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Commander is chief
Lethal 'Halo's' hero returns in adventure jampacked with
alien-blasting action
By Justin Hoeger -- Special To The Bee

The Master Chief is back. The cyborg super-soldier spent most of
"Halo: Combat Evolved" running around in circles on a giant alien
construct, but in this one he gets to pound ground on familiar
territory - Earth.

"Halo 2" picks up a bit after the destruction of Halo, an artificial
ring world created by a long-extinct alien species.

The massive artifact was a sort of space arboretum and research
facility that housed a virulent alien parasite called the Flood,
capable of taking over the bodies of living hosts and using their
knowledge to cause all sorts of trouble.

But Halo was also a weapon, designed to starve the Flood of hosts by
wiping out all sentient life within range. Seems like a backward idea.
Why not just wipe out the Flood instead of leaving it around to be set
loose by an overzealous alien confederation? Speaking of which, the
Halo-worshipping Covenant makes its return here in a big way - by
going after Earth.

The game opens with Master Chief and the daughter of his late
commanding officer attending an award ceremony aboard an orbital
defense platform above the Earth. Then a Covenant fleet shows up.

The platform comes under attack by a contingent of Covenant troops,
which plant a bomb that the Chief sends right back. Then he heads
planet-side to confront a curiously small invading force in the city
of New Mombasa, and from there ... well, let's not give too much away.
The story has plenty of twists and dramatic moments, and while it
doesn't end after the last level so much as simply stop, it's a good
sci-fi yarn.

Storytelling isn't the main thing here, though; blasting aliens is.
And the Master Chief has more ways to do that than before.

For starters, he can use several new weapons, as well as most of the
old ones. The first game's assault rifle has been replaced by a
submachine gun, the powerful magnum's scope has been removed and a new
burst-firing battle rifle has been introduced. The shotgun and sniper
rifle are unchanged, and the rocket launcher has a new lock-on
feature.

But the Covenant have new toys of their own. Aside from the original
plasma pistols and rifles, and the target-seeking needler, "Halo 2"
introduces the semiautomatic Covenant carbine, the long-range particle
beam rifle, the rocket launcher-like fuel rod gun and the
grenade-firing Brute Shot. The first game's powerful plasma sword
returns, and this time players can use it. Both of the "Halo's"
grenades make an encore, as well.

All the smaller weapons can now be dual-wielded, and there are may
potent combinations.

The enemy can dual-wield as well, though, and they've got some new
tricks - and allies. The weakling Grunts return, as do the
shield-toting Jackals, the cunning Elites and the massive Hunters.
They're joined by the flying Drones and the apelike, berserk Brutes.
There are other foes to encounter as well, including a handful of boss
battles.

There are several new vehicles, and a new way to attain them: From the
right position, Master Chief can board a vehicle and oust its driver,
taking the wheel for himself. But beware; the enemy can do the same.

All these new features are fun enough in the single-player campaign,
but they're even more of a blast in the game's multiplayer modes,
especially since the game supports Xbox Live.

Here the mechanics introduced in the campaign really come into play.
The various combinations of weaponry and the tug-of-war matches over
vehicles serve to deepen the game's tactical nuances.

The multiplayer arenas are varied and well-designed, as are the
single-player stages. There's none of the first game's backtracking
here, nor is there anything as crushingly repetitive as "Halo's"
Library level, though some of the indoor locations do get a bit
similar. The game is at its best when the player is outside, ducking
for cover and leaping into and out of vehicles.

The music, sound effects and voice acting in "Halo 2" are all superb,
and the game looks brilliant 95 percent of the time; its sci-fi
landscapes are gorgeous enough to give a player pause. But every now
and then the more-detailed textures take a little time to load in,
leaving the game looking boxy and flat for a moment. It's a small
thing, but noticeable, and it disrupts the otherwise fantastic vistas
and firefights that the game offers.

http://www.sacticket.com/gamers/story/11459949p-12373958c.html


===
"Having kids is like having a bowling alley installed in your brain."
-- comedian Martin Mull
 
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Archived from groups: alt.games.video.xbox (More info?)

In article <4g3r019om956181kg5h3hsgcsvaock31kp@4ax.com>,
HilaryDuffEverAfter@ablang-duff.com says...
> Commander is chief
> Lethal 'Halo's' hero returns in adventure jampacked with
> alien-blasting action
> By Justin Hoeger -- Special To The Bee
>
> The Master Chief is back. The cyborg super-soldier spent most of
> "Halo: Combat Evolved" running around in circles on a giant alien
> construct, but in this one he gets to pound ground on familiar
> territory - Earth.
>
Got a release-date on this, bud?

--



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