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Interesting article about Corpse Bride movie (yes, it's on..

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http://www.editorsguild.com/newsle [...] bride.html


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Representing a remarkable step forward in digital filmmaking, Tim
Burton’s Corpse Bride is a stop-motion animated feature film created
through the innovative use of editing and camera technology. Based on
a 19th century Russian folktale of a groom (voiced by Johnny Depp) who
marries a zombie (Helena Bonham Carter) by mistake, this
groundbreaking work features puppets made from stainless steel
armatures covered by a silicon skin. Corpse Bride is co-directed by
Burton and stop-motion animation veteran Mike Johnson and is scheduled
for release September 23 by Warner Bros..

Technologically, this is a movie of many firsts; it’s the first
feature-length, stop-motion film edited using Apple Final Cut Pro
(FCP), it’s the first feature shot using commercial digital SLR still
photography cameras and, perhaps most significantly, it’s the first
movie to choose digital cameras over film cameras based on the
criterion of image quality.

Editing Stop-Motion Animation with Final Cut Pro

Corpse Bride is Jonathan Lucas’ first feature as a full-fledged
editor. A Guild member since 1993, Lucas has worked as an assistant on
more than 20 live action movies, including Harry Potter and the
Chamber of Secrets, 101 Dalmatians and Sommersby. It was his work as
first assistant editor on last years’ Troy for Warners that brought
Lucas to the attention of Corpse Bride producer Allison Abbate. At
press time, he was still editing the film at Three Mills Studios in
the Bromley by Bow section of London, England, where the production
also took place.

“ A lot of folks think our footage is CGI,” says Lucas. “It’s so
smooth it looks computer-generated. The Canon still cameras are
amazing; the quality is pretty unbelievable. If I have to, I can blow
it up by 30 to 40 percent without showing degradation.” The immediacy
of digital technology speeds the editing process. “I’m editing new
footage three hours later, maybe quicker,” says Lucas. “It’s almost
instant gratification.” As footage is edited, it replaces storyboard
images and slowly the movie gets built.

The preparation process for stop-motion is immense. “Shooting is
monumental,” says Lucas. “As an editor you are a lot more patient.” He
points out that an action film can have 14,000 feet of dailies per
day––on Harry Potter 2 he had some days with 20,000 feet of dailies.
That film, a shoot with children and animals, consumed over a million
feet of film.

“ Most features shoot in 12 to 14 weeks,” notes Lucas. “With Corpse
Bride it’s 52 weeks! We only get two minutes of film a week with
stop-motion. One shot can take three weeks. Even so, I’m still
refining the story on a daily basis with co-director Mike Johnson.”
(Unlike on Frank Miller’s Sin City, the rules of the Directors Guild
of America don’t prohibit co-directors on animation.)

It isn’t just the amount of time on the set that’s different about
stop-motion production. “The animation process is almost reversed over
a live action movie,” explains Lucas. “The storyboards are all JPEG
images, and they shoot almost to the frame what’s on the storyboards.
At one point, we had five or six storyboard artists working ten hours
a day, six days a week. Do they play it in a close shot? A wide shot?
It’s fine-tuned for months on end until the director says he’s happy.”

Audio for stop-motion is fine-tuned, too. “I lay in the voice record
and sound effects earlier,” says Lucas. “Composer Danny Elfman does
all the music for Tim Burton, and I use a lot of his music for the
temp track. It’s a pretty good soundtrack before it’s handed off.”
Sound DeLuxe–– which also worked on Burton’s upcoming live-action film
Charlie and the Chocolate Factory––then adds footsteps (there are a
lot in this movie), ADR and alternative sound effects for Burton to
choose while Elfman records new music.

“For editing stop-frame animation, Final Cut Pro definitely works,”
says Lucas. “It’s fairly friendly with the high-def footage I have.” A
longtime Avid editor, Lucas is using FCP for the first time on Corpse
Bride. “We inherited the edit system from a previous film crew,” he
reveals. “I was thrown into the deep end to learn Final Cut Pro during
production. It took me two weeks to master.

“ Final Cut Pro is more editor-friendly in some ways than Avid,” he
continues. “You can extend a shot without going into trim mode. With
Avid, you always had to think what tracks to push down.” Lucas used
FCP simply as an editing tool. Digital Intermediate (DI) was exchanged
with London’s Moving Picture Company for the hundreds of effects shots
in the movie.
While Final Cut Pro can be easier to use and is much less expensive,
being a pioneer with it in stop-motion presents some challenges. “We
have an awful lot of JPEG storyboards––sometimes up to 12 soundtracks
and more than six layers of video,” says Lucas. “I auto-save a lot.”

First assistant Ralph Foster explains that having so many JPEG still
frames seems to challenge the system. That demand is unique to
stop-motion production. Adding more RAM didn’t help, so to cut down on
JPEG overhead, they were converted into QuickTime.

Lucas is running an Apple G5 (dual-2GHz) and FCP 4.5. Although version
5 and Mac OS X Tiger became available during production, there was no
switch midstream because of the risk that it might break something in
the production’s custom pipeline based on Final Cut Pro 4.5.
Final Cut Pro generates XML data of shot information. XML data, which
is just specially formatted text, is much easier to integrate into
animation pipelines. For Corpse Bride, data wrangler/computer
programmer Martin Pengelly-Phillips wrote a utility in Python computer
language to convert the XML data into a flattened reel. The shots get
validated for naming and length, and checked against the list of known
shots in the editorial database in FileMaker Pro. In Python, a series
of AppleScripts are created to update the editorial database with the
most recent cut.

The FCP project is 80 minutes long at 720 x 480 (offline) and 23.98
fps (for easier NTSC pull-down). Every shot is a folder of images, and
each clip is treated as a reel. The EDL is eventually exported in CMX
format for 2K conform on Quantel IQ, then output to film on Arri
Laser.

Shooting with Canon SLR Cameras and Nikon Lenses

Corpse Bride has a surprising choice of camera for feature
cinematography–– the Canon EOS-1D Mark II––a commercial digital SLR
camera designed for still photography. This is a tremendous change in
the state-of-the-art from five years ago, when Aardman Animations used
custom-built film camera heads based on converted Mitchell cameras for
the animated feature Chicken Run. The ancient Mitchells were chosen
because the pin registration system was more accurate than any modern
motion picture film camera. Finding that same sort of repeatable,
rock-solid precision in digital SLR cameras would be a challenge.

While in London working on Harry Potter and the Prisoner of Azkaban,
effects consultant Chris Watts happened to have dinner with Warner
Bros. visual effects senior vice president Chris deFaria and Corpse
Bride producer Abbate. “While discussing Corpse Bride, for some
reason, I just assumed it was being shot with digital still cameras,”
says Watts. “Chris deFaria is an accomplished photographer and saw the
possibilities immediately.” Director of Photography Pete Kozachik and
his team had been considering digital acquisition, but not with
off-the-shelf SLR cameras as Watts proposed. With the beginning of
photography only a month away, digital SLR camera testing began. There
were many unknowns:

• Are images from a digital still camera consistent frame to frame?
• Is the quality comparable to film?
• Is the image quality stable under different thermal and humidity
conditions?
• Could a system be devised for previewing animations on set?
• Could a system be devised to keep track of all the frames?
• Could a live video tap be created for a digital still camera?

With these issues in mind, Watts set about getting his hands on every
digital camera he could find. Canon UK loaned a 10D, a 1D, a 1D Mark
2, and a 1DS. Nikon loaned a D1x, a D100, and one of the new D2H
cameras. Watts also tested cameras from Sigma and Kodak. Initial tests
were held at Framestore-CFC and the Moving Picture Company in London.

“ We shot the same scene on every camera, converted the digital frames
using dcRAW [an open-source program that accesses raw digital images],
crunched everything to 2K, color-timed the sequences to match using
Baselight and then output to film,” says Watts. “Basically, everything
looked great until the film-originated version came up, then everyone
yelled at the projectionist, ‘Focus!’” The images from digital cameras
looked so stunning when projected. The tests convinced Burton,
Johnson, Abbate and executives at Warners.

“ We originally selected the Nikon D2H because of the wireless ftp,
the chip size, and the fact that we owned $90,000 of Nikon glass
[lenses],” notes Watts. However, random noise was visible as
pixilation in dark areas when the shots were played back as a movie.
This pixilation effect was only visible in stop-motion photography, an
application the Nikon hadn’t been designed for.

The Canon EOS-1D Mark II, which uses a CMOS sensor and DIGIC II
processor chip, was one of the most expensive still cameras tested,
but the image quality was amazing, according to Watts. A way had to be
found to mount Nikon lenses on the Canon EOS body. With the NEOS
adapter, focus and aperture must be set manually, but that’s fine for
stop-motion photography.

Although some digital SLR cameras have “video out” ports, by its
nature, no SLR shows any video until an exposure is made. A priority
was to create a live tap so animators could see what they were doing.
DP Kozachik, Watts and chief motion control technician Andy Bowman
designed a rig that would allow a small video camera to be mounted on
the back of the still camera body, but slide out of the way for fine
focus adjustments.

The production bought 24 of the Canons. The original plan for lighting
stations was to have a full system at each of the 24 sets, but that
was cost-prohibitive. Seven lighting crews shared one station on a
mobile cart. Each cart included a Macintosh, Photoshop and a suite of
JavaScript, AppleScript and QuickTime tools to enable the lighting
crews to view their work as it was developing.

FilmLight built software to take a raw file from a digital camera and
output a Cineon file with the look of 5248 film stock. Production
software incorporated dcRAW and Truelight’s proprietary color
transforms. The software took care of resizing and annotation by
generating code that directed Apple Shake to produce QuickTime files
for editorial and 2K DPX sequences to match the color profile of 5248
film scans. Although the Canon would shoot 4k, the images were
wrangled at 2k (2048 x 1365) because that would be the final output
with the Arri Laser.

For projection playback, Iridas Frame-Cycler, was run on a Boxx PC. In
the Iridas software, 1.85 masking was applied as well as simple color
adjustments (printer lights, saturation, contrast and gamma) without
disturbing the basic calibration. FilmLight designed a proprietary 3-D
color cube for the digital projector that would convert the raw files
on the fly to appear as if they had been shot on 5248.

Conclusion

Corpse Bride, along with films like Sin City, lead a trend in using
emerging digital technology in ways not intended for feature
filmmaking. Whether using gear designed for digital still photography
or for HDTV, the visual results are striking.

Digital filmmaking has long been considered a trade-off compared to
35mm filmmaking; digital was cheaper or could do things impossible
with film, but at a cost to overall image quality. With Corpse Bride,
this is no longer the case.

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