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Claiming the Fallen Mount
Shadowlands Circle Necromancy
Cost: 15 motes
The necromancer using this spell targets the Ghost of a person that has
died by
means of a suicide. Upon casting this spell, the ghost is whisked away on
the winds of
Oblivion to the nearest crossroads, and interred there until the next
sunset.
Upon the coming of sunset (whether it was an hour's wait or twenty-four
hours'
wait) the ghost slowly digs its way out from the ground; however, it is no
longer that
of a human, but that of a horse. Standing easily twenty hands at the
shoulder, it is a
magnificent steed - but no more than that, at appearance. It does not
breathe fire,
and it does not dance on shoes of soulsteel - it is merely a most exemplary
horse
(Well, ghost horse - but who can really tell?).
Strength: 4, Dexterity: 3, Stamina: 4
Charisma: 2, Manipulation: 1, Appearance: 3
Perception: 3, Intelligence: 1, Wits: 2
Virtues: Compassion 1, Conviction 3, Valor 3, Temperance 3
Abilities: Brawl 3 (Hooves +2), Athletics 2 (Running +3), Awareness 2,
Stealth 2,
Presence 1 (Intimidation +1), Craft 3 (Pandemonium +3)
Permanent Essence: 3
Willpower: 6
Essence Pool: 58
Health Levels:
Charms: Corpse-Fed Radiance, Hand of the Wind, Strike of Dead Hands, Flying
Time
Technique, Ebon Grasp of Oblivion, Black Breath of the Abyss, Materialize
Fetters:
Master - 5 pt.
Passions:
To Serve Master (Temperance) - 3 pt.
To Serve Master (Valor) - 3 pt.
To Serve Master (Conviction) - 3 pt.
To Not F'n Die Again (Compassion) - 1 pt.
Claiming the Fallen Mount
Shadowlands Circle Necromancy
Cost: 15 motes
The necromancer using this spell targets the Ghost of a person that has
died by
means of a suicide. Upon casting this spell, the ghost is whisked away on
the winds of
Oblivion to the nearest crossroads, and interred there until the next
sunset.
Upon the coming of sunset (whether it was an hour's wait or twenty-four
hours'
wait) the ghost slowly digs its way out from the ground; however, it is no
longer that
of a human, but that of a horse. Standing easily twenty hands at the
shoulder, it is a
magnificent steed - but no more than that, at appearance. It does not
breathe fire,
and it does not dance on shoes of soulsteel - it is merely a most exemplary
horse
(Well, ghost horse - but who can really tell?).
Strength: 4, Dexterity: 3, Stamina: 4
Charisma: 2, Manipulation: 1, Appearance: 3
Perception: 3, Intelligence: 1, Wits: 2
Virtues: Compassion 1, Conviction 3, Valor 3, Temperance 3
Abilities: Brawl 3 (Hooves +2), Athletics 2 (Running +3), Awareness 2,
Stealth 2,
Presence 1 (Intimidation +1), Craft 3 (Pandemonium +3)
Permanent Essence: 3
Willpower: 6
Essence Pool: 58
Health Levels:
Charms: Corpse-Fed Radiance, Hand of the Wind, Strike of Dead Hands, Flying
Time
Technique, Ebon Grasp of Oblivion, Black Breath of the Abyss, Materialize
Fetters:
Master - 5 pt.
Passions:
To Serve Master (Temperance) - 3 pt.
To Serve Master (Valor) - 3 pt.
To Serve Master (Conviction) - 3 pt.
To Not F'n Die Again (Compassion) - 1 pt.