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O_O! All right, now, see, this is why you are TEH COOL, Malcolm...^^
usiel@vampirethemasquerade.com (Malcolm Sheppard) wrote in message news:<c772e1f6.0409081740.5a7ac387@posting.google.com>...
> smilinglord@hotmail.com (Hand-of-Omega) wrote in message news:<27420f11.0409080731.234053fc@posting.google.com>...
> > The revision of Demon Hunter X into an "all around demon hunting"
> > sourcebook that Malcolm mentioned here once (any details, Malcolm?
> > Pleeeze??^^)
>
> I never sent in a serious proposal, but here's what I was thinking:
>
> DEMON HUNTER ZERO
>
> This book would emphasize the experiences of "sub-supernatural"
> beings: folks who are ultimately a part of and sometimes resist the
> machinations of the greater supernatural powers, but who serve as a
> kind of bridge between them and the mundane world.
>
> We would use anime and wuxia *sparingly*, but still use it.
>
> Examples:
>
> 1) In a DH0 game, the Akashic Brotherhood is a global occult
> conspiracy whose existence is revealed in the last act -- but DH0
> members may even *be* Akashics, without knowing it.
>
By this, I take it you mean what Mage calls "Consors"?
> 2) In a DH0 game, the Ancestor of Tokyo is the ultimate evil vampire
> -- but if he's taken down, characters see the slightest hint of a much
> larger ancient evil that may dash their hopes.
>
> 3) In a DH0 game, characters may belong to the People's Army, fighting
> off beastmen that rage from the wilds of China. They may be
> experimental supersoldiers that ultimately serve the Wyrm, but they
> don't know it and the Wyrm never enters into it -- until the finale,
> maybe.
So, basically, Fomori/Bakemono who don't know it?
>
> Let's look at factions:
>
> 1) The Shih. These guys would get rewritten to allow loner *and* group
> play. The Shih are ultimately peasant heroes with a touch of rural
> folk faith girded by lineal tradition, like legendary Yamabushi or Lin
> Kuei. They'll be a little more international, but that's OK, since
> there is planty of mythology about mystical sects ultimately coming
> from China.
>
Well, DHX does have a bit in it about how younger Shih are starting to
pal around more, and how nervous this makes the Shen. But if you mean
in a more official way--I could see the Shih being more formalized,
with a Council of Elders who assign certain tasks to cells of young
Shih...But that way lies the Celestial Army...
> 2) Strike Force Zero. More travel and internecine conspiracies, less
> cyberware (though some). They are keenly aware of international
> affairs and support the Japanese government. Salarymen (the *last*
> salarymen, these days, giving them a certain chic) with guns. They are
> reflective of modern Japan, but they are connected to:
>
For a cool (and funny) rendition of The World's Deadliest Salaryman,
watch the anime Mouse (he shows up on Disc 2).
> 3) The Go Kamisori Gama. You'll see that SF0 and the GKG both have
> claims as ninjas. By the Law of Conservation of Ninjas, we'll make
> these a group that split off during the Meiji period. They appeal to
> the traditionalist, authoritarian agendas of certain corporations in
> the mode of lord and vassal. In game terms, "sorcerers."
>
That always made more sense, with the relatively few Awakened members
part of the special elite Jonin. It'd also be interesting to play up
their connection to the Koga Uji, who are also Shen hunters...
> 4) The Gam Lung (Gamlong). I originally added these guys to Dragons of
> the East and the Akashics because I noticed that Ashida Kim (BoC) was
> too boring to be a bigwig Doissetep NPC, and I aksed myself: "Wouldn't
> the premise of Crying Freeman be neat of the execution wasn't purile,
> sexist tripe?" They're a supersyndicate whose members are mostly
> ignorant of being an Akashic faction. Think X-Files combined with A
> Better Tomorrow. Goldren Dragons have no superntaurla powers except
> for what they can buy and what gets funnelled into the organization by
> the 18 secret masters who run it.
>
Ah, knowing that they were inspired by Crying Freeman helps me to get
a better handle on them...As it was, I kept getting them mixed up with
the Cabal of hi-tech thieves/pirates from the Akashic Brotherhood
Tradition book...Was it your idea to give the "goody two-shoes"
Akashics a somewhat more suspect, sinister side?
> 5) Unit 8341. Supposedly disbanded after assisting in the arrest of
> the Gang of Four, this special branch of the Chinese military was
> originally assigned to spy on Mao's enemies. Soon, it learned *too*
> much and became entangled in the supernatural world. Most 8341
> operatives are normal folks, but a few are scientifically enhanced
> under the direction of the Unit's faceless leader, who supposedly
> reports directly to the Premier.These enhancements can cause mutations
> and madness, but they are sometimes needed in the bowels of Bejing and
> especially in remote regions, where the beast-people of the
> pre-socialist age and the dangerous psychic anarchists of the Broken
> Army Star dwell.
>
Are these guys related to...damn, I can't find the reference...Section
99 or something like that...
Let's not forget Wu Tian Celestial Arrows, Wu Lung Tiger Warriors and
Kuan-Yu Hsien...although I guess that defeats the purpose of
"sub-supernatural beings". Still, I always wanted to see the Goblin
Slayers from Hengeyokai given more attention than a sidebar...^^
> OK, Powers:
>
> 1) Fist Ways: These are sub-supernatural martial arts that use a toned
> down version of a "charm" tree. The categories are:
>
> *External (Martial Arts): Striking.
> * Internal (Dodge): Evasion and throwing.
> * Occult (Occult): Chi-draining powers, supernatural resistance.
> * Prowess (Athletics) Stealth, incredible leaps and balance.
> * Weaponry (Melee): Incredible weapons prowess.
I suppose Perception enhancements would go under Occult or Prowess?
>
> 2) Sorcery: These are Chi-based sorcerous powers. They would be a
> stripped down combination of psychic and sorcerous numina:
> * Psychic
> * Motion
> * Summoning
> * Enchantment
> * Chi Manipulation
>
> 3) Enhancement: Special regimens, items surguries and other treatments
> that leach body Chi in exchange for reliable effects, in 3 levels:
> * Discipline: Iron Body, Yogic prowess and the like.
> * Bionic: Implants and artificial limbs.
> * Chemical: Drugs and chemical exposure.
> * Blessing: Divine favor
> * Item of Power: A talisman that is somehow bonded to the user.
Technocratic and Fomori Biomods would probably fit under Bionic or
Chemical?
Would "Divine Favor" be something like the Imbued?
>
> . . . and, Chargen:
>
> * Choose team or loner. Loner gets more stuff (as old Shih), but has
> more rigid requirements to expenditure. The loner also has a mandatory
> hard-luck background of some kind, like a Mage negative Background.
> One suggested mode of mixed play will be to pass the loner character
> around.
>
I don't recall "negative backgrounds"...is that something like Flaws?
> * No power is banned to any given character, so long as they have the
> requirements -- but they must find a teacher. Everything drains Chi
> though, and it's much better in many cases to be a part of an
> organization that has special weapons,. equipment and backing then be
> a superhuman. That's where the Gam Lung, SF0 and 8341 have an
> advantage.
>
So, you could have a Cyborg Shih, or a highly trained Red Army officer
so long as you can back it up with a cool story...like a Triad gunman
whose daily devotions to his God of War shrine and/or Chow Yun Fat
poster lets him pull off the impossible...
> Storytelling:
>
> The big (White Wolfish) organizations are, as noted, a shadowy source
> of threats. We rip them out of their contexts and present them as if
> they're singular entities, noting the following:
>
> * The P'o Chun: Psychic madmen of the Gobi Desert!
> * The Wu Keng: Sorcerous "fixers" who can be good or bad.
One thing I really wish Dragons of the East went into more depth on
was Asian Marauders and Nephandi. Marauders are probably easier to
pull off, but how do Eastern Nephandi differ from the Infernalists we
saw so much of?
> * Beastmen who revel in their inferior births and impede socialist
> progress!
> * The Zaibatsu, which is *not* a bunch of Technocrats from this game's
> perspective, but occult cabals of all stripes who seek temporal power.
> * The Army of Evil Ancestors -- ghosts who try to drag the living into
> hell!
> * The top ranks of the PCs' own organizations!
>
I was wondering if you had any concrete examples of the Five Elemental
Dragons' paradigms/foci? Just saying "Techno-Mystic" seems kinda vague
to me...might a Zi Guang doctor hook up fiber-optic wired acupunture
needles to a patients' chakras, for example?
Anyway, thanks for taking the time and effort to type this all up!
Think you could make it an E-book?^^ Actually, it's probably better to
hope that we'll see another look at things eastern in a few years and
spring it then...
Dex,
wondering if this is similar to how an actual proposal is written?