Hey All,
Just a general query really. I've always played games on the PC because by and large the graphics are crisper and more detailed, and I prefer "prettiness" over the relative convenience of playing a not so graphically nice version of a game on a console.
I had not noticed it so much until I started using my friends PS3 but it really struck me that the console doesn't seem to suffer from page tearing and microstuttering nearly as on many titles that I've seen played on the PC even with vsync turned on. Load up Fraps in nearly any PC game and you'll see at least some noticeable change in fps, which often in my experience causes a degree of stuttering, which in itself is often made worse by SLI.
Whilst I'm not thinking of switching from my PC (Nvidia can breath easy!) it made me realise just how much of an issue microstuttering and page tearing is on the PC if you notice it (which i now do!!) and how higher fps on it's own doesn't necessarily equate to a better gaming experience.
I was just wondering why consoles such as the PS3 whilst they don't have quite as good graphics as their high end gaming PC counterparts generally seem to have consistently smoother graphics, and whether it would really be so hard to implement a similar system on PCs? Granted Nvidia's "Adaptive Vsync" in their latest drivers goes some way towards sorting the problem out but would it really be that hard to "fix" completely? Also what is the route cause? Is it simply because most games are designed first for a console and then ported to the PC and these ports are not well optimised or more that a PS3 is a fixed hardware configuration so therefore it is easier for game designers to design and optimise games to run on a fixed specification rather than having to worry about minimum and recommended system requirements we see with pcs. Also what about LucidLogix Virtu MVP and Hyperperformance, (see link) is middleware such as this likely to be the long term solution?
http://www.anandtech.com/show/5728/intel-z77-panther-point-chipset-and-motherboard-preview-asrock-asus-gigabyte-msi-ecs-and-biostar/2
I Look forward to hearing your explanations and thoughts!
Just a general query really. I've always played games on the PC because by and large the graphics are crisper and more detailed, and I prefer "prettiness" over the relative convenience of playing a not so graphically nice version of a game on a console.
I had not noticed it so much until I started using my friends PS3 but it really struck me that the console doesn't seem to suffer from page tearing and microstuttering nearly as on many titles that I've seen played on the PC even with vsync turned on. Load up Fraps in nearly any PC game and you'll see at least some noticeable change in fps, which often in my experience causes a degree of stuttering, which in itself is often made worse by SLI.
Whilst I'm not thinking of switching from my PC (Nvidia can breath easy!) it made me realise just how much of an issue microstuttering and page tearing is on the PC if you notice it (which i now do!!) and how higher fps on it's own doesn't necessarily equate to a better gaming experience.
I was just wondering why consoles such as the PS3 whilst they don't have quite as good graphics as their high end gaming PC counterparts generally seem to have consistently smoother graphics, and whether it would really be so hard to implement a similar system on PCs? Granted Nvidia's "Adaptive Vsync" in their latest drivers goes some way towards sorting the problem out but would it really be that hard to "fix" completely? Also what is the route cause? Is it simply because most games are designed first for a console and then ported to the PC and these ports are not well optimised or more that a PS3 is a fixed hardware configuration so therefore it is easier for game designers to design and optimise games to run on a fixed specification rather than having to worry about minimum and recommended system requirements we see with pcs. Also what about LucidLogix Virtu MVP and Hyperperformance, (see link) is middleware such as this likely to be the long term solution?
http://www.anandtech.com/show/5728/intel-z77-panther-point-chipset-and-motherboard-preview-asrock-asus-gigabyte-msi-ecs-and-biostar/2
I Look forward to hearing your explanations and thoughts!