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NVIDIA Adaptive VSync vs. VSync + Triple Buffering

  • Graphics Cards
  • Marketing
  • Nvidia
  • Graphics
Last response: in Graphics & Displays
April 26, 2012 12:54:49 PM

is Adaptive VSync really useful thing or it's just marketing tunr and works same as standard VSync + Triple Buffering ?

More about : nvidia adaptive vsync vsync triple buffering

April 26, 2012 1:20:00 PM

thre was not any single word about Triple Buffering but ok :) 
a b U Graphics card
a b Î Nvidia
April 26, 2012 1:43:38 PM

..... Omg here we go.....
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April 26, 2012 1:45:13 PM

em ..... okay ^^ how to select best answer nad close thread ?
April 26, 2012 1:56:59 PM

there is no option for me like "select as best answer" ..... thre is no button for it :p  only replay button
a c 217 U Graphics card
a c 84 Î Nvidia
April 26, 2012 2:01:07 PM

I personally do not use adaptive v-sync as it doesn't work well with 120hz. Even when I'm pinned at 120 FPS, it will still not turn on v-sync and I end up with tearing. I'd also rather have 90 FPS with v-sync on than 100 FPS with v-sync off.
April 26, 2012 2:11:09 PM

then it is useless ? i use 60hz monitor .. for me maybe its more usable :) 
September 19, 2012 5:38:53 AM

Adaptive isn't useless at all. When it works it's a perfect solution, turning off vsync when fps drops below monitor refresh rate and turning vsync on when fps goes above refresh rate. Some games for me it works perfectly. Other games it's not consistently turning on vsync above refresh rate so I still see tearing. Nvidia still has some work to do to perfect it. It certainly isn't a marketing gimmick. All anyone has to do is read about the technology to see that it's real. Hardocp has an excellent article on it.
a c 217 U Graphics card
a c 84 Î Nvidia
September 19, 2012 5:52:21 AM

I personally dislike it, as I hate seeing tearing when below my monitor's refresh rate. This is especially true when using a 120hz monitor. If you dislike tearing less than I do, and have a 60hz monitor, it may have some use for you.

As far as triple-buffering goes. For the most part, triple-buffering is only an option for older OpenGL games. The control panel option only works for OpenGL, and only a few games give you the option to turn it on or off in DirectX, which the vast majority of games use. Most games have it automatically built in.
May 9, 2014 2:37:21 PM

@BigMack70 i like your answers man but i think Adaptive V-Sync is actually pretty good i mean if you care about tearing or not you will use it because i mean if you don't care about tearing at all why not use it your FPS will not get hurt because when it's below 60 it turns of V-Sync so your FPS doesn't drop and when you're already have 60 FPS you'll get rid of tearing so why not use it then this tech is only irrelevant to people who can't get any game above 60 FPS and that's rare now so why not, everyone should just go for it and use it except people with with more than 60Hz monitors.
September 22, 2014 6:32:48 AM

Nice to know.