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G wrote:
> Guild Wars is not an MMORPG like WoW (or EQ or many others), so you
> can't really compare
>
> GW is more like a Diablo/Dungon Siege Clone with a central meeting
> place (thats why it has no monthly fee, because they don't have to
> have hundreds of server clusters running multiple worlds).
>
> It kinda irks me that people go "wow an MMO with no mothly fee", when
> they don't understand that its not MMO at all, with none of the
> associated server costs or aspects that make a game massively
> multiplayer (a seemless world where any player in that world can go
> and interact anywhere at anytime with anyone else).
Sounds a bit more like Phantasy Star Online, in that respect.
I just wonder how those who think it's a no-fee MMORPG expect the finances
and logistics to work out. If I hadn't known the catch, I would have
skipped it simply because I didn't expect it to last very long before it
went under, instead of skipping it because I'm already working on two games.
The truely naive simply say "Well, they're making enough money on their
other games, and this is bound to be popular..." Ok, setting aside the fact
that companies don't just create money sinks, simply because they're making
enough money on other lines, there's still the fact that the only thing
worse than a monthly money pit is a very popular monthly money pit.