[Q] Rogue - Talent / Weapon info / Profession

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Facts :
Gnome
Rogue
Level 6
Iron Forge

Questions :
Professions : I was thinking mining/engineering as I usually find or buy
cheap better armor than I can make, plus I have friends who are LW. Is this
a good idea?
Weapons : I know I need a dagger, but should I dual Daggers? Swords ? and to
the extreme 1h Mace?
Talents : Yeah I am totally loss on that one, and the fact that I have 4
levels to figure out which path to start on (which I will have tonight)

Any other info that you could give I would appreciate

I am looking forward to the DPS even at the loss of my plate (yeah I am a 54
pali on another server)

Thanks again
 
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Hi,

I'm a level 41, Undead Rogue and I highly recommend skinninh and mining
as professions. They both make you good money and once you get the
mining pick and the skinning knife, don't require additional materials
(ingredients, recipes, etc).

As for talents, max out your stealth abilities, and work with poisions
- both are rogues best weapons.

Personally I have dual dagger ability - again don't need to worry about
ammo or arrows. Also, as a miner, if you have a friend who is a
stone-worker they can make sharpening stones from the excess rocks you
collect in addition to the ore to keep your daggers sharp. Poisons are
also applied to daggers.

Good luck!
 
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On Wed, 31 Aug 2005 16:54:58 GMT, "C F"
<fombynospam@herebellsouth.net> wrote:

>Facts :
>Gnome
>Rogue
>Level 6
>Iron Forge
>
>Questions :
>Professions : I was thinking mining/engineering as I usually find or buy
>cheap better armor than I can make, plus I have friends who are LW. Is this
>a good idea?

The down side is that it's a money sink. Will make it harder to get a
mount by lvl 40.

>Weapons : I know I need a dagger, but should I dual Daggers? Swords ? and to
>the extreme 1h Mace?

Later on, your talents will determine what kind weapons you're looking
for. For now, find the slowest 1 hander with decent DPS for your
mainhand weapon. Offhand, fast is better for applying poison.

>Talents : Yeah I am totally loss on that one, and the fact that I have 4
>levels to figure out which path to start on (which I will have tonight)

2 points into improved SS, 3 points into improved Evis. You'll use
both abilites endlessly on the way to 60 so you might as well squeeze
as much out of them as possible. Then you can start looking at the
talent trees and figuring out what you'd like to do long term. Decent
daggers will be hard to get before you start doing Scarlet Monastery.
Dagger drops get much better once you get past 40th lvl.

Rgds, Frank
 
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>and have out damaged a BS rogue with a lobo.

Is this the spanish dog, or an abbreviation for lobotomy?

>I've yet to see a dagger rogue approach the insane dps of a sword rogue
>who knows what they're doing.

I'm a Sword rogue myself (actually 2 sword rogues), mainly because the
best sword I have picked up so far is the Thrash Blade. From ~45 to
the time I got Thrash Blade, both rogues used a big slow 1H mace.

Off hand is the fastest dagger I can get. Currently I'm using the
Azsharite quest dagger, with a Demonslayer enchant on it (1.50 speed).
However, my Troll will be receiving a quest fist-weapon with a 1.40
speed soon. I will probably use that for a bit and see how it goes
and report back here.


Bronzebeard PVE:
Lehi - 60 Human Paladin
Bathsheba - 60 Human Rogue

Frostmane PVP:
Laban - 58 Troll Rogue
Korohor - 24 Undead Warlock
 
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In article <ChlRe.4685$9i4.4306@newsread2.news.atl.earthlink.net>,
"C F" <fombynospam@herebellsouth.net> wrote:

> Facts :
> Gnome
> Rogue
> Level 6
> Iron Forge
>
> Questions :
> Professions : I was thinking mining/engineering as I usually find or buy
> cheap better armor than I can make, plus I have friends who are LW. Is this
> a good idea?

Depends - could be a good income source later on, depending on how much
time you plan/want to spend on it. That goes for any profession.

Me, i think herbalism/alchemy is a good mix for beginning rogues - since
you wear leather, health potions are important. They can be pricey in
the AH, so it's far easier to make them.


> Weapons : I know I need a dagger, but should I dual Daggers? Swords ? and to
> the extreme 1h Mace?

Whatever you can afford, really. The really GOOD stuff won't come along
until later.

But, play the class for a while, and get decent sets of both weapons,
and mix and match - once you start seeing what your playing style might
be, that helps determine what to start saving and training for. Or train
them all.

For instance, if you want to sneak around a lot and backstab, daggers.
If you want to tank more, swords and maces. Or, wield a high-dps slower
sword in your main hand, and a faster dagger in your offhand.

Look into mods at Curse-Gaming for weapon switching - someone mentioned
them the other day, I downloaded one, and it's awesome - you can have a
dagger set, and a tank set - this mod is proobably going to end up being
my #1 mod.

> Talents : Yeah I am totally loss on that one, and the fact that I have 4
> levels to figure out which path to start on (which I will have tonight)

Start reading the rogue forums, and check out sites like
worldofroguecraft.com. The World Of Roguecraft videos are VERY
instructional, and there's a ton of info there. After hanging there for
a bit, playing a level 47 Rogue, I completely redid my play style, and
now kick a lot more ass (mostly from learning properly how to use
finishing moves).

There are cookie cutter builds, but like everything else, tailor them to
your playing style, and respec when you can afford to to compensate for
any changes from new weapons, new skills, or new style. Just read up on
each one, and see how each would fit into your general character, and
how you would use it (or not)

>
> Any other info that you could give I would appreciate

Have fun with the class! I love my rogue. It's slow going sometimes if
you solo, and getting into higher-end instances can be slow, but I love
it. You have lots of fun talents to try out, poisons, a good range of
weapons to try out, and being able to stealth is one of the best parts -
you can get places very few others can, and get away with a lot more.

Hint: Crits are your best freind in the whole world. Learn how they
work, what helps them, what maximizes them. The first time I got a crit
over 1200, I almost cried. :)

And, as a rogue, you love agility and stamina. Get as much as you can.
>
> I am looking forward to the DPS even at the loss of my plate (yeah I am a 54
> pali on another server)
>
> Thanks again
>
>
>
 
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I'm a level 40 gnome rogue. I'm no expert, but I've had a lot of fun
getting here.

Skip Engineering. It's a little fun, and the bombs I made were helpful at
lower levels, but the trinkets that Gnomish engineering makes are silly, and
the bombs that Gobin engineering makes are expensive. Plus, most
engineering products can oly be used by engineers.

For moneymaking, do Herbalism and skinning. At lower levels, mining is
better then herbalism - copper ore, plentiful near Ironforge, easily sells
for 45s per stack of 10 - but the higher-level herbs sell for ridiculously
high prices.

I have a 1-h mace in my main hand, and a very fast dagger in my off-hand.
I'm combat-specced, mainly, with some other-tree stuff tossed in.
Definitely cultivate Sinister Strike and Eviscerate - I do so much damage
it's ridiculous.

Train First Aid - it helps a ton. Also get your cooking up to 65 - you get
a recipe for thistle tea as a quest reward, and you want to make it, because
it restores your energy instantly. Once you do the poisons quest, start
using poison on both of your weapons - they're cheap and help a lot.

Pepperin
 
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In <SqmRe.4637$_84.591@newsread1.news.atl.earthlink.net> "C F" <fombynospam@herebellsouth.net> writes:

> Just wondering, why the slowest? I thought you wanted speed?

If you always swung the weapon at its natural speed, you'd be right.
Faster would always be better.

However, all of the Rogue's special attacks are instant-speed, and
thus ignore the natural speed of the weapon. This, combined with the
way that your Attack Power adds damage to every swing, makes slower
weapons come out ahead.

--
John Gordon "It's certainly uncontaminated by cheese."
gordon@panix.com
 
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Melkuth wrote:
> "ever", "always"??
>
> So sure are you?
>
> I'm currently trying out a poison build and use 1.4s dagger in mainhand
> and have out damaged a BS rogue with a lobo.

That rogue has something wrong with him, simple as that. The only way
he'll do less damage than you is if he spends the whole fight in front
of the enemy and never lands a backstab.

Cheers!
David...
 

Chad

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Apr 7, 2004
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So when people talk about slower speed weapons being better for SS, what
about the speed makes them better? Is it the fact that the slower weapons
will have a higher damage range per hit, due to the fact that they are
slower?

"C F" <fombynospam@herebellsouth.net> wrote in message
news:ChlRe.4685$9i4.4306@newsread2.news.atl.earthlink.net...
> Facts :
> Gnome
> Rogue
> Level 6
> Iron Forge
>
> Questions :
> Professions : I was thinking mining/engineering as I usually find or buy
> cheap better armor than I can make, plus I have friends who are LW. Is
> this
> a good idea?
> Weapons : I know I need a dagger, but should I dual Daggers? Swords ? and
> to
> the extreme 1h Mace?
> Talents : Yeah I am totally loss on that one, and the fact that I have 4
> levels to figure out which path to start on (which I will have tonight)
>
> Any other info that you could give I would appreciate
>
> I am looking forward to the DPS even at the loss of my plate (yeah I am a
> 54
> pali on another server)
>
> Thanks again
>
>
>
 
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In article <ChlRe.4685$9i4.4306@newsread2.news.atl.earthlink.net>, C F
<fombynospam@herebellsouth.net> wrote:

> Professions : I was thinking mining/engineering as I usually find or buy
> cheap better armor than I can make, plus I have friends who are LW. Is this
> a good idea?

I switched from skinning/leather to mining/engineering at L42 with my
hunter, since the leather gear was a) worse than stuff I could get
easily in the AH and b) really hard to amass the materials for.

At least, that's my story, and nothing at all to do with the fact that
a troll hunter with pink sunglasses is just the coolest thing in the
entire game :)

Oh, and I've never had anyone refuse a batch of eze-throw dynamite,
either.

___
Neil
aka HighVis
 
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In <C2DRe.59831$ja7.15256@tornado.ohiordc.rr.com> "Chad" <Chad@forums.com> writes:

> So when people talk about slower speed weapons being better for SS, what
> about the speed makes them better? Is it the fact that the slower weapons
> will have a higher damage range per hit, due to the fact that they are
> slower?

Slower weapons do tend to have higher top-end damage, and that's part of
why they're better.

But there's another, bigger reason: Attack Power.

Attack power adds DPS to your weapon, at a rate of 1 DPS per every 14 AP.
So if a given character had an AP of, say, 100, that would add 7 DPS to
his weapon.

If he were using a weapon with speed 1.0, his AP would add 7 damage to
each swing. A speed 2.0 weapon would get 14 damage per swing, and a speed
3.0 weapon would get an extra 21 damage per swing.

In other words, the slower your weapon, the more damage gets added to
each swing. And since a rogue's special attacks are all instant-speed,
he's taking a lot more swings, so the AP bonus gets applied a lot more
often.

--
John Gordon "It's certainly uncontaminated by cheese."
gordon@panix.com
 
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On Thu, 01 Sep 2005 13:07:46 GMT, "Chad" <Chad@forums.com> wrote:

>So when people talk about slower speed weapons being better for SS, what
>about the speed makes them better? Is it the fact that the slower weapons
>will have a higher damage range per hit, due to the fact that they are
>slower?

All characters have a thing called attack power (AP), for each 14 AP
you have you get +1 dps on your weapon (there is also a ranged attack
power, but that is only interesting for hunters - also wands are not
affected at all), this dps is added by multiplying the dps bonus with
the weapon speed and adding the result to the weapon damage.

Thus weapon damage winds up being:
<base damage> + (AP/14) * <weapon speed>

On auto attack you attack once every <weapon speed>, and the dps of
your attack becomes:
<base damage>/<weapon speed> + AP/14 = <weapon dps> + AP/14


However, some attacks do weapon damage but is not dependent on weapon
speed - Sinister Strike (SS) is one such. Rogues can perform SS every
4 seconds, and it does weapon damage plus a fixed number (X). This
means that the dps formula becomes:
<base damage>/4 + ((AP/14) * <weapon speed>)/4 + X/4

As you can see, the bonus dps is still multiplied by weapon speed, and
this is what makes slow weapons so much better for SS. To plug in a
few numbers:

Take a level 60 rogue with 700 AP = +50 dps. With a 1.5 speed weapon
he gets +75 damage from AP on his SS - with a speed 3 weapon he would
have gotten +150 damage on each strike.
In order for the 1.5 speed weapon to still come out on top total, it
would need to have about 20 raw dps more. So, a 50 dps 1.5 speed
weapon could beat a 30 dps 3 speed weapon as the main hand for a SS
rogue, but a 45 dps 1.5 speed weapon could not.


Backstab and Ambush are similar but only work with daggers. They
suffer from daggers being fast weapons (slowest dagger is speed 2),
but make up for it by doing 150% and 200% weapon damage respectively.
And they pull ahead by being able to gain much higher crit rates than
SS (eg. talent: Imp Backstab 3/3 = +30% crit chance on Backstab).

However they only really shine when you A) Have a good dagger and B)
have a tank who can hold aggro on the mob and keep its back to you.
This is why SS is the recomended skill when you solo a lot.

--
Regards
Simon Nejmann