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Archived from groups: alt.games.whitewolf (More info?)
I run WtA since first edition as ST. Love the game, the mood. I am a big fan
of free will and completely free to move around scenarios (I never force
players, I gave hints, tips, traps but I let them be as they can/want to
be).
Here is a question for you all. We are talking about free will in the game,
fair play and smooth game sessions.
Little Prologue:
The Alpha (actually a quite vet Fury 4th rank, full of scars and on the
brink of Harano) stricly forbid or simply don't accept ANY Shadow Lords in
her pack. She was backstabbed, blackmailed, outflanked too many times (my
fault...) by SL tribe, and now she doesn't want any of that "not to trust"
(read BETRAYERS) tribe. She accepts challenges, none of the pack (thu lots
of them didn't agree with her) goes for it. The packmate-wannabe challenges
her. She defeats him, and both loose renown (more than 2 rank between them,
it's against the Litany... I know, they know too).
And here is the prob:
The pack must move quickly, really quickly (Gaia's truly in danger... I will
not go deep into details, trust me). Alpha gave orders to leave with a
moonbridge (not too much safe, thu fast as they need to get). "Loser" (Alpha
challenge) Shadow Lord has no choice to follow as "omega wolf status" the
pack. Alpha already told him, that once arrived he gonna leave the pack
ASAP. Mandatory, since he is not part of the pack. The problem is that
"mission zone" is a deadly place, with almost no way out, at least not for a
single garou Shadow Lord whatsoever. The Shadow Lord player don't want to
change is character (a new garou NOT SL tribe!). There is no easy way out.
Alpha and SL player are both using free will rights. I am in the middle of
this trouble and I don't want to force events to compel Alpha to take SL
with them. I'm stuck by my old rule (let players be free to roleplay as hard
it could be for me).
Hard Roleplay vs Smooth Game Sessions vs Free Will
Suggestions? Ideas?
I run WtA since first edition as ST. Love the game, the mood. I am a big fan
of free will and completely free to move around scenarios (I never force
players, I gave hints, tips, traps but I let them be as they can/want to
be).
Here is a question for you all. We are talking about free will in the game,
fair play and smooth game sessions.
Little Prologue:
The Alpha (actually a quite vet Fury 4th rank, full of scars and on the
brink of Harano) stricly forbid or simply don't accept ANY Shadow Lords in
her pack. She was backstabbed, blackmailed, outflanked too many times (my
fault...) by SL tribe, and now she doesn't want any of that "not to trust"
(read BETRAYERS) tribe. She accepts challenges, none of the pack (thu lots
of them didn't agree with her) goes for it. The packmate-wannabe challenges
her. She defeats him, and both loose renown (more than 2 rank between them,
it's against the Litany... I know, they know too).
And here is the prob:
The pack must move quickly, really quickly (Gaia's truly in danger... I will
not go deep into details, trust me). Alpha gave orders to leave with a
moonbridge (not too much safe, thu fast as they need to get). "Loser" (Alpha
challenge) Shadow Lord has no choice to follow as "omega wolf status" the
pack. Alpha already told him, that once arrived he gonna leave the pack
ASAP. Mandatory, since he is not part of the pack. The problem is that
"mission zone" is a deadly place, with almost no way out, at least not for a
single garou Shadow Lord whatsoever. The Shadow Lord player don't want to
change is character (a new garou NOT SL tribe!). There is no easy way out.
Alpha and SL player are both using free will rights. I am in the middle of
this trouble and I don't want to force events to compel Alpha to take SL
with them. I'm stuck by my old rule (let players be free to roleplay as hard
it could be for me).
Hard Roleplay vs Smooth Game Sessions vs Free Will
Suggestions? Ideas?