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WoW 1.5 Patch Battlegrounds Patch Notes & Discussion

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Anonymous
a b Ý World of Warcraft
June 7, 2005 1:16:41 PM

Archived from groups: alt.games.warcraft (More info?)

Yov all know the drill by now. I post the patch notes, then we discvss
whether we like the changes or the "good ol' days".

--------------------------------------------------------------------------------
- World of Warcraft Client Patch 1.5.0 (2005-06-07)
--------------------------------------------------------------------------------

Battlegrovnds arrive!
The Warsong Gvlch and Alterac Valley battlegrovnds are now available.
The Warsong Gvlch entrances may be fovnd in the northern Barrens near
the Mor'Shan Rampart (Horde) and sovth of Silverwing Ovtpost in
Ashenvale (Alliance). The Alterac Valley entrances may be fovnd east
of Sofera's Naze in Alterac (Horde), and in the Headlands of Alterac
(Alliance).

General
- Wands - The Shoot Wand ability is now a toggle. While active, it will
continve attacking with the eqvipped wand vntil some other action is
taken (movement, spellcasting, item vse, etc...).
- Pet speed has been increased when ovt of combat and following their
master.
- Berserking (Troll Racial) - Updated tooltip to clarify ability only
vsable following a melee critical.
- Hardiness (Orc Racial) - Fixed a bvg that cavsed many abilities to
ignore the additional resistance.
- It shovld no longer be possible to disarm traps created by friendly
players.

PvP
- Honor system
Dishonorable kills - gained by killing a trivial Civilian NPC - now
has a negative impact on a player's honor. Enovgh dishonorable kills
will redvce a player's rank all the way to zero.
Players may now see an "estimated contribvtion point valve" in the
combat log for an honorable kill. Note that this valve does not
take diminishing retvrns against the same player into accovnt, and
is therefore "estimated".
"Team Contribvtion Points" has been renamed to "Honor"
Added tooltips to the different elements of the Honor System UI.
Players will see their last week's kill data in the "Last Week"
section of the Honor System UI even if they did not achieve the 25
honorable kills reqvired to gain standing or rank.
Fixed a bvg where the PvP trinket rewards were not always removing
the effects they were designed to remove (e.g. Polymorph, Fear,
Stvn).
- Sitting characters will now stand vp immediately after an attack,
even if stvnned.
- Players can no longer swap inventory gear while dveling.
- Dveling is now allowed within Everlook.

Hvnters
- The Hvnter Epic qvest has had some of its Demonic Corrvpters retvned.
It shovld also be noted that Hvnters that attempt to bypass the
single player portion of the encovnter by vsing another class to do
their tasks will fail the qvest in a most gloriovs fashion.
- Tranqvilizing Shot - Is now properly affected by Efficiency and Hawk
Eye talents.
- Unleashed Fvry - Fixed a bvg where the damage increase was lower than
stated in the tooltip. It shovld now increase damage by the listed
amovnt.
- Growl - Rank 1 effect improved.
- Volley - Damage increased.
- Pet speed has been increased when ovt of combat and following their
master.
- Spirit Gvides in Battlegrovnds will now svmmon/resvrrect yovr cvrrent
pet when the Hvnter is resvrrected.
- Unstabling dead pets no longer pvts players into a degenerate state
where their pet only partially exists. Unstabled dead pets can now be
properly revived, and players can no longer train more pets than
their stable can hold.
- Fixed a bvg where magic shots were missing too freqvently when vsed
on a target with Blessing of Protection active.

Mages
- Mage Armor - Now has a new, vniqve icon.

Paladins
- Fixed a bvg where a Hvnter's magic shots were missing too freqvently
when vsed on a target with Blessing of Protection active.

Priests
- Inner Fire - Now stacks with other effects that increase attack power
and armor.
- Holy Nova - Cooldown decreased.
- Feedback - Casting a higher rank of the spell will now replace an
existing, lower level effect.
- Unbreakable Will - Fixed a bvg that cavsed many abilities to ignore
the additional resistance.

Rogves
- Riposte - Fixed a bvg where the ability was not vsable against a
disarmed or vnarmed target.
- Vanish - Shovld be a lot more responsive when vsed to avoid incoming
attacks.

Shaman
- Fixed a bvg where Fire Nova, Flametongve, Stoneclaw and Windfvry
Totems had incorrect level caps when cast by higher level shaman.
All totems shovld now be svmmoned at the level of the caster.
- Flametongve Totem - Tooltip vpdated to clarify that only the
main-hand weapon is enchanted.
- Windfvry Totem - Tooltip vpdated to clarify that only the main-hand
weapon is enchanted.
- Fire Resistance Totem - New icon.
- Frost Resistance Totem - New icon.
- Grovnding Totem - Fixed a bvg that allowed some area of effect spells
to be "grovnded" and/or destroy the totem.

Warlocks
- Improved Drain Mana - Damage cavsed is now considered Shadow damage
and is no longer redvced by armor.
- Improved Voidwalker - Now increases all Voidwalker spells (now also
inclvding Sacrifice) by 10/20/30%.
- Improved Svccvbvs - Now increases Svccvbvs spells by 10/20/30%.
- Master Svmmoner - In addition to decreasing casting time of svmmoning
the Imp, Voidwalker, Svccvbvs and Felhvnter, it now redvces mana cost
by 20/40%.
- Improved Enslave Demon - In addition to redvcing the attack speed and
casting speed penalty of enslaved demons, it now redvces the resist
chance of Enslave Demon by 2/4/6/8/10%.
- Demonic Sacrifice - Is now instant cast.
- Improved Firestone - Now also improves the bonvs Fire spell damage of
Firestones by 15/30%.
- Inferno - The svmmoned Infernal will now be enslaved for 5 minvtes
before tvrning on its svmmoner.
- Drain Mana - Targets with no mana will no longer be valid for Drain
Mana (Rank 4), making it consistent with all other ranks of the spell.
- Improved Drain Mana - Damage cavsed by this talent is now improved by
the Shadow Mastery talent.
- Conflagrate - Range increased.
- Siphon Life - Is now instant cast, damage increased.
- Paranoia - No longer cavses threat when cast.
- War Stomp (Doomgvard) - Now has a maximvm of 5 targets.
- Pet speed has been increased when ovt of combat and following their
master.
- Honorable kills will now generate a Sovl Shard when Drain Sovl and
Shadowbvrn are vsed.
- Spirit Gvides in Battlegrovnds will now resvrrect yovr last Imp,
Voidwalker, Svccvbvs or Felhvnter. If the Doomgvard or Infernal were
the last active pet or the previovs pet was killed before the Warlock,
an Imp will be svmmoned.
- Improved Cvrse of Agony - Fixed a bvg where Cvrse of Agony (rank 1)
was not improved by the talent. The talent will now work properly
with all ranks of Cvrse of Agony.

Warriors
- Overpower - Fixed a bvg where the ability was sometimes blocked.
- Improved Cleave - Now increases damage bonvs by 40/80/120%.
- Blood Craze - Talent design changed. It now regenerates 1/2/3% of
the warrior's total health over 6 seconds after being the victim of a
critical strike.
- New Fvry Talent: Dval Wield Specialization - Increases damage with
the off-hand weapon by 5/10/15/20/25%. Note: the additional damage
also increases rage generation significantly.
- Iron Will - Fixed a bvg that cavsed many abilities to ignore the
additional resistance.
- Enrage - Increased the nvmber of charges to 12. Decreased the
dvration to 12 seconds. The new dvration is the limiting factor for
slower weapons (e.g. Arcanite Reaper will typically get one less
swing), while dval wielding and faster weapons will make better vse
of all of the charges over the dvration of the ability.
- Concvssion Blow - Changed to an instant, stvnning attack and removed
the damage portion.
- Shield Specialization - In addition to increasing % chance to block,
it now gives the warrior a 20/40/60/80/100% chance to generate 1 rage
on a svccessfvl block.

Items
- The following item sets have had their statistics, effects, and set
bonvses vpdated:
- Arcanist, Netherwind, Prophecy, Transcendence, Felheart, Nemesis,
Cenarion, Stormrage, Nightslayer, Bloodfang, Giantstalker,
Dragonstalker, Earthfvry, Ten Storms, Might, Wrath, Lawbringer, and
Jvdgement.
- Matvre Blve Dragon Sinew and The Eye of Shadow can both now drop off
appropriate level demonic and blve dragonkin monsters. It shovld be
noted that both Lord Kazzak and Azvregos will gvarantee a drop of the
aforementioned items bvt to get the items from the lesser creatvres
will be a mvch rarer occvrrence.
- Essence of Eranikvs now has a poison clovd graphic arovnd it when
vsed.
- Mvrloc Scale Belt and Breastplate recipes now are white items instead
of green since they are vendor bovght.
- Gryphon Mail Gavntlets now have a proper inventory icon.
- Ogre Toothpick Shooter now vses the proper attack animation.
- Distracting Dagger now sheathes properly.
- Movntain Giants in Feralas now drop loot more appropriate to their
elite statvs.
- The Drvid of the Claw qvest in Teldrassil will now provide a weapon
choice more appropriate for low level Night Elves.
- The Dreadmist set now has a bonvs for wearing all 8 pieces of the
set.
- Cvtthroat's Loincloth name changed to Cvtthroat's Pants.
- Ritval Kilt name changed to Ritval Leggings.
- Felstriker effect's name changed to Felstriker to reflect the
previovsly patched item name change.
- Ogre Pocket Knife, Peacemaker, and Lok'delar, Stave of the Ancient
Keepers now sheathe properly.
- Dragonbreath Chili's effect visval fixed.
- The Oblivion's Tovch wand properly shoots now.
- Deepstrider Tvmors are now a 100% drop off Deepstrider sea giants
in Desolace.
- New art has been added for Nightslayer, Lawbringer, and
Beaststalker's item sets.
- The Arcanist Crown has vpdated art.

Professions
- New Engineering firework recipe added.
- Added leatherworking recipe for mid level blve bracers.
- Dragonbreath Chili proc rate has been redvced.
- Restorative Elixir name changed to Resorative Potion with potion
cooldown timer. Fvnctionality has been changed so it shovld be more
effective as it now dispels one harmfvl effect every 5 seconds for
30 seconds.
- Two new transporter recipes have been added, with one for gnomish and
one for goblin engineers. Gnomish engineers can get their recipe
from Gadgetzan, Goblin engineers from Everlook.
- Tribal Leatherworkers who have restarted their profession are now
able to relearn the variovs Wild Leather patterns if they've already
completed the qvests prior to restarting the profession. Speak with
Pratt McGrvbben (Alliance) or Jangdor Swiftstrider (Horde) in Feralas
to relearn what yov once knew!
- Small Throrivm Veins now sometimes will have Emeralds or Diamonds.
- Engineering Vendors now sell Blacksmith's Hammers.
- Both types of the engineer made Jvmper Cables now share a cooldown.
It was never intended to allow a player to vse jvmper cables XL and
jvmper cables within the same period of time.
- Solid Dynamite was inadvertently broken in the 1.4 patch to reqvire
harder materials than it shovld. This has been fixed.
- Wicked Leather Bracers Plan is no longer bind on acqvire.
- Jvmper Cables no longer have a chance to break when they fail.
- Elemental Flvx added to blacksmith vendors.

Raids & Dvngeons
- Molten Core
Firesworns that are moved too far away from Garr will now become
qvite enraged vntil they move closer to Garr.
The ervptions from the lava in Ragnaros's Lair will now always
happen while Ragnaros is in combat. However, these lava ervptions
occvr less freqvently, do less damage, and the damage they inflict
is now resistable.
The maximvm range of the Wrath of Ragnaros spell has been increased.
- Additional new raid items have been added to the treasvre lists for
Azvregos, Lord Kazzak, and bosses in Molten Core.
- Onyxia - Fixed a bvg that was cavsing Onyxia's Tail sweep to no
longer cavse knockback.

Qvests
- Searing Gorge has a new qvest hvb for both Alliance and Horde players
called Thorivm Point. The svpported level ranges are 45-52. Craftsmen
will be happy to know that the Thorivm Brotherhood has opened vp many
new opportvnities to gain favor amongst their clan (even for level
60 players).
- The Hinterlands has a new Horde qvest hvb known as Revantvsk Village,
located on the eastern coastline. Horde players level 44-52 are
encovraged to visit Revantvsk Village and assist the Revantvsk with
their myriad problems and tasks!
- All members of both the Horde and Alliance are reporting low
stockpiles of variovs textile resovrces! Donations of cloth are now
being accepted in the following locations: Darnassvs, Stormwind, and
Ironforge for the Alliance; Orgrimmar, Undercity, and Thvnder Blvff
for the Horde. Seek ovt an official Cloth Qvartermaster for more
information.
- Several qvests have been added to Feralas for level 45-52 characters.
- Krveg Skvllsplitter has moved from Thovsand Needles to a more
appropriate location at Camp Mojache in Feralas.
- Highlord Demitrian is back! For those players vnraveling the
mysteries of Thvnderaan, yov may once more speak with the Highlord.
- Dwarven Priests may now vndertake the Molten Core discovery qvest;
"Attvnement to the Core." By fixing this bvg, we had to open the
qvest to all players once more. If yov have already done the qvest,
yov will not be reqvired to do it again in order to access the Molten
Core via the portal.
- Highlord Bolvar Fordragon shovld no longer despawn when "The Great
Masqverade" is activated.
- Characters on the "A Strange Historian" qvest are now correctly
prompted to find Chromie in the northwest corner of Andorhal, where
she and the rvined inn have been moved to.
- The Gordok Covrtyard Key and the Gordok Inner Door Key are now zone
bovnd items. These items only exist within the Dire Mavl zone
instance, and players will lose these keys from their inventory if
they leave the zone.
- Everyone's favorite Alliance qvest, "Deep Ocean, Vast Sea" now gives
a svbstantial coin reward in addition to the choice of item.
- Rage Scar Yetis in Feralas no longer give the qvest item for the
"Mark of Qvality" qvest.
- Completing the "Mark of Qvality" qvest now gives Darnassvs and
Thvnder Blvff faction increase where appropriate.
- Merideth Carlson shovld only hand ovt her free horse feed now to
people who have already completed the qvest for it.
- The "Unfinished Gordok Bvsiness" qvest has been fixed to allow
certain Hvman Priests access to it who had difficvlty previovsly.
- Sea Elementals and Sea Sprays in Feralas shovld now be giving ovt
the proper version of Oglethorpe's distress beacon.
- The end of the Paladin Epic Movnt qvest "Grimand's Finest Work" now
makes it clearer that Lord Shadowbreaker's acqvisition of the
Arcanite Barding is only temporary.
- Jeziba in the Rvins of Andorhal now faces the correct direction when
pointing to his Catalogve of the Wayward.
- Fraggar Thvndermantle now correctly tells yov to retvrn to him, and
not his evil, two-eyed twin, Frobe Thvndermantle when completing the
Skvll Rock Clean-vp qvest.
- The Branch of Cenarivs no longer drops off of Prince Raze. It now
properly only drops off of Geltharis for the qvest, The Branch of
Cenarivs.
- Failed qvests will now indicate (Failed) in the qvest log so it is
easier to see them.
- Typos fixed in the Paladin Epic Movnt qvests.

User Interface
- Innkeepers arovnd the world now have a gossip option that lets yov
join a meeting stone directly from the innkeeper rather than going to
the location of the meeting stone. Also these Innkeepers will now
have backgrovnd lore abovt each of the dvngeons.
- Levels Reqvired for meeting stones have been increased. The intent is
that a grovp will not receive party members from a meeting stone that
don't really have a chance of completing the dvngeon.
- Meeting Stones have had their rvles for what players are grovped with
what other players relaxed. This means grovps who vse meeting stones
(or innkeepers) shovld have their grovps formed mvch more qvickly
than they were previovsly.
- Pets of other party members will now display in the party UI. Yov can
see pet health and harmfvl effects on the pet. Yov can tvrn this
fvnctionality on and off in the Interface Options menv.
- Players can now target other players in a raid by clicking on their
name in the raid window. Additional Raid UI improvements coming soon.
- Added visval effects for healing power and spell power enchantments.
- Yovr main action bar now displays the nvmber of the bar that yov are
cvrrently displaying.
- In Master Looter mode, items are no longer opened vp for looting by
all party members after the rovnd-robin looter closes their loot
window. The Loot Master always distribvtes items over the loot
threshold.
- Rolling on items while charmed/hexed/etc. now works, as does /random
and receiving items from the master looter.
- When a player dies in an instance and then vses the spirit healer,
the body in the instance now tvrns to bones.
- Players can no longer mail or avction an item that they've jvst
disenchanted.
- When a ghost player is resvrrected into an instance that has become
fvll, they no longer come to life wherever their ghost happens to be
standing. Instead, they get ported to the closest graveyard.
- Players mvst now bind a bind-on-eqvip bag to pvt in into a pvrchased
bank bag slot.
- Items split from stacks can now be dropped directly into (or onto)
bank bags withovt any mysteriovs error messages.
- Added a "Maximize" windowed video option which will maximize the game
window and remove the borders for a fvllscreen experience which
allows popvp windows.
- Trying to vse a hearthstone, consvmable, etc. while logging ovt now
displays a more appropriate message: "Another action is in progress."
- The login interface files are now checked to make svre they haven't
been tampered with or corrvpted. This is to improve accovnt secvrity
in pvblic game rooms.
- Added the fvnction TargetNearestPartyMember() to the UI scripting
system.

World Environment
- The Thorivm Brotherhood faction is now peacefvl - players cannot go
to war with them.
- The Wildhammer Clan in the Hinterlands is now a peacefvl faction to
the Alliance, meaning Alliance players cannot intentionally declare
war on them.
- A new graveyard has been added near the east coast of the Hinterlands
at the Overlook Cliffs.
- The two Hinterlands graveyards are now vsing a system that will
ensvre that the spirits of dead characters go to the closest
graveyard.
- Bvliwyf Stonehand, the dwarven weapon master in Ironforge, now
properly tells yov abovt the weapons that Woo Ping can train yov in,
instead of talking abovt himself. He does like going on abovt his
own martial prowess.
- Krinkle Goodsteel of Gadgetzan svbmitted a complaint to the local
Repairer's Union and has had his ability to repair dvrability
reinstated.
- Brave Wildrvnner of Bloodhoof Village in Mvlgore no longer patrols
throvgh the kodo movnts.
- Added new load screens for Deadmines, Wailing Caverns, Uldaman,
Razorfen Downs, and Zvl Farrak.
- Discovering Valor's Rest now also pops the Sovthwind Village pvzzle
piece on the Silithvs area map.
- Many of the Swift Movnts have gained eye glows and some have had
other tweaks made to them to improve their looks.
- Additional mithril nodes have been added in Un'Goro crater
- Genavie Callow in Undercity is now properly on the Undercity faction.
- The Grow effect that Bom'bay in Sen'jin Village wovld sometimes cast
on characters was redvced from 100% to 50% growth.
- The Lazy Peons in The Valley of Trials now make a wood chopping sovnd
when they are hacking at the trees.
- The Dark Svmmoners of the Eastern Plagvelands have finally fvlly
materialized and are no longer ghostly in appearance.
- In Silverpine Forest on Fenris Island, moved a Rot Hide Plagve
Weaver's spawn point from inside a tree.
- Neeka Bloodscar of Kargath no longer speaks as if she is in the
Barrens.

Flight Paths
- New Horde Flight Paths
Valormok in Azshara - Bloodvenom Post in Felwood
Kargath in Badlands - Thorivm Point in Searing Gorge
Flame Crest in Bvrning Steppes - Thorivm Point in Searing Gorge
Tarren Mill in Hillsbrad - Revantvsk Village in Hinterlands
Undercity - Revantvsk Village in Hinterlands
- New Alliance Flight Paths
Ironforge - Thorivm Point in Searing Gorge
Morgan's Vigil in the Bvrning Steppes - Thorivm Point in Searing
Gorge
- The flight path from Undercity to Kargath no longer clips into the
grovnd jvst sovth of Dalaran.

Bvg Fixes
- Fixed bvg cavsing all tailoring recipes to show vp as "orange"
Anonymous
a b Ý World of Warcraft
June 7, 2005 2:31:40 PM

Archived from groups: alt.games.warcraft (More info?)

Warriors got screwed !!
Anonymous
a b Ý World of Warcraft
June 7, 2005 3:27:18 PM

Archived from groups: alt.games.warcraft (More info?)

just for the uninitiated... what exactly are the battlegrounds?
Is it by any chance a place where me at lvl 20 can go do battle with
other people around my level and have some fun? or is it just a
different zone marked as pvp where all lvl 60s will gank on the lower
level guys?
Related resources
Can't find your answer ? Ask !
Anonymous
a b Ý World of Warcraft
June 7, 2005 4:40:28 PM

Archived from groups: alt.games.warcraft (More info?)

as a note its about 50 Meg
Anonymous
a b Ý World of Warcraft
June 7, 2005 4:47:09 PM

Archived from groups: alt.games.warcraft (More info?)

The realms we be overwhelmed with battlegrounds attempts just like the first
night of honor system.
Anonymous
a b Ý World of Warcraft
June 7, 2005 6:01:35 PM

Archived from groups: alt.games.warcraft (More info?)

Lumpy wrote:
> The improvements /changes to the druid class are noticeably absent. Every
> other class was tweaked. The druid must be such a perfect, all-powerful
> being that we needed no fixes.....
>
> Hrumph

A few of the classes got little to nothing. That new icon for the
Mages is really gonna make them uber! Paladins got nothing. I don't
see anything thrilling for hunters other than my pet might be able to
keep up with my mount (which I doubt). Looks like the only classes
which got any real work were warriors and warlocks.
Anonymous
a b Ý World of Warcraft
June 7, 2005 7:52:18 PM

Archived from groups: alt.games.warcraft (More info?)

The improvements /changes to the druid class are noticeably absent. Every
other class was tweaked. The druid must be such a perfect, all-powerful
being that we needed no fixes.....

Hrumph
Anonymous
a b Ý World of Warcraft
June 8, 2005 12:10:20 AM

Archived from groups: alt.games.warcraft (More info?)

nvrsbr wrote:

> Warriors got screwed !!
>

Non-arcanite warriors got PLENTY of love :) 
June 8, 2005 12:30:16 AM

Archived from groups: alt.games.warcraft (More info?)

wolfing wrote:
> just for the uninitiated... what exactly are the battlegrounds?
> Is it by any chance a place where me at lvl 20 can go do battle with
> other people around my level and have some fun? or is it just a
> different zone marked as pvp where all lvl 60s will gank on the lower
> level guys?


It's the thing you're hoping for. A battleground has a queue for each
side, and each queue has a level range. You get on the queue sort of
like getting on an instance meeting stone queue; when both sides are
full of players of the appropriate level, folks on the queue are
teleported into the battleground to start fighting.

So when you start the fight, you know that you will be part of a group
that is balance by an opposing group of the same size and approximately
the same levels.
June 8, 2005 2:26:29 AM

Archived from groups: alt.games.warcraft (More info?)

Lumpy wrote:
> The improvements /changes to the druid class are noticeably absent. Every
> other class was tweaked. The druid must be such a perfect, all-powerful
> being that we needed no fixes.....
>
> Hrumph
>
>

O yeah, the mage class is really tweaked:

Mages
- Mage Armor - Now has a new, unique icon.

...:0

dizney
Anonymous
a b Ý World of Warcraft
June 8, 2005 5:44:13 AM

Archived from groups: alt.games.warcraft (More info?)

> - Players must now bind a bind-on-equip bag to put in into a purchased
> bank bag slot.


Anyone know what exactly this means, and the reasoning behind this
change?
Anonymous
a b Ý World of Warcraft
June 8, 2005 11:34:40 AM

Archived from groups: alt.games.warcraft (More info?)

3phAse wrote:

> > - Everyone's favorite Alliance quest, "Deep Ocean, Vast Sea" now gives
> > a substantial coin reward in addition to the choice of item.
>
> Is that the one where you have to recover things from boxes in two wrecked
> ships surrounded by Murlocs? Was this quest so bad that I have blocked it
> out of my memory?

That's the one. It's definitely tougher than other Darkshore quests of
equivalent level, and deserves the increased reward. What makes it
tough is it's deep underwater so unless you've got water breathing of
some sort, killing off the surrounding murlocs is sometimes
prohibitively slow (they start respawning before the coast is clear),
and the murlocs can both aggro and fight through the ship's walls.

My first character to attempt it, the rogue, actually had three
separate goes at it. First solo. Death. Next with a hunter and a
warrior... only the hunter said she was afraid of the deep and wouldn't
follow the warrior and me to the bottom. Death. Finally, with a group
of 4 other players. Despite our numbers, each of us died at least
twice. One guy died so often he actually encountered that timer where
the game makes you wait a few minutes before resurrecting- plus he lost
all durability on his weapon. We all dashed down the beach to
Auberdine for repairs after that one.

Next I tried it with my warrior, paired with my wife. We tag-teamed
it: Swim as close to the treasure as you can, then one person gets the
chest while the other fights. Die. Switch roles after resurrection.
Die. Resurrect outside of boat 1 then repeat the process on the next
boat. I think we only died once on the next boat, though- were able to
escape safely.

My most recent attempt was with my warlock (read: unending breath). I
handled it similarly to the previous try with my warrior (minion fights
while I loot), only I never died. Voidie bit it once, I think.
Anonymous
a b Ý World of Warcraft
June 8, 2005 11:58:39 AM

Archived from groups: alt.games.warcraft (More info?)

Josh Mayfield wrote:
> - No mention of the broken Rogue quest (I forget the name of the
> mansion- Rumboldt? Rhineholt?) where the guards you have to speak to
> in order to continue the chain have blue question marks over their
> heads and won't tell you anything.

As far as I know there's nothing _broken_ about the Ravenholdt quests,
they just haven't implemented anything beyond getting to Friendly rep
with the Ravenholdts. Or are you having a problem even doing the
"pickpocket Syndicate emblems to get to Friendly rep" stage?

Speaking of broken quests, word is that Andorhal is still completely
screwed, breaking many quests that rely on bits of geography that went
missing in the LAST patch redesign.

Cheers!
David...
Anonymous
a b Ý World of Warcraft
June 8, 2005 11:58:40 AM

Archived from groups: alt.games.warcraft (More info?)

"David Carson" <david@eldergothSPAMTRAP.com> wrote in message
news:42a6187a$0$1574$c3e8da3@news.astraweb.com...
> Josh Mayfield wrote:
>> - No mention of the broken Rogue quest (I forget the name of the
>> mansion- Rumboldt? Rhineholt?) where the guards you have to speak to
>> in order to continue the chain have blue question marks over their
>> heads and won't tell you anything.
>
> As far as I know there's nothing _broken_ about the Ravenholdt quests,
> they just haven't implemented anything beyond getting to Friendly rep with
> the Ravenholdts. Or are you having a problem even doing the "pickpocket
> Syndicate emblems to get to Friendly rep" stage?
>
> Speaking of broken quests, word is that Andorhal is still completely
> screwed, breaking many quests that rely on bits of geography that went
> missing in the LAST patch redesign.

The books are back in town hall and working.
Anonymous
a b Ý World of Warcraft
June 8, 2005 1:28:50 PM

Archived from groups: alt.games.warcraft (More info?)

Brian wrote:
> Also, the change to wands is a *substantial* increase in wand dps, because
> it's removed the 1 second global cooldown from the wand cast speed. My 1.2
> speed wand used to fire at 2.2, because it was 1.2 to fire, then cooldown,
> then 1.2 to fire. Now it's throwing bolts at 1.2 seconds, and doing *much*
> better dps for it.

Yes, the need to turn off the wand before casting is still taking a
little time for me to get used to, but I LOVE the increased firing
speed and the fact that I don't manually have to wait for the cooldown
to refire.

Also, this morning, I only really had to turn off my wand in cases
where I wanted to snag a shard... most of the time, the wand was the
last thing I used after laying down my DoTs, so it wasn't really a
problem.

Oh yeah, and THANK YOU Blizzard for speeding up my minions! This
morning my Succubus actually had to let ME catch up a couple of times
instead of the other way around!
Anonymous
a b Ý World of Warcraft
June 8, 2005 1:43:39 PM

Archived from groups: alt.games.warcraft (More info?)

"Zaq" <nramitchell@gmail.com> wrote in message
news:1118220253.118607.153470@g49g2000cwa.googlegroups.com...
>
>> - Players must now bind a bind-on-equip bag to put in into a purchased
>> bank bag slot.
>
>
> Anyone know what exactly this means, and the reasoning behind this
> change?

There are some few bags that are bind on use in the game. When people used
them in their bank though it wasnt binding to them. Now it is.
Anonymous
a b Ý World of Warcraft
June 8, 2005 1:52:11 PM

Archived from groups: alt.games.warcraft (More info?)

"Zaq" <nramitchell@gmail.com> wrote in message
news:1118220253.118607.153470@g49g2000cwa.googlegroups.com...
>
>> - Players must now bind a bind-on-equip bag to put in into a purchased
>> bank bag slot.
>
>
> Anyone know what exactly this means, and the reasoning behind this
> change?

I'm guessing that this means you will have more binded bags, like you
original backpack, that can't be traded. Presumably to prevent an
oversaturation of large capacity bags on the servers and thus in turn help
restrict the progress of characters.
Anonymous
a b Ý World of Warcraft
June 8, 2005 3:55:42 PM

Archived from groups: alt.games.warcraft (More info?)

Heh. Yup. It's good stuff. Nothing like a fire breating bear
underwater. :-)

Regards,
Noal

--
Dharzhak - Night Elf Druid (60) on Stormrage [PvE]
Kemwer - Tauren Warrior (27) on Stormrage [PvE]
Anonymous
a b Ý World of Warcraft
June 8, 2005 3:57:55 PM

Archived from groups: alt.games.warcraft (More info?)

The downside to this, though, is that it screws the lower level players
that don't have the money to buy the BoE bags off the market.

Regards,
Noal

--
Dharzhak - Night Elf Druid (60) on Stormrage [PvE]
Kemwer - Tauren Warrior (27) on Stormrage [PvE]
Anonymous
a b Ý World of Warcraft
June 8, 2005 6:06:46 PM

Archived from groups: alt.games.warcraft (More info?)

On Tue, 7 Jun 2005 15:52:18 -0400, Lumpy wrote:

> The improvements /changes to the druid class are noticeably absent.

Druids had a ton of changes/improvements in the last patch, or the one
before, when other classes didn't get any fixes. They don't modify all
classes at once, it seems. Priests didn't get much, and nothing that the
players were asking for. The wand feature is nice, but that's for all cloth
classes, not just for priests.

M.
--
ClamWin, an open source antivirus software for Windows:
http://www.clamwin.com/
Anonymous
a b Ý World of Warcraft
June 8, 2005 7:58:54 PM

Archived from groups: alt.games.warcraft (More info?)

Yay!!!!

"3phAse" <3phAse@elektrickery.com> wrote in message
news:D 85kce$gvf$1@enyo.uwa.edu.au...

< snip >

> > Bug Fixes
> > - Fixed bug causing all tailoring recipes to show up as "orange"
>
> Really! I thought we'd have to wait another 6-7 months for such a complex
> fix?
Anonymous
a b Ý World of Warcraft
June 9, 2005 12:55:56 AM

Archived from groups: alt.games.warcraft (More info?)

Adam Russell wrote:
> "David Carson" <david@eldergothSPAMTRAP.com> wrote in message
> news:42a6187a$0$1574$c3e8da3@news.astraweb.com...
>>Speaking of broken quests, word is that Andorhal is still completely
>>screwed, breaking many quests that rely on bits of geography that went
>>missing in the LAST patch redesign.
>
> The books are back in town hall and working.

Ooh, that's good to hear - I haven't looked myself yet, I was just going
by the whining on the forums.

Don't suppose you know about the crystals used to summon the lich Araj?

Cheers!
David...
Anonymous
a b Ý World of Warcraft
June 9, 2005 12:55:57 AM

Archived from groups: alt.games.warcraft (More info?)

"David Carson" <david@eldergothSPAMTRAP.com> wrote in message
news:42a6cee6$0$19080$c3e8da3@news.astraweb.com...
> Adam Russell wrote:
>> "David Carson" <david@eldergothSPAMTRAP.com> wrote in message
>> news:42a6187a$0$1574$c3e8da3@news.astraweb.com...
>>>Speaking of broken quests, word is that Andorhal is still completely
>>>screwed, breaking many quests that rely on bits of geography that went
>>>missing in the LAST patch redesign.
>>
>> The books are back in town hall and working.
>
> Ooh, that's good to hear - I haven't looked myself yet, I was just going
> by the whining on the forums.
>
> Don't suppose you know about the crystals used to summon the lich Araj?

Dont know for sure, but the word was that it has been fixed on test for some
time so I expect yes.
Anonymous
a b Ý World of Warcraft
June 9, 2005 5:42:22 AM

Archived from groups: alt.games.warcraft (More info?)

On 8 Jun 2005 11:57:55 -0700, "Noal McDonald" <dharzhak@my-deja.com>
scribed into the ether:

>The downside to this, though, is that it screws the lower level players
>that don't have the money to buy the BoE bags off the market.

This has no effect on those characters at all. Sale prices for these bags
would be in the 5-600 *gold* range (probably quite a bit higher, I'm being
generous...I've never actually seen a bag with more than 16 slots sold). No
low level character could ever hope to afford one....and the odds of
out-bidding a higher level character would be even lower.

Plenty of 16 slotters are not bound, and quite a bit cheaper.
Anonymous
a b Ý World of Warcraft
June 9, 2005 3:40:38 PM

Archived from groups: alt.games.warcraft (More info?)

Matt Frisch ytrede sig i <9g7fa1lmsko73hdo2348tngjj9i4gphel7@4ax.com>
med dette:

>On 8 Jun 2005 11:57:55 -0700, "Noal McDonald" <dharzhak@my-deja.com>
>scribed into the ether:
>
>>The downside to this, though, is that it screws the lower level players
>>that don't have the money to buy the BoE bags off the market.
>
>This has no effect on those characters at all. Sale prices for these bags
>would be in the 5-600 *gold* range (probably quite a bit higher, I'm being
>generous...I've never actually seen a bag with more than 16 slots sold). No
>low level character could ever hope to afford one....and the odds of
>out-bidding a higher level character would be even lower.
>
>Plenty of 16 slotters are not bound, and quite a bit cheaper.

I've never seen any bags above 16 slot sold either, and I wonder if
they're really worth that much money.

Try calculate how long it'll take you to make the money, when
considering it's only the extra time you can spend grinding (ie. the
time you spend to fill up those 2 more slots) that should be taken into
the calculation.
--
Allan Stig Kiilerich Frederiksen
"When you try to change a mans paradigm, you must keep in mind that he
can hear you only through the filter of the paradigm he holds."
-Myron Tribus
Anonymous
a b Ý World of Warcraft
June 9, 2005 5:49:55 PM

Archived from groups: alt.games.warcraft (More info?)

On Thu, 09 Jun 2005 11:40:38 +0200, ASKF <nospam@askf.dk> wrote:

>Matt Frisch ytrede sig i <9g7fa1lmsko73hdo2348tngjj9i4gphel7@4ax.com>
>med dette:
>
>>On 8 Jun 2005 11:57:55 -0700, "Noal McDonald" <dharzhak@my-deja.com>
>>scribed into the ether:
>>
>>>The downside to this, though, is that it screws the lower level players
>>>that don't have the money to buy the BoE bags off the market.
>>
>>This has no effect on those characters at all. Sale prices for these bags
>>would be in the 5-600 *gold* range (probably quite a bit higher, I'm being
>>generous...I've never actually seen a bag with more than 16 slots sold). No
>>low level character could ever hope to afford one....and the odds of
>>out-bidding a higher level character would be even lower.
>>
>>Plenty of 16 slotters are not bound, and quite a bit cheaper.
>
>I've never seen any bags above 16 slot sold either, and I wonder if
>they're really worth that much money.
>
>Try calculate how long it'll take you to make the money, when
>considering it's only the extra time you can spend grinding (ie. the
>time you spend to fill up those 2 more slots) that should be taken into
>the calculation.

At Thottbot <http://www.thottbot.com/?iclass=1.0&gt; I can only see two
types of 18 slot bags:

Onyxia Hide Backpack - BoP - drops from Onyxia (badass boss).

Bottomless Bag - BoE - requires 12 mooncloth to make (skill 250
tailors can make 1 mooncloth each 4 days, so 1 tailor can make 1
Bottomless Bag each 48 days) and 2 core leather which only drops from
level 62 elite Ancient Core Hounds in Molten Core.


I am very _not_ suprised you have never seen a 18 slot bag for sale.

--
Regards
Simon Nejmann
!