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Patch 1.7 notes

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Anonymous
August 19, 2005 12:44:18 AM

Archived from groups: alt.games.warcraft (More info?)

http://www.worldofwarcraft.com/patchnotes/test-realm-pa...


Patch 1.7 Changes

Zul'Gurub

Hidden within the jungles of Stranglethorn, an ancient Troll city full
of peril has been uncovered. Do you have what it takes to delve into
its mysteries with a band of hardy explorers? There's only one way to
find out! Zul'Gurub is a high-level, 20-man raid instance with 120 new
rare and epic items to uncover. Adventure awaits!


Arathi Basin

Join the League of Arathor or the Forsaken Defilers as they battle for
the precious resources stockpiled within the latest Battleground,
Arathi Basin! Pitting 15 members of each faction against each other,
the race is on to be the first to 2000 resources, capturing strategic
landmarks around the Basin to increase your team's gain and cripple the
enemy. With an all-new set of reputation-based rewards, there's never
been a better time to join the war!


Stranglethorn Fishing Extravaganza

The Stranglethorn Fishing Extravaganza is a grand new event set along
the coasts of Stranglethorn Vale. Early on the appointed day, friendly
neighborhood goblins will visit Ironforge and Orgrimmar to inform
aspiring anglers of the grand tournament and give instructions. At the
appropriate time, the shout will ring out across Stranglethorn to bait
your hooks and cast your lines!


General

Switching weapons in combat triggers a 1 second global cooldown for all
abilities for rogues and a 1.5 second global cooldown for everyone
else.

Tauren can now ride wolves if they learn the wolfriding ability.


Possessed units (e.g. Mind Control, Eyes of the Beast etc...) can now
cancel combat mode by clearing your current target. In addition, the UI
will have a gold border when the possessed unit is actively in combat
mode with the target.

Several stun spells and abilities that were previously unresistable can
now be resisted as was always intended.

Damage absorption no longer protects against falling, drowning, or
fatigue damage.

The targeting circles for area effect spells will no longer be
cancelled when the caster moves.

Absorbed and resisted environmental damage is now shown in the combat
log.

If an attack deals non-physical damage, the type of damage is now
reported in the combat log.

Fixed bug where you could kill someone in a duel with spell reflection.


Auras and shapeshift forms can be cancelled while you are fleeing or
confused.

Fixed bug where you couldn't right click to attack a hunter who is
feigning death.

You can no longer unequip weapons while they are disarmed.

Debuffs and area effect spells now use their actual cast level rather
than effective cast level for calculating periodic resistance.

Escape Artist works with Frost Nova and Frost Trap again.

Damage absorption is now applied before damage splitting effects.

Casting spells on your pets and summons will no longer cause guards in
neutral towns to attack you.

Fixed a bug where mana was being regenerated while channelling spells
that use mana.

Fixed a bug where the Dazed ability used by creatures when attacking
targets from behind was countered/dispelled by some spells (e.g.
Blessing of Freedom).

Fixed a bug where area of effect periodic damage spells were being
resisted more frequently than they should have been when casting lower
level ranks of the spell (affected spells were Blizzard, Consecration,
Explosive Trap, Flamestrike, Hurricane, Rain of Fire and Volley).

Effects that make players immune to physical will no longer be immune
to the "Recently Bandaged" effect from First Aid.

Made general improvements to the camera.


Meeting Stones

A number of miscellaneous improvements have been made that should allow
for better group forming when using the meeting stones.

You will no longer be kicked from the meeting stone queue when a player
declines a group invite or when inviting someone that is already in a
group.

You will now be informed that you have left the meeting stone queue
when the group leader logs out.

Tanks and Healers will now be immediately added to the group by the
meeting stone when they are the 5th member of the group.

You can now be added to a group by the meeting stone when that group
contains characters that have disconnected.


PvP

Battlegrounds
Battleground "holidays" have been added to Warsong Gulch, Alterac
Valley and Arathi Basin. Holidays occur during most weekends, starting
on Thursday night at midnight and continuing until Tuesday morning.
During a holiday, emmissaries from that Battleground will be found in
the major cities, and honor/faction rewards for performing objectives
in that battleground are increased.

System Messages have been added to Warsong Gulch to replace the
heralds.

Losers of Warsong Gulch are now given a "Ribbon of Sacrifice" which
they may turn in to Captain Shatterspear or Sentinel Farsong for a
faction reward.

Offensive use of damage immunities no longer causes the flag to drop in
Warsong Gulch.

In the Battlegrounds, you will now automatically be resurrected by
Spirit Healers unless you choose to decline.

A bug that allowed ghost players to pass through the Warsong Gulch
starting gate has been fixed.

Alterac Valley now correctly rewards honor for owning graveyards at the
end of the game.

Characters that use the Battlemaster to enter a Battleground will now
port back to that Battlemaster when they leave the Battleground for any
reason.

Fixed range check for removing insignia from players in Battlegrounds.

Fixed a bug that would cause players to stand up when a turnin was made
in Alterac Valley.

Players will no longer be able to gain health by repeatedly entering
and leaving the effect of a Battle Standard.

Entering a battleground now resets the timer for the AFK flag.
This should prevent players being kicked by the AFK timer moments after
they enter the Battleground instance.

Using the /who command while in a Battleground instance will now only
display players in your instance.

Consecration and other similar spells can no longer be used by non-PvP
flagged players to damage PvP flagged enemies.

Racial "Leaders" have been strengthened, and are now worth slightly
less honor.

Players may no longer purchase items that require a PvP rank unless
they meet the rank requirement at the time of purchase.


Druids

Improved Starfire - The stun effect can now be resisted.
Druids should now be able to shapeshift back into caster form while
Feared.

Cat Form - The base weapon damage of the form has been increased.
Cat Form - Each point of agility now adds 1 attack power.
Cat Form - Rip's damage per combo point has been increased.
Cat Form - Ferocious Bite's damage per combo point has been increased.
In addition, extra energy now converts to damage at a higher rate.

Cat Form - Replaced global cooldown on Tiger's Fury with a 1 second
self cooldown. In addition, its duration has been increased to 6
seconds.

Cat Form - Rake's damage has been increased.


Hunters
-------
Due to significant talent changes, Hunters will have all talent points
refunded and can be respent. Training costs for all talent
spell/ability replacements have been significantly reduced.

Survival and Beast Master talent trees have undergone major revisions
in an effort to give Hunters additional, viable choices when selecting
talents.

Deterrence - Will now increase parry chance when using Fist Weapons.

Deflection - Will now increase parry chance when using Fist Weapons.

Improved Concussive Shot - The stun effect can now be resisted.

Trueshot Aura - Attack Power and Ranged Attack Power bonus increased,
mana cost decreased, area of effect increased.

Frost Trap - Updated tooltip to reflect duration of the Frost Trap
Effect.

Aimed Shot - Fixed tooltip to correctly display shot time.

Auto Shot - Fixed a bug where switching targets would cancel Auto Shot.
Switching targets should now continue firing on the newly acquired
target.

Scatter Shot - Should now cancel combat mode when used.

Eyes of the Beast - Cast time reduced.

Flare - Fixed the tooltip to accurately reflect the actual radius of
the effect.

Ranged Weapon Specialization - Now affects all ranged weapon attacks
(e.g. Arcane Shot).

Improved Concussive Shot - Will now have a chance to stun targets that
are afflicted with other slowing effects (e.g. Wing Clip).


Pet Abilities
Hunters now have the first round of pet customization available.

New passive abilities include increased armor, stamina, Fire
resistance, Frost resistance, Nature resistance, Shadow resistance, and
Arcane resistance.

Hunter pets can now be untrained of all their skills from any beast
trainer in the major cities. Similar to talents, untraining a specific
pet scales up as you do it more times: 10 silver, 50 silver, 1 gold, 2
gold, 3 gold, etc., eventually stopping at 10 gold.

Training point costs for all abilities have been rebalanced.

You'll now be able to use all your pet's training points with
meaningful choices. To help make "hunting" pets more viable in more
situations, the Growl ability is now free to all pets.

Bats, owls, and carrion birds can now learn the Screech ability, a fast
single-target attack that also lowers the attack power of all enemies
within melee range of the pet.

Cats can now learn Stealth. In addition to being unseen, they receive a
damage bonus for their first attack coming out of stealth.

Scorpids can now learn Scorpid Poison. The poison deals Nature damage
over time and stacks up to five times on a single enemy.

Wolves can now learn Furious Howl. The howl adds a flat amount of
damage to all nearby party member's next attack (within 15 yards).

Hunter pets now gain experience based on the level difference between
them and their target rather than the difference between the Hunters
and their target. This will make it much easier to level up a low level
pet. Keep in mind that the Hunter must still kill creatures from which
he/she will gain experience.

The tooltips for quick Hunter shots have been updated to show them as
instant abilities.

Feign death is no longer resisted by players.

Hunters are now able to rename their pets while mounted.

Hunter's pets will be smarter about when to use Dash/Dive.


Paladins
--------

New Spell: Hammer of Wrath (Level 44) - Hurls a hammer that strikes an
enemy for Holy damage. Only usable on a wounded target.

Blessing of Sacrifice no longer shares damage with dead Paladins (You
can no longer kill Paladin Ghosts).

Paladins can no longer activate Divine Favor on the previously cast
healing spell.


Priests
-------

Focused Casting - Mana cost removed. Now no longer triggers the global
cooldown on all other spells.

Vampiric Embrace - Now heals 20% of the damage actually caused
(including critical hits, buffs etc...) but now only heals when shadow
spells cause the damage.

Switching to Shadow Form no longer cancels Holy buffs on a priest.

You can cancel melee combat while mind controlling by clearing the
target, like you can normally.


Rogues
------

Riposte - Will now initiate combat when used.

Deflection - Will now increase parry chance when using Fist Weapons.

Mace Specialization - The stun effect can now be resisted.

Shoot Bow/Gun/Crossbow - Should no longer cause a global cooldown on
all other abilities.

The fire damage from the Blazefury Medallion and the Gutgore Ripper's
effect should no longer immediately break Gouge.


Warlocks
--------

Inferno - The stun effect can now be resisted. Tooltip updated to
reflect enslave duration after the initial summon.

Spell Lock (Felhunter) - In addition to interrupting spellcasting, it
will now silence the target for a short duration.

Benefits received from the old Master Conjuror talent should now be
removed on all Warlocks.

Firestone - When a Firestone is equipped, it should no longer interrupt
tradeskill creation.

Demonic Sacrifice - All effects gained from sacrificing the pet should
no longer be dispellable.

Conflagrate - The Conflagrate spell is now instant cast. The damage and
mana cost has been raised on all ranks of the spell.
Fear will now cause creatures to flee immediately, even if they are
already moving.

Succubus pets will be smarter about when to use Seduction.

Succubus pets can now autocast Lesser Invisibility.


Warriors
--------

Deflection - Will now increase parry chance when using Fist Weapons.

Retaliation - Will now cause a maximum of 30 retaliatory strikes in 15
seconds. In addition, retaliatory strikes will not be possible while
stunned.

Improved Revenge - The stun effect can now be resisted.

Mace Specialization - The stun effect can now be resisted.

Retaliation, Recklessness and Shield Wall will no longer be cancelled
if you switch stances while the effect is active.

Shield Slam - Threat caused increased.

Shoot Bow/Gun/Crossbow - Should no longer cause a global cooldown on
all other abilities.


Items
-----

We have determined that the defense statistic was being applied to
items too liberally, causing those items to be stronger than they
should have been relative to other items of the same level with
different effects. As a result, we have reduced the amount of defense
points on all items with bonuses to defense by approximately 33% in
order to bring those items in line with other similar items.

Proficiency Bonuses have been added to the game. Some sets of
equippable items have been added that will give bonus effects to the
player only if they have a specific skill, such as Leatherworking.

With the new ability to train Hunter pets with considerable magical
resistance, the amount of pet resistance granted by the set bonuses for
the Giantstalker's and Dragonstalker's has been reduced while the pet
health granted has been increased.

The Earthfury set bonus that increases the range of totems now works
with the Mana Tide Totem.

The Giantstalker's set bonus that increases Volley damage now works
properly.

The Lawbringer Paladin Set's Healing Circle effect now only affects
your party, but the range of the heal has been increased to 30 yds.

The pants and gloves for the Dreadmist, Magister's and Devout sets have
had their Agility removed, and other statistics slightly increased.

The free mana cost buff provided by the Mage's Netherwind armor set is
now called "Netherwind Focus" and will be noted in your combat log.

The effect of the Judge's Gavel has been changed to a stun.
Flarecore Gloves now bind when equipped.

Flarecore Leggings and Robe now provide a damage bonus to all spells,
not just fire spells.

The duration of the Bonereaver's Edge weapon debuff has been lowered,
but the frequency of the effect has been raised.

The Polychromatic Visionwrap is now a cloth item with durability.

The Searing Needle's proc will now do the listed damage of the tooltip.


The Unstoppable Force now has a short duration stun instead of a
knockback effect, and the stun will occur less frequently.

Changing stances no longer removes the Orb of Deception effect.

When you have more than one transformation aura (Orb of Deception,
Noggenfogger, etc.), the last one applied is the one that is shown.

Several of the Molten Core Epic Weapons have been updated with new
weapon glows.

Totems affected by the Earthfury set bonus no longer have their effect
flicker when players are outside their normal radius.

Fixed bug preventing several items, such as the Goblin Jumper Cables,
from being gift wrapped.

Fixed bug where equipping and unequipping set items and other items
with the same bonus as the set bonus could reduce the affected stats
twice until logout.

Sayge's Dark Fortune of Resistance now adds +25 to all schools instead
of +10%.

PvP reward gloves that grant stealth detection have had the detection
reduced somewhat.

There are now items in the game that have a duration on them that is
measured in real time. For instance, there are fish that have a
four-hour duration; they only last four hours regardless of whether or
not the character is logged in.

Alterac Valley Spring Water now has a minimum level of 55.

The Lobotomizer's proc name has been changed to "Brain Damage".

Corrected the art for the Nether-lace Tunic.

The Marshal's Lamellar Legplates now have the proper strength bonus.

The Fire Runed Grimoire and Darkmoon Card: Heroism are now properly
considered armor items.

The spirit buff from Bottled Alterac Spring Water should now work for
shapeshifted druids.

The Marshal's Silk Gloves now has the Mana Shield improvement effect.

The effect tooltips for The Black Book, Gutgore Ripper, and Natural
Alignment Crystal now properly list their duration.

Scout's Blade now properly sheathes at the hip.

A few items in the Alliance PvP Rogue and Druid sets were previously
misnamed, this has been corrected.

The Cenarion and Earthfury Vestments now have proper durability values.


The Sergeant Major's Silk Cuffs and First Sergeant's Silk Cuffs now
have the same amount of stamina.

The stun from the Tidal Charm trinket no longer breaks when damage is
dealt to the stunned target.

The Fade effect on the Stealthblade will no longer trigger the cooldown
for the Rogue's Feint ability.

The effect of Black Amnesty will now be noted in the combat log.

Rethban Ore, Black Diamonds, and Pristine Black Diamonds may now be
found in the Miscellaneous Junk category of the Auction House.

Blue Wedding Hanbok name changed to reflect the actual color of the
dress.

The minimum level 48 Lorekeeper's Ring and Advisor's Ring now properly
consider their effects to be passive.

Hair should no longer stick through the Helm of Endless Rage.


Pets
-----
You can now modify the auto-cast status of pet spells in the pet
spellbook.


Professions
-----------
New crafted sets have been added that require reagents found only in
Zul'Gurub or through the reputation gained from adventuring therein.

Only spells and abilities that target enemy units will cancel the World
Enlarger effect.

Black Lotus is no longer soulbound.

Blackfury and Black Amnesty now bind when equipped.

Catseye Goggles have had their stealth detection increased somewhat.

The Mooncloth Robe pattern changed so it displays as white quality
instead of blue since it is vendor purchased.

The Effects of Flasks will now persist through death.

Free Action potions can now be dispelled.

Wildvine potions have been improved.

Dreamless Sleep potions now take full effect in 12 seconds instead of
15.

There is now a Horde cooking recipe that uses Tender Crocolisk Meat
found at Brackenwall Village.

Dark Iron Boots have been added as Blacksmithing plans that require
Exalted reputation with the Thorium Brotherhood.

Timbermaw Reputation Recipes are no longer sold in limited quanities
with a restock time. If you have the reputation, you will always be
able to buy the recipe.

Significantly more Stranglekelp has started washing ashore to the
beaches of the world.

Dark Iron mineral nodes will now sometimes appear in the Burning
Steppes and Searing Gorge.

Enchanting an item with an enchantment that will cause the item to
become soulbound will now prompt the enchanter with a warning message
before the enchantment is cast.

The Gnomish Death Ray now only can be cast if the target is within 20
yards. Previously you could cast this on players outside that range,
even though the spell immediately failed.

Cured Rugged hides now stack to 10 instead of 5.


Quest
------
A great number of quests and events added to Zul'Gurub.

A level 50 class quest has been added for the Rogue (Lord Ravenholdt in
Ravenholdt Manor), Priest (Greta Mosshoof in Felwood), Mage (Archmage
Xylem in Azshara), and Hunter (Ogtinc in Azshara).

Reputation gains given to a player on the Alliance, Horde, or
Steamwheedle Cartel factions directly will now cascade down to member
factions through the middle of the Exalted reputation level.

The summoning crystals of Andorhal have been removed; as a result, Araj
the Summoner will behave like a normal spawn. The respawn time on Araj
once he is slain is 10-15 minutes. It should be noted that the spawns
surrounding where he holds dominion have been maintained; players
seeking to defeat him should not be shy about bringing friends with
them.

Araj the Summoner now has increased hit points and does increased melee
damage.

Araj the Summoner no longer drops a Corruptor's Scourgestone 100% of
the time when killed.

The text for the Horde and Alliance versions of "Araj's Scarab" now
reflect the changes done to the Araj encounter.

The text for the Horde and Alliance versions of "Alas, Andorhal" now
reflect the changes done to the Araj encounter.

The Argent Dawn quest "The Active Agent" now offers a choice of
rewards: Seal of the Dawn and Rune of the Dawn. Both may be used just
like an Argent Dawn Commission.

Players seeking to replace their Seal of the Dawn (or get a Rune of the
Dawn instead) once they've finished "The Active Agent" quest should
speak with Betina Bigglezink in Eastern Plaguelands.

The Seal of the Dawn is now unique, no longer has any cash value, and
is no longer disenchantable.

The level 5 quests had the ranged weapon removed from their reward
options. This was done to make sure hunters upgrade their melee damage
in the levels before obtaining a pet.

Added text to the Test of Endurance quest to indicate you might need to
bring some friends along.

The amount of XP and Stormwind reputation has been increased for
completing "Hilary's Necklace" quest.

Torek in Ashenvale (the questgiver for Torek's Assault) is now PvP
enabling.

Important Blackrock Documents for the Horde quest, "Warlord's Command,"
no longer despawn. They can still randomly spawn at one of four
locations.

Two new quests have been added to Thorium Point in the Searing Gorge
for Thorium Brotherhood reputation turnin for players with neutral
faction. You will now be able to turn in Iron and Heavy Leather to
increase your reputation with the Brotherhood.

"The Darkreaver Menace" quest has had its reward improved; any Shaman
who has already completed the quest should speak to Sagorne
Creststrider in Orgrimmar to get their new reward.

The Boulderslide Ravine quest in Stonetalon Mountains now more clearly
points players to the Boulderslide Ravine.

The original Hakkar quest (the one that involved killing Hakkar's
Avatar in the Sunken Temple) has been extended, and now offers a
reward.

Completing the initial Magram or Gelkis quest in Desolace now gives
appropriate positive and negative reputation gains.

The completion dialogue for the "A Rogue's Deal" quest has been
clarified.

All 8 versions of the "A Donation of Runecloth" quest have had their
quest text clarified.

Certain mobs and NPCs that erroneously had plus or minus reputation
gains on kills for Horde or Alliance have been corrected.

Various quest typos fixed.


Raids and Dungeons
-------------------
Characters will now receive an error when attempting to enter a raid
dungeon if the reason they cannot enter is because they are not in a
raid group.

Fixed a bug that was preventing Rallying Cry of the Dragon Slayer to
fire when Onyxia's head was turned in (assuming a head was not already
up).

You can now no longer avoid Onyxia's confuse effect by jumping or
moving erratically.

Death Knight Darkreaver in Scholomance shouldn't be so noisy anymore.

The Ogre Tannin Basket in Dire Maul should stick around longer if
someone opens it and does not initially loot the tannin from it.

A few Molten Core bosses now drop Fiery or Lava Cores.


User Interface
--------------

New "Dressing Room" Interface now available! If you control-left click
on any item, item reference (vendors, quests) or item link (chat), a UI
panel will appear showing your character wearing that item. You can
then use the same command (control-left click) on additional items to
add to the preview appearance. In addition, the Auction House now has a
checkbox in the upper right-hand corner; if checked, any item you click
on within the Auction House will automatically be previewed on your
character.

Need Before Greed and Group Loot options have been improved. The
rolling window that appears when an item of the threshold and above is
looted now has three buttons: a Need button (the dice), a Greed button
(the coin), and a close button. Any players who select Need will get a
chance to roll first for the item, with the high roller winning. If no
one selects Need, all characters who selected Greed will then roll,
with the highest roll winning the item. If everyone closes the window,
the item becomes lootable by anyone in the group.

You can now disable the slow scrolling of text when you are receiving a
new quest.

Opening the overhead map will now "ping" your location your map (to
make it easier to notice your location when there are many friendlies
nearby on the overhead map).

The overhead map now displays a directional icon for your character.

Spell effects that stack multiple times on a character will now display
a number in the bottom corner indicating how many times the effect has
stacked. For example, if a player has had the Sunder Armor ability used
on them three times, the Sunder Armor effect icon will display a 3 in
the corner.

A confirmation dialog is now shown when you choose to make an Inn your
home.

Using /random will now send the text to your party or raid wherever
they are instead of the local area around the player that used /random.


When in a raid group, the group you are in will now appear above your
name next to your portrait.

Mail recipient name completion now works with offline guild members
even if you are not showing them in the guild UI.

Guild ranks and player notes are now filtered by the profanity filter.

Quest rewards are now linked in chat like other items gained.

You can now use the Escape key to exit out of pop up dialogues.

Fixed lua error when relinking poor and standard quality items from
loot messages.

Consumable items on the action bar will now always show the number
remaining, even if there are none in your inventory.

You can create the directory Interface\Icons, and any 32x32 .blp or
..tga files you put in there will be available in the icon list for your
macros.

Pet spells in macros are now supported, both using /cast and using
CastSpellByName().

If you omit the rank of a spell in /cast or CastSpellByName(), it will
use the highest rank of the spell which you know.

While it will still be possible to override files in
Interface/FrameXML, doing so is discouraged (and is likely to become
impossible in a future release). Significant API additions are being
made to eliminate the need for such direct FrameXML changes.

You will now be able to list .lua files directly in the addon .toc
file.

The SetPoint() and SetAllPoints() script functions can take an actual
frame instead of a frame name.

Addon-specific Saved Variables!
Each addon's saved variables will be saved in the file
WTF\Account\{accountname}\SavedVariables\{addonname}.lua, and will only
be loaded when the addon is loaded.

IMPORTANT: The first time you enter the game with this change, you must
make sure all your addons are enabled, or their saved variables will be
lost! If you accidentally do this once, you can recover by quitting the
game, moving your backup SavedVariables.lua into place and restarting
the game with addons enabled.


Addon Loading On Demand!
If you add the following line to your addon's .toc file, it will not be
loaded at the normal load time, it will instead be dynamically loaded
upon request:

## LoadOnDemand: 1

You can query to see if an addon is loaded by using the new
IsAddOnLoaded("addonname") function, and you can load an addon
dynamically using the LoadAddOn("addonname") function. This function
returns true if the addon is loaded successfully, and can be safely and
efficiently called even if the addon is already loaded.

For your convenience, the function UIParentLoadAddOn("addonname") is
provided which will attempt to load the addon and pop up an error
message if it failed to load for any reason.

Once an addon is loaded, the ADDON_LOADED event is sent, with arg1 set
to the name of the addon. An addon can listen for that event, and when
it recieves that event with it's own name, it can safely access its
saved variables.

An important thing to note is that when an addon is loaded dynamically,
it doesn't have access to any of the virtual frame templates that are
defined by FrameXML, including font definitions.


New Scripting Functions
debugprofilestart() - starts a timer for profiling during debugging.

millis = debugprofilestop() - return the time in milliseconds since the
last call to debugprofilestart()

New UI Element Member Functions
handlerFunction = Frame:GetScript("handler") - (for handlers like
"OnShow", "OnEnter", etc) which returns the current event handler for a
frame.

Frame:SetScript("handler", function) - sets the action/event handler
for a frame (or removes it with a nil function)

Frame:SetBackdrop(nil) / Frame:SetBackdrop({bgFile = "bgFile", edgeFile
= "edgeFile", tile = false, tileSize = 0, edgeSize = 32, insets = {
left = 0, right = 0, top = 0, bottom = 0 }}) (Note: This is a table
argument)

FontString:SetFont("font", size [, "flags"]).

StatusBar:SetStatusBarTexture("file" [, "layer"])
lines = ScrollingMessageFrame:GetMaxLines()

ScrollingMessageFrame:SetMaxLines(lines)

ScrollingMessageFrame:EnableFading([isEnabled]) (Defaults to true)

ScrollingMessageFrame:SetFadeDuration(seconds)

ScrollingMessageFrame:SetTimeVisible(seconds)

ScrollingMessageFrame:Clear()

lines = EditBox:GetHistoryLines()

EditBox:SetHistoryLines(lines)

EditBox:SetIgnoreArrows([isIgnored]) (Defaults to true)
r,g,b,a = FontString:GetTextColor()

Addon Saved Variables

SavedVariables will no longer drop stored numbers to single precision.

Infinite/Nan values no longer cause corrupted SavedVariables.lua file.
(Written as nils with comment)

Chat and Combat Logging
The script functions ChatFrameLog() and ToggleCombatLogFileWrite() are
obsolete.

Added script function: isLogging=LoggingChat([newState]) (Returns new
state (or current state if no argument))

Added script function: isLogging=LoggingCombat([newState]) (Returns new
state (or current state if no argument))

New slash command /chatlog toggles chat logging (/combatlog toggles
combat logging)

The file for the chat log is Logs\WoWChatLog.txt and the file for the
combat log is Logs\WoWCombatLog.txt

Chat and combat log files will be appended to rather than overwritten.

You now receive combat log messages and damage feedback when you are
being attacked by creatures you can't see.

If you call a tamed Deepmoss Hatchling, you are no longer notified that
you hatched.

Fixed disconnection caused by relinking an item in a different locale
than that of your client.

Looted items now always show their names in the appropriate quality
color.


World Environment
-----------------
The Ranazjar Isle sub-area has been added off the northwest coast of
Desolace. The Ranazjar Isle puzzle piece now properly pops when you
venture there.

Entering the zeppelin towers at Durotar and Grom'gol Base Camp no
longer incorrectly flags you as being in the Valley of Strength.

Argent Dawn, Timbermaw, Zandalar and Arathi Basin vendors now show you
their entire inventory regardless of current reputation, allowing
players to peruse their full range of wares. The items in question now
require the appropriate reputation level to make use of them.

Some of the ship and zeppelin paths have been modified.

Gor'tesh and Grol the Destroyer should no longer stay in evade mode
indefinitely.

A new inn has been added to the Grom'gol Base Camp in Stranglethorn
Vale at the base of the zeppelin tower.

The Champion's Hall and the Hall of Legends have new load screens.

Some Horde quest NPCs were moved to new locations to promote more
intuitive quest flow: Storm Shadowhoof who was previously at Bloodvenom
Falls in Felwood has been moved to Everlook. Witch Doctor Mau'ari who
was previously in Orgrimmar has been moved to Everlook.

Scorpids above level 10 now drop more valuable parts than they did
previously.

Rare Felwood creatures should now have loot.

Twilight's Hammer creatures in Silithus can now be pickpocketed.

Zone bound items, such as the Gordok Courtyard Key, will no longer
leave your inventory if you are a ghost outside their intended zone.
Reviving in a zone outside the item's listed zone binding will still
cause the item to disappear, however.

Pelturas Whitemoon's faction has been fixed; the NPC is now properly
associated with Darnassus.

Narm Faulk is now a part of the Ironforge Faction.

Hadoken Swiftstrider now has gossip text.

Ferra can now be skinned.

Fixed a typo in Ogunaro Wolfrunner's greeting to those who are not yet
friendly with Orgrimmar.

Fixed a typo on a signpost in Western Plaguelands.

More about : patch notes

Anonymous
August 19, 2005 5:25:17 AM

Archived from groups: alt.games.warcraft (More info?)

collection2002 wrote:
> http://www.worldofwarcraft.com/patchnotes/test-realm-pa...
>
>
> Patch 1.7 Changes

> General
>
> Switching weapons in combat triggers a 1 second global cooldown for all
> abilities for rogues and a 1.5 second global cooldown for everyone
> else.

Oh dear! That's going to annoy people who use the mods that allow them
to change weapons mid fight according to situation (stance, stealth
etc)


> Tauren can now ride wolves if they learn the wolfriding ability.

I don't want to be one of those wolves!


> Fixed bug where you couldn't right click to attack a hunter who is
> feigning death.

I hate this - I even consider it a bug that a player can attack a
feigning hunter at all. It isn't actually a game where players fight -
it is a game where players control characters that fight. If a hunter
successfully feigns death and the other guy fails his resist check then
he shouldn't be able to attack regardless of the fact that the player
knows the hunter is not dead. (I know that the resist check has been
removed for players but that's just part of this change really)


> Meeting Stones
>
> A number of miscellaneous improvements have been made that should allow
> for better group forming when using the meeting stones.

I guess that this won't make people use them more. They'll just spam
IF (and Og presumably but I'm not Horde so I wouldn't know)


> Survival and Beast Master talent trees have undergone major revisions
> in an effort to give Hunters additional, viable choices when selecting
> talents.

If its like the preview on the WoW site showed us then the survival is
of no interest to me. In my current setup I have
Deterrence/Counterattack which is great for getting to range distance.
On the new tree counterattack is too far down for me to have a 31/20
setup and so I'll probably now go for Beast and Marks.


> Pet Abilities
> Hunters now have the first round of pet customization available.

Woohoo! :-) These all look good - I especially like the cat stealth!

steve.kaye
Anonymous
August 19, 2005 9:29:57 AM

Archived from groups: alt.games.warcraft (More info?)

In article <1124423058.718227.28700@o13g2000cwo.googlegroups.com>,
"collection2002" <linch9@gmail.com> wrote:

> A level 50 class quest has been added for the Rogue (Lord Ravenholdt in
> Ravenholdt Manor), Priest (Greta Mosshoof in Felwood), Mage (Archmage
> Xylem in Azshara), and Hunter (Ogtinc in Azshara).

FINALLY!!!!
Related resources
Anonymous
August 19, 2005 10:18:30 AM

Archived from groups: alt.games.warcraft (More info?)

Doppleganger wrote:
> In article <1124423058.718227.28700@o13g2000cwo.googlegroups.com>,
> "collection2002" <linch9@gmail.com> wrote:
>
> > A level 50 class quest has been added for the Rogue (Lord Ravenholdt in
> > Ravenholdt Manor), Priest (Greta Mosshoof in Felwood), Mage (Archmage
> > Xylem in Azshara), and Hunter (Ogtinc in Azshara).
>
> FINALLY!!!!

:-) Are there any other class quests for hunters between the pet
training one and 50? I haven't found one yet and I'm level 43. I hear
people mentioning other class quests after the ones at level 12(ish)
but I haven't found any yet.

steve.kaye
Anonymous
August 19, 2005 10:24:03 AM

Archived from groups: alt.games.warcraft (More info?)

On alliance side, at Loch Modan near the extracavation site is a Hunter
Lodge, there are 3 hunter related quests there ranged from 15 - 20 lvl.
Anonymous
August 19, 2005 12:59:20 PM

Archived from groups: alt.games.warcraft (More info?)

guess it's kinda like sticking your sword in the corpses to make sure
they *are* dead. Been done in all battles since the beginning of
times. Sounds good to me
Anonymous
August 19, 2005 2:28:33 PM

Archived from groups: alt.games.warcraft (More info?)

what are you talking about? this affects all tank classes not just
druids
August 19, 2005 3:03:36 PM

Archived from groups: alt.games.warcraft (More info?)

Hmmm.. so now druids star fire will actualy stun ? i have all thoese talent
points and it takes forever to stun .. More damage. yayyy
maybe druid's will be feared soon? muahahahah
Anonymous
August 19, 2005 4:05:13 PM

Archived from groups: alt.games.warcraft (More info?)

In article <1124439917.687643.142920@o13g2000cwo.googlegroups.com>,
"steve.kaye" <nospam@giddy-kippers.co.uk> wrote:

> collection2002 wrote:
> > http://www.worldofwarcraft.com/patchnotes/test-realm-pa...
> >
> >
> > Patch 1.7 Changes
>
> > General
> >
> > Switching weapons in combat triggers a 1 second global cooldown for all
> > abilities for rogues and a 1.5 second global cooldown for everyone
> > else.
>
> Oh dear! That's going to annoy people who use the mods that allow them
> to change weapons mid fight according to situation (stance, stealth
> etc)

The huge list of bugfixes and improvements is amazing, but the changes
to defense skill items and weapon switch delays amounts to a nerf for
tank warriors. In particular, a defensive stance 1H+shield warrior is
made more viable by being able to respond to a DODGE with a new stance
and a big 2H weapon (automatically, with the help of StanceSets) and
getting in a big Overpower. With the new delay, this may not be
dependable or even possible if there is any lag -- the time window for
using Overpower is small.

Did warriors really need a nerf? They already have the lowest duel win
percentage. Any other warriors out there have feelings about this
change?

--
Eonar: Hemophage (60), Human warrior Purge (60), Undead mage
Dagobert (34), Human mage Vaik (12), Night Elf rogue
August 19, 2005 4:36:18 PM

Archived from groups: alt.games.warcraft (More info?)

>New "Dressing Room" Interface now available! If you control-left click
>on any item, item reference (vendors, quests) or item link (chat), a UI
>panel will appear showing your character wearing that item. You can
>then use the same command (control-left click) on additional items to
>add to the preview appearance. In addition, the Auction House now has a
>checkbox in the upper right-hand corner; if checked, any item you click
>on within the Auction House will automatically be previewed on your
>character.

Forget the rest, this is what i've been waiting for :) 

--
A person who never made a mistake never tried anything new.
Anonymous
August 19, 2005 4:55:59 PM

Archived from groups: alt.games.warcraft (More info?)

I'm aware that it affects all classes. However, Druid tanks have a
*VERY* limited selection of +Defense gear and don't have Block & Parry,
much less talents & gear that improves them specifically.

We needed what little we had and if they're going to nerf that small
pool, they should compensate and provide at least some Str/Sta Leather
Armor with +Defense, which is utterly lacking at the moment.

Regards,
Noal
Anonymous
August 19, 2005 5:41:09 PM

Archived from groups: alt.games.warcraft (More info?)

On 2005-08-19 13:36:18 +0200, "Jimbob"
<richard.(REMOVE)burkinshaw@(REMOVE)gmail.com> said:

>> New "Dressing Room" Interface now available! <snip>
>
> Forget the rest, this is what i've been waiting for :) 

Finally a good purpose for Eye of Killrog :p 
--
http://www.new-roots.com/
Nerghal - Undead Warlock lvl 60 - Bloodscalp EU
Chasey - Undead Priest lvl 20 - Bloodscalp EU
Gwar - Orcish Warrior lvl 10 - Bloodscalp EU
Millah - Human Mage lvl 11 - Burning Blade EU
Anonymous
August 19, 2005 6:25:03 PM

Archived from groups: alt.games.warcraft (More info?)

On 18 Aug 2005 20:44:18 -0700, I needed a babel fish to understand
"collection2002" <linch9@gmail.com> :

>Fixed bug where you couldn't right click to attack a hunter who is
>feigning death.
>
>Feign death is no longer resisted by players.


Um.. I don't get it... aren't these two statements sorta
contradictory
----------------------------------------
"Any sufficiently advanced technology is
indistinguishable from magic."
- Arthur C. Clarke
Anonymous
August 19, 2005 6:25:04 PM

Archived from groups: alt.games.warcraft (More info?)

"LewZephyr" <lewiszephyr@clotmail.com> wrote in message
news:1rqbg1lqar7tbs4hb0bjs9uqd2r1e1geo4@4ax.com...
> On 18 Aug 2005 20:44:18 -0700, I needed a babel fish to understand
> "collection2002" <linch9@gmail.com> :
>
>>Fixed bug where you couldn't right click to attack a hunter who is
>>feigning death.
>>
>>Feign death is no longer resisted by players.
>
>
> Um.. I don't get it... aren't these two statements sorta
> contradictory

My guess is that some players may be fooled by a FD and wont attack. If you
are fooled then the game wont give it away. If you are not fooled then the
game wont prevent you from attacking.
Anonymous
August 23, 2005 9:54:17 AM

Archived from groups: alt.games.warcraft (More info?)

"Very cool. I don't use cloaks that aren't the longest version, no
matter
how good the stats are :o ) "

What do ya mean?

I checked the 'hide cloak' box in the options, since pirates don't wear
cloaks (too embarrassing when they get caught on a passing zeppelin)

Cows shouldn't wear cloaks either, since they are cows. ok bye
Anonymous
August 23, 2005 10:21:38 AM

Archived from groups: alt.games.warcraft (More info?)

Eyepatches are very piratey, but can you wear a patch and a pirate hat
at the same time?

If so, I may have to skin you for new moccasins and rump steak; if not,
I'll let you be my second mate!

Swab the decks matey!

/drink [Cherry Grog]

P.S. I could be wrong but I shink Batcow ish my arsch-nemesisis! ...hic
Anonymous
August 23, 2005 11:07:36 AM

Archived from groups: alt.games.warcraft (More info?)

Christian Stauffer wrote:
> "Jonny Barr" <jonny_a_b@hotmail.com> wrote:
>
> > Eyepatches are very piratey, but can you wear a patch and a pirate hat
> > at the same time?
>
> Nope.
>
> > If so, I may have to skin you for new moccasins and rump steak;
>
> You dare to challenge the scarebear? Mother nature may forgive your
> lousy pirate soul and take care of your shattered remains.
>

You shall return to the earth from whence you came foul beast!
Me? I already returned, but decided to rise again, 'cause some-one left
the gas on in me shack. :-(

> > if not, I'll let you be my second mate!
>
> I'm noones mate, but I may agree to be your capt'n if you fall on your
> knees and beg me.
>

Ok ok, you may be the Capt'n (of the Mop), and may take full command of
the buckets!

> > /drink [Cherry Grog]
> >
> > P.S. I could be wrong but I shink Batcow ish my arsch-nemesisis! ...hic
>
> If you can't bear alcoholics, you should be more careful. Mate.
> Especially if you don't start to respect the forces of nature, it
> could happen that you wake up after one (hehe) grog and find your
> back decorated by a 14 inch paw stamp.
>

Why are you taking up knitting again? I'd prefer a skull n' crossbones
decoration.

/stealth..../sap!
ooOO look at the scary cow bear thing! With the cute little mask!
/dance

/vanish /run

You can't match my witty repartee!
Anonymous
August 23, 2005 11:50:30 AM

Archived from groups: alt.games.warcraft (More info?)

Christian Stauffer wrote:
> "Jonny Barr" <jonny_a_b@hotmail.com> wrote:
>
> > Christian Stauffer wrote:
> >
> >> You dare to challenge the scarebear? Mother nature may forgive your
> >> lousy pirate soul and take care of your shattered remains.
> >
> > You shall return to the earth from whence you came foul beast!
>
> If the time comes, I will.

Well you've all ready done your bit for conservation what with all that
cow pat.

>
> > Me? I already returned, but decided to rise again, 'cause some-one left
> > the gas on in me shack. :-(
>
> Judging the way you look, you must've lighted a cigarette when you came
> back.

(rofl)
Well my soul is now at rest and I can get back to bein' a pirate!

>
> >> I'm noones mate, but I may agree to be your capt'n if you fall on your
> >> knees and beg me.
> >
> > Ok ok, you may be the Capt'n (of the Mop), and may take full command of
> > the buckets!
>
> I'll let the buckets whack you until every remaining piece of flesh is
> ripped off your bones!
>
Well these are little buckets I'm not sure they're designed for hooves.
But that little tuft of hair on your head could work...

> >> If you can't bear alcoholics, you should be more careful. Mate.
> >> Especially if you don't start to respect the forces of nature, it
> >> could happen that you wake up after one (hehe) grog and find your
> >> back decorated by a 14 inch paw stamp.
> >
> > Why are you taking up knitting again? I'd prefer a skull n' crossbones
> > decoration.
>
> It'll be a joy to carve it into your tombstone with my claws.

I already have a tombstone, it reads 'Destroy all humans.. and their
cow slaves'!

>
> > /stealth..../sap!
> > ooOO look at the scary cow bear thing! With the cute little mask!
> > /dance
>
> You can't humilate a proud servant of the cennarion circle,
> *spit*, human.
>

Spit? I didn't know druids could transform into camels!

> > /vanish /run
> >
> > You can't match my witty repartee!
>
> /Stomp
>
> Ow, don't you like stuns anymore? How about roots? Or being charged?
> Are you leik "hell no me I-WIN button don't worx" after mother
> nature lendt me the power to mark you with fairie fire?
>

fairie fire! OH NOES! Yea that should light my cigarette ;-)
Anonymous
August 23, 2005 2:51:52 PM

Archived from groups: alt.games.warcraft (More info?)

"collection2002" <linch9@gmail.com> wrote:

> http://www.worldofwarcraft.com/patchnotes/test-realm-pa...
>
> Patch 1.7 Changes

Thanks!

> Cat Form - The base weapon damage of the form has been increased.
> Cat Form - Each point of agility now adds 1 attack power.
> Cat Form - Rip's damage per combo point has been increased.
> Cat Form - Ferocious Bite's damage per combo point has been increased.
> In addition, extra energy now converts to damage at a higher rate.
>
> Cat Form - Replaced global cooldown on Tiger's Fury with a 1 second
> self cooldown. In addition, its duration has been increased to 6
> seconds.
>
> Cat Form - Rake's damage has been increased.

Nice for grinding. But bear form improvements would've been better :-/

> We have determined that the defense statistic was being applied to
> items too liberally, causing those items to be stronger than they
> should have been relative to other items of the same level with
> different effects. As a result, we have reduced the amount of defense
> points on all items with bonuses to defense by approximately 33% in
> order to bring those items in line with other similar items.

OW NOOOOOOOOO!
If you guys feel you have to decrease the amount of +Defense boosts
on "Of Defense" equipment, then PLEASE put some F****** blue leather
gear with +Defense in the game. HRMPFGRMBL.

> New "Dressing Room" Interface now available! If you control-left click
> on any item, item reference (vendors, quests) or item link (chat), a UI
> panel will appear showing your character wearing that item. You can
> then use the same command (control-left click) on additional items to
> add to the preview appearance. In addition, the Auction House now has a
> checkbox in the upper right-hand corner; if checked, any item you click
> on within the Auction House will automatically be previewed on your
> character.

Very cool. I don't use cloaks that aren't the longest version, no matter
how good the stats are :o )

> Need Before Greed and Group Loot options have been improved. The
> rolling window that appears when an item of the threshold and above is
> looted now has three buttons: a Need button (the dice), a Greed button
> (the coin), and a close button. Any players who select Need will get a
> chance to roll first for the item, with the high roller winning. If no
> one selects Need, all characters who selected Greed will then roll,
> with the highest roll winning the item. If everyone closes the window,
> the item becomes lootable by anyone in the group.

Fantastic. Most important change imho.

> A confirmation dialog is now shown when you choose to make an Inn your
> home.

Nice for lower levels, I didn't change my home for the last 35 levels.

> Using /random will now send the text to your party or raid wherever
> they are instead of the local area around the player that used /random.

Good.

> Mail recipient name completion now works with offline guild members
> even if you are not showing them in the guild UI.

Thanks.

> Argent Dawn, Timbermaw, Zandalar and Arathi Basin vendors now show you
> their entire inventory regardless of current reputation, allowing
> players to peruse their full range of wares. The items in question now
> require the appropriate reputation level to make use of them.

Ah, nice.

> Scorpids above level 10 now drop more valuable parts than they did
> previously.

:o )

Nice stuff. Except the nerfing of +Def items, of course...

Chris

--
[WoW] Wildcard - Treehugging Tauren (60) on EN Sunstrider [PvP]
Lonewalker - Striding Tauren (15) on EN Sunstrider [PvP]
Jazrah - Brutal Troll (16) on EN Sunstrider [PvP]
Jivarr - Charming Troll (12) on EN Sunstrider [PvP]
Anonymous
August 23, 2005 7:06:32 PM

Archived from groups: alt.games.warcraft (More info?)

"Jonny Barr" <jonny_a_b@hotmail.com> wrote:

> "Very cool. I don't use cloaks that aren't the longest version, no
> matter
> how good the stats are :o ) "
>
> What do ya mean?

Yarrr!

> I checked the 'hide cloak' box in the options, since pirates don't wear
> cloaks (too embarrassing when they get caught on a passing zeppelin)
>
> Cows shouldn't wear cloaks either, since they are cows. ok bye

I am batcow. Everyone sees I am, for I am the cow that wears the mask
of the unforgiven (http://www.thottbot.com/?i=17202).

I'm meant to wear a cloak. For gliding down Orgrimmars Windrider tower
in that gracile way. Batcow ninjadruids FTW!

Chris

--
[WoW] Wildcard - Treehugging Tauren (60) on EN Sunstrider [PvP]
Lonewalker - Striding Tauren (15) on EN Sunstrider [PvP]
Jazrah - Brutal Troll (16) on EN Sunstrider [PvP]
Jivarr - Charming Troll (12) on EN Sunstrider [PvP]
Anonymous
August 23, 2005 7:11:14 PM

Archived from groups: alt.games.warcraft (More info?)

"Christian Stauffer" <wildcard666@bluewin.ch> wrote:

> I am batcow. Everyone sees I am, for I am the cow that wears the mask
> of the unforgiven (http://www.thottbot.com/?i=17202).
>
> I'm meant to wear a cloak. For gliding down Orgrimmars Windrider tower
> in that gracile way. Batcow ninjadruids FTW!

Just to make you even more jealous: I wear the mask mainly for hanging
around in Orgrimmar and making other players go "WTF?!".

When tanking, I use the Eye of Rend (http://www.thottbot.com/?i=16552).
Yarrr!

Chris

--
[WoW] Wildcard - Treehugging Tauren (60) on EN Sunstrider [PvP]
Lonewalker - Striding Tauren (15) on EN Sunstrider [PvP]
Jazrah - Brutal Troll (16) on EN Sunstrider [PvP]
Jivarr - Charming Troll (12) on EN Sunstrider [PvP]
Anonymous
August 23, 2005 7:33:30 PM

Archived from groups: alt.games.warcraft (More info?)

"Jonny Barr" <jonny_a_b@hotmail.com> wrote:

> Eyepatches are very piratey, but can you wear a patch and a pirate hat
> at the same time?

Nope.

> If so, I may have to skin you for new moccasins and rump steak;

You dare to challenge the scarebear? Mother nature may forgive your
lousy pirate soul and take care of your shattered remains.

> if not, I'll let you be my second mate!

I'm noones mate, but I may agree to be your capt'n if you fall on your
knees and beg me.

> /drink [Cherry Grog]
>
> P.S. I could be wrong but I shink Batcow ish my arsch-nemesisis! ...hic

If you can't bear alcoholics, you should be more careful. Mate.
Especially if you don't start to respect the forces of nature, it
could happen that you wake up after one (hehe) grog and find your
back decorated by a 14 inch paw stamp.

Wild

--
[WoW] Wildcard - Treehugging Tauren (60) on EN Sunstrider [PvP]
Lonewalker - Striding Tauren (15) on EN Sunstrider [PvP]
Jazrah - Brutal Troll (16) on EN Sunstrider [PvP]
Jivarr - Charming Troll (12) on EN Sunstrider [PvP]
Anonymous
August 23, 2005 8:23:22 PM

Archived from groups: alt.games.warcraft (More info?)

"Jonny Barr" <jonny_a_b@hotmail.com> wrote:

> Christian Stauffer wrote:
>
>> You dare to challenge the scarebear? Mother nature may forgive your
>> lousy pirate soul and take care of your shattered remains.
>
> You shall return to the earth from whence you came foul beast!

If the time comes, I will.

> Me? I already returned, but decided to rise again, 'cause some-one left
> the gas on in me shack. :-(

Judging the way you look, you must've lighted a cigarette when you came
back.

>> I'm noones mate, but I may agree to be your capt'n if you fall on your
>> knees and beg me.
>
> Ok ok, you may be the Capt'n (of the Mop), and may take full command of
> the buckets!

I'll let the buckets whack you until every remaining piece of flesh is
ripped off your bones!

>> If you can't bear alcoholics, you should be more careful. Mate.
>> Especially if you don't start to respect the forces of nature, it
>> could happen that you wake up after one (hehe) grog and find your
>> back decorated by a 14 inch paw stamp.
>
> Why are you taking up knitting again? I'd prefer a skull n' crossbones
> decoration.

It'll be a joy to carve it into your tombstone with my claws.

> /stealth..../sap!
> ooOO look at the scary cow bear thing! With the cute little mask!
> /dance

You can't humilate a proud servant of the cennarion circle,
*spit*, human.

> /vanish /run
>
> You can't match my witty repartee!

/Stomp

Ow, don't you like stuns anymore? How about roots? Or being charged?
Are you leik "hell no me I-WIN button don't worx" after mother
nature lendt me the power to mark you with fairie fire?

Chris

--
[WoW] Wildcard - Treehugging Tauren (60) on EN Sunstrider [PvP]
Lonewalker - Striding Tauren (15) on EN Sunstrider [PvP]
Jazrah - Brutal Troll (16) on EN Sunstrider [PvP]
Jivarr - Charming Troll (12) on EN Sunstrider [PvP]
Anonymous
September 4, 2005 6:15:22 PM

Archived from groups: alt.games.warcraft (More info?)

"collection2002" <linch9@gmail.com> wrote in message
news:1124423058.718227.28700@o13g2000cwo.googlegroups.com...

>
> We have determined that the defense statistic was being applied to
> items too liberally, causing those items to be stronger than they
> should have been relative to other items of the same level with
> different effects. As a result, we have reduced the amount of defense
> points on all items with bonuses to defense by approximately 33% in
> order to bring those items in line with other similar items.

This is really a kick in the nuts for tanks. When they revamped the epic
sets, Might/Wrath became tank gear all the way. Many stats/effects were
ditched to add +def to every piece but the bracers. Now what? An across
the board 33% reduction to any item with the stat isnt the way to handle
this. They should have at least had the decency to hand tune some of the
stuff. I dont think raid drop purples should be nerfed as much as BOE world
drop stuff.

olaf
!