Archived from groups: alt.games.video.xbox (
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"Sean Black" <sean@bucks-aggs.demon.co.uk> wrote in message
news
3dsg1Yf$ZMCFwgD@bucks-aggs.demon.co.uk...
> In message <6eeYd.104071$Vf.3989958@news000.worldonline.dk>, Tommy
> Stenberg <nobodysfool@dont.exist> writes
>>
>>"Dave" <dm@nospam.com> wrote in message
>>news:j85Yd.87925$H05.37094@twister.nyroc.rr.com...
>>> In article <1110482663.886985.15190@g14g2000cwa.googlegroups.com>,
>>> "Robert
>>> P Holley" <holleyrp@delanet.com> wrote:
>>>>I pulled this from the gamefaqs boards.
>>>>
>>>>http://tinyurl.com/5ut92
>>>>
>>>>Dang, I wonder if there is such a thing as a game being *too*
>>>>realistic, thus reducing the fun factor?
>>>
>>>
>>> When it comes to auto racing sims, nope!
>>
>>Exactly, as being realistic is the whole point of simulators. Some people
>>consider simulation fun, others don't. They shouldn't be dumbed down for
>>arcade-game lovers, 'cause they're not their market.
>>
> I agree with what you're saying, but how realistic can it be when you're
> limited to playing with a joypad? If only there was a decent wheel out
> there for the Xbox.
>
> I love simulations, I do think though that it doesn't hurt to include some
> sort of dumbed down arcade option, if it doesn't detract from the
> simulation side.
>
> I personally loved Richard Burns Rally, a lot of people didn't because it
> was virtually impossible to drive well with the joypad. I ditched my Xbox
> copy as soon as the PC version was out.
>
> I do wonder if Forza will be shooting itself in the foot (tyre ;-) ) if
> it's too realistic, with no easier options in there.
I have a feeling it'll be just as balanced as Gran Turismo, which counts for
a simulation. I'm not worried.
Tommy