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Just some rambling observations and questions...
Has anyone noticed that the Player's Guide contains more "vulgar"
language and references to bodily fluids/functions than the entire
line put together?^^;
I take issue with the Guide's assertion that a "dying, insane, blind,
one-legged, one-armed sterile man cursed with terrible fate and bad
luck" isn't a suitable Exalted character. Done right, all of that can
just make him even cooler! (tho I admit the one-legged thing might be
a problem...)
I could also see "Perfect Balance" and "Cat-like Reflexes" as
appropriate Merits. Any other Merits/Flaws from other WW games you'd
allow?
I'm glad the book explains how Destiny and Exaltation interrelate.
Personally, I go with the "Assume that all Heroic Mortals
automatically have Destiny" option...
Hmm...So, my "Son of a Deathlord" character I posted a while back
would be God-Blooded; but would he be Half-Caste or Ghost-Blooded?
It seems it would be pointless for a Demon-Blooded to take the Call of
the Blood merit, since this seems to be covered by their Heritage
power...I'll have to revise that on my Occult Investigator
character...
I think the Patron background may need a little reworking; it equates
the power of the spiritual parent with their involvement in the
Godblood's life, yet I could see a pretty weak spirit demanding more
favors from its offspring than a grossly powerful one (who may not
even *need* such help)...
So, Elemental God-Blooded can't use Spirit Gifts, only Elemental
powers? Even tho the Elementals themselves can?
Elemental Dominion confuses me, somewhat. The power in the ECB that
seems to be referenced just mentions how an elemental can increase or
decrease the effect of their element (making flames burn worse or not
at all, breathable water, solid air, etc, would be possible uses of
this ability); nowhere does it mention this power being used as a
ranged attack, as the merit describes. And isn't that what Dragon's
Suspire does anyway? BTW, does Consume Element work with ANY elemental
attack, or just ones the character is attuned to?
Characters with Elemental Immunity (Earth) are completely immune to
metal weapons?? O_O
The original writeup on the Dematerialize Charm had it that most
spirits would materialize, rest for a while to regain the large cost
in essence of doing so, then go about their business. But according to
this rewrite, that's impossible. So how do they (and elementals that
demat) replenish their reserves so as not be at a disadvantage?
Gotta say, Mel's illustrations fo the Thaumaturges is some of her best
work yet! These guys all look cool as hell!
I'm glad that we *finally* get a definition of what "Savants" are,
just as Outcaste gave us one for "Strategos"! Now, if only we learn
more about "Chiurgeons"...
I'm glad to see more possibilities for UnExalted Immaculates...I
imagine they are the thaumaturgical specialists that even the
Terrestrial Immaculates have to go to for help sometimes...
Considering that most mortals seem to know at least a *little* magic,
it does make sense to automatically give Exalted characters some Arts
and Rituals for free; it's not like they would have forgotten all they
knew as mortals. Has anyone tried this?
I'm assuming the Character Creation summary chart listing Experience
as a magical background is a typo...
Will _Sorcerer and Savant_ have *more* Arts and Sciences or just go
into greater detail of the ones here?
If Ghosts are so easy to summon, why is it listed as Occult 3?
Is this the first mention of the Realms' Weather Machines?
So, for those playing with the new rules, how do Exalted Power Combat,
Mail and Steel, and the revised Charms and weapons measure up?
"God Kicking Boot"?^^; Where was this described?
(Incidentally, _Outcaste_ mentions "Tornado Cannons", but doesn't
describe them; did I miss something somewhere?)
I still wish the book were a little more clear on what average Army
Units are like; for ex, how much artillery can a unit of, say,
Magnitude 3 handle?
I *really* like the treatment given for Martial Arts; makes it a lot
more meaningful than "I go to a dojo to learn how to hit people
better"...Have we heard of this "Urmon" before? Is he something like
Brigid, only with martial arts?
In addition to the Fighter In Life Merit, Heroic Ghosts should
definitely take advantage of the Experience background, considering
that many of them have been around for, like, forever...
I wonder how much Face Julie's "Kung Fu Dumbledore" has?^^
While I can see Demons and Elemental Dragons practicing martial arts
(the latter can attain human shape), I have difficulty imagining
Celestial Lions and other non-humanoids doing so...
I'm rather surprised that no Immaculate Martial Artist has ever
defected and shared his secrets with his fellow Outcastes in
Lookshy...I'm less surprised that Crimson Pentacle Blade Style hasn't
spread, tho. I wonder what the situation has to be for the Realm to
field these guys...whose direct command are they under?
So...Tepet Arada could kick Dace's ass?^^
Dex,
who still has yet to read the Dragon Kings chapter...
Just some rambling observations and questions...
Has anyone noticed that the Player's Guide contains more "vulgar"
language and references to bodily fluids/functions than the entire
line put together?^^;
I take issue with the Guide's assertion that a "dying, insane, blind,
one-legged, one-armed sterile man cursed with terrible fate and bad
luck" isn't a suitable Exalted character. Done right, all of that can
just make him even cooler! (tho I admit the one-legged thing might be
a problem...)
I could also see "Perfect Balance" and "Cat-like Reflexes" as
appropriate Merits. Any other Merits/Flaws from other WW games you'd
allow?
I'm glad the book explains how Destiny and Exaltation interrelate.
Personally, I go with the "Assume that all Heroic Mortals
automatically have Destiny" option...
Hmm...So, my "Son of a Deathlord" character I posted a while back
would be God-Blooded; but would he be Half-Caste or Ghost-Blooded?
It seems it would be pointless for a Demon-Blooded to take the Call of
the Blood merit, since this seems to be covered by their Heritage
power...I'll have to revise that on my Occult Investigator
character...
I think the Patron background may need a little reworking; it equates
the power of the spiritual parent with their involvement in the
Godblood's life, yet I could see a pretty weak spirit demanding more
favors from its offspring than a grossly powerful one (who may not
even *need* such help)...
So, Elemental God-Blooded can't use Spirit Gifts, only Elemental
powers? Even tho the Elementals themselves can?
Elemental Dominion confuses me, somewhat. The power in the ECB that
seems to be referenced just mentions how an elemental can increase or
decrease the effect of their element (making flames burn worse or not
at all, breathable water, solid air, etc, would be possible uses of
this ability); nowhere does it mention this power being used as a
ranged attack, as the merit describes. And isn't that what Dragon's
Suspire does anyway? BTW, does Consume Element work with ANY elemental
attack, or just ones the character is attuned to?
Characters with Elemental Immunity (Earth) are completely immune to
metal weapons?? O_O
The original writeup on the Dematerialize Charm had it that most
spirits would materialize, rest for a while to regain the large cost
in essence of doing so, then go about their business. But according to
this rewrite, that's impossible. So how do they (and elementals that
demat) replenish their reserves so as not be at a disadvantage?
Gotta say, Mel's illustrations fo the Thaumaturges is some of her best
work yet! These guys all look cool as hell!
I'm glad that we *finally* get a definition of what "Savants" are,
just as Outcaste gave us one for "Strategos"! Now, if only we learn
more about "Chiurgeons"...
I'm glad to see more possibilities for UnExalted Immaculates...I
imagine they are the thaumaturgical specialists that even the
Terrestrial Immaculates have to go to for help sometimes...
Considering that most mortals seem to know at least a *little* magic,
it does make sense to automatically give Exalted characters some Arts
and Rituals for free; it's not like they would have forgotten all they
knew as mortals. Has anyone tried this?
I'm assuming the Character Creation summary chart listing Experience
as a magical background is a typo...
Will _Sorcerer and Savant_ have *more* Arts and Sciences or just go
into greater detail of the ones here?
If Ghosts are so easy to summon, why is it listed as Occult 3?
Is this the first mention of the Realms' Weather Machines?
So, for those playing with the new rules, how do Exalted Power Combat,
Mail and Steel, and the revised Charms and weapons measure up?
"God Kicking Boot"?^^; Where was this described?
(Incidentally, _Outcaste_ mentions "Tornado Cannons", but doesn't
describe them; did I miss something somewhere?)
I still wish the book were a little more clear on what average Army
Units are like; for ex, how much artillery can a unit of, say,
Magnitude 3 handle?
I *really* like the treatment given for Martial Arts; makes it a lot
more meaningful than "I go to a dojo to learn how to hit people
better"...Have we heard of this "Urmon" before? Is he something like
Brigid, only with martial arts?
In addition to the Fighter In Life Merit, Heroic Ghosts should
definitely take advantage of the Experience background, considering
that many of them have been around for, like, forever...
I wonder how much Face Julie's "Kung Fu Dumbledore" has?^^
While I can see Demons and Elemental Dragons practicing martial arts
(the latter can attain human shape), I have difficulty imagining
Celestial Lions and other non-humanoids doing so...
I'm rather surprised that no Immaculate Martial Artist has ever
defected and shared his secrets with his fellow Outcastes in
Lookshy...I'm less surprised that Crimson Pentacle Blade Style hasn't
spread, tho. I wonder what the situation has to be for the Realm to
field these guys...whose direct command are they under?
So...Tepet Arada could kick Dace's ass?^^
Dex,
who still has yet to read the Dragon Kings chapter...