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"Rob Berryhill" <rob_berryhill@hotmail.com> wrote in message
news:MPG.1cdef68612d169999896fb@news.central.cox.net...
> In article <gm7de.1607$9n1.497@tornado.ohiordc.rr.com>,
> riche@insight.rr.com says...
>> As of right now, the only real thing that kinda bugs me about Jade
>> Empire is that I'm not having fun playing evil. In both KOTOR's, it was
>> fun to be evil. Since one of the themes of Star Wars is light vs. dark,
>> you felt like you belonged to a certain side playing that way. In Jade
>> Empire, you just feel evil. At this point, even though I'm pretty far
>> in the game, I'm thinking of starting over and being good instead. I
>> can always go back to my last "evil" save, I guess.
>>
>> Later,
>> Richard
>>
>>
>
> The game definitely elicits an emotional response. I really feel bad at
> some of the choices I make so that I can become better at the way of the
> Closed Fist. This actually indicates brilliant game design because it is
> *very* hard to get people to commit emotionally to the story in a game.
>
> --
> Rob Berryhill
I agree. That is very cool. I know I have no emotional concerns over
running over hookers in GTA but after about 2 hours of close fist, I think I
am going to start over.