G
Guest
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Archived from groups: comp.sys.ibm.pc.games.rpg,alt.games.warcraft (More info?)
World of Warcraft is my first MMOG. I'd been aware of the genre for a
long time, but was wary due to all the horror stories I'd heard about
people losing experience and loot to other players (as well as other
things, but that's for another post).
I picked WoW for two main reasons. First, I saw screenshots of players
on gryphons and that just looked so damn cool. Second, Blizzard made
it very clear in interviews that they were working to eliminate kill
stealing and ninja looting.
The way it works in WoW is this: If a solo player is the first to
attack a mob, that player gets full experience and exclusive access to
loot once the mob dies, even if other people rush in to help. If
grouped, the rule extends to nearby party members- however XP is
distributed based on player level, and non-quest loot is distributed
based on group loot rules. Regardless, no one outside the group gets
any loot or XP. The only exception with mobs is skinning- ANYONE can
skin a corpse, as long as it's been looted first.
So my question is this: How do other games handle these things? And
more specifically, which games allow you to swipe XP and loot off of
other players (so that I might avoid those games) and which others
protect players like WoW does (so that I might consider them for the
future)?
Thanks!
World of Warcraft is my first MMOG. I'd been aware of the genre for a
long time, but was wary due to all the horror stories I'd heard about
people losing experience and loot to other players (as well as other
things, but that's for another post).
I picked WoW for two main reasons. First, I saw screenshots of players
on gryphons and that just looked so damn cool. Second, Blizzard made
it very clear in interviews that they were working to eliminate kill
stealing and ninja looting.
The way it works in WoW is this: If a solo player is the first to
attack a mob, that player gets full experience and exclusive access to
loot once the mob dies, even if other people rush in to help. If
grouped, the rule extends to nearby party members- however XP is
distributed based on player level, and non-quest loot is distributed
based on group loot rules. Regardless, no one outside the group gets
any loot or XP. The only exception with mobs is skinning- ANYONE can
skin a corpse, as long as it's been looted first.
So my question is this: How do other games handle these things? And
more specifically, which games allow you to swipe XP and loot off of
other players (so that I might avoid those games) and which others
protect players like WoW does (so that I might consider them for the
future)?
Thanks!