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Hi guys,

No idea how accurate they are. If the changes to the druid
class are implemented as written below, I'd say good bye to
my 31/20 resto/feral build. 30% More threat, more rage, the
ability to shift between cat and bear directly, group buffs
(+15% agi/str to all group members within the druid bears
range!!), more health, more armor, more benefit from the
frenzied regen ability (before: HoT for 2000 HP max. in 10
seconds, with the talent this is virtually doubled), etc.

Hello 31/20 feral/resto build :eek:) I might even ditch
restoration completely to get to improved thorns in the
balance tree.

Chris
_________________________________________________
World of Warcraft Client Patch 1.8.0 (2005-??-??)

--Azshara Crater

A blood war rages between the Quel'dorei Exiles and the Sunstrider Legion as
they battle to the death to claim sources of ancient magic buried beneath the
vast Azshara Crater. Destroy all opposing strongholds with mighty siege weapons
to declare victory in this epic 40v40 battleground!

--Grubstone Cookoff

Simmer Grubstone sponsors this savory contest held in the town of Everlook in
Winterspring. At the start of each week, participants will be given a series of
increasingly difficult recipes to cook and brew. The best chefs in Azeroth will
receive a lifetime supply of malt, an official Grubstone mug, and more fabulous
prizes!

--Goblin Gizmo Gauntlet

Assemble robots to do battle via remote control against other players for
engineering glory in this explosive event in Gadgetzan. Sign up for daily
tournaments to win new parts to upgrade your invention! No engineering
experience necessary.

--General

New Auction Houses in Stormwind, Darnassus, Thunderbluff, Undercity, Booty Bay,
and Everlook are open and ready for business! Ask the guards in each city for
directions. Auction Houses are now shared within a faction - Alliance, Horde, or
the Steamwheedle Cartel. Extra heavy security in the form of Goblin Bouncers has
been added to Auction Houses in goblin towns to put a stop to any. bidding wars.
A debuff prioritization system has been put into effect. Certain debuffs will
now have priority (e.g. they cannot be overridden) over weaker or triggered
debuffs when the number of debuffs on a mob reaches the maximum limit of 16.
Quickness (Night Elf Racial) - Now increases agility by 5%.
Escape Artist (Gnome Racial) - Casting time reduced to 0.5 seconds. Now has a 2
minute cooldown.
System performance when enabling the full screen glow effect improved.
Buff/debuff tooltips will now be correctly updated from talents.
Tauren can now ride wolves if they learn the wolfriding ability.
Attempting to cast a spell on a friendly target below the minimum level of the
spell will now automatically cast the highest eligible rank.
You can no longer communicate with the other faction through mind control.
The effects of +healing and +spell damage items will now be shown in the
tooltips of spells they affect.
Class buffs such as Arcane Intellect and Mark of the Wild are no longer
dispellable.
Hearthstones can no longer be used while invulnerable.
Critters can no long resist spells.
Pets that enter combat will no longer flag their master for combat.
Talents that provide mana regeneration while casting will no longer fail to
function after being logged in for a period of time.
Shapeshifting will no longer cancel a daze effect.
Spells that are cast on a target but have no effect due to the target's death
will no longer be reported in the combat log.
Warlock/Hunter pets can no longer break out of fear.
Fixed a bug that caused players to sometimes slide when walking.
Buffs that provide a bonus to resistance now stack with other resistance buffs.
Enemy spells cast before you die will no longer hit you when you are a ghost.
Players will no longer be randomly flagged for combat when not participating in
combat.
Fixed a bug where creatures were sometimes able to parry attacks from behind.
It is no longer possible to break disarm by immediately switching your weapon.

--Macintosh

Fixed lag resulting from certain UI mods.

--PvP

Honor System
You will now receive some honor for restoring health to allies during PvP
combat.
Dishonorable Kills will now apply only to the players responsible, rather than
to their entire party or raid.
There is now an option that shows estimated honor points over enemy corpses
after an Honorable Kill.
Battlegrounds
You can now exit a battleground from an option on the scoreboard at all times.
Siege weapon combat has been introduced to the Alterac Valley battleground.
Civilians can no longer fight.
NPCs in battlegrounds can no longer be mind controlled.
Feign Death will no longer make the flag graphic disappear for other players in
Warsong Gulch.
Fixed several terrain exploits in Warsong Gulch.
You can no longer interact with tower banners and flags through walls in Alterac
Valley.
Commander buffs are no longer removed when shapeshifting.
Fixed an exploit where Mind control and Fear could be used to send opposing
players out of a battleground instance.
Fixed a bug that caused players who died in Frostmane hold in Alterac Valley to
be ported to their faction's entrance.
You can now enter the queues of multiple battlegrounds simultaneously. Once you
become eligible and choose to enter a battleground, you will automatically leave
the other battleground queues.
You can now see the number of players from the other faction in a battleground
queue.
All players can now chat in the WorldDefense channel.
All debuffs resulting from a duel are now removed immediately after the duel
ends.
Fixed an exploit that allowed players to reach Thrall in Orgrimmar without guard
interference.

--Druids

Due to significant talent changes, Druids will have all talent points refunded
and can be respent.
Your base damage in Bear and Cat Form is now determined by the DPS value of your
equipped weapon (Note: your attack speed remains static at 1.0 in Cat Form and
2.5 in Bear Form). This change has been deemed necessary to provide Druids with
a larger number of viable weapon choices at all levels, and a more
straightforward method of improving feral damage beyond the maximum level cap.
We believe that the increased damage of Druids in Cat Form (from wielding high
DPS weapons) is acceptable, given the form's damage dealing role. In our
testing, however, we felt that Bear Form was dealing too much damage with
certain weapons when taking into account its high damage mitigation and
survivability. After considering a variety of solutions, we have decided to
implement a flat 10% reduction to Bear Form's base damage - which keeps the form
in line with overall game balance, while resulting in greater damage potential.
You can no longer switch weapons during combat in shapeshift form.
Cat Form - Ability no longer purchased from a trainer. There is now a quest to
obtain Cat Form.
Travel Form - New icon. Graphic also been replaced to look fiercer and have
markings similar to other Druid forms.
Druids have learned to dance while shapeshifted.
There is now an animation for skinning and herb gathering in Bear and Cat Form.
Female Druids in Bear Form no longer sound like males.
Demoralizing Roar - Tooltip updated to display area of effect (in yards).
Entangling Roots - Now interrupts spellcasting.
Feral Charge - This ability will now port you even if the target is immune to
the effect.
Ferocious Bite - Fixed a bug where combo points were lost on
miss/dodge/parry/block.
Maul/Swipe - Tooltips updated to indicate the additional threat caused by these
abilities. There have been no changes made to the amount of threat caused.
Moonfire - Now causes Nature damage instead of Arcane damage; initial damage
decreased and damage over time increased.
Starfire - Now causes Nature damage instead of Arcane damage.
Nature's Grasp - Special attacks (e.g. Heroic Strike, Eviscerate, etc.) will now
allow the spell to root the target.
Improved Moonfire - Design changed. Now increases the damage over time of your
Moonfire spell by 20/40/60/80/100%.
Swiftshifting - Design changed. When leaving a shapeshift form, your next spell
has its casting time reduced by 0.5/1/1.5 sec.
Omen of Clarity - Can now proc in shapeshift form. Is now a prerequisite for the
Inner Balance talent.
New Talent (Balance): Improved Faerie Fire - Tier 3 talent; Faerie Fire has a
50/100% chance to reduce your target's Nature resistance for the duration.
Improved Thorns - Design changed. Now increases the damage done by your Thorns
spell by 50/100/150%.
Moonfury - Removed and replaced by the new talent Nature's Fury.
New Talent (Balance): Nature's Fury - Increases your spell damage and critical
strike chance by 1/2/3%.
Nature's Grace - Design changed. Nature's Grace is now a passive ability that
causes all nearby party members to be healed for 10% of any spell damage the
Druid deals. Is now a tier 4 talent.
Weapon Balance - Removed and replaced by the new talent Inner Balance.
New Talent (Balance): Inner Balance - Increases your maximum mana by
2/4/6/8/10%.
Veangence - No longer requires the Nature's Grace talent. It now requires the
Nature's Fury talent.
Hurricane - Replaced in position by the new talent Dreamstate. Is now a
targetable spell and a tier 5 talent.
New Talent (Balance): Dreamstate - Enter a Dreamstate, increasing your Nature
damage by 15%, and increasing your mana regeneration while in shapeshift form by
100%. However, you may not cast healing spells while in this state.
Improved Demoralizing Roar - Removed and replaced in position by Primal
Instinct.
Improved Prowl - In addition to reducing the chance of detection, this talent
will now increase your speed while prowling by 3/6/9/12/15%.
Blood Frenzy - Is now a 3 point talent that gives your critical strikes from Cat
Form abilities that add combo points a 50/75/100% chance to add an additional
combo point.
Primal Fury - Is now a 2 point talent that gives you a 50/100% chance to gain an
additional 5 rage anytime you get a critical strike while in Bear and Dire Bear
Form.
Improved Shred - Talent removed.
Predatory Strikes - Design changed. Predatory Strikes is now a tier 6 talent
that gives your Cat Form finishing moves a 50/100% chance to interrupt
spellcasting and silence the target for one second per combo point.
Faerie Fire (Cat) - Talent removed.
Faerie Fire (Bear) - Talent removed.
New Talent (Feral Combat): Intimidation - Tier 5 talent; increases your threat
while in Bear Form by 15/30%.
New Talent (Feral Combat): Feral Endurance - Tier 4 talent; increases your total
health while in Bear, Dire Bear, or Cat Form by 2/4/6/8/10%.
Thick Hide - Design changed. Thick Hide now increases your armor value from
items in Bear Form by 2/4/6/8/10%. Is now a tier 2 talent.
Feline Swiftness - This talent no longer increases your movement speed while
prowled.
New Talent (Feral Combat): Alertness - Tier 5 talent; increases your defense
skill by 4/7/10 in Bear Form and your chance to hit by 1/2/3% in Cat Form.
Strength of the Wild - Design changed. Strength of the Wild now increases the
strength and agility of all nearby party members by 15% while the Druid is in
Bear, Dire Bear, or Cat Form. No longer requires the Predatory Strikes talent.
It now requires the Feral Endurance talent.
Improved Ravage - Removed and replaced by the new talent Fury of the Wild.
New Talent (Feral Combat): Fury of the Wild - Your next special attack has a
15/30/45% increased critical strike chance when entering Cat Form. In addition,
you have a 20/30/40% chance to gain an extra rage point when damage is taken or
dealt in Bear Form.
Improved Pounce - Removed and replaced by the new talent Primal Resilience.
New Talent (Feral Combat): Primal Resilience - Causes Frenzied Regeneration to
covert each point of rage into an additional 0.2/0.3% of your total health and
reduces the cooldown by 30/60 sec.
Primal Instinct - Is now a 5 point talent. The mana cost reduction of
shapeshifting has not been changed. Replaced in position by the new talent
Shapeshifting Mastery.
New Talent (Feral Combat): Shapeshifting Mastery - Grants the Druid the ability
to shapeshift directly from one form to another at the cost of 25 rage from Bear
Form, 50 energy from Cat Form, and the full mana cost of the Druid's next
shapeshift form from Travel and Aquatic Form. When shapeshifting from Bear to
Cat Form, each additional 25 rage present adds 1 combo point if a target is
selected.
Combat Endurance - Is now a 1 point talent that allows 25% of the Druid's health
regeneration to work in combat.
Improved Tranquility - Removed and replaced by the new talent Improved Rebirth.
New Talent (Restoration): Improved Rebirth - Reduces the cooldown of your
Rebirth spell by 5/10 min.

--Hunter

Specialized abilities have been added for the following pet types that did not
receive them in the previous content patch:
Bears can learn the Roar ability, which lowers the attack power of all nearby
enemies by a flat amount.
Turtles and Crabs can learn the Tough Shell ability, which gives them a chance
to increase their armor value when hit.
Spiders can learn the Web ability, which immobilizes nearby enemies.
Distracting Shot - New icon.
New Pet Ability: Free Master - Causes your pet to free you from any snare or
frost-based movement impairing effect.
Mend Pet - Range increased to 30 yards.
Pet happiness will be restored correctly to the full amount when resurrecting in
a battleground.

--Mage

Arcane Missiles - Fixed a bug where occasionally no missiles would appear and no
damage would be dealt.
Blink - Now reports the correct error message when attempted while sapped.
Blink - Fixed a bug where the spell incorrectly or failed to teleport the
player.

--Paladin

Judgement of Fury - Design changed. Now forces the target to attack you.
Blessing of Salvation - Design changed. Now causes a friendly target to generate
no additional threat for 10 seconds.
Consecration - Fixed a bug where the spell sometimes did nothing if cast in
rapid succession.
Sanctity Aura - Design changed. Now increases healing done by 10% for party
members within 30 yards.
Holy Shock - Cooldown reduced to 6 seconds.
Improved Blessing of Salvation - Design changed. Now increases the duration of
your Blessing of Salvation by 2/4 sec.

--Rogues

Poisons will remain intact after you teleport, enter/exit an instance, or travel
between continents.
Eviscerate (Rank 8) - Damage increased.

--Shaman

Totems are no longer immune to area of effect damage.
Shamans will no longer lose weapon skills after respeccing talents.
The tornado graphic from the Windfury Attack will now play consistently.
Combat Endurance - Now allows 25% of health regeneration to work while in
combat.

--Warlocks

Improved Drain Mana - This talent can no longer have a critical effect.
Howl of Terror - This spell is now instant cast.
Improved Drain Soul - You will now receive the talent buff as long as Drain Soul
is channeled when your target dies.
Shadow Mastery - Fixed a bug where the talent was not providing a bonus to Curse
of Doom.

--Warriors

You will now retain up to 15 rage points when changing stances.
Tactical Mastery - This talent now increases the amount of rage retained when
switching stances by 2/4/6/8/10.
Improved Shield Block - Fixed a bug where this talent was not providing
additional block.
Whirlwind - Cooldown reduced to 4 seconds.
Death Wish - Fixed a bug where the skill sometimes did not break fear while used
under the fear effect.
Bloodthirst - Tooltip updated.
Charge/Intercept - These abilities will now port you even if the target is
immune to the effect.

--Items

Sets
Equipping more than five pieces of the Felheart set will now correctly give the
Warlock's pet the Demonic Ally buff.
The Cenarion Raiment set bonus that decreased the cooldown of Tranquility has
been removed; a new set bonus has been added in its place that causes the Druid
to automatically cast Rejuvenation (Rank 10) for free after casting Healing
Touch.
The Lightforge Armor set has received a texture update.
The Rogue PvP reward sets have had their Strength removed and Agility increased.
The Judgement Armor set bonus that increases the radius of the Paladin's Auras
is now working correctly.
You can no longer lower your stats by equipping and un-equipping set bonus
items.
The Lobotomizer will now proc correctly.
Tier 2 epic items now have new set bonuses and improved stats. Many of these
items also have updated textures.
Reaching officer rank in the Honor System now grants you access to a new set of
superior-quality weapons.
Judge's Gavel can no longer be used to force players to drop the flag in Warsong
Gulch.
The Gnomish Death Ray will no longer fail to cast from more than 20 yards away
from the target.
Cruel Barb is now unique.
Cloak of Warding's armor has been reduced, but an additional Stamina bonus has
been added instead.
Orb of the Darkmoon now has an additional +9 Intellect bonus.
Pages from the Green Hills of Stranglethorn novel are now Bind on Pickup.
The Brushwood Blade item tooltip has been updated to indicate that it is a
two-handed sword, not one-handed.
The Dartol's Rod of Transformation obtained as a quest reward from the fourth
part of Raene's Cleansing is no longer useable.
Enchants will now function correctly on weapons that morph into other weapons.
Fixed a typo in the item tooltip of the Darkmoon Card: Twisting Nether.
Corrected art and textures for various items.

It is now possible to retrain your specialty type for Leatherworking,
Blacksmithing, or Engineering for a fee by speaking with a master trainer of
your profession.
Plans for keyrings that hold multiple keys have been added to Blacksmithing.
Formulae for necklaces, rings, and new trinkets have been added to Enchanting.
Disenchanting now requires Expert Enchanting for rare items, and Artisan
Enchanting for items of epic quality or higher.

--Quest

You can no longer accept the other faction's quests.
A Druid Cat Form quest is now available at level 20 from Dendrite Starblaze in
Moonglade.
It is no longer possible to receive a Dishonorable Kill from killing Private
Merle after completing the Patrol Schedules quest.
More Gibbering Ghouls have been added to various Scourge strongholds for the
Heroes of Darrowshire quest in Eastern Plaguelands.
The Deep Ocean, Vast Sea quest in Darkshore has been toned down in difficulty.
Fixed grammatical errors in The Missing Diplomat quest line.


--Raids & Dungeons

Mobs around Goraluk Anvilcrack in UBRS will now path correctly.
It is no longer possible to pull Majordomo Executus' minions without pulling
Majordomo himself.
Fixed a bug where Jammal'an the Prophet would ignore a mind controlled player
after the party wiped in Sunken Temple.
Keys will no longer dissappear when the keyholder dies and releases his or her
spirit in Dire Maul.
The loot tables in Blackwing Lair have been revised slightly.

--User Interface

Meeting stones no longer search for party members. Instead, joining a meeting
stone for a dungeon now adds you to a viewable list of players looking for a
group. Groups can be formed by contacting players from this list.
Custom chat channels will now save after logging out.
There is now a separate tab in the Armor section of the Auction House listings
called "Accessories", which includes trinkets, rings, necklaces, and items held
in the off-hand. The Miscellaneous tab has been removed.
The mouseover UI for Ranged Attack Power will now take into account your total
ranged attack power.
Unique key bindings can now be saved for each class.
Resolved an issue where certain UI mods caused the honor tab to be aligned
incorrectly with text.
Quest levels now appear in the quest log.
The ACTIONBAR_UPDATE_COOLDOWN event will no longer cause a lockup when a spell
or skill interrupts a school of magic.
Logging out after joining another zone's channel will no longer place you in a
separate channel that is difficult to leave.

--World Environment

Closed several holes in the world.
Booty Bay is now flagged as outdoors.
There is now a warning sign that points to the cave where Vagash dwells in Dun
Morogh.
The guards in Lakeshire have received promotions; they are now level 45.
If you die near a zone you have not discovered yet, you will no longer be ported
to graveyards in that zone. Instead, you will be sent to the nearest known
graveyard.
Fixed a bug where players sometimes appear in the incorrect graveyard after
death.

--
[WoW] Wildcard - Treehugging Tauren (60) on EN Sunstrider [PvP]
Lonewalker - Striding Tauren (18) on EN Sunstrider [PvP]
Jazrah - Brutal Troll (16) on EN Sunstrider [PvP]
Jivarr - Charming Troll (12) on EN Sunstrider [PvP]
 
G

Guest

Guest
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snip

> --Shaman
>
> Shamans will no longer lose weapon skills after respeccing talents.

So, does this mean if I get 2H Axes/Maces to 300, I can then respec out of
that talent, but still be able to wield those weapons? Or more likely, I'll
still have 300 skill, but no ability to wield unless I put the point back.
Food for thought for us lowly underpowered Shaman :)

Auriga - 60 Shammy on Windrunner
 
G

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On Tue, 6 Sep 2005 13:42:16 +0200, Christian Stauffer wrote:

> No idea how accurate they are.

Just out of curiousity, does anyone know when patch 1.7 will be rolled out
if they are already leaking the 1.8 patch notes? Any chances that tomorrow
will be patch 1.7 day?

Cheers
Urbin

--
Urbin (54), Dwarven Hunter (PvE) @dunmorogh.de
Gera (14), Human Paladin (PvE) @dunmorogh.de
Sneak (7), Troll Rogue (PvE) @dunmorogh.de
Gorosh (5), Tauren Druid (PvP) @sunstrider.en
 
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LoL, guess we will expect patch 1.7 download soon. Another day of
scramble to look for the entire patch to download rather than
Blizzard's drip-by-drip bitnet method.
 
G

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Christian Stauffer wrote:
> "Doc" <the.doc.is.in@REMOVETHlSgmail.com> wrote:
>
> >> All players can now chat in the WorldDefense channel.
> >
> > Hmm... I hope people use this wisely, I'd hate to see it get abused.
>
> I'd donate all my gold to orgrimmars orphans if this change doesn't
> lead to a totally unusable WorldDefense channel :-/

I can just see it now "OMG Horde in Astranaar!!! Someone come and kill
them!!

steve.kaye

P.S. Can I have your gold on the off-chance that it doesn't go like
this? I would put it to better use than some smelly horde orphans
would :p
 
G

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Christian Stauffer wrote:
> Your base damage in Bear and Cat Form is now determined by the DPS value of your
> equipped weapon (Note: your attack speed remains static at 1.0 in Cat Form and
> 2.5 in Bear Form).

Well overdue. Still nothing about procs, though.

> Ferocious Bite - Fixed a bug where combo points were lost on
> miss/dodge/parry/block.

Was supposed to be fixed in 1.7.

> Moonfire - Now causes Nature damage instead of Arcane damage; initial damage
> decreased and damage over time increased.
> Starfire - Now causes Nature damage instead of Arcane damage.

This would require reworking the Stormrage set.

> New Talent (Balance): Dreamstate - Enter a Dreamstate, increasing your Nature
> damage by 15%, and increasing your mana regeneration while in shapeshift form by
> 100%. However, you may not cast healing spells while in this state.

That seems...different.

> Primal Fury - Is now a 2 point talent that gives you a 50/100% chance to gain an
> additional 5 rage anytime you get a critical strike while in Bear and Dire Bear
> Form.

That's cool.

> Faerie Fire (Bear) - Talent removed.

This makes me a sad panda. :-(

> New Talent (Feral Combat): Intimidation - Tier 5 talent; increases your threat
> while in Bear Form by 15/30%.

Oh...*now* we're talking.

> New Talent (Feral Combat): Alertness - Tier 5 talent; increases your defense
> skill by 4/7/10 in Bear Form and your chance to hit by 1/2/3% in Cat Form.

Interesting...

> Strength of the Wild - Design changed. Strength of the Wild now increases the
> strength and agility of all nearby party members by 15% while the Druid is in
> Bear, Dire Bear, or Cat Form. No longer requires the Predatory Strikes talent.
> It now requires the Feral Endurance talent.

OKAY!!!

If this goes through, feral druids would be desired. Warriors & Rogues
would love to have a Druid tank in the mix.

> New Talent (Feral Combat): Fury of the Wild - Your next special attack has a
> 15/30/45% increased critical strike chance when entering Cat Form. In addition,
> you have a 20/30/40% chance to gain an extra rage point when damage is taken or
> dealt in Bear Form.

Hrm...

> New Talent (Feral Combat): Primal Resilience - Causes Frenzied Regeneration to
> covert each point of rage into an additional 0.2/0.3% of your total health and
> reduces the cooldown by 30/60 sec.

That's interesting...

> New Talent (Feral Combat): Shapeshifting Mastery - Grants the Druid the ability
> to shapeshift directly from one form to another at the cost of 25 rage from Bear
> Form, 50 energy from Cat Form, and the full mana cost of the Druid's next
> shapeshift form from Travel and Aquatic Form. When shapeshifting from Bear to
> Cat Form, each additional 25 rage present adds 1 combo point if a target is
> selected.

Most times I'd rather shift to bear from cat, not the other way
around...

> Combat Endurance - Is now a 1 point talent that allows 25% of the Druid's health
> regeneration to work in combat.

Wow. That'd be nice to have as a tank build.

Not sure if these are legit, but they are food for thought.

Regards,
Noal
 

Mel

Distinguished
Apr 8, 2004
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Dunno how reliable either, but....


Christian Stauffer a écrit :



>snip

> Attempting to cast a spell on a friendly target below the minimum level
> of the spell will now automatically cast the highest eligible rank.

!!!!! Not sure the healers will be happy with this....

snip

> You can now exit a battleground from an option on the scoreboard at all
> times.

Death to the afks!

>
> --Mage
>
> Arcane Missiles - Fixed a bug where occasionally no missiles would
> appear and no damage would be dealt.
> Blink - Now reports the correct error message when attempted while
sapped.
> Blink - Fixed a bug where the spell incorrectly or failed to teleport
> the player.


Finally! And we thought it was going to be in the the 1.7.... (hope it
will be anyway...)

snip


> --Shaman
>
> Totems are no longer immune to area of effect damage.


This may well change the balance in Mage/Shaman duels and allow mages a
faire chance of winning...


snip


> Plans for keyrings that hold multiple keys have been added to
> Blacksmithing.
>
yes!


Formulae for necklaces, rings, and new trinkets have been added to
> Enchanting.
> Disenchanting now requires Expert Enchanting for rare items, and Artisan
> Enchanting for items of epic quality or higher.
>


yes! the end of the dis-enchanter roll

snip

> Keys will no longer dissappear when the keyholder dies and releases his
> or her spirit in Dire Maul.


been waiting for this!

snip

> Custom chat channels will now save after logging out.


and this too


snip

>
 
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"Mel" <melodie@pasdespam.chezmoi> wrote in message
news:431d83f4$0$32528$626a14ce@news.free.fr...
> Attempting to cast a spell on a friendly target below the minimum level
> of the spell will now automatically cast the highest eligible rank.

>!!!!! Not sure the healers will be happy with this....

Why wouldn't we be happy?? I think it's great. For example, let's say I'm
trying to Fort a level 20 but on my hotkey is the highest level Fort. High
level Forts can't be cast on a level 20. There's a minimum requirement with
said levels. So I have to go through my spell book and figure out what
level Fort I can use on the level 20 guy. With this new patch, it just
automatically put the Fort on the person without me going through the spell
book.
 
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"Mel" <melodie@pasdespam.chezmoi> wrote:

>> Attempting to cast a spell on a friendly target below the minimum level
>> of the spell will now automatically cast the highest eligible rank.
>
> !!!!! Not sure the healers will be happy with this....

It's great for raids for example, where there are lots of lower levels to
heal. And it also means I don't have to fill my hotbar with MOTW levels
for buffing every friendly player I meet :eek:)

Chris

--
[WoW] Wildcard - Treehugging Tauren (60) on EN Sunstrider [PvP]
Lonewalker - Striding Tauren (18) on EN Sunstrider [PvP]
Jazrah - Brutal Troll (16) on EN Sunstrider [PvP]
Jivarr - Charming Troll (12) on EN Sunstrider [PvP]
 
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Christian Stauffer wrote:
> Hi guys,
>
> No idea how accurate they are. If the changes to the druid
> class are implemented as written below, I'd say good bye to
> my 31/20 resto/feral build. 30% More threat, more rage, the
> ability to shift between cat and bear directly, group buffs
> (+15% agi/str to all group members within the druid bears
> range!!), more health, more armor, more benefit from the
> frenzied regen ability (before: HoT for 2000 HP max. in 10
> seconds, with the talent this is virtually doubled), etc.
>

I do not think most of the druid-related stuff will be implemented. If
it does, we will be gods and keep shamans as pets. Think about it,
Druids are one of the hardest classes to beat, now it will be
impossible. Shamans are overpowered, but this is VERY unbalancing. (not
that I really mind as a druid :) )

Just think about it...45 dmg thorns, 10% extra mana, increased crits,
healing party for your damage (!), 3 point crits, increased
health....some of this stuff is waaaay too good to be true.
 
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"Stavros Christoforou" <stgreek@hotmail.com> wrote:

> I do not think most of the druid-related stuff will be implemented. If
> it does, we will be gods and keep shamans as pets. Think about it,
> Druids are one of the hardest classes to beat, now it will be
> impossible.

According to the notes, bear form would finally be what it should: A
tank. Reduced damage, increased threat.

Catform damage will be increased, but you'll still do a lot less
damage than a rogue, and you won't have any of their escape tools.

> Shamans are overpowered, but this is VERY unbalancing. (not
> that I really mind as a druid :) )

Not necessarily. Depends on how deep those talents are in the
talent trees.

> Just think about it...45 dmg thorns, 10% extra mana, increased crits,

There are already talents that increase crit rate, armor contribution
and strength.

> healing party for your damage (!), 3 point crits, increased
> health....some of this stuff is waaaay too good to be true.

There are 2 points that would really surprise me if implemented,
because they are WAYS better than most top tier talents:
- That "healing when I do damage" thing
- The group buff for +15% agi/str (which suddenly would make
the druid the #1 melee class, if you break down the
additional melee damage to the druid)

All other things sound reasonable. Most druids will not
sacrifice a 31 restoration build, mainly because noone will
want druids to tank. If you choose to ditch 31 points in
resto you screw yourself for pickup groups (ow I'm gonna do
that, no doubt).

Chris

--
[WoW] Wildcard - Treehugging Tauren (60) on EN Sunstrider [PvP]
Lonewalker - Striding Tauren (18) on EN Sunstrider [PvP]
Jazrah - Brutal Troll (16) on EN Sunstrider [PvP]
Jivarr - Charming Troll (12) on EN Sunstrider [PvP]
 

Dave

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Christian Stauffer wrote:

> No idea how accurate they are.

What is the source?

Because of this changement:

> --Shaman
>
> Totems are no longer immune to area of effect damage.

i kinda doubt the whole patch notes.
Its not long ago, exactly the same change was made but in reverse.
Now just change it back without any explanation whatsoever?

Seems rather strange...
 
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This was well done, though. He should've put in a flying form for
druids :)
 
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"Mel" <melodie@pasdespam.chezmoi> wrote in message
news:431d83f4$0$32528$626a14ce@news.free.fr...
>>Formulae for necklaces, rings, and new trinkets have been added to
>> Enchanting.
>> Disenchanting now requires Expert Enchanting for rare items, and Artisan
>> Enchanting for items of epic quality or higher.

>yes! the end of the dis-enchanter roll

What do you mean by that?
-Marshall
 
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>>>Formulae for necklaces, rings, and new trinkets have been added to
>>> Enchanting.
>>> Disenchanting now requires Expert Enchanting for rare items, and Artisan
>>> Enchanting for items of epic quality or higher.
>
>>yes! the end of the dis-enchanter roll
>
> What do you mean by that?

He means that so many people take enchanting skill just to disenchant and
sell the reagents. They never needed to get their skill up to do it....now
they will have to. With 1.8 only the 'real' enchanters will be able to
disenchant the good stuff, not the slackers :)

(they'll still be able to disenchant the green stuff to save inventory space
during instance runs but that's not where the real money is)
 

jeremy

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faked - sorry

http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4766713&p=1&tmp=1#post4766713

"Christian Stauffer" <wildcard666@bluewin.ch> wrote in message
news:431d8098$0$1150$5402220f@news.sunrise.ch...
> Hi guys,
>
> No idea how accurate they are. If the changes to the druid
> class are implemented as written below, I'd say good bye to
> my 31/20 resto/feral build. 30% More threat, more rage, the
> ability to shift between cat and bear directly, group buffs
> (+15% agi/str to all group members within the druid bears
> range!!), more health, more armor, more benefit from the
> frenzied regen ability (before: HoT for 2000 HP max. in 10
> seconds, with the talent this is virtually doubled), etc.
>
> Hello 31/20 feral/resto build :eek:) I might even ditch
> restoration completely to get to improved thorns in the
> balance tree.
>
> Chris
> _________________________________________________
> World of Warcraft Client Patch 1.8.0 (2005-??-??)
>
> --Azshara Crater
>
> A blood war rages between the Quel'dorei Exiles and the Sunstrider Legion
> as they battle to the death to claim sources of ancient magic buried
> beneath the vast Azshara Crater. Destroy all opposing strongholds with
> mighty siege weapons to declare victory in this epic 40v40 battleground!
>
> --Grubstone Cookoff
>
> Simmer Grubstone sponsors this savory contest held in the town of Everlook
> in Winterspring. At the start of each week, participants will be given a
> series of increasingly difficult recipes to cook and brew. The best chefs
> in Azeroth will receive a lifetime supply of malt, an official Grubstone
> mug, and more fabulous prizes!
>
> --Goblin Gizmo Gauntlet
>
> Assemble robots to do battle via remote control against other players for
> engineering glory in this explosive event in Gadgetzan. Sign up for daily
> tournaments to win new parts to upgrade your invention! No engineering
> experience necessary.
>
> --General
>
> New Auction Houses in Stormwind, Darnassus, Thunderbluff, Undercity, Booty
> Bay, and Everlook are open and ready for business! Ask the guards in each
> city for directions. Auction Houses are now shared within a faction -
> Alliance, Horde, or the Steamwheedle Cartel. Extra heavy security in the
> form of Goblin Bouncers has been added to Auction Houses in goblin towns
> to put a stop to any. bidding wars.
> A debuff prioritization system has been put into effect. Certain debuffs
> will now have priority (e.g. they cannot be overridden) over weaker or
> triggered debuffs when the number of debuffs on a mob reaches the maximum
> limit of 16.
> Quickness (Night Elf Racial) - Now increases agility by 5%.
> Escape Artist (Gnome Racial) - Casting time reduced to 0.5 seconds. Now
> has a 2 minute cooldown.
> System performance when enabling the full screen glow effect improved.
> Buff/debuff tooltips will now be correctly updated from talents.
> Tauren can now ride wolves if they learn the wolfriding ability.
> Attempting to cast a spell on a friendly target below the minimum level of
> the spell will now automatically cast the highest eligible rank.
> You can no longer communicate with the other faction through mind control.
> The effects of +healing and +spell damage items will now be shown in the
> tooltips of spells they affect.
> Class buffs such as Arcane Intellect and Mark of the Wild are no longer
> dispellable.
> Hearthstones can no longer be used while invulnerable.
> Critters can no long resist spells.
> Pets that enter combat will no longer flag their master for combat.
> Talents that provide mana regeneration while casting will no longer fail
> to function after being logged in for a period of time.
> Shapeshifting will no longer cancel a daze effect.
> Spells that are cast on a target but have no effect due to the target's
> death will no longer be reported in the combat log.
> Warlock/Hunter pets can no longer break out of fear.
> Fixed a bug that caused players to sometimes slide when walking.
> Buffs that provide a bonus to resistance now stack with other resistance
> buffs.
> Enemy spells cast before you die will no longer hit you when you are a
> ghost.
> Players will no longer be randomly flagged for combat when not
> participating in combat.
> Fixed a bug where creatures were sometimes able to parry attacks from
> behind.
> It is no longer possible to break disarm by immediately switching your
> weapon.
>
> --Macintosh
>
> Fixed lag resulting from certain UI mods.
>
> --PvP
>
> Honor System
> You will now receive some honor for restoring health to allies during PvP
> combat.
> Dishonorable Kills will now apply only to the players responsible, rather
> than to their entire party or raid.
> There is now an option that shows estimated honor points over enemy
> corpses after an Honorable Kill.
> Battlegrounds
> You can now exit a battleground from an option on the scoreboard at all
> times.
> Siege weapon combat has been introduced to the Alterac Valley
> battleground.
> Civilians can no longer fight.
> NPCs in battlegrounds can no longer be mind controlled.
> Feign Death will no longer make the flag graphic disappear for other
> players in Warsong Gulch.
> Fixed several terrain exploits in Warsong Gulch.
> You can no longer interact with tower banners and flags through walls in
> Alterac Valley.
> Commander buffs are no longer removed when shapeshifting.
> Fixed an exploit where Mind control and Fear could be used to send
> opposing players out of a battleground instance.
> Fixed a bug that caused players who died in Frostmane hold in Alterac
> Valley to be ported to their faction's entrance.
> You can now enter the queues of multiple battlegrounds simultaneously.
> Once you become eligible and choose to enter a battleground, you will
> automatically leave the other battleground queues.
> You can now see the number of players from the other faction in a
> battleground queue.
> All players can now chat in the WorldDefense channel.
> All debuffs resulting from a duel are now removed immediately after the
> duel ends.
> Fixed an exploit that allowed players to reach Thrall in Orgrimmar without
> guard interference.
>
> --Druids
>
> Due to significant talent changes, Druids will have all talent points
> refunded and can be respent.
> Your base damage in Bear and Cat Form is now determined by the DPS value
> of your equipped weapon (Note: your attack speed remains static at 1.0 in
> Cat Form and 2.5 in Bear Form). This change has been deemed necessary to
> provide Druids with a larger number of viable weapon choices at all
> levels, and a more straightforward method of improving feral damage beyond
> the maximum level cap. We believe that the increased damage of Druids in
> Cat Form (from wielding high DPS weapons) is acceptable, given the form's
> damage dealing role. In our testing, however, we felt that Bear Form was
> dealing too much damage with certain weapons when taking into account its
> high damage mitigation and survivability. After considering a variety of
> solutions, we have decided to implement a flat 10% reduction to Bear
> Form's base damage - which keeps the form in line with overall game
> balance, while resulting in greater damage potential.
> You can no longer switch weapons during combat in shapeshift form.
> Cat Form - Ability no longer purchased from a trainer. There is now a
> quest to obtain Cat Form.
> Travel Form - New icon. Graphic also been replaced to look fiercer and
> have markings similar to other Druid forms.
> Druids have learned to dance while shapeshifted.
> There is now an animation for skinning and herb gathering in Bear and Cat
> Form.
> Female Druids in Bear Form no longer sound like males.
> Demoralizing Roar - Tooltip updated to display area of effect (in yards).
> Entangling Roots - Now interrupts spellcasting.
> Feral Charge - This ability will now port you even if the target is immune
> to the effect.
> Ferocious Bite - Fixed a bug where combo points were lost on
> miss/dodge/parry/block.
> Maul/Swipe - Tooltips updated to indicate the additional threat caused by
> these abilities. There have been no changes made to the amount of threat
> caused.
> Moonfire - Now causes Nature damage instead of Arcane damage; initial
> damage decreased and damage over time increased.
> Starfire - Now causes Nature damage instead of Arcane damage.
> Nature's Grasp - Special attacks (e.g. Heroic Strike, Eviscerate, etc.)
> will now allow the spell to root the target.
> Improved Moonfire - Design changed. Now increases the damage over time of
> your Moonfire spell by 20/40/60/80/100%.
> Swiftshifting - Design changed. When leaving a shapeshift form, your next
> spell has its casting time reduced by 0.5/1/1.5 sec.
> Omen of Clarity - Can now proc in shapeshift form. Is now a prerequisite
> for the Inner Balance talent.
> New Talent (Balance): Improved Faerie Fire - Tier 3 talent; Faerie Fire
> has a 50/100% chance to reduce your target's Nature resistance for the
> duration.
> Improved Thorns - Design changed. Now increases the damage done by your
> Thorns spell by 50/100/150%.
> Moonfury - Removed and replaced by the new talent Nature's Fury.
> New Talent (Balance): Nature's Fury - Increases your spell damage and
> critical strike chance by 1/2/3%.
> Nature's Grace - Design changed. Nature's Grace is now a passive ability
> that causes all nearby party members to be healed for 10% of any spell
> damage the Druid deals. Is now a tier 4 talent.
> Weapon Balance - Removed and replaced by the new talent Inner Balance.
> New Talent (Balance): Inner Balance - Increases your maximum mana by
> 2/4/6/8/10%.
> Veangence - No longer requires the Nature's Grace talent. It now requires
> the Nature's Fury talent.
> Hurricane - Replaced in position by the new talent Dreamstate. Is now a
> targetable spell and a tier 5 talent.
> New Talent (Balance): Dreamstate - Enter a Dreamstate, increasing your
> Nature damage by 15%, and increasing your mana regeneration while in
> shapeshift form by 100%. However, you may not cast healing spells while in
> this state.
> Improved Demoralizing Roar - Removed and replaced in position by Primal
> Instinct.
> Improved Prowl - In addition to reducing the chance of detection, this
> talent will now increase your speed while prowling by 3/6/9/12/15%.
> Blood Frenzy - Is now a 3 point talent that gives your critical strikes
> from Cat Form abilities that add combo points a 50/75/100% chance to add
> an additional combo point.
> Primal Fury - Is now a 2 point talent that gives you a 50/100% chance to
> gain an additional 5 rage anytime you get a critical strike while in Bear
> and Dire Bear Form.
> Improved Shred - Talent removed.
> Predatory Strikes - Design changed. Predatory Strikes is now a tier 6
> talent that gives your Cat Form finishing moves a 50/100% chance to
> interrupt spellcasting and silence the target for one second per combo
> point.
> Faerie Fire (Cat) - Talent removed.
> Faerie Fire (Bear) - Talent removed.
> New Talent (Feral Combat): Intimidation - Tier 5 talent; increases your
> threat while in Bear Form by 15/30%.
> New Talent (Feral Combat): Feral Endurance - Tier 4 talent; increases your
> total health while in Bear, Dire Bear, or Cat Form by 2/4/6/8/10%.
> Thick Hide - Design changed. Thick Hide now increases your armor value
> from items in Bear Form by 2/4/6/8/10%. Is now a tier 2 talent.
> Feline Swiftness - This talent no longer increases your movement speed
> while prowled.
> New Talent (Feral Combat): Alertness - Tier 5 talent; increases your
> defense skill by 4/7/10 in Bear Form and your chance to hit by 1/2/3% in
> Cat Form.
> Strength of the Wild - Design changed. Strength of the Wild now increases
> the strength and agility of all nearby party members by 15% while the
> Druid is in Bear, Dire Bear, or Cat Form. No longer requires the Predatory
> Strikes talent. It now requires the Feral Endurance talent.
> Improved Ravage - Removed and replaced by the new talent Fury of the Wild.
> New Talent (Feral Combat): Fury of the Wild - Your next special attack has
> a 15/30/45% increased critical strike chance when entering Cat Form. In
> addition, you have a 20/30/40% chance to gain an extra rage point when
> damage is taken or dealt in Bear Form.
> Improved Pounce - Removed and replaced by the new talent Primal
> Resilience.
> New Talent (Feral Combat): Primal Resilience - Causes Frenzied
> Regeneration to covert each point of rage into an additional 0.2/0.3% of
> your total health and reduces the cooldown by 30/60 sec.
> Primal Instinct - Is now a 5 point talent. The mana cost reduction of
> shapeshifting has not been changed. Replaced in position by the new talent
> Shapeshifting Mastery.
> New Talent (Feral Combat): Shapeshifting Mastery - Grants the Druid the
> ability to shapeshift directly from one form to another at the cost of 25
> rage from Bear Form, 50 energy from Cat Form, and the full mana cost of
> the Druid's next shapeshift form from Travel and Aquatic Form. When
> shapeshifting from Bear to Cat Form, each additional 25 rage present adds
> 1 combo point if a target is selected.
> Combat Endurance - Is now a 1 point talent that allows 25% of the Druid's
> health regeneration to work in combat.
> Improved Tranquility - Removed and replaced by the new talent Improved
> Rebirth.
> New Talent (Restoration): Improved Rebirth - Reduces the cooldown of your
> Rebirth spell by 5/10 min.
>
> --Hunter
>
> Specialized abilities have been added for the following pet types that did
> not receive them in the previous content patch:
> Bears can learn the Roar ability, which lowers the attack power of all
> nearby enemies by a flat amount.
> Turtles and Crabs can learn the Tough Shell ability, which gives them a
> chance to increase their armor value when hit.
> Spiders can learn the Web ability, which immobilizes nearby enemies.
> Distracting Shot - New icon.
> New Pet Ability: Free Master - Causes your pet to free you from any snare
> or frost-based movement impairing effect.
> Mend Pet - Range increased to 30 yards.
> Pet happiness will be restored correctly to the full amount when
> resurrecting in a battleground.
>
> --Mage
>
> Arcane Missiles - Fixed a bug where occasionally no missiles would appear
> and no damage would be dealt.
> Blink - Now reports the correct error message when attempted while sapped.
> Blink - Fixed a bug where the spell incorrectly or failed to teleport the
> player.
>
> --Paladin
>
> Judgement of Fury - Design changed. Now forces the target to attack you.
> Blessing of Salvation - Design changed. Now causes a friendly target to
> generate no additional threat for 10 seconds.
> Consecration - Fixed a bug where the spell sometimes did nothing if cast
> in rapid succession.
> Sanctity Aura - Design changed. Now increases healing done by 10% for
> party members within 30 yards.
> Holy Shock - Cooldown reduced to 6 seconds.
> Improved Blessing of Salvation - Design changed. Now increases the
> duration of your Blessing of Salvation by 2/4 sec.
>
> --Rogues
>
> Poisons will remain intact after you teleport, enter/exit an instance, or
> travel between continents.
> Eviscerate (Rank 8) - Damage increased.
>
> --Shaman
>
> Totems are no longer immune to area of effect damage.
> Shamans will no longer lose weapon skills after respeccing talents.
> The tornado graphic from the Windfury Attack will now play consistently.
> Combat Endurance - Now allows 25% of health regeneration to work while in
> combat.
>
> --Warlocks
>
> Improved Drain Mana - This talent can no longer have a critical effect.
> Howl of Terror - This spell is now instant cast.
> Improved Drain Soul - You will now receive the talent buff as long as
> Drain Soul is channeled when your target dies.
> Shadow Mastery - Fixed a bug where the talent was not providing a bonus to
> Curse of Doom.
>
> --Warriors
>
> You will now retain up to 15 rage points when changing stances.
> Tactical Mastery - This talent now increases the amount of rage retained
> when switching stances by 2/4/6/8/10.
> Improved Shield Block - Fixed a bug where this talent was not providing
> additional block.
> Whirlwind - Cooldown reduced to 4 seconds.
> Death Wish - Fixed a bug where the skill sometimes did not break fear
> while used under the fear effect.
> Bloodthirst - Tooltip updated.
> Charge/Intercept - These abilities will now port you even if the target is
> immune to the effect.
>
> --Items
>
> Sets
> Equipping more than five pieces of the Felheart set will now correctly
> give the Warlock's pet the Demonic Ally buff.
> The Cenarion Raiment set bonus that decreased the cooldown of Tranquility
> has been removed; a new set bonus has been added in its place that causes
> the Druid to automatically cast Rejuvenation (Rank 10) for free after
> casting Healing Touch.
> The Lightforge Armor set has received a texture update.
> The Rogue PvP reward sets have had their Strength removed and Agility
> increased.
> The Judgement Armor set bonus that increases the radius of the Paladin's
> Auras is now working correctly.
> You can no longer lower your stats by equipping and un-equipping set bonus
> items.
> The Lobotomizer will now proc correctly.
> Tier 2 epic items now have new set bonuses and improved stats. Many of
> these items also have updated textures.
> Reaching officer rank in the Honor System now grants you access to a new
> set of superior-quality weapons.
> Judge's Gavel can no longer be used to force players to drop the flag in
> Warsong Gulch.
> The Gnomish Death Ray will no longer fail to cast from more than 20 yards
> away from the target.
> Cruel Barb is now unique.
> Cloak of Warding's armor has been reduced, but an additional Stamina bonus
> has been added instead.
> Orb of the Darkmoon now has an additional +9 Intellect bonus.
> Pages from the Green Hills of Stranglethorn novel are now Bind on Pickup.
> The Brushwood Blade item tooltip has been updated to indicate that it is a
> two-handed sword, not one-handed.
> The Dartol's Rod of Transformation obtained as a quest reward from the
> fourth part of Raene's Cleansing is no longer useable.
> Enchants will now function correctly on weapons that morph into other
> weapons.
> Fixed a typo in the item tooltip of the Darkmoon Card: Twisting Nether.
> Corrected art and textures for various items.
>
> It is now possible to retrain your specialty type for Leatherworking,
> Blacksmithing, or Engineering for a fee by speaking with a master trainer
> of your profession.
> Plans for keyrings that hold multiple keys have been added to
> Blacksmithing.
> Formulae for necklaces, rings, and new trinkets have been added to
> Enchanting.
> Disenchanting now requires Expert Enchanting for rare items, and Artisan
> Enchanting for items of epic quality or higher.
>
> --Quest
>
> You can no longer accept the other faction's quests.
> A Druid Cat Form quest is now available at level 20 from Dendrite
> Starblaze in Moonglade.
> It is no longer possible to receive a Dishonorable Kill from killing
> Private Merle after completing the Patrol Schedules quest.
> More Gibbering Ghouls have been added to various Scourge strongholds for
> the Heroes of Darrowshire quest in Eastern Plaguelands.
> The Deep Ocean, Vast Sea quest in Darkshore has been toned down in
> difficulty.
> Fixed grammatical errors in The Missing Diplomat quest line.
>
>
> --Raids & Dungeons
>
> Mobs around Goraluk Anvilcrack in UBRS will now path correctly.
> It is no longer possible to pull Majordomo Executus' minions without
> pulling Majordomo himself.
> Fixed a bug where Jammal'an the Prophet would ignore a mind controlled
> player after the party wiped in Sunken Temple.
> Keys will no longer dissappear when the keyholder dies and releases his or
> her spirit in Dire Maul.
> The loot tables in Blackwing Lair have been revised slightly.
>
> --User Interface
>
> Meeting stones no longer search for party members. Instead, joining a
> meeting stone for a dungeon now adds you to a viewable list of players
> looking for a group. Groups can be formed by contacting players from this
> list.
> Custom chat channels will now save after logging out.
> There is now a separate tab in the Armor section of the Auction House
> listings called "Accessories", which includes trinkets, rings, necklaces,
> and items held in the off-hand. The Miscellaneous tab has been removed.
> The mouseover UI for Ranged Attack Power will now take into account your
> total ranged attack power.
> Unique key bindings can now be saved for each class.
> Resolved an issue where certain UI mods caused the honor tab to be aligned
> incorrectly with text.
> Quest levels now appear in the quest log.
> The ACTIONBAR_UPDATE_COOLDOWN event will no longer cause a lockup when a
> spell or skill interrupts a school of magic.
> Logging out after joining another zone's channel will no longer place you
> in a separate channel that is difficult to leave.
>
> --World Environment
>
> Closed several holes in the world.
> Booty Bay is now flagged as outdoors.
> There is now a warning sign that points to the cave where Vagash dwells in
> Dun Morogh.
> The guards in Lakeshire have received promotions; they are now level 45.
> If you die near a zone you have not discovered yet, you will no longer be
> ported to graveyards in that zone. Instead, you will be sent to the
> nearest known graveyard.
> Fixed a bug where players sometimes appear in the incorrect graveyard
> after death.
>
> --
> [WoW] Wildcard - Treehugging Tauren (60) on EN Sunstrider [PvP]
> Lonewalker - Striding Tauren (18) on EN Sunstrider [PvP]
> Jazrah - Brutal Troll (16) on EN Sunstrider [PvP]
> Jivarr - Charming Troll (12) on EN Sunstrider [PvP]
 
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>
> I do not think most of the druid-related stuff will be implemented. If
> it does, we will be gods and keep shamans as pets. Think about it,
> Druids are one of the hardest classes to beat,

They are? I love fighting druids, they go down faster then a 2 dollar whore.
But I'm a reaper warrior.
 
G

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> Hearthstones can no longer be used while invulnerable.

Poor palidans, this was their signature move! Now they just need one button
on the hotbar instead of two.
 
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On 2005-09-06 18:20:15 +0200, "Ly" <bluong@onlinesupplier.com> said:

>
> "Mel" <melodie@pasdespam.chezmoi> wrote in message
> news:431d83f4$0$32528$626a14ce@news.free.fr...
>> Attempting to cast a spell on a friendly target below the minimum level
>> of the spell will now automatically cast the highest eligible rank.
>
>> !!!!! Not sure the healers will be happy with this....
>
> Why wouldn't we be happy?? I think it's great.

I think Mel feared it worked the other way, in that you try to cast say
Heal rank 2, the game would automatically pick the highest ranked heal
you can cast on the target. Luckily, this isnt the case...
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Chasey - Undead Priest lvl 22 - Bloodscalp EU
Gwar - Orcish Warrior lvl 10 - Bloodscalp EU
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"Synapse Void" <synapsevoid@hotmail.com> wrote in message
news:iZWdnVkga8rcZYDeRVn-ug@warpdrive.net...
> >>>Formulae for necklaces, rings, and new trinkets have been added to
> >>> Enchanting.
> >>> Disenchanting now requires Expert Enchanting for rare items, and
Artisan
> >>> Enchanting for items of epic quality or higher.
> >
> >>yes! the end of the dis-enchanter roll
> >
> > What do you mean by that?
>
> He means that so many people take enchanting skill just to disenchant and
> sell the reagents. They never needed to get their skill up to do
it....now
> they will have to. With 1.8 only the 'real' enchanters will be able to
> disenchant the good stuff, not the slackers :)
>
> (they'll still be able to disenchant the green stuff to save inventory
space
> during instance runs but that's not where the real money is)
>
>

Too bad these patch notes are totally fake.
 
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In article <ScjTe.6287$4P5.4910@newsread2.news.pas.earthlink.net>,
Marshall <Marshall@nospam.com> wrote:

> "Mel" <melodie@pasdespam.chezmoi> wrote in message
> news:431d83f4$0$32528$626a14ce@news.free.fr...
> >>Formulae for necklaces, rings, and new trinkets have been added to
> >> Enchanting.
> >> Disenchanting now requires Expert Enchanting for rare items, and Artisan
> >> Enchanting for items of epic quality or higher.
>
> >yes! the end of the dis-enchanter roll
>
> What do you mean by that?

He meant the 'dis-enchanter' role... I guess having an alt in the
auction house with enchanting skill, simply to disenchant and sell on
AH, no matter what level.

Bah.. if this is true, I've got a couple of low-level rogues who are
going to have to go and look for honest work ;)

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Christian Stauffer <wildcard666@bluewin.ch> stared blankly into space
for a short while before writing:
> Hi guys,

snippety doo-dah

> Fixed a bug that caused players to sometimes slide when walking.

Yay!

> It is no longer possible to break disarm by
> immediately switching your weapon.

ah heck :)

> Honor System
> You will now receive some honor for restoring health to allies
> during PvP combat.

'tis about bloody time.

> Dishonorable Kills will now apply only to the players responsible,
> rather than to their entire party or raid.

'tis about bloody time :)

> You can now exit a battleground from an option on the scoreboard at
> all times.

Or just "/afk"

> Feign Death will no longer make the flag graphic disappear for
> other players in Warsong Gulch.

Good! This was driving us crazy until we worked it out.

> You can now enter the queues of multiple battlegrounds
> simultaneously. Once you become eligible and choose to enter a
> battleground, you will automatically leave the other battleground
> queues.

Brilliant!

> You can now see the number of players from the other faction in a
> battleground queue.

Brillianter!

> All players can now chat in the WorldDefense channel.

Hmm... I hope people use this wisely, I'd hate to see it get abused.

--
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"Doc" <the.doc.is.in@REMOVETHlSgmail.com> wrote:

>> All players can now chat in the WorldDefense channel.
>
> Hmm... I hope people use this wisely, I'd hate to see it get abused.

I'd donate all my gold to orgrimmars orphans if this change doesn't
lead to a totally unusable WorldDefense channel :-/

Chris

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ASKF wrote:
> Please explain how the shammy is overpowered.

Note: I don't do much PvP and so I don't know if or how Shamans are
overpowered - I'm just responding to your post and drawing on things
I've read rather than experienced.


> We hear this again and again, but every time some people try to explain,
> they just show that they don't know enough of the class, and their
> arguments are usually easily countered.

> It's true shammies do win most of their 1vs1 pvp encounters,

There is a hint about them being overpowered. If most shammies win
most of their pvp encounters then its obviously a lot easier to be good
at PvP with a shammy than other classes.


> but it has
> more to do with the class being versitile than owerpowered, so there are
> a lot more ways to adabt to the oponents tactic, than any other class
> have avalible.

It is that versitility that makes them so tough to beat. This in
itself is probably the main argument for them being overpowered.
Against melee classes they can use a totem to help them get to range
and then use magical range attacks. Against range classes they can use
the same totem to help them stay at melee range. In addition to this
they have healing to make them even tougher to beat. They have all the
tools needed to fight in PvP in some form or other: good damage
mitigation because they can wear mail, they have healing, they are good
damage dealers and they can often put the fight on their terms using
the totems. Note, they are not the best at any of the

> None of my other chars have much problem defeating shamans, and with my
> shaman I win most duels, thus I really do believe it has more to do with
> knowing the classes and taking advantage of the strongest abillities vs
> the class you're fighting, than any class being owerpowered.

Maybe you find Shamans easier to kill because you have one and know
their abilities. I may try levelling one and do some PvP with it to
see what tactics other players use that hurt.


> The two most "overpowered" classes are shadow priest and rouge.

I wouldn't call rogues overpowered. If you get them on your terms then
you have a good chance against them. The problem is that if they
attack you then you can be stunned and down 50% health before you know
it.


steve.kaye