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Yup, yet another 'nerf shaman' post. I'm a Warlock so you know I know
plenty about nerfs. My arsenal consists of direct damage magic, damage
over time magic, and crowd control magic, and curses. All three of
these are quite counterable.
Direct damage magic - Not insta-cast. Counterable by spell interuption
and silence techniques which happen to be available to all classes.
The Shaman gets an extra defense against this in the form of the
unbelievably cheap, absorb-an-infinite-amount-of-magic-until-destroyed,
grounding totem.
Damage over time magic - Insta-cast. Counterable by magic dispel which
is available to Priests, Warlocks, and Paladins. Until destroyed, the
rediculous Shaman grounding totem absorbs an infinite number of these.
Crowd control (Fear) - Counterable by everyone in the game.
Curses - Counterable by Mages and Shaman (Grounding Totem).
Ok, now let's look at the Shaman. That arsenal consists of melee,
shocks, totems, heals.
Melee - Counterable by stuns and kiting. Frost Shock can be used to
avoid the second counter. This means that only those who can stun are
able to really counter this one -- factor in the 5 second cooldown and
this leaves only Rogues.
Shocks - Insta-cast magic. Hardly counterable.
Totems - Insta-cast with and without cooldowns. Counterable by
destroying, but this merely translates totems into stuns that are
insta-cast and very low in mana cost.
Heals - Counterable by spell interruption and silence spells. I'm fine
with this one.
Ok, so there is supposed to be a rock/paper/scissors system. Let's say
that as a Warlock I am paper. From my perspective Shaman, Priests,
Rogues, and Warriors are all scissors.
Let's say the Shaman is scissors. There is no godamn rock! If there
was, then the majority of a Shaman's arsenal would be counterable by
another class.
Yup, yet another 'nerf shaman' post. I'm a Warlock so you know I know
plenty about nerfs. My arsenal consists of direct damage magic, damage
over time magic, and crowd control magic, and curses. All three of
these are quite counterable.
Direct damage magic - Not insta-cast. Counterable by spell interuption
and silence techniques which happen to be available to all classes.
The Shaman gets an extra defense against this in the form of the
unbelievably cheap, absorb-an-infinite-amount-of-magic-until-destroyed,
grounding totem.
Damage over time magic - Insta-cast. Counterable by magic dispel which
is available to Priests, Warlocks, and Paladins. Until destroyed, the
rediculous Shaman grounding totem absorbs an infinite number of these.
Crowd control (Fear) - Counterable by everyone in the game.
Curses - Counterable by Mages and Shaman (Grounding Totem).
Ok, now let's look at the Shaman. That arsenal consists of melee,
shocks, totems, heals.
Melee - Counterable by stuns and kiting. Frost Shock can be used to
avoid the second counter. This means that only those who can stun are
able to really counter this one -- factor in the 5 second cooldown and
this leaves only Rogues.
Shocks - Insta-cast magic. Hardly counterable.
Totems - Insta-cast with and without cooldowns. Counterable by
destroying, but this merely translates totems into stuns that are
insta-cast and very low in mana cost.
Heals - Counterable by spell interruption and silence spells. I'm fine
with this one.
Ok, so there is supposed to be a rock/paper/scissors system. Let's say
that as a Warlock I am paper. From my perspective Shaman, Priests,
Rogues, and Warriors are all scissors.
Let's say the Shaman is scissors. There is no godamn rock! If there
was, then the majority of a Shaman's arsenal would be counterable by
another class.