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Hello,
Went to start last night in a 10 man raid pickup group. The first few sets
of mobs were chaos (not much better with the rest). 2 warriors (myself)
carrying shield believe it or not. The hunter pulled the mobs and myself
and the other tank grabbed them when they came in ( demoralizing shout and
TC). Immediately the whole raid party started firing at off mobs and
whatever their mice could click on. The mage's first complaint was the
tanks need to keep aggro better. OMG I said its impossible to keep aggro
when the attack isn't coordinated, tanks need time to build threat it isn't
instant. The group continued to attack immediately, the most time given was
one second. toons continued to attack when mobs were being taunted off
them..... What the hell are people smoking. These are all 60 lvl toons and
they might as well be back playing with noobs.
An idiot hunter or mage stealing aggro from a plate wearer and not giving it
up by continuing to attack when the tank gets the mob off them (a tank will
lose every time). Now the priest is healing multiple toons depleting their
mana having to heal cloth and mail which builds up their threat quick. The
tank cant gain much rage because they are not being hit and its wasted
trying to out duel a high dps toon.
Below is a decent tank guide with some useful tips. Unfortunately it fails
to take into account what the other party members are doing. In an ideal
world this guide is perfect but unless the party plays by the same concept
chaos ensues (in a 10 man raid where mistakes are easily forgiven or
overcome by sheer DPS, chaos may be considered to be "good job"). I do not
want to overstate the tanks role, I think every toon plays a role within a
party but a specific role versatility and ingenuity is a bonus . Having
said that if a mage wants to take melee damage they should have rolled a
plate wearer. IMHO the healer and tank with respect to party survival are
the most important, lose either and the parties survival rate decreases
really fast.
http://strategy.worldofwar.net/news.php?id=53
What I would like to see is a guide such as this that builds from the tank
out to include and outline the roles of the different toon types. The Do's
and Don'ts. Why stealing aggro is wrong (and not giving it up), the
consequences to the dynamics of the attack. How to handle off mobs etc.
feides
Hello,
Went to start last night in a 10 man raid pickup group. The first few sets
of mobs were chaos (not much better with the rest). 2 warriors (myself)
carrying shield believe it or not. The hunter pulled the mobs and myself
and the other tank grabbed them when they came in ( demoralizing shout and
TC). Immediately the whole raid party started firing at off mobs and
whatever their mice could click on. The mage's first complaint was the
tanks need to keep aggro better. OMG I said its impossible to keep aggro
when the attack isn't coordinated, tanks need time to build threat it isn't
instant. The group continued to attack immediately, the most time given was
one second. toons continued to attack when mobs were being taunted off
them..... What the hell are people smoking. These are all 60 lvl toons and
they might as well be back playing with noobs.
An idiot hunter or mage stealing aggro from a plate wearer and not giving it
up by continuing to attack when the tank gets the mob off them (a tank will
lose every time). Now the priest is healing multiple toons depleting their
mana having to heal cloth and mail which builds up their threat quick. The
tank cant gain much rage because they are not being hit and its wasted
trying to out duel a high dps toon.
Below is a decent tank guide with some useful tips. Unfortunately it fails
to take into account what the other party members are doing. In an ideal
world this guide is perfect but unless the party plays by the same concept
chaos ensues (in a 10 man raid where mistakes are easily forgiven or
overcome by sheer DPS, chaos may be considered to be "good job"). I do not
want to overstate the tanks role, I think every toon plays a role within a
party but a specific role versatility and ingenuity is a bonus . Having
said that if a mage wants to take melee damage they should have rolled a
plate wearer. IMHO the healer and tank with respect to party survival are
the most important, lose either and the parties survival rate decreases
really fast.
http://strategy.worldofwar.net/news.php?id=53
What I would like to see is a guide such as this that builds from the tank
out to include and outline the roles of the different toon types. The Do's
and Don'ts. Why stealing aggro is wrong (and not giving it up), the
consequences to the dynamics of the attack. How to handle off mobs etc.
feides