Forza Motorsport: The Ultimate Simulator?

Dave

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Jun 25, 2003
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Archived from groups: alt.games.video.xbox (More info?)

In article <1110482663.886985.15190@g14g2000cwa.googlegroups.com>, "Robert P Holley" <holleyrp@delanet.com> wrote:
>I pulled this from the gamefaqs boards.
>
>http://tinyurl.com/5ut92
>
>Dang, I wonder if there is such a thing as a game being *too*
>realistic, thus reducing the fun factor?


When it comes to auto racing sims, nope!
 
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In message <1110482663.886985.15190@g14g2000cwa.googlegroups.com>,
Robert P Holley <holleyrp@delanet.com> writes
>I pulled this from the gamefaqs boards.
>
>http://tinyurl.com/5ut92
>
>Dang, I wonder if there is such a thing as a game being *too*
>realistic, thus reducing the fun factor?
>
Richard Burns Rally?
--
Sean Black
 
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"Dave" <dm@nospam.com> wrote in message
news:j85Yd.87925$H05.37094@twister.nyroc.rr.com...
> In article <1110482663.886985.15190@g14g2000cwa.googlegroups.com>, "Robert
> P Holley" <holleyrp@delanet.com> wrote:
>>I pulled this from the gamefaqs boards.
>>
>>http://tinyurl.com/5ut92
>>
>>Dang, I wonder if there is such a thing as a game being *too*
>>realistic, thus reducing the fun factor?
>
>
> When it comes to auto racing sims, nope!

Exactly, as being realistic is the whole point of simulators. Some people
consider simulation fun, others don't. They shouldn't be dumbed down for
arcade-game lovers, 'cause they're not their market.

Tommy
 
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"Tommy Stenberg" <nobodysfool@dont.exist> wrote in message
news:6eeYd.104071$Vf.3989958@news000.worldonline.dk...
>
> "Dave" <dm@nospam.com> wrote in message
> news:j85Yd.87925$H05.37094@twister.nyroc.rr.com...
>> In article <1110482663.886985.15190@g14g2000cwa.googlegroups.com>,
>> "Robert P Holley" <holleyrp@delanet.com> wrote:
>>>I pulled this from the gamefaqs boards.
>>>
>>>http://tinyurl.com/5ut92
>>>
>>>Dang, I wonder if there is such a thing as a game being *too*
>>>realistic, thus reducing the fun factor?
>>
>>
>> When it comes to auto racing sims, nope!
>
> Exactly, as being realistic is the whole point of simulators. Some people
> consider simulation fun, others don't. They shouldn't be dumbed down for
> arcade-game lovers, 'cause they're not their market.

I hates sim style racers.
I prefer racers that fall somewhere in the middle (which is where the
majority of racers do fall) or pure arcade.
 
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"Boody Bandit" <lightenup@francis.news> wrote in message
news:vuadnSVVBqfNHqzfRVn-rw@suscom.com...
>
> "Tommy Stenberg" <nobodysfool@dont.exist> wrote in message
> news:6eeYd.104071$Vf.3989958@news000.worldonline.dk...
>>
>> "Dave" <dm@nospam.com> wrote in message
>> news:j85Yd.87925$H05.37094@twister.nyroc.rr.com...
>>> In article <1110482663.886985.15190@g14g2000cwa.googlegroups.com>,
>>> "Robert P Holley" <holleyrp@delanet.com> wrote:
>>>>I pulled this from the gamefaqs boards.
>>>>
>>>>http://tinyurl.com/5ut92
>>>>
>>>>Dang, I wonder if there is such a thing as a game being *too*
>>>>realistic, thus reducing the fun factor?
>>>
>>>
>>> When it comes to auto racing sims, nope!
>>
>> Exactly, as being realistic is the whole point of simulators. Some people
>> consider simulation fun, others don't. They shouldn't be dumbed down for
>> arcade-game lovers, 'cause they're not their market.
>
> I hates sim style racers.
> I prefer racers that fall somewhere in the middle (which is where the
> majority of racers do fall) or pure arcade.

Yes, of course there are games that fall somewhere in between sim and
arcade. But that's yet another market, and shouldn't be confused with the
pure-sim or pure-arcade market.

Genres are so confusing.

Tommy
 
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In message <6eeYd.104071$Vf.3989958@news000.worldonline.dk>, Tommy
Stenberg <nobodysfool@dont.exist> writes
>
>"Dave" <dm@nospam.com> wrote in message
>news:j85Yd.87925$H05.37094@twister.nyroc.rr.com...
>> In article <1110482663.886985.15190@g14g2000cwa.googlegroups.com>, "Robert
>> P Holley" <holleyrp@delanet.com> wrote:
>>>I pulled this from the gamefaqs boards.
>>>
>>>http://tinyurl.com/5ut92
>>>
>>>Dang, I wonder if there is such a thing as a game being *too*
>>>realistic, thus reducing the fun factor?
>>
>>
>> When it comes to auto racing sims, nope!
>
>Exactly, as being realistic is the whole point of simulators. Some people
>consider simulation fun, others don't. They shouldn't be dumbed down for
>arcade-game lovers, 'cause they're not their market.
>
I agree with what you're saying, but how realistic can it be when you're
limited to playing with a joypad? If only there was a decent wheel out
there for the Xbox.

I love simulations, I do think though that it doesn't hurt to include
some sort of dumbed down arcade option, if it doesn't detract from the
simulation side.

I personally loved Richard Burns Rally, a lot of people didn't because
it was virtually impossible to drive well with the joypad. I ditched my
Xbox copy as soon as the PC version was out.

I do wonder if Forza will be shooting itself in the foot (tyre ;-) ) if
it's too realistic, with no easier options in there.
--
Sean Black
 
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"Sean Black" <sean@bucks-aggs.demon.co.uk> wrote in message
news:p3dsg1Yf$ZMCFwgD@bucks-aggs.demon.co.uk...
> In message <6eeYd.104071$Vf.3989958@news000.worldonline.dk>, Tommy
> Stenberg <nobodysfool@dont.exist> writes
>>
>>"Dave" <dm@nospam.com> wrote in message
>>news:j85Yd.87925$H05.37094@twister.nyroc.rr.com...
>>> In article <1110482663.886985.15190@g14g2000cwa.googlegroups.com>,
>>> "Robert
>>> P Holley" <holleyrp@delanet.com> wrote:
>>>>I pulled this from the gamefaqs boards.
>>>>
>>>>http://tinyurl.com/5ut92
>>>>
>>>>Dang, I wonder if there is such a thing as a game being *too*
>>>>realistic, thus reducing the fun factor?
>>>
>>>
>>> When it comes to auto racing sims, nope!
>>
>>Exactly, as being realistic is the whole point of simulators. Some people
>>consider simulation fun, others don't. They shouldn't be dumbed down for
>>arcade-game lovers, 'cause they're not their market.
>>
> I agree with what you're saying, but how realistic can it be when you're
> limited to playing with a joypad? If only there was a decent wheel out
> there for the Xbox.
>
> I love simulations, I do think though that it doesn't hurt to include some
> sort of dumbed down arcade option, if it doesn't detract from the
> simulation side.
>
> I personally loved Richard Burns Rally, a lot of people didn't because it
> was virtually impossible to drive well with the joypad. I ditched my Xbox
> copy as soon as the PC version was out.
>
> I do wonder if Forza will be shooting itself in the foot (tyre ;-) ) if
> it's too realistic, with no easier options in there.

I have a feeling it'll be just as balanced as Gran Turismo, which counts for
a simulation. I'm not worried.

Tommy
 
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"ItsKanetastic29 (aka Union Kane)"
> Wait 'til yov play it online. If somebody gets a
> little rvb from the back the bitching will be
> endless. For the most part racing sims are fvn
> online, provided that people realize that
> althovgh contact shovld be avoided, it can
> sometimes not be helped in the heat of a good
> race.

heh, kids these days don't vnderstand..."rvbbing
IS racing" abovt the ONLY racing that rarely if
EVER rvbs is Rallye, avtocross and drag racing.
Everything else is high speed bvmper cars. I
FONDLY remember staying vp to vnholy hovrs so I
covld watch DTM racing on ESPN. It's cool to watch
MB, BMW, OPEL etc swapping paint on a road covrse.
8^)
If the game wont crash yov ovt of a race for
driving like a prat it's not worth having. Also
more failvres dve to over-revving the motor or
jvst plain bad lvck... Bvt what do I know? I mean
I LIKE Paris-Dakar for ghv's sake! THAT is real
racing.
--
Keith Schiffner
Assistant to the Assistant Undersecretary of the
Ministry of Silly Walks.
"terrorist organization" is a redvndancy
 
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"Tommy Stenberg" <nobodysfool@dont.exist> wrote in message
news:6eeYd.104071$Vf.3989958@news000.worldonline.dk...
>
> "Dave" <dm@nospam.com> wrote in message
> news:j85Yd.87925$H05.37094@twister.nyroc.rr.com...
>> In article <1110482663.886985.15190@g14g2000cwa.googlegrovps.com>,
>> "Robert P Holley" <holleyrp@delanet.com> wrote:
>>>I pvlled this from the gamefaqs boards.
>>>
>>>http://tinyvrl.com/5vt92
>>>
>>>Dang, I wonder if there is svch a thing as a game being *too*
>>>realistic, thvs redvcing the fvn factor?
>>
>>
>> When it comes to avto racing sims, nope!
>
> Exactly, as being realistic is the whole point of simvlators. Some people
> consider simvlation fvn, others don't. They shovldn't be dvmbed down for
> arcade-game lovers, 'cavse they're not their market.
>
> Tommy
>

Wait 'til yov play it online. If somebody gets a little rvb from the back
the bitching will be endless. For the most part racing sims are fvn online,
provided that people realize that althovgh contact shovld be avoided, it can
sometimes not be helped in the heat of a good race.

--
ItsKanetastic29 (formerly Union Kane)