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....a lot lately.
It's really impressive. Good killing speed overall, absolute lack of
downtime, highest survivability by far of all the characters I've
played, and fastest moneymaker.
I reached 53 yesterday, and generally breeze through every kind of
quests. It's a whole new world in comparison with my holy priest. In
PVP it's just laughable how powerful this character is, in comparison
to the previous one. I fear no one. I actually /shoo away enemies that
are 56, 59, or even early 60s, needless to say, it's a great rematch
after the endless corpse runs and resurrection sicknesses I had to
endure with my priest.
in PVE, it's inconceivably strong. I killed my first Devilsaur (54
elite) at level 46, with the rooting help of a level 50 druid. I killed
a level 56 rare elite bosses at level 50... I haven't met PVE death
since, what seems like an eternity.
I've been a Beastmaster all the way. Maybe it has something to do with
it. People say it won't work in higher level instances, but so far, my
pet is doing a great job as an off-tank. It even main tanked gahz'rilla
in a party without a healer... and without a single death.
As for end-game instances, well yeah, there might be a big change
there. Unless the patch is out before, and chances are it will be
(perfect timing ). I have only one concern with the new hunter
changes, something that I couldn't test.
Spirit Bond. The old talent is shweet, I love it. But I don't know how
the new will work. It's much different from the previous one, which was
a life burst rather than a continuous regen. But will it raise aggro?
And who will get aggro for the effect? Has this been tested?
I mean, I currently use spirit Bond as a way to fight several mobs. 2-3
elites, for example. Here's main strategic concept:
1) pull one with Serpent sting. All adds go to me.
2) send pet on the pulled one. The pet gets aggro with one claw.
3) continuously shoot the main target while the mobs are beating me. At
some point, cast spirit bond. All the adds now go to pet at the first
proc.
4) if it becomes heavy on the pet, cast multishot. All add go back to
me.
5) if it becomes too heavy on me, cast feign death. All adds go back to
the pet.
6) Keep using Multishot/spiritbond yo-yo.
By doing this, I can really more than double my life in hard fights.
Of course, such fights are rare, but it's so incredible to count on
spirit bond as:
_a way to regain life in combat while doing damage
_and a way to wipe all proximity adds off you
Think of it as my little tool to completely ignore all adds in every
battle. Let them beat me, if it gets tough, I just hit spirit bond and
they go for the pet while I regain life.
Now that this talent will disappear, I don't really know what to think
of the usefulness of the replacement. +2% of max life every 10 seconds
isn't really nice, but I didnt take time to log on the test server and
examine the aggro principles on it. I mean, if I pull, and once every
10 seconds it works as an AOE aggro from the pet (think "renew buff
with 10 seconds tick"), it can be nice to just invest 1 point in there.
But if I can't turn it off... do I really want it?
....a lot lately.
It's really impressive. Good killing speed overall, absolute lack of
downtime, highest survivability by far of all the characters I've
played, and fastest moneymaker.
I reached 53 yesterday, and generally breeze through every kind of
quests. It's a whole new world in comparison with my holy priest. In
PVP it's just laughable how powerful this character is, in comparison
to the previous one. I fear no one. I actually /shoo away enemies that
are 56, 59, or even early 60s, needless to say, it's a great rematch
after the endless corpse runs and resurrection sicknesses I had to
endure with my priest.
in PVE, it's inconceivably strong. I killed my first Devilsaur (54
elite) at level 46, with the rooting help of a level 50 druid. I killed
a level 56 rare elite bosses at level 50... I haven't met PVE death
since, what seems like an eternity.
I've been a Beastmaster all the way. Maybe it has something to do with
it. People say it won't work in higher level instances, but so far, my
pet is doing a great job as an off-tank. It even main tanked gahz'rilla
in a party without a healer... and without a single death.
As for end-game instances, well yeah, there might be a big change
there. Unless the patch is out before, and chances are it will be
(perfect timing ). I have only one concern with the new hunter
changes, something that I couldn't test.
Spirit Bond. The old talent is shweet, I love it. But I don't know how
the new will work. It's much different from the previous one, which was
a life burst rather than a continuous regen. But will it raise aggro?
And who will get aggro for the effect? Has this been tested?
I mean, I currently use spirit Bond as a way to fight several mobs. 2-3
elites, for example. Here's main strategic concept:
1) pull one with Serpent sting. All adds go to me.
2) send pet on the pulled one. The pet gets aggro with one claw.
3) continuously shoot the main target while the mobs are beating me. At
some point, cast spirit bond. All the adds now go to pet at the first
proc.
4) if it becomes heavy on the pet, cast multishot. All add go back to
me.
5) if it becomes too heavy on me, cast feign death. All adds go back to
the pet.
6) Keep using Multishot/spiritbond yo-yo.
By doing this, I can really more than double my life in hard fights.
Of course, such fights are rare, but it's so incredible to count on
spirit bond as:
_a way to regain life in combat while doing damage
_and a way to wipe all proximity adds off you
Think of it as my little tool to completely ignore all adds in every
battle. Let them beat me, if it gets tough, I just hit spirit bond and
they go for the pet while I regain life.
Now that this talent will disappear, I don't really know what to think
of the usefulness of the replacement. +2% of max life every 10 seconds
isn't really nice, but I didnt take time to log on the test server and
examine the aggro principles on it. I mean, if I pull, and once every
10 seconds it works as an AOE aggro from the pet (think "renew buff
with 10 seconds tick"), it can be nice to just invest 1 point in there.
But if I can't turn it off... do I really want it?