Hey guys,
Anyone who has an idea what could cause packages between server and client to be held momentary to then be launched in rapid succession as if to catch up with the timeline?
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Explanation:
I am playing Ragnarok Online, a fairly old RPG my buddy asked me to try.
My problem is that I from time to time have "freezelags" which cause my character not to receive commands, mobs just continue what they were doing before the lag, and if thats attacking you, and you're running... tough deal. It does carry the my last command before the lag. The game is not stuttering at all, the general delay is fine, but this... is something else.
After 1-8 secs my character starts moving again and carries out all the commands i've been queueing at an overdrive pace, my character moves very fast, as to make up for lost time. After that the game runs smooth again.
This happens completely at random and there are no way to anticipate them, few or many players, sprites or mobs... it doesnt matter. I usually have music on while playing, that is completely uninterrupted, same with other stuff if i run it windowed.
Hope you can help me, and that I havent been too specific don't mean to make a wall of text.
Anyone who has an idea what could cause packages between server and client to be held momentary to then be launched in rapid succession as if to catch up with the timeline?
_________________________________________________________
Explanation:
I am playing Ragnarok Online, a fairly old RPG my buddy asked me to try.
My problem is that I from time to time have "freezelags" which cause my character not to receive commands, mobs just continue what they were doing before the lag, and if thats attacking you, and you're running... tough deal. It does carry the my last command before the lag. The game is not stuttering at all, the general delay is fine, but this... is something else.
After 1-8 secs my character starts moving again and carries out all the commands i've been queueing at an overdrive pace, my character moves very fast, as to make up for lost time. After that the game runs smooth again.
This happens completely at random and there are no way to anticipate them, few or many players, sprites or mobs... it doesnt matter. I usually have music on while playing, that is completely uninterrupted, same with other stuff if i run it windowed.
Hope you can help me, and that I havent been too specific don't mean to make a wall of text.