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Archived from groups: alt.games.warcraft,comp.sys.ibm.pc.games.rpg (More info?)
I have a 45 Paladin. Other than a low-level Gnome Mage that I do
intend to work up one day but for now sits in Ironforge near the
auction house, I have no other characters. So there are many
references to other classes' characteristics and attributes I am not
personally familiar with.
* Just how much hassle is it for a HUNTER to constantly feed their
pets? What about those that don't eat meat, like gorillas? Are all
pets' offensive and defensive abilities at a given level more or
less equal, including the Elite ones like the "boss" animals in
Stranglethorn Vale, other than special abilities like Dash (which
other animals then can learn, anyway)? Can a Hunter theoretically
tame any animal, including (say) the Sky Shadows in Deadwind Pass or
Devilsaur in Un'Garo Crater, if his level is high enough? Does it
make sense for a Paladin to cast Blessing of Might on a pet? Should
Priests and Paladins bother resurrecting pets for Hunters? Can total
DPS (including crits and whatever the equivalent to Holy or Shadow
damage, if any) for ranged weapons ever equal melee fighters'? How
difficult is it to control both the player and his pet in battle?
* Should I buff a WARLOCK's familiar with Blessing of Might, Blessing
of Wisdom (mana regen), or neither? Don't Warlocks have a clear
advantage over Hunters in that their companions don't need to be fed
and (except the 50- and 60-level ones) won't run away? How do their
melee abilities compare to Mages and Priests'?
* I've seen some pretty darn powerful wands and staves for a MAGE to
use. That said, I take it that the lack of armor more than outweighs
any advantage in melee battles to this sort of "double wielding"?
Is Blessing of Wisdom or Blessing of Salvation (30% aggro reduction)
preferable? Should a properly-balanced group always assign a melee
fighter to guard any Mage or Priest?
* Speaking of PRIESTS, I've read that a Shadow Priest is just about
the most powerful weapon in the game; what makes him so? How much
does going in that direction hurt heal spells? Conversely, how much
offensive power does a Holy Priest give up in exchange for
super-healing powers? Do Priests find that their great popularity
among raid and instance groups make up for the tough going early on
when soloing?
* I recently grouped with a 39-level DRUID who preferred to fight in
humanoid form with a slow, high-damage mace of the type that I
thought only Warriors and Paladins used. Given that Druids lack Seal
of Command or the Warrior equivalent, could she have inflicted more
DPS as a Bear or a Cat? Should I give a Druid Blessing of Might when
in animal form and Blessing of Wisdom in humanoid form, or stick to
Wisdom in all cases? In what contexts can a Druid outheal a Priest,
and vice versa?
* I know that a SHAMAN is a sort of Horde Paladin equivalent. But do
they have any range attacks? How meaningful are the totems; is it
always worthwhile to go after them first in battle?
* How much stronger is a WARRIOR in melee battles than a Paladin? How
good can he become in ranged combat? A very elementary question, I
know, but when a Warrior is a tank in a group, does this refer more
to his offensive or defensive (aggro-absorbing) abilities?
* I get the impression that a ROGUE has the sheer largest number of
combinations of combat moves. Sap! Sinister Strike! Kidney Strike!
In or out of stealth! Plus cool things like pickpocketing and
poison. Is this why Rogues are the only ones that *don't* whine
about being life being horribly unfair?
--
<URL:http://www.pobox.com/~ylee/> PERTH ----> *
Cpu(s): 2.0% us, 1.0% sy, 0.3% ni, 95.2% id, 1.4% wa, 0.1% hi, 0.0% si
Mem: 515800k total, 437396k used, 78404k free, 59512k buffers
Swap: 3052208k total, 240k used, 3051968k free, 162456k cached
I have a 45 Paladin. Other than a low-level Gnome Mage that I do
intend to work up one day but for now sits in Ironforge near the
auction house, I have no other characters. So there are many
references to other classes' characteristics and attributes I am not
personally familiar with.
* Just how much hassle is it for a HUNTER to constantly feed their
pets? What about those that don't eat meat, like gorillas? Are all
pets' offensive and defensive abilities at a given level more or
less equal, including the Elite ones like the "boss" animals in
Stranglethorn Vale, other than special abilities like Dash (which
other animals then can learn, anyway)? Can a Hunter theoretically
tame any animal, including (say) the Sky Shadows in Deadwind Pass or
Devilsaur in Un'Garo Crater, if his level is high enough? Does it
make sense for a Paladin to cast Blessing of Might on a pet? Should
Priests and Paladins bother resurrecting pets for Hunters? Can total
DPS (including crits and whatever the equivalent to Holy or Shadow
damage, if any) for ranged weapons ever equal melee fighters'? How
difficult is it to control both the player and his pet in battle?
* Should I buff a WARLOCK's familiar with Blessing of Might, Blessing
of Wisdom (mana regen), or neither? Don't Warlocks have a clear
advantage over Hunters in that their companions don't need to be fed
and (except the 50- and 60-level ones) won't run away? How do their
melee abilities compare to Mages and Priests'?
* I've seen some pretty darn powerful wands and staves for a MAGE to
use. That said, I take it that the lack of armor more than outweighs
any advantage in melee battles to this sort of "double wielding"?
Is Blessing of Wisdom or Blessing of Salvation (30% aggro reduction)
preferable? Should a properly-balanced group always assign a melee
fighter to guard any Mage or Priest?
* Speaking of PRIESTS, I've read that a Shadow Priest is just about
the most powerful weapon in the game; what makes him so? How much
does going in that direction hurt heal spells? Conversely, how much
offensive power does a Holy Priest give up in exchange for
super-healing powers? Do Priests find that their great popularity
among raid and instance groups make up for the tough going early on
when soloing?
* I recently grouped with a 39-level DRUID who preferred to fight in
humanoid form with a slow, high-damage mace of the type that I
thought only Warriors and Paladins used. Given that Druids lack Seal
of Command or the Warrior equivalent, could she have inflicted more
DPS as a Bear or a Cat? Should I give a Druid Blessing of Might when
in animal form and Blessing of Wisdom in humanoid form, or stick to
Wisdom in all cases? In what contexts can a Druid outheal a Priest,
and vice versa?
* I know that a SHAMAN is a sort of Horde Paladin equivalent. But do
they have any range attacks? How meaningful are the totems; is it
always worthwhile to go after them first in battle?
* How much stronger is a WARRIOR in melee battles than a Paladin? How
good can he become in ranged combat? A very elementary question, I
know, but when a Warrior is a tank in a group, does this refer more
to his offensive or defensive (aggro-absorbing) abilities?
* I get the impression that a ROGUE has the sheer largest number of
combinations of combat moves. Sap! Sinister Strike! Kidney Strike!
In or out of stealth! Plus cool things like pickpocketing and
poison. Is this why Rogues are the only ones that *don't* whine
about being life being horribly unfair?
--
<URL:http://www.pobox.com/~ylee/> PERTH ----> *
Cpu(s): 2.0% us, 1.0% sy, 0.3% ni, 95.2% id, 1.4% wa, 0.1% hi, 0.0% si
Mem: 515800k total, 437396k used, 78404k free, 59512k buffers
Swap: 3052208k total, 240k used, 3051968k free, 162456k cached