Hey, guys. I'm starting to think there's something grievously wrong with the PC I recently built -- specifically, when I booted up Starcraft II and tried out a Special Forces map, the game was lagging considerably on Ultra -- although my PC blows most other custom games and campaign games / cutscenes out of the water. Crysis and Crysis 2 also seem to run fine on their respective max settings, netting a comfortable 25 - 35 FPS on Ultra / DX11 on Crysis 2 and 30 - 42+ on Crysis. It also seems to run Diablo 3 like butter on its maximum settings / resolution, netting over 100 FPS in most cases (although I begin to chug a little during intense action).
So, what could be the reason some Starcraft II / Diablo 3 games are lagging under some circumstances? I have 4 gigs of installed RAM, a 4-gig paging file, and 2.87 gigs of available physical memory (which has never been fully used; that Special Forces map only used about 1.7 gigs). As far as I know, I don't see any issues with my RAM, unless it's something subtle -- maybe electrostatic damage to one of the modules or something.
At any rate... I'm baffled. My friend, whose hardware is slightly inferior to mine, can easily run the aforementioned Special Forces map until it starts to become extremely crowded with enemies on Ultra. He's using a 6850; I'm using a 6870. He's using a somewhat low-end phenom quad core that hasn't been overclocked; I'm using an i3 2100k (also low-end, but meh). He's using DDR2 RAM at 400 MHz; I'm using DDR3 RAM at 1333 MHz. Why, then, is he having an easier time playing some games than I am? What could possibly be the issue? I'd like to think that it's a recent Starcraft or custom game patch, but... Meh.
If it helps, I have my chipset's / motherboard's / video card's drivers all installed and up-to-date. I can run Heaven DX11 at an average of about 45 FPS with Normal tesselation, x4 AF, x2 AA, and at 1680x1020 (my monitor's max resolution), and it seems pretty smooth. I haven't tried any other benchmarks, but if anyone has something in mind, that'd be nice.
So, what could be the reason some Starcraft II / Diablo 3 games are lagging under some circumstances? I have 4 gigs of installed RAM, a 4-gig paging file, and 2.87 gigs of available physical memory (which has never been fully used; that Special Forces map only used about 1.7 gigs). As far as I know, I don't see any issues with my RAM, unless it's something subtle -- maybe electrostatic damage to one of the modules or something.
At any rate... I'm baffled. My friend, whose hardware is slightly inferior to mine, can easily run the aforementioned Special Forces map until it starts to become extremely crowded with enemies on Ultra. He's using a 6850; I'm using a 6870. He's using a somewhat low-end phenom quad core that hasn't been overclocked; I'm using an i3 2100k (also low-end, but meh). He's using DDR2 RAM at 400 MHz; I'm using DDR3 RAM at 1333 MHz. Why, then, is he having an easier time playing some games than I am? What could possibly be the issue? I'd like to think that it's a recent Starcraft or custom game patch, but... Meh.
If it helps, I have my chipset's / motherboard's / video card's drivers all installed and up-to-date. I can run Heaven DX11 at an average of about 45 FPS with Normal tesselation, x4 AF, x2 AA, and at 1680x1020 (my monitor's max resolution), and it seems pretty smooth. I haven't tried any other benchmarks, but if anyone has something in mind, that'd be nice.