Archived from groups: alt.games.whitewolf (
More info?)
Guillaume JAY wrote:
> On Thu, 17 Jun 2004 07:24:04 -0400, Brian Merchant
> <remove.cheebie2001@comcast.example.net> wrote:
>
>
>>Matter: Convert some of the iron in his blood into arsenic.
>>[change it from iron to oxygen so an organic compound is not involved]
>
>
>>Forces: Fried liver anyone?
>>[You need either Correspondence or Life to do this. Instead, disrupt the
>>electrical signals in his brain.]
>
>
> Why correspondence for this one, and not for Matter ?
>
>>Time: Slow the rhythm of one chamber of his heart so the pumping rhythm is
>> disrupted.
>>[Once again, you probably need either Correspondence or Life. You could
>>probably simply slow time in the region of his torso and cause death by
>>lack of blood flow.]
>
>
> Why correspondence for this one, and not for Matter ?
>
> And why Life ?
>
>
>
>>Prime: Cut off the flow of Prime to his thoughts and he will go into a coma.
>>[no change]
>
>
> Which level ?
>
>
>>Spirit: Remove his soul. He will cease to function.
>>[no change]
>
>
> Which level ?
>
>
>>Correspondence: Teleport an internal organ to New Jersey.
>>[Need Life 3. Instead, increase the distance between the synaptic gap. He'll
>>go into brain death instantly.]
>
>
> Why life ? And why life 3 ?
>
> In fact, I'm curious about sphere associations.
>
> I was thinking about killing the guy by teleporting enough sand in
> (or just in front of) his nose and mouth.
> So, Correspondance.
> Should I need Matter ? Why ? Which Level ? Same for life ?
> As far as I understand the spheres (and I'm Ars Magica-influenced),
> sphere are "verbs", not "words"
> For example, Matter 1 is "Perceive Matters", not "Soft matters"
> Matter 2 is "Transmutate simple things", not "Hard matters".
> In my above example, my first idea was to teleport sand, it's Corr +
> Matter, since I'm teleporting matters. But that's an Ars Magica Idea,
> Technique + Form. Nowhere in the Sphere of Matters description can I
> find something telling me "you need level 3 to affect (using other
> sphere) diamonds", for example. So, for teleporting things, it seems
> to me I don't need the Matter Sphere (or maybe, just only one level)
>
> I'm not sure I'm clear, am I ?
>
> Guillaume
I... can not remember the exact rule right now. However, it boils down
to "You need enough of the sphere governing your target to effect it to
teleport it". So matter 2 lets you teleport basically any non-magical
matter, while you need forces two to teleport human-scale forces and
forces 4 to teleport greater-than human scale forces.
This is effectively a special rule, though there is a generalized rule
that says "if what you are doing is this and that, you need spheres to
do this and that". So, turning sand to blood is matter 2 for the sand
and life 2 for the blood.
William