G
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Archived from groups: alt.games.battlefield1942 (More info?)
With the coming of BF2, myself and several others have been worried over
recent statements found on websites pertaining to EA/DICE's idea about
statistics and they'll only be collected by EA/DICE *if* the server is
either an EA server or it's rented from EA. Most of the community game-
servers that's aware of this plan aren't very happy with the plan, but
there's not a lot we can do about it, other than send EA complaint
email.
Well, just speculating here, but I bet there's some "folks in the know"
reading this group and they may have a little insight into the
operations of this stat system. I'm aware that certain weapons will only
be available if you "rank" at a certain level, based on EA's stats
database. Therefore, one must assume, when you login to a server,
"something" communicates back to EA. Ok, we can further speculate that
perhaps only certain IP addresses (rented from EA or actual EA servers)
are allowed to communicate with the stats system. Fine. However....
If a player joins a server and if the server communicates with the stats
server to find out the ranking of this person, in order to open weapons
for this person and rank for commander/squad leaders, then we must
assume, "something" communicates back to the server. Now then, I know I
am assuming a lot here, however, this isn't rocket science, I work with
similar software packages daily. What I am getting at:
Since all of this communication is taking place, since never in the
history of EA games has encryption been utilized (which would virtually
eliminate some forms of hacks), I would further speculate that a
enterprising software guru could open up these weapons for everyone, not
just folks with "X" amount of rank. Chances are, it's a simple switch in
the server package that allows the weapons to be opened or a little more
complicated, a switch is set to allow keyhash/player I.D. "Y" to have
weapon "X". That being the case, I don't see why the information cannot
be sniffed on the network, interpreted and then develop our own stats
database, send the information back to the server in question and allow
the weapons/commander mode, etc. to be opened up OR simply open the
weapons up to all players on the server and keep commander mode/squad
leader mode turned off, as suggested by many that's been discussing this
issue. Consider this, sniffing the network for the data being sent and
recieved isn't in it's essence, reverse engineering, as this data will
probably be sent over clear (not encrypted) channels. Therefore, finding
the data and injecting the proper data back into the server (probably)
doesn't break any EULA.
Thoughts?
/CF
With the coming of BF2, myself and several others have been worried over
recent statements found on websites pertaining to EA/DICE's idea about
statistics and they'll only be collected by EA/DICE *if* the server is
either an EA server or it's rented from EA. Most of the community game-
servers that's aware of this plan aren't very happy with the plan, but
there's not a lot we can do about it, other than send EA complaint
email.
Well, just speculating here, but I bet there's some "folks in the know"
reading this group and they may have a little insight into the
operations of this stat system. I'm aware that certain weapons will only
be available if you "rank" at a certain level, based on EA's stats
database. Therefore, one must assume, when you login to a server,
"something" communicates back to EA. Ok, we can further speculate that
perhaps only certain IP addresses (rented from EA or actual EA servers)
are allowed to communicate with the stats system. Fine. However....
If a player joins a server and if the server communicates with the stats
server to find out the ranking of this person, in order to open weapons
for this person and rank for commander/squad leaders, then we must
assume, "something" communicates back to the server. Now then, I know I
am assuming a lot here, however, this isn't rocket science, I work with
similar software packages daily. What I am getting at:
Since all of this communication is taking place, since never in the
history of EA games has encryption been utilized (which would virtually
eliminate some forms of hacks), I would further speculate that a
enterprising software guru could open up these weapons for everyone, not
just folks with "X" amount of rank. Chances are, it's a simple switch in
the server package that allows the weapons to be opened or a little more
complicated, a switch is set to allow keyhash/player I.D. "Y" to have
weapon "X". That being the case, I don't see why the information cannot
be sniffed on the network, interpreted and then develop our own stats
database, send the information back to the server in question and allow
the weapons/commander mode, etc. to be opened up OR simply open the
weapons up to all players on the server and keep commander mode/squad
leader mode turned off, as suggested by many that's been discussing this
issue. Consider this, sniffing the network for the data being sent and
recieved isn't in it's essence, reverse engineering, as this data will
probably be sent over clear (not encrypted) channels. Therefore, finding
the data and injecting the proper data back into the server (probably)
doesn't break any EULA.
Thoughts?
/CF