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Archived from groups: alt.games.whitewolf (More info?)
Well, my special order arrived today. I'm thru the first couple
chapters, which outlines the history, nature and world of the Dark
Medieval Fae...
MANY people will be *very* happy with this game, at least judging from
a lot of the Changeling threads I've read on this forum. Kiths and
Houses are a thing of the past (so to speak); The Dreaming, Glamour
and Banality? All gone. Only 8 splat-divisions, but each allows you
customize your fae by mixing and matching features (similar to the
build-your-own-apocalyptic-form in the Demon's Player's Guide). Pity
for me, as I liked all those things...but they replaced them with
equally cool features, so I'll adapt...^^
So far, AFAICT, there is virtually no connection to the game of
Changeling that we know; this is a much greater departure from the
source than DA: Mage was. If anything, the fae here hew more closely
to the fae from Exalted; The Mists could very easily be the modern,
toned down version of the Wyld...
If your Changeling game relies heavily on metaplot, you may have a
hard time adjusting to this; you'd have to come up with a pretty
damned good reason why the Fae are completely wrong about the Tuatha
De Danaan, the Fomorians, and, well, just about everything else...to
say nothing of where Arcadia, the Dreaming and the noble houses came
from.
OTOH, if you haven't started a Changeling Game yet, or want to try
something new and different, then look into this, as the game is
beautifully crafted (I'm referring to the art and setting here;
haven't made it to the rules mechs yet). Consider also the option of
updating the setting and rules within for a modern day variant of
Changeling, since this seems to be what a lot of people here were
suggesting not too long ago...
Dex,
who misses Chimera!!T_T
Well, my special order arrived today. I'm thru the first couple
chapters, which outlines the history, nature and world of the Dark
Medieval Fae...
MANY people will be *very* happy with this game, at least judging from
a lot of the Changeling threads I've read on this forum. Kiths and
Houses are a thing of the past (so to speak); The Dreaming, Glamour
and Banality? All gone. Only 8 splat-divisions, but each allows you
customize your fae by mixing and matching features (similar to the
build-your-own-apocalyptic-form in the Demon's Player's Guide). Pity
for me, as I liked all those things...but they replaced them with
equally cool features, so I'll adapt...^^
So far, AFAICT, there is virtually no connection to the game of
Changeling that we know; this is a much greater departure from the
source than DA: Mage was. If anything, the fae here hew more closely
to the fae from Exalted; The Mists could very easily be the modern,
toned down version of the Wyld...
If your Changeling game relies heavily on metaplot, you may have a
hard time adjusting to this; you'd have to come up with a pretty
damned good reason why the Fae are completely wrong about the Tuatha
De Danaan, the Fomorians, and, well, just about everything else...to
say nothing of where Arcadia, the Dreaming and the noble houses came
from.
OTOH, if you haven't started a Changeling Game yet, or want to try
something new and different, then look into this, as the game is
beautifully crafted (I'm referring to the art and setting here;
haven't made it to the rules mechs yet). Consider also the option of
updating the setting and rules within for a modern day variant of
Changeling, since this seems to be what a lot of people here were
suggesting not too long ago...
Dex,
who misses Chimera!!T_T