Archived from groups: alt.games.warcraft (
More info?)
Mark Rimer ytrede sig i <JI%me.43397$lQ3.18916@bignews5.bellsouth.net>
med dette:
>"Cyde Weys" <cyde@umd.edu> wrote in message
>news:Xns96671EFA0257C2galopagosterrapincy@199.45.49.11...
>> ASKF <nospam@askf.dk> wrote in
>> news:tbsn915soblk84s6do4bv7rinb3gsfrg46@4ax.com:
>>
>>> Blizzard shouldn't have picked cloth alone, herbalists should be able
>>> to turn in herbs, miners ors/bars and skinners their skins. This way
>>> there would only be a slight increase for all professions, instead of
>>> hurting 1 main and 1 sec. (First Aid).
>>
>> Well of course the difference there is that herbs, ores, bars, and skins
>> are profession materials, while anyone can loot cloths.
>
>I think what he meant is all of it...places for each faction
>that would take cloth, take bars/ore, take herbs, and
>take skins. Like a separate NPC for each in a different
>area...impacts all professions (still cloth more than others),
>but then again, I've probably got 1K bars of metal laying
>around in my bank in case they're needed for an engineering
>project...
>
You did understand what I was trying to express
I'm already spending a lotta time grinding humanoids, that don't give
XP, to get enough cloth. The problem is that a lotta others are grinding
the same nice spots, because they want the cloth for First Aid.
When there is yet another use for the cloth, it's gonna be really
crowded at those spots and at the second best spots too...
--
Allan Stig Kiilerich Frederiksen
"When you try to change a mans paradigm, you must keep in mind that he
can hear you only through the filter of the paradigm he holds."
-Myron Tribus