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"Eric" wrote in message
> Just got this game last night, only played the first couple chapters so
far,
> but I am absolutely loving this game. Finally, a squad based shooter that
> doesn't require you to tell your guys absolutetly everything they need to
> do. Approach is simple, yet effective -- while at the same time, your
guys
> are smart enough to get behind cover without being told. Enemy AI use of
> cover and concealment is excellent. Having to use suppressive fire on the
> objective, while formulating an assault team on a flank is excellent.
> Haven't looked it in the options yet, but wondering if the "suppressive
> icon" can be disabled. The suppressive icon is an excellent idea, but
> having it disabled would even give another depth to gameplay. I can't
wait
> to get home today to get back to playing. I'll probably finish the entire
> game in one very long session, which was the case for (PC version) of
"Call
> of Duty". LOL. Its just that engaging.
>
> Spent four years in the infantry in the 82nd Airborne in the early 90's.
> While I'm not going to compare peacetime military service to what these
guys
> endured in WW2 (nor what the guys are enduring in the desert now), it
seems
> that the developers for "Brothers In Arms" definetly did their homework.
It
> just "feels right". They definetly had input from military advisors, dug
> into an FM 7-8 (Infantry Squad/Platoon Manual), and had feedback from WW2
> vets. During the jump animation, my mouth become dry and palms sweaty --
> especially while standing in the door. Thats intense. The game comes
> across as very "Band of Brother"ish, but thats not a bad thing. I can't
> watch that DVD set enough -- which, likewise, is usually a viewing of all
> the DVD's across a very long single weekend session (much to frustertation
> of my girlfriend). Episode Seven ("The Breaking Point"), in my opinion,
is
> the best piece of work for any war flick.
>
> Cheers,
> -Eric
I'm a few more chapters in now and, unfortunetly, think I may have spoken
about the AI too soon.
Seems you have to more precisely position your guys before getting them to
lay down effective suppressive fire than previously though. While perhaps
this should be expected, sometimes it makes for some interesting (if not,
humorous) situations. Find a good vantage point for suppressive fire that
is next to a building and if you don't point them directly to that location
(to the foot), they might end up behind the building and firing directly at
a wall in the direction of the OPFOR. Not a major drawback or anything,
just requires a little more precise control. One annoying thing, however,
is that your guys never seem to automatically crouch/prone when you do prior
to setting up a support position. Once a fire fight begins, it seems the
"game engine" starts engaging automatic crouching/prone with your guys
though. Had a couple situations where, prior to opening, tried to discretly
bound up to a support position with my guys but since they didn't crouch
(just stood upright where I told them to go, gazing at the clouds), they
were spotted.
Still an awesome game though!
Cheers,
-Eric