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"Shane Graves" <lobsterhut@earthlink.net> wrote:
> "Guillaume JAY"
> > MagsTheAxe
> > >Entropy: for the "Sorry 'bout your luck" effect
>
> > I forwarded this thread to a friend of mine, and he disagress
> > with this use of entropy.
> > His idea (translated from French):
> > The entropy effect must be applied only on simple (in quality and
> > quantity) phenomenon.
> > It does not create randomness, and only raise or lower the probability
> > of a given event.
> > For the falling guy,his fall depends on a great numbers of complex
> > factors, few of them really random (is he really running without
> > looking at the ground, why should he fall, rather than keep balance ?)
> > Considering that all these factors are randomly determined means (for
> > my friend) that Entropy becomes universally usable, and so you never
> > need any other spheres. Why not just tell that he's so unlucky that
> > when falling a gravel enter his brain by the eye and kill him ?
>
> > What do you think ?
I think tumblng dice are very similar in shape and behavior to
loose gravel.
> In a word, no.
>
> You can make unlikely things likely.
>
> For example: running on gravel.
>
> A lot of people fall when they run on gravel.
>
> Just making sure someone fell while running on gravel is not that big a
> whoop.
I would require a nontrivial number of successes, myself. Forces
can easily move the gravel and cause someone to slip using one or
two successes. Increasing the odds the gravel will slip when the
target runs across it can be done with one success, but the nudge
in probability is far less certain to cause the target to slip
than actually moving the gravel.
> And you know what, I'm sure you COULD kill someone by having them fall onto
> something and hit something vital. That's why you can use successes to
> serve as damage from magical effects.
Here you're talking such incredibly bad luck, it's on the horizon
of what Entropy-as-luck-magic can do. In my WoD, this style of
magic goes beyond the damage/duration chart and relies completely
on the Storyteller's evaluation.
Vis Sierra