In Intel's implementation I thought that the purpose of hyperthreading was that if you have a processor with x cores the OS would see the processor as having 2x cores. But it's clear from the community, and whilst watching WTask Manager whilst playing games, that only x cores are utilized at a time.
So I'm just wondering if the hyperthreaded cores are somehow seen differently, and if so why games choose to ignore them.
I remember having to go into the config settings of GRID and manually add additional cores to get it to use them. Is it possible to do that with other games?
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More abouthyperthreaded cores differently
Hyperthreaded "cores" are seen as virtual cores not real cores. So a computer with Windows 7 and I3 Windows will see it as two real cores and two virtual cores.
The idea is to allow the core to work on a second thread when it's primary workload has stalled. If the main workload keeps the core busy, it makes sense that there would be little activity on the hyperthreaded "virtual core".