Archived from groups: alt.games.video.xbox (
More info?)
"JLC" <j.jc@nospam.com> wrote in message
news:4uWdnfBQdIYKPtzfRVn-sg@comcast.com...
>
> "Wurm" <a@b.c> wrote in message news:d1rruf$kdt$1@dns3.cae.ca...
> >
> > "Tempora" <tempora@nowhere.com> wrote in message
> > news:l750e.17614$qN3.1531@trndny01...
> >> "Wurm" <a@b.c> wrote in message news:d1mnul$jf1$1@dns3.cae.ca...
> >> >
> >> > "Philoushka" <philoushka@hotmail.com> wrote in message
> >> > news:fGh%d.46491$ZO2.45107@edtnps84...
> >> >> I was stuck on the same part of this demo and gave up after about 20
> >> > tries.
> >> >> It's infuriating, and I didn't get any prompts.
> >> >>
> >> >
> >> > I'd go as far as to say that its simply an incredibly badly designed
> >> > level,
> >> > one that will guarantee that I wont pay more than greatest hits price
> > for
> >> > this game, no matter how pretty it is. You have no indication of what
> >> > to
> >> > do
> >> > except follow your buddies, but if you follow them you *will* die,
> >>
> >> They are SUPPOSE to die. It's part of the game's story.
> >
> > Then why wont they take any visible damage from the bullets that shread
> > you
> > to pieces, when you are 1 inch from them?
> >
> >> You're not suppose to follow them to their death.
> >
> > This is impossible to know considering how they aren't affected by
bullets
> > for the first two "blockades" in the sand
> >
> >> You're not suppose to stop and cover like them because you will die if
> >> you
> >> do.
> >
> > Does this make sense to you?, why dont they get hurt?
> >
> >> What you're suppose to do is run like hell to the gates. You may get
hit
> > one
> >> or twice but you will make it.
> >
> > When your only indication of what to do is follow your teammates, this
is
> > a
> > bad design.
> >
> >> >I tried
> >> > time and time again to follow their exact path through the gunfire
> > (cause
> >> > they aren't getting hit) and if you wait right right next to one of
> > them,
> >> > you will die when the gunfire starts when all the rest of them remain
> >> > untouched.
> >> >
> >> > bad game design.
> >> >
> >>
> >> It's not bad game design when you're blindly following the squirrels
who
> > are
> >> destined to die by design.
> >
> > read above
> >
> >> You need to read betwen the lines and change course when you realize
> > you're
> >> not getting anywhere by following them.
> >
> > bullshit, you need to try and try again, completely ignoring every
single
> > indication of what to do around you, and blindly launch yourself through
> > the
> > entire segment. once again, bad design. How the hell is "well, they
aren't
> > getting hit, so I'll just run right through the entire area ignoring the
> > fact that they are making it through ok" reading between the lines?
> >
> > Wurm
> >
>
> I totally agree with you.This is the worst demo I've ever played. I got it
> when it first came out a couple of months ago and it pissed me off so much
I
> gave up trying. I can't believe a company that wants to promote their new
> game would think this demo would do it. If anything it turned me off so
> much I probably wont buy it now. JLC
>
>
Well, the game's obviously not for you, and that's ok.
BTW, it's not a "new" game....it is a rerender of a game that came out in
2001 but now updated for the Xbox platform
(and it looks fantastic, not that the N64 version was horrible looking)
I 've had the N64 version of Conker's Bad Fur Day since it came out, and
while I got shot up the first few times on this level, I figured out how to
get past this one section to make it up to the bunker to move on.....believe
me, if *I* can do it, anyone can, but if you're not having fun with it, I
agree; don't play it.