The City Of Metronome for Xenon` Xbox360`Xbox 2`Xbox Next

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http://forum.teamxbox.com/showthread.php?t=336291

Quote:

"A next-gen adventure game where sound is your weapon."
Venture into the city of Metronome, a sprawling mass of haphazardly
built houses and makeshift machinery where the outlandish inhabitants
are carrying out their chores day and night. A city where the life of
every citizen is dictated by the Corporation, a single bureaucratic
entity that owns all the land, the entire infrastructure and all the
industries.
Filled with a strange desire to work, nobody seems to find time to
pause and question the actual purpose of the city.
Explore winding alleys, skewed rooftops and crowded apartment buildings
as you search for proof of the Corporations secret agenda. Listen out
for sounds to record that will help you manipulate your surroundings
and your enemies, as you slowly uncover a mystery that reaches out from
the borders of the game and into reality itself.

Key Features

Sound recording
Record and store any sound you can hear. Different sounds have
different properties making them valuable for a wide variety of tasks.
Use recorded sounds in various ways
Fight enemies by using loud and destructive sounds. Manipulate and
soothe characters by using melodious and seductive sounds. Fool enemies
by clever usage of the right sounds at the right time.
Sound based problem solving
Record and replace the sounds of objects in the world to make them
behave differently, combine recorded sounds to create new functionality
and fuse them into items.
Make some noise
Can't find the specific sound you need? Create it yourself! Shove a
bookcase down some stairs, throw a rock through a window or simply
annoy someone enough to make them shout at you and then record the
result.
Planting ideas
By merging collected sounds and various ingredients, ideas can be
created. Ideas that can be used to inspire and control citizens.
Cinematic soundtrack integration
Our music system allows unprecedented control over the presentation and
style of the gameworld. Subtly let the footsteps of a shady character
you are following coincide with the sneaky beat of the music, have him
stop and look over his shoulder exactly as the music pauses."
Technology
 

Jordan

Distinguished
Apr 7, 2004
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Archived from groups: alt.games.video.xbox,microsoft.public.xbox,microsoft.public.xbox.games,uk.games.video.xbox,comp.sys.ibm.pc.games.action (More info?)

" Can't find the specific sound you need? Create it yourself! Shove a
bookcase down some stairs, throw a rock through a window or simply
annoy someone enough to make them shout at you and then record the
result. "

Now this is the kind of game inspired violence that everyone has been
warning us about...

-Jordan
 

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