wjm

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I'm surprised there aren't a lot of posts on this one. It just came out and
it's a very good game.
 
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this is an excellent game. the storyline/history is stellar, its realism,
graphics, etc. it may be my favorite of all time.
 
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I'm surprised that best buy and circuit city have dropped the price down to
$40 already. I think it's a great game. I've already beat it in normal
mode, and I am now working on difficult mode.


"WJM" <wjmuldowney@NOearthlinkSPAM.net> wrote in message
news:iZMYd.2163$qf2.256@newsread2.news.atl.earthlink.net...
> I'm surprised there aren't a lot of posts on this one. It just came out
> and it's a very good game.
>
 

Eric

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"WJM" wrote in message

> I'm surprised there aren't a lot of posts on this one. It just came out
and
> it's a very good game.

Just got this game last night, only played the first couple chapters so far,
but I am absolutely loving this game. Finally, a squad based shooter that
doesn't require you to tell your guys absolutetly everything they need to
do. Approach is simple, yet effective -- while at the same time, your guys
are smart enough to get behind cover without being told. Enemy AI use of
cover and concealment is excellent. Having to use suppressive fire on the
objective, while formulating an assault team on a flank is excellent.
Haven't looked it in the options yet, but wondering if the "suppressive
icon" can be disabled. The suppressive icon is an excellent idea, but
having it disabled would even give another depth to gameplay. I can't wait
to get home today to get back to playing. I'll probably finish the entire
game in one very long session, which was the case for (PC version) of "Call
of Duty". LOL. Its just that engaging.

Spent four years in the infantry in the 82nd Airborne in the early 90's.
While I'm not going to compare peacetime military service to what these guys
endured in WW2 (nor what the guys are enduring in the desert now), it seems
that the developers for "Brothers In Arms" definetly did their homework. It
just "feels right". They definetly had input from military advisors, dug
into an FM 7-8 (Infantry Squad/Platoon Manual), and had feedback from WW2
vets. During the jump animation, my mouth become dry and palms sweaty --
especially while standing in the door. Thats intense. The game comes
across as very "Band of Brother"ish, but thats not a bad thing. I can't
watch that DVD set enough -- which, likewise, is usually a viewing of all
the DVD's across a very long single weekend session (much to frustertation
of my girlfriend). Episode Seven ("The Breaking Point"), in my opinion, is
the best piece of work for any war flick.

Cheers,
-Eric
 
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Yep, I'm loving this game too. Of course, I like thinking games a bit
more than twitchfests.

You can get rid of the suppressive fire icon in the Options. I
believe it also disappears in Authentic mode ...

--
Michael Bain
 

Eric

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"Eric" wrote in message

> Just got this game last night, only played the first couple chapters so
far,
> but I am absolutely loving this game. Finally, a squad based shooter that
> doesn't require you to tell your guys absolutetly everything they need to
> do. Approach is simple, yet effective -- while at the same time, your
guys
> are smart enough to get behind cover without being told. Enemy AI use of
> cover and concealment is excellent. Having to use suppressive fire on the
> objective, while formulating an assault team on a flank is excellent.
> Haven't looked it in the options yet, but wondering if the "suppressive
> icon" can be disabled. The suppressive icon is an excellent idea, but
> having it disabled would even give another depth to gameplay. I can't
wait
> to get home today to get back to playing. I'll probably finish the entire
> game in one very long session, which was the case for (PC version) of
"Call
> of Duty". LOL. Its just that engaging.
>
> Spent four years in the infantry in the 82nd Airborne in the early 90's.
> While I'm not going to compare peacetime military service to what these
guys
> endured in WW2 (nor what the guys are enduring in the desert now), it
seems
> that the developers for "Brothers In Arms" definetly did their homework.
It
> just "feels right". They definetly had input from military advisors, dug
> into an FM 7-8 (Infantry Squad/Platoon Manual), and had feedback from WW2
> vets. During the jump animation, my mouth become dry and palms sweaty --
> especially while standing in the door. Thats intense. The game comes
> across as very "Band of Brother"ish, but thats not a bad thing. I can't
> watch that DVD set enough -- which, likewise, is usually a viewing of all
> the DVD's across a very long single weekend session (much to frustertation
> of my girlfriend). Episode Seven ("The Breaking Point"), in my opinion,
is
> the best piece of work for any war flick.
>
> Cheers,
> -Eric

I'm a few more chapters in now and, unfortunetly, think I may have spoken
about the AI too soon.

Seems you have to more precisely position your guys before getting them to
lay down effective suppressive fire than previously though. While perhaps
this should be expected, sometimes it makes for some interesting (if not,
humorous) situations. Find a good vantage point for suppressive fire that
is next to a building and if you don't point them directly to that location
(to the foot), they might end up behind the building and firing directly at
a wall in the direction of the OPFOR. Not a major drawback or anything,
just requires a little more precise control. One annoying thing, however,
is that your guys never seem to automatically crouch/prone when you do prior
to setting up a support position. Once a fire fight begins, it seems the
"game engine" starts engaging automatic crouching/prone with your guys
though. Had a couple situations where, prior to opening, tried to discretly
bound up to a support position with my guys but since they didn't crouch
(just stood upright where I told them to go, gazing at the clouds), they
were spotted.

Still an awesome game though!

Cheers,
-Eric
 

Eric

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"Michael Bain" wrote
>
> Yep, I'm loving this game too. Of course, I like thinking games a bit
> more than twitchfests.
>
> You can get rid of the suppressive fire icon in the Options. I
> believe it also disappears in Authentic mode ...
>
> --
> Michael Bain

Man, this game is simply -- <whats a good word> -- captivating! It usually
takes me weeks, if not months, to plug through most games -- mainly to
losing interest. BIA is incredibly subversive though. Very close to
completing it now. Turned the suppression icon off, which adds another
level of depth. Agreed about having to put some though into it. If you
took an aracadey approach (i.e., "Medal of Honor") to playing it (assault up
the middle for everything), it would definetly be very difficult. One of
the basic infantry tenants is that "terrain dictates tactics" and thats
definetly true in this game. I noticed, however, that with each objective
it is fairly easy to pick out the intended support positions and flank
routes. On many objectives, it comes across as almost "too perfect". Still
totally awesome though. I find the main "beauty" of this game to be the
simplicity, yet effectiveness, of giving your guys orders. I hope Ubisoft
keeps this type of interface in future games.

Cheers!
-Eric
 

Eric

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"Eric" wrote in message
>
> "Michael Bain" wrote
> >
> > Yep, I'm loving this game too. Of course, I like thinking games a bit
> > more than twitchfests.
> >
> > You can get rid of the suppressive fire icon in the Options. I
> > believe it also disappears in Authentic mode ...
> >
> > --
> > Michael Bain
>
> Man, this game is simply -- <whats a good word> -- captivating! It
usually
> takes me weeks, if not months, to plug through most games -- mainly to
> losing interest. BIA is incredibly subversive though. Very close to
> completing it now. Turned the suppression icon off, which adds another
> level of depth. Agreed about having to put some though into it. If you
> took an aracadey approach (i.e., "Medal of Honor") to playing it (assault
up
> the middle for everything), it would definetly be very difficult. One of
> the basic infantry tenants is that "terrain dictates tactics" and thats
> definetly true in this game. I noticed, however, that with each objective
> it is fairly easy to pick out the intended support positions and flank
> routes. On many objectives, it comes across as almost "too perfect".
Still
> totally awesome though. I find the main "beauty" of this game to be the
> simplicity, yet effectiveness, of giving your guys orders. I hope Ubisoft
> keeps this type of interface in future games.
>
> Cheers!
> -Eric

I think I'm going to go pick up "Full Spectrum Warrior" now. That one,
somehow, slipped under my radar. "Full Spectrum Warrior" is definitely one
that I'd find enjoyable, regardless if many find it boring.
 

Eric

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"Eric" wrote in message

> I think I'm going to go pick up "Full Spectrum Warrior" now. That one,
> somehow, slipped under my radar. "Full Spectrum Warrior" is definitely
one
> that I'd find enjoyable, regardless if many find it boring.

Update to my own post:

I've since picked up "Full Spectrum Warrior". Probably not a game that
everyone would enjoy, but I find it to be nothing short of simply
outstanding. As expected, there are some quirks, but overall its very good.
Anyone looking to always be first person behind iron sights may not like it,
but without a doubt its the best "tactical simulation" I've ever played. I
may possibly even dare to say that "Full Spectrum Warrior" surpasses
"Brothers In Arms" in my top list. Best $20 I've spent in a very long time.

Cheers,
-Eric
 

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