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Archived from groups: alt.games.whitewolf (More info?)
Well, now that some of us have had time to sink our teeth into the new
WoD...Based on the handling of Vampire, what do you think is likely to
happen with Werewolf and Mage? Will we still have Tribes and Factions,
Gifts and Spheres? Do you think they'll follow the same pattern as
VampReq (some new Traditions, while the old Traditions relegated to
Crafts)? Any elements of WoD chargen you see easily fitting in with
the two new games or any that don't seem like they'll work (I'm not
too sure about Morality in Werewolf, for ex)?
If you're right, you get bragging rights, so let's hear some ideas!
(One thing I correctly predicted, for example, was that there would be
almost no emphasis on "millenium fever"...after all, if they just
ended the world, what would be the point of creating a new setting
with yet another "imminent doom" hanging over it? But since Werewolf's
whole point was the near apocalypse, it'll be interesting to see how
it does without...)
Dex
Well, now that some of us have had time to sink our teeth into the new
WoD...Based on the handling of Vampire, what do you think is likely to
happen with Werewolf and Mage? Will we still have Tribes and Factions,
Gifts and Spheres? Do you think they'll follow the same pattern as
VampReq (some new Traditions, while the old Traditions relegated to
Crafts)? Any elements of WoD chargen you see easily fitting in with
the two new games or any that don't seem like they'll work (I'm not
too sure about Morality in Werewolf, for ex)?
If you're right, you get bragging rights, so let's hear some ideas!
(One thing I correctly predicted, for example, was that there would be
almost no emphasis on "millenium fever"...after all, if they just
ended the world, what would be the point of creating a new setting
with yet another "imminent doom" hanging over it? But since Werewolf's
whole point was the near apocalypse, it'll be interesting to see how
it does without...)
Dex