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Archived from groups: alt.games.whitewolf (More info?)
These are just two mental merits that I felt needed to be made, filling
up a few small areas that were missing in the nWoD.
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Topical Trivia (* or **)
Effect: Your character is a veritable font of useful and interesting
(well...sometimes usefui) information on a narrow item of interest. He
might know a lot about the History of the United States, Firearms, or
even about something as specific as the American Civil War or
Police-issue Pistols. None the less, your character is schooled on all
the intricities of his chosen field and can spout off endless lists of
trivia regarding it without any real effort.
You can make an Intelligence + Wits roll any time your character is
confronted with a situation or phenomnia that falls within his topic of
interest. If the roll is successful, he knows some useful "factoid" that
has to do with the situation at hand. The cost of this merit varies
depending on the topic that the character is knowledgeable about -- very
broad topics count as a two dot merit, while very narrow topics count as
a one dot merit. Unlike it's big brother, Encyclopedic Knowledge, this
merit can be learned after character creation if the Storyteller agrees
that it's suitable.
Bilingual (*)
Effect: Your character has two free native languages, rather than the
normal one. You are considered to speak both of these languages at the
three dot level (as a native speaker). You must specify which two
languages you know when you take this merit, and can only purchase this
merit a single time. Available at character creation only.
Drawback: Your character was raised in a bilingual household, and is
likely to be of an emigrant race of minority status especially if the
game is set in the United States or a similar nationality. Your
character was likely raised in a way quite different than that of most
of the people in his nation of origin.
These are just two mental merits that I felt needed to be made, filling
up a few small areas that were missing in the nWoD.
--
Topical Trivia (* or **)
Effect: Your character is a veritable font of useful and interesting
(well...sometimes usefui) information on a narrow item of interest. He
might know a lot about the History of the United States, Firearms, or
even about something as specific as the American Civil War or
Police-issue Pistols. None the less, your character is schooled on all
the intricities of his chosen field and can spout off endless lists of
trivia regarding it without any real effort.
You can make an Intelligence + Wits roll any time your character is
confronted with a situation or phenomnia that falls within his topic of
interest. If the roll is successful, he knows some useful "factoid" that
has to do with the situation at hand. The cost of this merit varies
depending on the topic that the character is knowledgeable about -- very
broad topics count as a two dot merit, while very narrow topics count as
a one dot merit. Unlike it's big brother, Encyclopedic Knowledge, this
merit can be learned after character creation if the Storyteller agrees
that it's suitable.
Bilingual (*)
Effect: Your character has two free native languages, rather than the
normal one. You are considered to speak both of these languages at the
three dot level (as a native speaker). You must specify which two
languages you know when you take this merit, and can only purchase this
merit a single time. Available at character creation only.
Drawback: Your character was raised in a bilingual household, and is
likely to be of an emigrant race of minority status especially if the
game is set in the United States or a similar nationality. Your
character was likely raised in a way quite different than that of most
of the people in his nation of origin.