Ice mages

Trooper

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Morning

I've been busy over the weekend and now have a L12 mage to play with on
my PvP server. Most mages seem to be fire or arcane, but i'd like my
mage to be ice based.

Am I going to hamper myself by going this route from the start?
Currently I can pretty much handle 2 (maybe 3 if they are a level or
two down) equal level mobs with a bit of luck and using frost nova and
distance, along with frost bolt. For a single mob I can usually take
them down just as they reach me by using a succession of frost bolts,
using a fireball always results in them getting a few hits on me before
they die as they can close the distance much quicker.

Any tips for a purely ice mage, apart from don't do it ;)

--
Trooper
usenet@trooperlooper.co.uk.invalid (remove the obvious)
 
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Trooper a écrit :
> Morning
>
> I've been busy over the weekend and now have a L12 mage to play with on
> my PvP server. Most mages seem to be fire or arcane, but i'd like my
> mage to be ice based.
>

YAY!

Exactly the topic I was thinking about writing :)

I've started a frost mage for PVP as well, and intend to level her to
60 as fast as possible. So far (level 19) I've put all my points in
frost, and I have to say it works fine enough so far - any tips from
Frost magi?

>From what I've seen on Thottbot, I feel the urge to max the WHOLE frost
tree :p


I'd be happy to hear more experienced comments!
 
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This is the way I am going to go with my level 24 mage. I play on a
PvE server, but I hear in PvP ice mages are great. Just understand
that it will take longer to kill things. An ice mage is all about
crowd control. Not to mention the higher level instances have a lot of
mobs that have fire resistances. Right now I have only talents in
Arcane and Fire, but at level 25 I will spend 1 gold and respec and get
things going in the right direction.
 
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On Mon, 6 Jun 2005 12:09:16 +0100, Trooper <news@trooperlooper.co.uk>
wrote:

>Morning
>
>Am I going to hamper myself by going this route from the start?
>Currently I can pretty much handle 2 (maybe 3 if they are a level or
>two down) equal level mobs with a bit of luck and using frost nova and
>distance, along with frost bolt. For a single mob I can usually take
>them down just as they reach me by using a succession of frost bolts,
>using a fireball always results in them getting a few hits on me before
>they die as they can close the distance much quicker.
>
>Any tips for a purely ice mage, apart from don't do it ;)

Don't do it! ;)

I tried a pure frost build with my mage it but just seemed far too
weak in the early going. Pure frost works great if you always pulle
singles at maximum range but you're missing out on tools for when the
mobs get into Melee range, at least through the early levels. Putting
your first 5 points into Improved Arcane Missile seems almost a
necessity for a frost build, just to give you some point-blank
firepower. I'd argue that putting your first 16 talent points into
Arcane is worthwhile if you ever want to group.

My mage isn't quite 40 yet but I'll take a serious look at respeccing
to a pure frost build at that level. But I think it makes the grind to
40 unnecessarily tedious if you go pure frost all the way up to there.


Rgds, Frank
 
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>From a Druid perspective, I'd be happy to discuss ice Mage builds.

In single combat PvP, Ice Mages are going to have problems with classes
that can heal. They can't don't have enough burst damage to overcome
the healing of their oppenent. As a druid, I eat ice mages in duels.

In mass combat PvP and in raid instances, Ice Mages are great. They
have the ability of delivering an AoE that freezes their opponents. Not
only does this give others the opportunity to pile on the targets, but
it makes the mage more durable and easier to heal.

Regards,
Noal
 
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On Mon, 6 Jun 2005 12:09:16 +0100, Trooper <news@trooperlooper.co.uk>
wrote:

>I've been busy over the weekend and now have a L12 mage to play with on
>my PvP server. Most mages seem to be fire or arcane, but i'd like my
>mage to be ice based.

Dunno much about mages myself, but I have read a few guides. Here is a
quote from one that touches your topic:

**
VI. What to Spec First

There are several possible paths up, the one presented below is for a
mage who mostly solos and occasionally does instances. If you're
running in a set group and know you're going to be AE exping, it's
worth going straight to Improved Arcane Explosion and then branching
to which tree your prefer. The progression below is probably the
simplest and easiest for new mages to acquaint themselves with the
class and gain levels rapidly.

End-game PvP builds are great for level 60s, but of limited utility
for a level 10 mage, freshly talented, whose main focus is getting
levels. In that regard, I present what I believe to be an excellent
PvE talent progression. Remember, you can respec your talents for
merely 1 gold, making levelling up with one set of talents and then
switching at high levels very practical.

Fire is simply better dps and Frost's mana efficency doesn't kick in
until high levels (even then, it still kills slower than Frost on net,
based on my testing). Thus Fire is best for PvE. Arcane's Presence of
Mind and Arcane Power are of limited utility in PvE, making deep focus
in Fire a key to a successful mage.
**

Basically, from what I have read, fire is dps and frost is control. At
low levels you don't really need control, and with dps things die
before they reach you anyway - thus fire = best at low levels.

On the other hand, in the end game many things start being very
resistant to fire, and thus many mages switch over to frost instead
(eg. most of Molten Core is 75-100% resistant to fire.)

You can read the rest of the quoted guide at
http://forums.worldofwarcraft.com/thread.aspx?fn=wow-mage&t=23&p=1&tmp=1#post23

--
Regards
Simon Nejmann
 
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You can choose to go for one school entirely, but I would suggest you
have a look at the arcane talents as well.

What I have found helpfull when grouping is arcane subtelty.
And when the mob closes in arcane missiles can be channeled without
interruption if you put point in that.

Just think about it. IMO it's better have a mix of frost/arcane or
fire/arcane.


Trooper wrote:
> Morning
>
> I've been busy over the weekend and now have a L12 mage to play with on
> my PvP server. Most mages seem to be fire or arcane, but i'd like my
> mage to be ice based.
>
> Am I going to hamper myself by going this route from the start?
> Currently I can pretty much handle 2 (maybe 3 if they are a level or
> two down) equal level mobs with a bit of luck and using frost nova and
> distance, along with frost bolt. For a single mob I can usually take
> them down just as they reach me by using a succession of frost bolts,
> using a fireball always results in them getting a few hits on me before
> they die as they can close the distance much quicker.

Once you cast a frost botl and it slows them you can cast fire bolt
while they are slowed down.

Firebolts take longer to cast and don't slow down the enemy. But they do
much more damage than frost.

I have absolutely no points in fire but I always follow a frost bolt by
a fire bolt for more initial damage. Then one or two frost bolts, frost
nova , blink :) aaarrrccaaannneeeee.

> Any tips for a purely ice mage, apart from don't do it ;)
>

Don't do it.
What if you start hitting enemies that are frost resistant? You'' have
to hit them with fire or arcane which are zero specced. hmm.

My mage is only lvl 37, I have put him on ICE and been working on a
hunter from scratch which has hit 57 now. So I am not really a mage
expert ;)

There will definately be people here who will have more experience and
advise for you.
 
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On 6 Jun 2005 07:44:30 -0700, Groko wrote:

> Not to mention the higher level instances have a lot of
> mobs that have fire resistances.

I always heard that mobs in Molten Core were fire immune or had impossible
resistances. After living there for a while now, I can say that this is
wrong. Just yesterday I saw a fire mage critting the dogs for 3200+.

M.
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Trooper wrote:
> Morning
>
> I've been busy over the weekend and now have a L12 mage to play with on
> my PvP server. Most mages seem to be fire or arcane, but i'd like my
> mage to be ice based.
>
> Am I going to hamper myself by going this route from the start?
> Currently I can pretty much handle 2 (maybe 3 if they are a level or
> two down) equal level mobs with a bit of luck and using frost nova and
> distance, along with frost bolt. For a single mob I can usually take
> them down just as they reach me by using a succession of frost bolts,
> using a fireball always results in them getting a few hits on me before
> they die as they can close the distance much quicker.
>
> Any tips for a purely ice mage, apart from don't do it ;)

I know some stuff.

I have a level 60 mage and a level 27 mage. With the level 60 I
experimented with a number of different builds during his life. He was
my first character that got really a lot of play time, so at first my
choices were sort of random, unguided by any strategy.

Along about level 37 or so I did a couple runs with a mage who was
heavily invested in the Frost tree, and he was very effective. I also
knew another mage who was similarly invested in Fire. I got curious
about what it would be like to invest heavily in Arcane, which I hadn't
seen done. So I rebuilt.

Right away, I saw a dramatic improvement in my PVE performance--about
like gaining a level. That's not to say Arcane is best--just that it's
better to organize your talent build than to build it randomly.

I played him that way all the way up to 60, and had a lot of fun with
it. At 60, though, I was having considerable trouble soloing elites, and
after a friend saw a 56 or 57 warlock solo Volchan, I got curious to see
if I could improve my performance against elite mobs. So I rebuilt as a
Frost mage, with 48 points in frost, and 3 in Arcane, just because I ran
out of things to spend them on in Frost.

With that build, I could definitely solo *much* better, especially
against melee units. Once I had developed a little skill, I could even
solo certain of the very high level elite mobs, such as the 60+ demons
in Winterspring, as long as they were melee units and as long as I was
equipped to maintain my mana. My strategy was basically hit-and-run.
Frost gives you very flexible tools for limiting a mob's mobility, and I
was able to kill formidable melee mobs by slowing or stopping them every
few seconds, and putting distance between me and them to throw (very
cheap) forstbolts that did okay damage.

As someone else said, it didn;t work so well against high level mobs
that could heal. Basically, in fighting many of those, I would run out
of mana before they ran out of life.

Also, it was no good against powerful high-level casters. With them,
slowing and stopping them didn't help at all, because it didn't stop
them from killing me in a few hits.

It was great in high-level instances, though. Especially, a fully
built-out Frost mage's Blizzard is a wonder to behold, slowing a whole
group of mobs to 25% speed and doing lots of damage.

After a long time of living happily with the Frost build, I just wanted
to try something new. So I did some reading, and found a 31/20
Arcane/Fire build that was described as good for PVP and as producing a
lot of damage. Intrigued, I rebuilt that way and tried it out. I liked
it well enough that I have kept it for some time. I might go back to
Frost at some point, if I get tired of Arcane/Fire, but I have no
particular plans to do so. So far it's lots of fun.

The up-front damage, that is, the damage you can do in the first few
seconds of a fight, is much higher with this build than weith Frost. For
example, when farming mobs for goodies, my typical opening attack is
like this:

Arcane Power (+35% spell damage for 15 seconds)
Pyroblast
Presence of Mind (Next timed cast becomes instant)
Fireball
Fire Blast

This is a lot of damage in the first 8 seconds. When the talent-based
stun proc hits several times, you can take down formidable opponents
before they have a chance to reach you. I tried it out in PVP, and it
was great, as advertised. If you can get the jump on an opponent, you
can often kill them before they realize what's happening. And in an
emergency, the reflex of casting Presence of Mind + sheep can get you
out of some sticky situations (assuming, of course, that you survive the
first second or two so you have a chance to cast).

Recently, I decided I wanted a level 60 mage on a PVP server, because I
had some characters there, and I found the PVP play there both more
available and more challenging there. So I created a new undead mage on
a PVP server I was already playing on. I chose Undead, though my first
mage was a gnome, because, firstly, I was already playing Horde
characters on that server, and secondly, I wanted to take advantage of
some of the Undead racial benefits, notably immunity to being sheeped,
and limited immunity to Fear, Sleep, and Charm effects.

My previous reading had advised that a mage while leveling go for the
31/20 Arcane/Fire build, but start out by building the 20 Fire. That;s
what I have done, and the results so far are very satisfactory. I am
able to level quickly by grinding mobs a few levels above me (more than
3 levels and any mage starts to have significant trouble with resists).
In the early part of the talent build, the large damage benefits from
the Fire tree are very satisfying. You can kill very fast.

What would I advise? Well, I think that's revealed by what I have done
with the second mage: build Fire first, then add Arcane talents that
increase your damage output (for example, do what it takes to get Arcane
Power).

Once you reach 60, you can rebuild however you want to try it out, but
my experience has been that the best builds I've made are all Frost (for
supreme defense, instance support, and AOE damage in group PVP) and
31/20 Arcane/Fire (for best offense and most effective PVP for 1-on-1
and small group fights). Frost gives you a lot of control over enemy
mobility. Arcane/Fire gives you outstanding rapid offensive damage.
 
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Michael Vondung wrote:
> On 6 Jun 2005 07:44:30 -0700, Groko wrote:
>>Not to mention the higher level instances have a lot of
>>mobs that have fire resistances.
>
> I always heard that mobs in Molten Core were fire immune or had impossible
> resistances. After living there for a while now, I can say that this is
> wrong. Just yesterday I saw a fire mage critting the dogs for 3200+.

According to http://www.worldofwarcraft.com/info/basics/resistances.html
"When you are hit by a direct-damage spell, you have a chance to resist
100%, 75%, 50%, 25%, or 0% of the spell's damage, depending on your
resistance score in relation to the level of the attacking caster."

So the mobs in Molten Core could have very high resists and yet still
take a full 100% damage crit from a fire spell. It just would be a lot
less likely than for a random non-resistant mob.

I guess you'd really need to use a damage logger and see what the
average damage for your fireball or whatever was over the course of a run.

Cheers!
David...
 
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I'm a level 37 mage, and I also have been building my talents towards the
31/20 Arcane/Fire spec, and one of the most regular comments I get from my
guildmates are: Wow you're levelling up fast!

So yeah I agree with mikel :)

"mikel" <mikel@evins.net> wrote in message
news:1sbpe.903$Z44.570@newssvr13.news.prodigy.com...
> Trooper wrote:
> > Morning
> >
> > I've been busy over the weekend and now have a L12 mage to play with on
> > my PvP server. Most mages seem to be fire or arcane, but i'd like my
> > mage to be ice based.
> >
> > Am I going to hamper myself by going this route from the start?
> > Currently I can pretty much handle 2 (maybe 3 if they are a level or
> > two down) equal level mobs with a bit of luck and using frost nova and
> > distance, along with frost bolt. For a single mob I can usually take
> > them down just as they reach me by using a succession of frost bolts,
> > using a fireball always results in them getting a few hits on me before
> > they die as they can close the distance much quicker.
> >
> > Any tips for a purely ice mage, apart from don't do it ;)
>
> I know some stuff.
>
> I have a level 60 mage and a level 27 mage. With the level 60 I
> experimented with a number of different builds during his life. He was
> my first character that got really a lot of play time, so at first my
> choices were sort of random, unguided by any strategy.
>
> Along about level 37 or so I did a couple runs with a mage who was
> heavily invested in the Frost tree, and he was very effective. I also
> knew another mage who was similarly invested in Fire. I got curious
> about what it would be like to invest heavily in Arcane, which I hadn't
> seen done. So I rebuilt.
>
> Right away, I saw a dramatic improvement in my PVE performance--about
> like gaining a level. That's not to say Arcane is best--just that it's
> better to organize your talent build than to build it randomly.
>
> I played him that way all the way up to 60, and had a lot of fun with
> it. At 60, though, I was having considerable trouble soloing elites, and
> after a friend saw a 56 or 57 warlock solo Volchan, I got curious to see
> if I could improve my performance against elite mobs. So I rebuilt as a
> Frost mage, with 48 points in frost, and 3 in Arcane, just because I ran
> out of things to spend them on in Frost.
>
> With that build, I could definitely solo *much* better, especially
> against melee units. Once I had developed a little skill, I could even
> solo certain of the very high level elite mobs, such as the 60+ demons
> in Winterspring, as long as they were melee units and as long as I was
> equipped to maintain my mana. My strategy was basically hit-and-run.
> Frost gives you very flexible tools for limiting a mob's mobility, and I
> was able to kill formidable melee mobs by slowing or stopping them every
> few seconds, and putting distance between me and them to throw (very
> cheap) forstbolts that did okay damage.
>
> As someone else said, it didn;t work so well against high level mobs
> that could heal. Basically, in fighting many of those, I would run out
> of mana before they ran out of life.
>
> Also, it was no good against powerful high-level casters. With them,
> slowing and stopping them didn't help at all, because it didn't stop
> them from killing me in a few hits.
>
> It was great in high-level instances, though. Especially, a fully
> built-out Frost mage's Blizzard is a wonder to behold, slowing a whole
> group of mobs to 25% speed and doing lots of damage.
>
> After a long time of living happily with the Frost build, I just wanted
> to try something new. So I did some reading, and found a 31/20
> Arcane/Fire build that was described as good for PVP and as producing a
> lot of damage. Intrigued, I rebuilt that way and tried it out. I liked
> it well enough that I have kept it for some time. I might go back to
> Frost at some point, if I get tired of Arcane/Fire, but I have no
> particular plans to do so. So far it's lots of fun.
>
> The up-front damage, that is, the damage you can do in the first few
> seconds of a fight, is much higher with this build than weith Frost. For
> example, when farming mobs for goodies, my typical opening attack is
> like this:
>
> Arcane Power (+35% spell damage for 15 seconds)
> Pyroblast
> Presence of Mind (Next timed cast becomes instant)
> Fireball
> Fire Blast
>
> This is a lot of damage in the first 8 seconds. When the talent-based
> stun proc hits several times, you can take down formidable opponents
> before they have a chance to reach you. I tried it out in PVP, and it
> was great, as advertised. If you can get the jump on an opponent, you
> can often kill them before they realize what's happening. And in an
> emergency, the reflex of casting Presence of Mind + sheep can get you
> out of some sticky situations (assuming, of course, that you survive the
> first second or two so you have a chance to cast).
>
> Recently, I decided I wanted a level 60 mage on a PVP server, because I
> had some characters there, and I found the PVP play there both more
> available and more challenging there. So I created a new undead mage on
> a PVP server I was already playing on. I chose Undead, though my first
> mage was a gnome, because, firstly, I was already playing Horde
> characters on that server, and secondly, I wanted to take advantage of
> some of the Undead racial benefits, notably immunity to being sheeped,
> and limited immunity to Fear, Sleep, and Charm effects.
>
> My previous reading had advised that a mage while leveling go for the
> 31/20 Arcane/Fire build, but start out by building the 20 Fire. That;s
> what I have done, and the results so far are very satisfactory. I am
> able to level quickly by grinding mobs a few levels above me (more than
> 3 levels and any mage starts to have significant trouble with resists).
> In the early part of the talent build, the large damage benefits from
> the Fire tree are very satisfying. You can kill very fast.
>
> What would I advise? Well, I think that's revealed by what I have done
> with the second mage: build Fire first, then add Arcane talents that
> increase your damage output (for example, do what it takes to get Arcane
> Power).
>
> Once you reach 60, you can rebuild however you want to try it out, but
> my experience has been that the best builds I've made are all Frost (for
> supreme defense, instance support, and AOE damage in group PVP) and
> 31/20 Arcane/Fire (for best offense and most effective PVP for 1-on-1
> and small group fights). Frost gives you a lot of control over enemy
> mobility. Arcane/Fire gives you outstanding rapid offensive damage.
>
 
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"mikel" <mikel@evins.net> wrote in message
news:Q%mpe.1204$Z44.636@newssvr13.news.prodigy.com...
> Strontium wrote:
> > -
<snip> >
> > The only thing that makes me hesitant about going frost is an issue that
> > I've read about on the forums. Apparently dispel and/or purge can be
> > spammed to remove your ice shield by very low lvl players... making the
> > talent (from all of the yelling I've seen), somewhat not worth the
> > investment. However, I'm sure being curious as I am that I will at
least
> > try the build out.
>
<snip>
> If you go Frost, I suggest you go all the way Frost--put every talent
> point you can into the Frost tree. Doing so gives you extra DPS that is
> quite noticeable. I tried various hybrids with Arcane, and it just
> didn't benefit me the way it does when combined with Fire. Sure, I could
> get Arcane Power, and boost my spell damage by 35% every once in a
> while, but that wasn;t as good as having across-the-board improvements
> in DPS that worked all the time without any special spellcasting to turn
> it on.
>
It's reassuring to be told that having Ice Barrier dispelled is not as big
of an annoyance as it sounds from all of the screaming and yelling about it,
on the forums. I think, after reading that thread, it just sort of gave me
a negative impression about that type of build. I, certainly, plan to do
frost as a 'total' frost build as I know I'm going to miss the huge dps of
being fire from the get go. Thanks for the feedback.

Stront


>
 
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Strontium ytrede sig i <42a58231$0$14985$9a6e19ea@news.newshosting.com>
med dette:

[snip]
>The only thing that makes me hesitant about going frost is an issue that
>I've read about on the forums. Apparently dispel and/or purge can be
>spammed to remove your ice shield by very low lvl players... making the
>talent (from all of the yelling I've seen), somewhat not worth the
>investment. However, I'm sure being curious as I am that I will at least
>try the build out.

Can't be Purge that removes it, since it's the shammys spell to remove 1
or 2 beneficial magic effects at an enemy target.

Dispell Magic is the Priest's spell that can remove 1 or 2 benificial
from enemies or harmfull from friends.

Cleanse is the Pallys spell to remove 1 poison, 1 disease, and 1 magic
effect from a friend.

Since Alliance is crowded with pallys it might be better to be an
Alliance frost mage, than a Horde ditto.

Other remedies to nullify the effect are Free Action Potions (demands
lvl 20) and the PvP Rank 3 Trinket reward.
--
Allan Stig Kiilerich Frederiksen
"When you try to change a mans paradigm, you must keep in mind that he
can hear you only through the filter of the paradigm he holds."
-Myron Tribus
 
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"Trooper" <news@trooperlooper.co.uk> wrote in message
news:MPG.1d10c69277a71f2698a003@news.individual.net...
> mikel loved her ferret enough to say...
>> If you go Frost, I suggest you go all the way Frost--put every talent
>> point you can into the Frost tree. Doing so gives you extra DPS that is
>> quite noticeable. I tried various hybrids with Arcane, and it just
>> didn't benefit me the way it does when combined with Fire. Sure, I could
>> get Arcane Power, and boost my spell damage by 35% every once in a
>> while, but that wasn;t as good as having across-the-board improvements
>> in DPS that worked all the time without any special spellcasting to turn
>> it on.
>>
>>
>
> Cheers for all the advice guys, obviously i'm going to ignore most of
> it ;)

I've got a 41 mage alt and I've been going the arcane way. In instances -
according to the recap add on- I've been pretty far behind another fire-
specced mage but still ahead of everyone else. In return I get instant Arc
Explosions, Presence of Mind (instant sheeping for adds or instant extra
dps), Evocation, and reduced aggro on my Arc Missiles (when they actually
bother to fire themselves) which means I almost never get hassled in
instances.

I've found the benefits in PVE when dealing with adds quite useful. I'm now
3 points into the Fire tree.
 

mikel

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porl wrote:
> "Trooper" <news@trooperlooper.co.uk> wrote in message
> news:MPG.1d10c69277a71f2698a003@news.individual.net...
>
>>mikel loved her ferret enough to say...
>>
>>>If you go Frost, I suggest you go all the way Frost--put every talent
>>>point you can into the Frost tree. Doing so gives you extra DPS that is
>>>quite noticeable. I tried various hybrids with Arcane, and it just
>>>didn't benefit me the way it does when combined with Fire. Sure, I could
>>>get Arcane Power, and boost my spell damage by 35% every once in a
>>>while, but that wasn;t as good as having across-the-board improvements
>>>in DPS that worked all the time without any special spellcasting to turn
>>>it on.
>>>
>>>
>>
>>Cheers for all the advice guys, obviously i'm going to ignore most of
>>it ;)
>
>
> I've got a 41 mage alt and I've been going the arcane way. In instances -
> according to the recap add on- I've been pretty far behind another fire-
> specced mage but still ahead of everyone else. In return I get instant Arc
> Explosions, Presence of Mind (instant sheeping for adds or instant extra
> dps), Evocation, and reduced aggro on my Arc Missiles (when they actually
> bother to fire themselves) which means I almost never get hassled in
> instances.
>
> I've found the benefits in PVE when dealing with adds quite useful. I'm now
> 3 points into the Fire tree.

I was all Arcane from some time in my 30s all the way to 60. Speaking
from that experience, you will get stronger if you rebuild either all
frost, or by putting 20 points first into Fire, and then everything else
into Arcane to get Arcane Power, Presence of Mind and Evocation.

All Arcane is kind of cool, but it doesn't provide benefits as
compelling as the other builds, at least in my experience.