I do, however, have a couple of doubts regarding this setup.
1) Will there be any bottleneck in gaming performance?
2) Is the power supply good enough or too high? ( I might buy a part or two over the years)
3) Are there any alternatives to certain parts that could save me money? ( I would love it if there was a way to hit $1600 without compromising the performance.
4) How many years can this build last before I can't play the latest games smoothly at medium settings without upgrading any parts?
I plan to use this build for gaming, video editing, VFX editing, image editing and perhaps some 3D modelling too (mostly gaming though). I want to be able to play games at the maximum settings or even higher ( like using ENB series ).
a very good monitor is the asus pa238q. sells for 229.99 normally. its a IPS display and im using the QR version right now (QR doesnt have pre-calibration, picture in picture, and a displayport cable) the QR is aimed more at regular users
Intel 520 is a Tier 5 SSD (120 GB second-gen SandForce SSDs with Sync ONFi NAND) .... 46 % drop in performance from the Tier 1's
I'd suggest a Tier 1 for $200 - 240 GB second-gen SandForce SSDs with Toggle NAND include the Mushkin Chronos Deluxe, Patriot Wildfire, OCZ Vertex 3 Max IOPS, Kingston HyperX 3K, OWC Mercury Extreme Pro 6G, Corsair Force GS and the non SF Samsung 830 and Plextor M3 Pro
Id recommend a 120Hz monitor if ya can squeeze into budget if gaming is highest priority .... IPS panels however rule for image editing tho....and "not bad" gaming monitors. You'll have to decide which is more important.
The screen was tested using the chase test in PixPerAn, a good bit of software for trying to quantify differences in real terms responsiveness between monitors. As a reminder, a series of pictures are taken on the highest shutter speed and compared. The images above are the best case examples from the U2312HM with the overdrive (OD) function disabled and then enabled. When OD is turned off there is a more pronounced motion blur which is noticeable to the naked eye. It doesn't have any severe ghosting but the blur is certainly more obvious. When you enable OD the blur is reduced but there is still some minimal motion blur detectable. While the blurring is improved quite nicely, the OD impulse does introduce a bit of an overshoot in the form of a dark trail behind the moving car. This is caused by the aggressive application of an overdrive impulse, causing the pixels to change orientation too far before reverting to the desired position. This characteristic trailing can happen on screens where overdrive impulses are applied, where it is either too aggressive (to try and boost response times even more) or poorly controlled.
Like the U2412M, in the case of the U2312HM this is not too bad and should not prove a major distraction during normal use. We will look at the screens performance in more detail in a moment, but from a pixel response time point of view it is beneficial to have the OD function turned on (as it is by default). This was a very similar story to the U2412M which performed almost identically in these tests.