Sign in with
Sign up | Sign in
Your question

New Patch Oddness (long includes release notes for 1.7.0)

Last response: in Video Games
Share
September 13, 2005 9:12:34 PM

Archived from groups: alt.games.warcraft (More info?)

Just loaded US version, downloaded the 56.3 meg patch (10mins18ecs) and
at 100% it said it failed and I should maybe reinstall the game and re-do
the patch. However it seemed to have loaded OK and said download
successful and proceeded to patch. Anyway here are the release notes

World of Warcraft Client Patch 1.7.0 (2005-09-13)

Zul'Gurub
Hidden within the jungles of Stranglethorn, an ancient Troll city full of
peril has been uncovered. Do you have what it takes to delve into its
mysteries with a band of hardy explorers? There's only one way to find
out! Zul'Gurub is a high-level, 20-man raid instance with 120 new rare
and epic items to uncover. Adventure awaits!
Arathi Basin

Join the League of Arathor or the Forsaken Defilers as they battle for
the precious resources stockpiled within the latest Battleground, Arathi
Basin! Pitting 15 members of each faction against each other, the race is
on to be the first to 2000 resources, capturing strategic landmarks
around the Basin to increase your team's gain and cripple the enemy. With
an all-new set of reputation-based rewards, there's never been a better
time to join the war!
Stranglethorn Fishing Extravaganza

The Stranglethorn Fishing Extravaganza is a grand new event set along the
coasts of Stranglethorn Vale. Early on the appointed day, friendly
neighborhood goblins will visit Ironforge and Orgrimmar to inform
aspiring anglers of the grand tournament and give instructions. At the
appropriate time, the shout will ring out across Stranglethorn to bait
your hooks and cast your lines!
General

The debuff limit has been increased to 16 (from 8). In addition, the
client will now display all 16 debuffs.
Switching weapons in combat triggers a 1 second global cooldown for all
abilities for rogues and a 1.5 second global cooldown for everyone else.
Tauren can now ride wolves if they learn the wolfriding ability.
Possessed units (e.g. Mind Control, Eyes of the Beast etc...) can now
cancel combat mode by clearing your current target. In addition, the UI
will have a gold border when the possessed unit is actively in combat
mode with the target.
Several stun spells and abilities that were previously unresistable can
now be resisted as was always intended.
Damage absorption no longer protects against falling, drowning, or
fatigue damage.
The targeting circles for area effect spells will no longer be cancelled
when the caster moves.
Absorbed and resisted environmental damage is now shown in the combat
log.
If an attack deals non-physical damage, the type of damage is now
reported in the combat log.
Fixed bug where you could kill someone in a duel with spell reflection.
Auras and shapeshift forms can be cancelled while you are fleeing or
confused.
Fixed bug where you couldn't right click to attack a hunter who is
feigning death.
You can no longer unequip weapons while they are disarmed.
Debuffs and area effect spells now use their actual cast level rather
than effective cast level for calculating periodic resistance.
Escape Artist works with Frost Nova and Frost Trap again.
Damage absorption is now applied before damage splitting effects.
Casting spells on your pets and summons will no longer cause guards in
neutral towns to attack you.
Fixed a bug where mana was being regenerated while channelling spells
that use mana.
Fixed a bug where the Dazed ability used by creatures when attacking
targets from behind was countered/dispelled by some spells (e.g. Blessing
of Freedom).
Fixed a bug where area of effect periodic damage spells were being
resisted more frequently than they should have been when casting lower
level ranks of the spell (affected spells were Blizzard, Consecration,
Explosive Trap, Flamestrike, Hurricane, Rain of Fire and Volley).
Effects that make players immune to physical will no longer be immune to
the "Recently Bandaged" effect from First Aid.
Made general improvements to the camera.
You are no longer able to kill players in duels with reflected DoT spells
Escape Artist works with Frost Nova and Frost Trap.
When you swap weapons in combat, you start your swing again, instead of
continuing your last swing.
Fixed bug where self-inflicted damage, like Poisonous Blood, wouldn't
break stealth.
When an attribute increasing effect (e.g. Arcane Intellect) is refreshed
on a target, it will no longer reset the target's health or mana and then
increase the total.
Pets now switch to a new target if possible when their current target is
polymorphed.
Meeting Stones
A number of miscellaneous improvements have been made that should allow
for better group forming when using the meeting stones.
You will no longer be kicked from the meeting stone queue when a player
declines a group invite or when inviting someone that is already in a
group.
You will now be informed that you have left the meeting stone queue when
the group leader logs out.
Tanks and Healers will now be immediately added to the group by the
meeting stone when they are the 5th member of the group.
You can now be added to a group by the meeting stone when that group
contains characters that have disconnected.
PvP

Battlegrounds
Battleground "holidays" have been added to Warsong Gulch, Alterac Valley
and Arathi Basin. Holidays occur during most weekends, starting on
Thursday night at midnight and continuing until Tuesday morning. During a
holiday, emmissaries from that Battleground will be found in the major
cities, and honor/faction rewards for performing objectives in that
battleground are increased.
Warsong Gulch and Arathi Basin will now be level-banded as follows: 20-
29, 30-39, 40-49, 50-59, 60
System Messages have been added to Warsong Gulch to replace the heralds.
Battleground queue functionality has been improved to eliminate certain
types of "traffic jams" that could prevent instances from starting
Losers of Warsong Gulch are now given a "Ribbon of Sacrifice" which they
may turn in to Captain Shatterspear or Sentinel Farsong for a faction
reward.
Offensive use of damage immunities no longer causes the flag to drop in
Warsong Gulch.
In the Battlegrounds, you will now automatically be resurrected by Spirit
Healers unless you choose to decline.
A bug that allowed ghost players to pass through the Warsong Gulch
starting gate has been fixed.
Alterac Valley now correctly rewards honor for owning graveyards at the
end of the game.
Characters that use the Battlemaster to enter a Battleground will now
port back to that Battlemaster when they leave the Battleground for any
reason.
Fixed range check for removing insignia from players in Battlegrounds.
Fixed a bug that would cause players to stand up when a turnin was made
in Alterac Valley.
Players will no longer be able to gain health by repeatedly entering and
leaving the effect of a Battle Standard.
Entering a battleground now resets the timer for the AFK flag. This
should prevent players being kicked by the AFK timer moments after they
enter the Battleground instance.
Using the /who command while in a Battleground instance will now only
display players in your instance.
The requirement to purchase special Food and Bandage consumables for
Warsong Gulch and Arathi Basin has been lowered; they are now available
for use at Friendly and Honored, respectively.
Consecration and other similar spells can no longer be used by non-PvP
flagged players to damage PvP flagged enemies.
Racial "Leaders" have been strengthened, and are now worth slightly less
honor.
Players may no longer purchase items that require a PvP rank unless they
meet the rank requirement at the time of purchase.
Druids

Improved Starfire - The stun effect can now be resisted.
Druids should now be able to shapeshift back into caster form while
Feared.
Cat Form - The base weapon damage of the form has been increased.
Cat Form - Each point of agility now adds 1 attack power.
Cat Form - Rip's damage per combo point has been increased.
Cat Form - Ferocious Bite's damage per combo point has been increased. In
addition, extra energy now converts to damage at a higher rate.
Cat Form - Replaced global cooldown on Tiger's Fury with a 1 second self
cooldown. In addition, its duration has been increased to 6 seconds.
Cat Form - Rake's damage has been increased.
Entangling Roots now shares the same duration in pvp as other long-
duration forms of crowd control (ie: polymorph, fear, sap).
Hunters

Due to significant talent changes, Hunters will have all talent points
refunded and can be respent. Training costs for all talent spell/ability
replacements have been significantly reduced.
Survival and Beast Master talent trees have undergone major revisions in
an effort to give Hunters additional, viable choices when selecting
talents.
Deterrence - Will now increase parry chance when using Fist Weapons.
Deflection - Will now increase parry chance when using Fist Weapons.
Improved Concussive Shot - The stun effect can now be resisted.
Trueshot Aura - Attack Power and Ranged Attack Power bonus increased,
mana cost decreased, area of effect increased.
Frost Trap - Updated tooltip to reflect duration of the Frost Trap
Effect.
Aimed Shot - Fixed tooltip to correctly display shot time.
Auto Shot - Fixed a bug where switching targets would cancel Auto Shot.
Switching targets should now continue firing on the newly acquired
target.
Scatter Shot - Should now cancel combat mode when used.
Eyes of the Beast - Cast time reduced.
Flare - Fixed the tooltip to accurately reflect the actual radius of the
effect.
Ranged Weapon Specialization - Now affects all ranged weapon attacks
(e.g. Arcane Shot).
Improved Concussive Shot - Will now have a chance to stun targets that
are afflicted with other slowing effects (e.g. Wing Clip).
Hawk Eye and Barrage have swapped locations, and we added 1 more rank to
Barrage.
Freezing Trap now shares the same duration in pvp as other long-duration
forms of crowd control (ie: polymorph, fear, sap).
The resist rate for hunter traps is now based on the hunter's skill
rather than the level of the trap.
Pet Abilities
Hunters now have the first round of pet customization available. New
passive abilities include increased armor, stamina, Fire resistance,
Frost resistance, Nature resistance, Shadow resistance, and Arcane
resistance.
Hunter pets can now be untrained of all their skills from any beast
trainer in the major cities. Similar to talents, untraining a specific
pet scales up as you do it more times: 10 silver, 50 silver, 1 gold, 2
gold, 3 gold, etc., eventually stopping at 10 gold.
Training point costs for all abilities have been rebalanced. You'll now
be able to use all your pet's training points with meaningful choices. To
help make "hunting" pets more viable in more situations, the Growl
ability is now free to all pets.
Bats, owls, and carrion birds can now learn the Screech ability, a fast
single-target attack that also lowers the attack power of all enemies
within melee range of the pet.
Cats can now learn Stealth. In addition to being unseen, they receive a
damage bonus for their first attack coming out of stealth.
Scorpids can now learn Scorpid Poison. The poison deals Nature damage
over time and stacks up to five times on a single enemy.
Wolves can now learn Furious Howl. The howl adds a flat amount of damage
to all nearby party member's next attack (within 15 yards).
Hunter pets now gain experience based on the level difference between
them and their target rather than the difference between the Hunters and
their target. This will make it much easier to level up a low level pet.
Keep in mind that the Hunter must still kill creatures from which he/she
will gain experience.
The tooltips for quick Hunter shots have been updated to show them as
instant abilities.
Feign death is no longer resisted by players.
Hunters are now able to rename their pets while mounted.
Hunter's pets will be smarter about when to use Dash/Dive.
Fixed bug where Aimed Shot wouldn't cancel properly when the target moves
out of range.
Fixed a bug where lower level versions of Immolation Trap and Explosive
Trap were being resisted more than they should be.
Paladins

New Spell: Hammer of Wrath (Level 44) - Hurls a hammer that strikes an
enemy for Holy damage. Only usable on a wounded target.
Blessing of Sacrifice no longer shares damage with dead Paladins (You can
no longer kill Paladin Ghosts).
Paladins can no longer activate Divine Favor on the previously cast
healing spell.
Seal of the Crusader - Fixed a bug that displayed the incorrect amount of
attack power increased by ranks 2, 3 and 5 of the spell.
Priests

Focused Casting - Mana cost removed. Now no longer triggers the global
cooldown on all other spells.
Vampiric Embrace - Now heals 20% of the damage actually caused (including
critical hits, buffs etc...) but now only heals when shadow spells cause
the damage.
Switching to Shadow Form no longer cancels Holy buffs on a priest.
You can cancel melee combat while mind controlling by clearing the
target, like you can normally.
Blackout - Fixed a bug where rank 2 of the talent wasn't giving a chance
to stun.
Rogues

Riposte - Will now initiate combat when used.
Deflection - Will now increase parry chance when using Fist Weapons.
Mace Specialization - The stun effect can now be resisted.
Shoot Bow/Gun/Crossbow - Should no longer cause a global cooldown on all
other abilities.
The fire damage from the Blazefury Medallion and the Gutgore Ripper's
effect should no longer immediately break Gouge.
Riposte - Fixed a bug where the ability was not usable when a special
attack (e.g. Gouge) is parried.
Warlocks

Inferno - The stun effect can now be resisted. Tooltip updated to reflect
enslave duration after the initial summon.
Spell Lock (Felhunter) - In addition to interrupting spellcasting, it
will now silence the target for a short duration.
Benefits received from the old Master Conjuror talent should now be
removed on all Warlocks.
Firestone - When a Firestone is equipped, it should no longer interrupt
tradeskill creation.
Demonic Sacrifice - All effects gained from sacrificing the pet should no
longer be dispellable.
Conflagrate - The Conflagrate spell is now instant cast. The damage and
mana cost has been raised on all ranks of the spell.
Fear will now cause creatures to flee immediately, even if they are
already moving.
Succubus pets will be smarter about when to use Seduction.
Succubus pets can now autocast Lesser Invisibility.
Fixed a bug where Fear and Curse of Recklessness, when used together,
would prevent targets from casting spells.
Fixed a bug where Soul Link and Power Word: Sheild, when used together,
would heal the Warlock instead of splitting or absorbing damage.
Demon Armor - The armor increase will now stack together with Scrolls of
Protection.
Warriors

Deflection - Will now increase parry chance when using Fist Weapons.
Retaliation - Will now cause a maximum of 30 retaliatory strikes in 15
seconds. In addition, retaliatory strikes will not be possible while
stunned.
Improved Revenge - The stun effect can now be resisted.
Mace Specialization - The stun effect can now be resisted.
Retaliation, Recklessness and Shield Wall will no longer be cancelled if
you switch stances while the effect is active.
Shield Slam - Threat caused increased.
Shoot Bow/Gun/Crossbow - Should no longer cause a global cooldown on all
other abilities.
Sweeping Strikes will now ignore dead targets, and will ignore PvP
enabled targets if you are not PvP enabled
Items

We have determined that the defense statistic was being applied to items
too liberally, causing those items to be stronger than they should have
been relative to other items of the same level with different effects. As
a result, we have reduced the amount of defense points on all items with
bonuses to defense by approximately 33% in order to bring those items in
line with other similar items.
Proficiency Bonuses have been added to the game. Some sets of equippable
items have been added that will give bonus effects to the player only if
they have a specific skill, such as Leatherworking.
With the new ability to train Hunter pets with considerable magical
resistance, the amount of pet resistance granted by the set bonuses for
the Giantstalker's and Dragonstalker's has been reduced while the pet
health granted has been increased.
The Earthfury set bonus that increases the range of totems now works with
the Mana Tide Totem.
The Giantstalker's set bonus that increases Volley damage now works
properly.
The Lawbringer Paladin Set's Healing Circle effect now only affects your
party, but the range of the heal has been increased to 30 yds.
The pants and gloves for the Dreadmist, Magister's and Devout sets have
had their Agility removed, and other statistics slightly increased.
The free mana cost buff provided by the Mage's Netherwind armor set is
now called "Netherwind Focus" and will be noted in your combat log.
The effect of the Judge's Gavel has been changed to a stun.
Flarecore Gloves now bind when equipped.
Flarecore Leggings and Robe now provide a damage bonus to all spells, not
just fire spells.
The duration of the Bonereaver's Edge weapon debuff has been lowered, but
the frequency of the effect has been raised.
The Polychromatic Visionwrap is now a cloth item with durability.
The Searing Needle's proc will now do the listed damage of the tooltip.
The Unstoppable Force now has a short duration stun instead of a
knockback effect, and the stun will occur less frequently.
Changing stances no longer removes the Orb of Deception effect.
When you have more than one transformation aura (Orb of Deception,
Noggenfogger, etc.), the last one applied is the one that is shown.
Several of the Molten Core Epic Weapons have been updated with new weapon
glows.
Totems affected by the Earthfury set bonus no longer have their effect
flicker when players are outside their normal radius.
Fixed bug preventing several items, such as the Goblin Jumper Cables,
from being gift wrapped.
Fixed bug where equipping and unequipping set items and other items with
the same bonus as the set bonus could reduce the affected stats twice
until logout.
Sayge's Dark Fortune of Resistance now adds +25 to all schools instead of
+10%.
PvP reward gloves that grant stealth detection have had the detection
reduced somewhat.
There are now items in the game that have a duration on them that is
measured in real time. For instance, there are fish that have a four-hour
duration; they only last four hours regardless of whether or not the
character is logged in.
Alterac Valley Spring Water now has a minimum level of 55.
The Lobotomizer's proc name has been changed to "Brain Damage".
Corrected the art for the Nether-lace Tunic.
The Marshal's Lamellar Legplates now have the proper strength bonus.
The Fire Runed Grimoire and Darkmoon Card: Heroism are now properly
considered armor items.
The spirit buff from Bottled Alterac Spring Water should now work for
shapeshifted druids.
The Marshal's Silk Gloves now has the Mana Shield improvement effect.
The effect tooltips for The Black Book, Gutgore Ripper, and Natural
Alignment Crystal now properly list their duration.
Scout's Blade now properly sheathes at the hip.
A few items in the Alliance PvP Rogue and Druid sets were previously
misnamed, this has been corrected.
The Cenarion and Earthfury Vestments now have proper durability values.
The Sergeant Major's Silk Cuffs and First Sergeant's Silk Cuffs now have
the same amount of stamina.
The stun from the Tidal Charm trinket no longer breaks when damage is
dealt to the stunned target.
The Fade effect on the Stealthblade will no longer trigger the cooldown
for the Rogue's Feint ability.
The effect of Black Amnesty will now be noted in the combat log.
Rethban Ore, Black Diamonds, and Pristine Black Diamonds may now be found
in the Miscellaneous Junk category of the Auction House.
Blue Wedding Hanbok name changed to reflect the actual color of the
dress.
The minimum level 48 Lorekeeper's Ring and Advisor's Ring now properly
consider their effects to be passive.
Hair should no longer stick through the Helm of Endless Rage.
Key to the City is now considered Uncommon loot.
The Amulet and Orb of the Darkmoon have had their stats improved and are
now Epic (purple).
Fishing poles which provide the same bonuses as lures now get the extra
bonus from the lure when it is applied.
Fixed bug where moving enchanted weapons from one hand to the other would
remove the equipped enchantment benefit.
Fixed bug where swapping two equipped trinkets would remove one of the
trinket's passive effects.
Night Dragon's Breath can now be used while silenced.
Texture for the Dragon's Touch wand corrected.
Bind on Equip Bracers and Belts in Molten Core now drop more often.
Cenarion Helm texture fixed.
Invulnerable Mail changed to a lower duration effect, but your own melee
swings will not interrupt the invulnerability.
Pets

You can now modify the auto-cast status of pet spells in the pet
spellbook.
Professions

New crafted sets have been added that require reagents found only in
Zul'Gurub or through the reputation gained from adventuring therein.
Only spells and abilities that target enemy units will cancel the World
Enlarger effect.
Black Lotus is no longer soulbound.
Blackfury and Black Amnesty now bind when equipped.
Catseye Goggles have had their stealth detection increased somewhat.
The Mooncloth Robe pattern changed so it displays as white quality
instead of blue since it is vendor purchased.
The Effects of Flasks will now persist through death.
Free Action potions can now be dispelled.
Wildvine potions have been improved.
Dreamless Sleep potions now take full effect in 12 seconds instead of 15.
There is now a Horde cooking recipe that uses Tender Crocolisk Meat found
at Brackenwall Village.
Dark Iron Boots have been added as Blacksmithing plans that require
Exalted reputation with the Thorium Brotherhood.
Timbermaw Reputation Recipes are no longer sold in limited quanities with
a restock time. If you have the reputation, you will always be able to
buy the recipe.
Significantly more Stranglekelp has started washing ashore to the beaches
of the world.
Dark Iron mineral nodes will now sometimes appear in the Burning Steppes
and Searing Gorge.
Enchanting an item with an enchantment that will cause the item to become
soulbound will now prompt the enchanter with a warning message before the
enchantment is cast.
The Gnomish Death Ray now only can be cast if the target is within 20
yards. Previously you could cast this on players outside that range, even
though the spell immediately failed.
Cured Rugged hides now stack to 10 instead of 5.
Quest

A great number of quests and events added to Zul'Gurub.
A level 50 class quest has been added for the Rogue (Lord Ravenholdt in
Ravenholdt Manor), Priest (Greta Mosshoof in Felwood), Mage (Archmage
Xylem in Azshara), and Hunter (Ogtinc in Azshara).
Reputation gains given to a player on the Alliance, Horde, or
Steamwheedle Cartel factions directly will now cascade down to member
factions through the middle of the Exalted reputation level.
The summoning crystals of Andorhal have been removed; as a result, Araj
the Summoner will behave like a normal spawn. The respawn time on Araj
once he is slain is 10-15 minutes. It should be noted that the spawns
surrounding where he holds dominion have been maintained; players seeking
to defeat him should not be shy about bringing friends with them.
Araj the Summoner now has increased hit points and does increased melee
damage.
Araj the Summoner no longer drops a Corruptor's Scourgestone 100% of the
time when killed.
The text for the Horde and Alliance versions of "Araj's Scarab" now
reflect the changes done to the Araj encounter.
The text for the Horde and Alliance versions of "Alas, Andorhal" now
reflect the changes done to the Araj encounter.
The Argent Dawn quest "The Active Agent" now offers a choice of rewards:
Seal of the Dawn and Rune of the Dawn. Both may be used just like an
Argent Dawn Commission.
Players seeking to replace their Seal of the Dawn (or get a Rune of the
Dawn instead) once they've finished "The Active Agent" quest should speak
with Betina Bigglezink in Eastern Plaguelands.
The Seal of the Dawn is now unique, no longer has any cash value, and is
no longer disenchantable.
The level 5 quests had the ranged weapon removed from their reward
options. This was done to make sure hunters upgrade their melee damage in
the levels before obtaining a pet.
Added text to the Test of Endurance quest to indicate you might need to
bring some friends along.
The amount of XP and Stormwind reputation has been increased for
completing "Hilary's Necklace" quest.
Torek in Ashenvale (the questgiver for Torek's Assault) is now PvP
enabling.
Important Blackrock Documents for the Horde quest, "Warlord's Command,"
no longer despawn. They can still randomly spawn at one of four
locations.
Two new quests have been added to Thorium Point in the Searing Gorge for
Thorium Brotherhood reputation turnin for players with neutral faction.
You will now be able to turn in Iron and Heavy Leather to increase your
reputation with the Brotherhood.
"The Darkreaver Menace" quest has had its reward improved; any Shaman who
has already completed the quest should speak to Sagorne Creststrider in
Orgrimmar to get their new reward.
The Boulderslide Ravine quest in Stonetalon Mountains now more clearly
points players to the Boulderslide Ravine.
The original Hakkar quest (the one that involved killing Hakkar's Avatar
in the Sunken Temple) has been extended, and now offers a reward.
Completing the initial Magram or Gelkis quest in Desolace now gives
appropriate positive and negative reputation gains.
The completion dialogue for the "A Rogue's Deal" quest has been
clarified.
All 8 versions of the "A Donation of Runecloth" quest have had their
quest text clarified.
Certain mobs and NPCs that erroneously had plus or minus reputation gains
on kills for Horde or Alliance have been corrected.
Various quest typos fixed.
Raids and Dungeons

Characters will now receive an error when attempting to enter a raid
dungeon if the reason they cannot enter is because they are not in a raid
group.
Fixed a bug that was preventing Rallying Cry of the Dragon Slayer to fire
when Onyxia's head was turned in (assuming a head was not already up).
You can now no longer avoid Onyxia's confuse effect by jumping or moving
erratically.
Death Knight Darkreaver in Scholomance shouldn't be so noisy anymore.
The Ogre Tannin Basket in Dire Maul should stick around longer if someone
opens it and does not initially loot the tannin from it.
A few Molten Core bosses now drop Fiery or Lava Cores.
User Interface

New "Dressing Room" Interface now available! If you control-left click on
any item, item reference (vendors, quests) or item link (chat), a UI
panel will appear showing your character wearing that item. You can then
use the same command (control-left click) on additional items to add to
the preview appearance. In addition, the Auction House now has a checkbox
in the upper right-hand corner; if checked, any item you click on within
the Auction House will automatically be previewed on your character.
Need Before Greed and Group Loot options have been improved. The rolling
window that appears when an item of the threshold and above is looted now
has three buttons: a Need button (the dice), a Greed button (the coin),
and a close button. Any players who select Need will get a chance to roll
first for the item, with the high roller winning. If no one selects Need,
all characters who selected Greed will then roll, with the highest roll
winning the item. If everyone closes the window, the item becomes
lootable by anyone in the group.
You can now disable the slow scrolling of text when you are receiving a
new quest.
Opening the overhead map will now "ping" your location your map (to make
it easier to notice your location when there are many friendlies nearby
on the overhead map).
The overhead map now displays a directional icon for your character.
Spell effects that stack multiple times on a character will now display a
number in the bottom corner indicating how many times the effect has
stacked. For example, if a player has had the Sunder Armor ability used
on them three times, the Sunder Armor effect icon will display a 3 in the
corner.
A confirmation dialog is now shown when you choose to make an Inn your
home.
The tooltip for spells like Seal of the Crusader correctly reflects the
benefit of the spell, instead of occasionally being off by one.
Using /random will now send the text to your party or raid wherever they
are instead of the local area around the player that used /random.
When in a raid group, the group you are in will now appear above your
name next to your portrait.
Mail recipient name completion now works with offline guild members even
if you are not showing them in the guild UI.
Guild ranks and player notes are now filtered by the profanity filter.
The temporary mana cost reduction of Burst of Knowledge and similar
effects is now reflected in tooltips.
Quest rewards are now linked in chat like other items gained.
You can auto-equip items while in flight by right clicking on them, as
you would normally.
You can now use the Escape key to exit out of pop up dialogues.
Fixed bug preventing the Release Spirit dialog from showing if you die
while jumping in lava.
Fixed lua error when relinking poor and standard quality items from loot
messages.
Consumable items on the action bar will now always show the number
remaining, even if there are none in your inventory.
You can create the directory Interface\Icons, and any 32x32 .blp or .tga
files you put in there will be available in the icon list for your
macros.
Pet spells in macros are now supported, both using /cast and using
CastSpellByName().
If you omit the rank of a spell in /cast or CastSpellByName(), it will
use the highest rank of the spell which you know.
While it will still be possible to override files in Interface/FrameXML,
doing so is discouraged (and is likely to become impossible in a future
release). Significant API additions are being made to eliminate the need
for such direct FrameXML changes.
You will now be able to list .lua files directly in the addon .toc file.
The SetPoint() and SetAllPoints() script functions can take an actual
frame instead of a frame name.
TargetNearest* script functions will only work in response to a button
click or a key binding, to discourage addons which scan the battlefield
for targets.
Addon-specific Saved Variables!
Each addon's saved variables will be saved in the file WTF\Account
\{accountname}\SavedVariables\{addonname}.lua, and will only be loaded
when the addon is loaded.

IMPORTANT: The first time you enter the game with this change, you must
make sure all your addons are enabled, or their saved variables will be
lost! If you accidentally do this once, you can recover by quitting the
game, moving your backup SavedVariables.lua into place and restarting the
game with addons enabled.


Addon Loading On Demand!
If you add the following line to your addon's .toc file, it will not be
loaded at the normal load time, it will instead be dynamically loaded
upon request:

## LoadOnDemand: 1

You can query to see if an addon is loaded by using the new IsAddOnLoaded
("addonname") function, and you can load an addon dynamically using the
LoadAddOn("addonname") function. This function returns true if the addon
is loaded successfully, and can be safely and efficiently called even if
the addon is already loaded.

For your convenience, the function UIParentLoadAddOn("addonname") is
provided which will attempt to load the addon and pop up an error message
if it failed to load for any reason.

Once an addon is loaded, the ADDON_LOADED event is sent, with arg1 set to
the name of the addon. An addon can listen for that event, and when it
recieves that event with it's own name, it can safely access its saved
variables.

An important thing to note is that when an addon is loaded dynamically,
it doesn't have access to any of the virtual frame templates that are
defined by FrameXML, including font definitions.


New Scripting Functions
debugprofilestart() - starts a timer for profiling during debugging.
millis = debugprofilestop() - return the time in milliseconds since the
last call to debugprofilestart()
New UI Element Member Functions
handlerFunction = Frame:GetScript("handler") - (for handlers like
"OnShow", "OnEnter", etc) which returns the current event handler for a
frame.
Frame:SetScript("handler", function) - sets the action/event handler for
a frame (or removes it with a nil function)
Frame:SetBackdrop(nil) / Frame:SetBackdrop({bgFile = "bgFile", edgeFile =
"edgeFile", tile = false, tileSize = 0, edgeSize = 32, insets = { left =
0, right = 0, top = 0, bottom = 0 }}) (Note: This is a table argument)
FontString:SetFont("font", size [, "flags"]).
StatusBar:SetStatusBarTexture("file" [, "layer"])
lines = ScrollingMessageFrame:GetMaxLines()
ScrollingMessageFrame:SetMaxLines(lines)
ScrollingMessageFrame:EnableFading([isEnabled]) (Defaults to true)
ScrollingMessageFrame:SetFadeDuration(seconds)
ScrollingMessageFrame:SetTimeVisible(seconds)
ScrollingMessageFrame:Clear()
lines = EditBox:GetHistoryLines()
EditBox:SetHistoryLines(lines)
EditBox:SetIgnoreArrows([isIgnored]) (Defaults to true)
r,g,b,a = FontString:GetTextColor()
Frame:SetParent(nil, or "parent" or parentFrame)
numChildren = Frame:GetNumChildren()
child1, child2, child3, ... = Frame:GetChildren()
Addon Saved Variables
SavedVariables will no longer drop stored numbers to single precision.
Infinite/Nan values no longer cause corrupted SavedVariables.lua file.
(Written as nils with comment)
Chat and Combat Logging
The script functions ChatFrameLog() and ToggleCombatLogFileWrite() are
obsolete.
Added script function: isLogging=LoggingChat([newState]) (Returns new
state (or current state if no argument))
Added script function: isLogging=LoggingCombat([newState]) (Returns new
state (or current state if no argument))
New slash command /chatlog toggles chat logging (/combatlog toggles
combat logging)
The file for the chat log is Logs\WoWChatLog.txt and the file for the
combat log is Logs\WoWCombatLog.txt
Chat and combat log files will be appended to rather than overwritten.
You now receive combat log messages and damage feedback when you are
being attacked by creatures you can't see.
If you call a tamed Deepmoss Hatchling, you are no longer notified that
you hatched.
Fixed disconnection caused by relinking an item in a different locale
than that of your client.
Looted items now always show their names in the appropriate quality
color.
You now get combat feedback when you take damage from unseen opponents,
like the Unseen in Raven Hill.
Fixed damage display on the character sheet when you have Fury of the
Frostwolf or Stormpike's Salvation.
World Environment

The Ranazjar Isle sub-area has been added off the northwest coast of
Desolace. The Ranazjar Isle puzzle piece now properly pops when you
venture there.
Entering the zeppelin towers at Durotar and Grom'gol Base Camp no longer
incorrectly flags you as being in the Valley of Strength.
Argent Dawn, Timbermaw, Zandalar and Arathi Basin vendors now show you
their entire inventory regardless of current reputation, allowing players
to peruse their full range of wares. The items in question now require
the appropriate reputation level to make use of them.
Some of the ship and zeppelin paths have been modified.
Gor'tesh and Grol the Destroyer should no longer stay in evade mode
indefinitely.
A new inn has been added to the Grom'gol Base Camp in Stranglethorn Vale
at the base of the zeppelin tower.
The Champion's Hall and the Hall of Legends have new load screens.
Some Horde quest NPCs were moved to new locations to promote more
intuitive quest flow: Storm Shadowhoof who was previously at Bloodvenom
Falls in Felwood has been moved to Everlook. Witch Doctor Mau'ari who was
previously in Orgrimmar has been moved to Everlook.
Scorpids above level 10 now drop more valuable parts than they did
previously.
Rare Felwood creatures should now have loot.
Twilight's Hammer creatures in Silithus can now be pickpocketed.
Zone bound items, such as the Gordok Courtyard Key, will no longer leave
your inventory if you are a ghost outside their intended zone. Reviving
in a zone outside the item's listed zone binding will still cause the
item to disappear, however.
Pelturas Whitemoon's faction has been fixed; the NPC is now properly
associated with Darnassus.
Narm Faulk is now a part of the Ironforge Faction.
Hadoken Swiftstrider now has gossip text.
Ferra can now be skinned.
Fixed a typo in Ogunaro Wolfrunner's greeting to those who are not yet
friendly with Orgrimmar.
Fixed a typo on a signpost in Western Plaguelands.
Sayge's buffs at the Darkmoon Faire are now exclusive to one another.
Onyxia no longer teleports from point to point while flying.
Anonymous
a b Ý World of Warcraft
September 13, 2005 9:12:35 PM

Archived from groups: alt.games.warcraft (More info?)

> Warsong Gulch and Arathi Basin will now be level-banded as follows: 20-
> 29, 30-39, 40-49, 50-59, 60

As a 55 main who forgot to pause at 50 for some kickass pvp, this is
awesome. Before, I was looking at having to put in another 3 weeks of play
to get phat lootz to even stand a chance in the 51-60 level class. Now I can
have fun going up in rank starting, hell, now!
Anonymous
a b Ý World of Warcraft
September 14, 2005 12:37:03 AM

Archived from groups: alt.games.warcraft (More info?)

On Tue, 13 Sep 2005 13:25:54 -0500, "Matt Gluesenkamp"
<mgluesen@purdue.edu> wrote:

>> Warsong Gulch and Arathi Basin will now be level-banded as follows: 20-
>> 29, 30-39, 40-49, 50-59, 60
>
>As a 55 main who forgot to pause at 50 for some kickass pvp, this is
>awesome. Before, I was looking at having to put in another 3 weeks of play
>to get phat lootz to even stand a chance in the 51-60 level class. Now I can
>have fun going up in rank starting, hell, now!
>

Theres some really nice stuff there, Some necessary stuff and some
stuff that screams " we are listening far too much to the whiney
players and are catering for their needs so as they don't unsubscribe
when faced with the limitations presented to them by their own lack of
skill" :p 

Why the pigs get no Love!!! I demand a Pig talent!
September 14, 2005 7:23:46 PM

Archived from groups: alt.games.warcraft (More info?)

> Theres some really nice stuff there, Some necessary stuff and some
> stuff that screams " we are listening far too much to the whiney
> players and are catering for their needs so as they don't unsubscribe
> when faced with the limitations presented to them by their own lack of
> skill" :p 

Whats the difference between their whining for more your whining that they
got what they asked for?

Why can't the skill-less players still have fun? I still won't ever be doing
top level raids but what is wrong with idiots like myself being able to
choose an easy path to counter my lack of "mad skillz"? I think the very
reason why WoW is so successful and other games are shrinking is that
Blizzard also caters for the skill deficient masses and just doesn't pander
constantly to the "mad skillz" proffessional raiders.

EQ and EQ2 is wrecked for the Avergae Joe precisely because the Devs listen
to much to the whinings of the "mad skillzors" and not at all to everyone
else. At the end of the day all our susbcription fees are equal.

And WoW aren't neglecting the "mad skillzors" either, there is lots of
content and BoP gear for them as well as for the PvP nuts as well. So don't
be so uncharitable as to begrudge the occasional morsel thrown out to the
Short Bus Crowd.
Anonymous
a b Ý World of Warcraft
September 14, 2005 7:23:47 PM

Archived from groups: alt.games.warcraft (More info?)

On Wed, 14 Sep 2005 15:23:46 +1000, "Rastus" <nospam@uq.edu.au> wrote:

>> Theres some really nice stuff there, Some necessary stuff and some
>> stuff that screams " we are listening far too much to the whiney
>> players and are catering for their needs so as they don't unsubscribe
>> when faced with the limitations presented to them by their own lack of
>> skill" :p 
>
>Whats the difference between their whining for more your whining that they
>got what they asked for?
>
>Why can't the skill-less players still have fun? I still won't ever be doing
>top level raids but what is wrong with idiots like myself being able to
>choose an easy path to counter my lack of "mad skillz"? I think the very
>reason why WoW is so successful and other games are shrinking is that
>Blizzard also caters for the skill deficient masses and just doesn't pander
>constantly to the "mad skillz" proffessional raiders.
>
>EQ and EQ2 is wrecked for the Avergae Joe precisely because the Devs listen
>to much to the whinings of the "mad skillzors" and not at all to everyone
>else. At the end of the day all our susbcription fees are equal.
>
>And WoW aren't neglecting the "mad skillzors" either, there is lots of
>content and BoP gear for them as well as for the PvP nuts as well. So don't
>be so uncharitable as to begrudge the occasional morsel thrown out to the
>Short Bus Crowd.
>

I was being silly, Hence my following up a statement about whining
with more whining. I'm all for the unskilled having fun, hell, it
keeps me interested in the game. It will be interesting to see how a
patch of such a scale affects people though.
September 15, 2005 12:08:47 AM

Archived from groups: alt.games.warcraft (More info?)

> I was being silly, Hence my following up a statement about whining
> with more whining. I'm all for the unskilled having fun, hell, it
> keeps me interested in the game. It will be interesting to see how a
> patch of such a scale affects people though.

Ah - my sense of humour was on vacation so I missed that. That happens
everytime I run out of beer to have on my morning cornflakes...

^_^
!