Should I get a Nvidia card for Adaptive Vsync?

Patflute

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Feb 29, 2012
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AV seems really awesome, I hate having my fps capped at 30, but is it worth going Nvidia just for that feature?

My budget is exactly $200 no going over and I'm getting it on September 20/21.

I don't think the Geforce GTX 660 will be out by that time and I would rather not wait a long time because I've already been waiting for a while and I'm running on the Intel HD 2500.

Is triple buffering good enough compared to adaptive vsync?

When do you think the 660 (non ti) will be out?

:bounce:
 
Solution
The GTX 660 is due out in September.
http://videocardz.com/34520/nvidia-launches-geforce-gtx-660-for-oems-features-1152-cuda-cores

Here's an Adaptive VSync review.
http://www.hardocp.com/article/2012/04/16/nvidia_adaptive_vsync_technology_review/

Quote:
"With Adaptive VSync turned on, the feeling of the game felt smoother compared to regular VSync turned on. The performance felt much like the game felt with VSync turned off. This is the kind of technology we like to see which has improved the innate nature of the gameplay experience. If all you need is 60 FPS in a game for it to be playable, then why not just go ahead and cap the game there so it doesn't exceed your refresh rate. Then, if the game has to fall below that, allow the...

cl-scott

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My experience with nVidia's adaptive vsync using Borderlands was kind of a mixed bag. It worked pretty well in the game proper, but when warping from one area to another using the New U poles, you'd get some tearing.

You could also look at Lucid's software, which does adaptive vsync along with a few other interesting things, and is GPU agnostic IIRC.
 
What game are you playing that is capping you at 30 FPS? Most games these days uses DirectX, and directX generally always uses triple buffering. If you are capped at 30, it's because that's pretty much what you'd get without v-sync, or at least fairly close.

Personally, I don't like adaptive v-sync, but that might be due to my 120hz monitor. With 120hz, I'd rather lose a few FPS (and just a few, not much) with v-sync on when I'm below 120 FPS, than have tearing all over. With 120hz, that is most the time.

I'm not sure how I'd like it at 60hz, but I still don't think I'd use it.
 
The GTX 660 is due out in September.
http://videocardz.com/34520/nvidia-launches-geforce-gtx-660-for-oems-features-1152-cuda-cores

Here's an Adaptive VSync review.
http://www.hardocp.com/article/2012/04/16/nvidia_adaptive_vsync_technology_review/

Quote:
"With Adaptive VSync turned on, the feeling of the game felt smoother compared to regular VSync turned on. The performance felt much like the game felt with VSync turned off. This is the kind of technology we like to see which has improved the innate nature of the gameplay experience. If all you need is 60 FPS in a game for it to be playable, then why not just go ahead and cap the game there so it doesn't exceed your refresh rate. Then, if the game has to fall below that, allow the game to perform at its real-time actual framerate, and Adaptive VSync allows that. It really is the best of all worlds, with no drawbacks. We didn't find any negatives to using Adaptive VSync, and we tried it out in a handful of games."
http://www.hardocp.com/article/2012/04/16/nvidia_adaptive_vsync_technology_review/3
 
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Patflute

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Well it caps it at 30 for any game that dops below 45, which is most because I'm running on integrated graphics right now. I will always use a 60hz monitor so I don't think I'll run into that problem.

I'll look into the setting of one of the games (tf2) and see if triple buffering is an option. It also caps at 30 when a map is done loading because my fps dips really low when loading for pretty much every game.
 

Patflute

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Feb 29, 2012
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Thank you very much for the link to the 660. It's on the Geforce site. I wonder if it will come out early in September for consumers and not just OEMs.
 

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