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More info?)
In article <vuAwe.945$j04.392@newssvr21.news.prodigy.com>,
mikel <mikel@evins.net> wrote:
> Toby wrote:
> > Hi, I am nearing level 40 in 'magedom' (at last) and was wondering, what
> > would
> > be my best talent setup at this point, for maximum efficiency and use in
> > PvE
> > encounters etc?
>
> How do you play? Do you attack quests at the limit of what you can do
> and fight monsters at or above your own level? Do you often fight
> spellcasters one-on-one? Do you want the strongest one-on-one damage?
> Then put your talents in the Fire tree.
>
> Do you prefer to take easy quests for the fastest accumulation of
> rewards and experience? Do you fight groups of monsters a few levels
> lower than you, so that it's possible to AOE groups of them to death? Do
> you fight lots of melee fighters? Do you want the strongest AOE damage?
> Then put your talents in the Frost tree.
>
> If you go the Fire route, at level 40 you are at a sort of crossroads.
> Below that, you get much more benefit from adding talent to Fire.
> Somewhere around 40 it starts to make sense to put talent in Arcane. At
> level 60, there is great benefit to having 31 points in Arcane, because
> you can have Arcane Power and Presence of Mind (which greatly enhance
> your damage output), Improved Arcane Explosion (which, with 5 points in
> it, makes an entirely new and important tactic available -- the tactic
> of blasting enemies while dodging and running), and Evocation (which
> reduces downtime noticeably). At 40, the benefits of Arcane are not so
> great, but you can put 20 points in Fire and then enough points in
> Arcane to either get Evocation or to just start to work on Improved
> Arcane Explosion. Being sensible, you are probably better off spending
> the talent in Fire to improve your damage further, and then planning a
> respec to Arcane later. But it's not totally unreasonable to start
> building your Arcane talents, particularly if you're trying to limit the
> number of respecs you have to do.
At level 45, I'm dealing with these same decisions. 31 points in Fire,
just a few in Arcane. The problem I see coming is that while I know I
should re-spec for 31 Arcane talents to be a decent pvp'er, I don't
think I can give up Combustion + Pyroblast (+ Ignite!)... I LOVE the
nuclear missile! And with a few points thrown into improved fireball
range, I can surprise the enemy with a bolt of death when they think I'm
out of range, or don't even see me because I'm on the other side of a
hill (don't ask me about Blizzard's logic with allowing ranged attacks
thru many tons of solid earth).
Basically, I think Blizzard needs to make an exception for me. Give me,
Purge @ Eonar, 62 instead of the normal 51 talent points and I'll stop
my whining.
--
Eonar: Hemophage (60), Human warrior Purge (43), Undead mage
Dagobert (34), Human mage Vaik (12), Night Elf rogue