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Doppleganger wrote:
> A couple thoughts about Warsong:
>
> THE biggest problem is the usual leet kiddies who go in with the
> attitude "we're gonna lose anyway, lets just get HK's" (not realizing
> the HK rewards are MUCH higher if you win...dolts...). They've lost
> before the gates even open. Grrrr....
Yes.
[snip accurate observations about wimpy Alliance on a server where
Alliance outnumbers Horde]
I had the same experience of the Alliance on the server where my level
60 mage is, and I think for exactly the reasons you observed. On that
server, the ratio was something like 3:1 Alliance to Horde. It's an RP
server, so I can play characters on both sides. On the Alliance side,
being attacked was relatively rare and notable, and crowds of Alliance
would mount up to swarm the Horde attackers. Camping Tarren Mill and
Crossroads was considered normal.
On the Horde side, it was a wholly different atmosphere. The Horde was
constantly under siege. If you joined WorldDefense, it just streamed
constant attacks at all hours of the day and night.
On that server, the Horde is constantly under attack; the Alliance
really not.
What that seemed to produce, as you observed, was a Horde population
that thought strategically and tactically, and fought bravely and well,
while the Alliance population, so accustomed to massively outnumbering
their foes, had no capacity for strategy at all.
A Horde raid on Soutshore would produce some good fights because on one
side you would have brave, clever Horde fighters maneuvering like crazy
to control the battlefield, and on the other side you would have
gigantic mobs of clueless Alliance cannon fodder, holding their oown
through sheer force of numbers.
Alliance raids on Horde territory, on the other hand, were always total
diasters. I remember once a couple guilds organized a *huge* raid on the
Crossroads. There was much discussion of "strategy" ("stay together",
"listen to the raid leaders" -- I expected to hear "hold hands", "stay
with the chaperone"). When the massive herd of Alliance players began to
trickle into the Barrens, all thoughts of strategy were forgotten, as
players started blindly rushing toward the Crossroads to be mowed like
grass by the much smaller Horde force.
The Horde actually had a strategy and played it: their level 49 and
below players formed a defensive line close to the Crossroads. They
would bait Alliance players into the guards. Meanwhile, a handful of
level 50 players made a staggered flanking maneuver: they would come in
with flags down and calmly walk a few at a time right through the
Alliance--I can't call it "lines"--through the Alliance mob, get behind
the mass herd, which was mostly busy being taunted into the guards, and
then flag up and attack from behind.
They slaughtered us. We probably outnumbered them at least two to one
and had many more high level players. Alliance on that server simply
could not fight in the field.
On the other hand, I created some characters on a PVP server so that I
could participate in an RP/PVP guild on that server. The difference in
PVP was night and day. On that server, the populations are very close to
balanced (1.2:1, I think is the ratio), and that, perhaps combined with
the fact that people are on that server specifically for PVP, makes for
good play on both sides. The general level of skill just seems to be
much higher. On that server, if you are on a winning team, it means
something, because you beat someone good. On my original server, if you
are Horde and win it's because the Alliance are morons; if you are
Alliance and win it's because you threw so many bodies on top of the
Horde fighters that they drowned in dying flesh.