Well, I still see these threads going around asking if a dual core would be able to play BF3 Multiplayer. Most of these threads are always talking about i3's vs Quad Core, so I decided to test this out with my i7-2600K.
The minimum FPS is quite revealing, the 2 core config scores 6 FPS lower.
If you're a "hardcore" BF3 gamer IMO you should log a session or two in each config, not just some arbitrary 120 s sequence. That will give us more meaningful results regarding real game play and of course the more time/sessions you log, the less random variations affect your results.
Also need to tell us the map used and roughly what occured in the run, those figures are high enough that I'm guessing you were stood in spawn looking at the sky (basing that assumption on the fact a GTX 570 can only manage 59.9FPS on ultra on a single player bench so your figures appear high) this is why people don't like benching the MP its hard to create a proper test that can be repeated
clicked on the link to that server, its showing nashar canals, 48 player.
looks like your running on a gpu bottleneck tho, run some lower res tests and see how they differ.
Anyone know wich map hits the cpu the hardest? That should be the main map to test.
According to sweeclockers MP test, caspian borders can bring a phenom X2 to its knees, pushing 9 fps through a 6990.
Caspian or Firestorm are quite demanding but it depends on whats done in the run and here lies the issue.
Spawn at firestorm and run through empty desert for 2 minutes........ any CPU/GPU combo will get high FPS readings but its meaningless.... however this is the easiest to reproduce for multiple tests
Attempt to stage and then recreate an action sequence..... this is nearly impossible to do with multiple players and be considered reliable..... this would be the only way to really get accurate definitive data
Spawn in say caspian jump in a vehicle and roll about the map........ not very scientific and cant be repeated reliably...... although not really reliable this may be the easiest way to create data that actually means something (as in relates to gameplay though as a comparison tool between CPUs and GPU's it's obviously not reliable).
I think muffin began his run too early those high max FPS figures at ultra settings indicate spawning and looking at the sky, they inturn skew off the average figure