Intel is ahead yes, the reason I say not "that much", is because, guess what, it might be nice to see 100FPS on your FRAPs, but anything over 60 is completely irrelevant. Why? Because most computer monitors are 60hz. 60hz=60FPS, which means your computer could send 1000FPS to the computer monitor, you'll only ever see 60 of em.
Such as it is now, theres maybe a handful of games where the difference between Intel's performance and AMDs is really apparent. And even then, its not as though those games are not playable on an AMD CPU. AMD did have a bit of a misstep with their new Bulldozer CPUs, and yes, thats a bit of an understatement. But Phenom IIs are still a very viable, and currently cheaper alternative.
As far as day to day computing activities, how much CPU power do you *really* need to run MS office, check your Facebook, or watch Netflix streaming? Pretty much any CPU can do that. Now some people do a lot of intensive things, and really do see an advantage in the superior power from Intel's CPUs. For example, someone who does video editing, 3d rendering, or CAD design for a living, probably should be looking at Intel products.
Some of us might dabble in the occasional use of those programs "just for fun", but the average computer user, gaming is by far the most CPU demanding activity they will undertake on a regular basis. And most games are just not that CPU intensive, and as you pointed out, console gaming has been and still will be retarding the evolution of PC gaming.
PCs have the potential to be far more powerful, play games at far greater detail and realism than a console ever could, but to do so would cost a ton more and for companies in the business of making PC games, they just couldn't do it and stay competitive. I mean hell, look at the Xbox 360 specs. Its a Tri-core CPU made by IBM with a 512mb GDDR3 VRAM. A computer could own that all day long.
In answer to your question, no hard drive speed does not effect the FPS rates. It merely has an impact on how long it takes for your game to load, or loading when a new stage of the game is reached.