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Tom's Hardware > Forum > Games General > Games General Discussions > The Impossibility of Discussing Mage

The Impossibility of Discussing Mage

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Archived from groups: alt.games.whitewolf (More info?)

 

Through some course of events I can't recall, I find myself subscribed
to a Yahoogroup devoted to Mage. Currently there's a discussion about --
what else? -- vulgar vs coincidental. And it's forced an epiphany upon
me.

There will never be a really good multi-person discussion of vulgar vs
coincidental, or any of the other subjectivities of Mage. It'll always
just be a bunch of people talking past each other about how "In my
game..." and never achieving meaningful communication about the subject.

So I think I'll unsubscribe from that list.

--
Tyler

u d e t o d r y s t a n o i d f t

Bac>|wards

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Tyler Dion wrote:

> Through some course of events I can't recall, I find myself subscribed
> to a Yahoogroup devoted to Mage. Currently there's a discussion about --
> what else? -- vulgar vs coincidental. And it's forced an epiphany upon
> me.

> There will never be a really good multi-person discussion of vulgar vs
> coincidental, or any of the other subjectivities of Mage. It'll always
> just be a bunch of people talking past each other about how "In my
> game..." and never achieving meaningful communication about the subject.

That's pretty much entirely true, and why I largely stopped
participating in the Mage forum over at WWOnline. My most recent
contribution was basically cranky hatred of everyone else present.

> So I think I'll unsubscribe from that list.

Wise choice.
--
Stephenls
Geek
"I'm as impure as the driven yellow snow." -Spike

Reply to Anonymous

Archived from groups: alt.games.whitewolf (More info?)

 

In the borning days of the third millennium, Tyler Dion wrote:
>There will never be a really good multi-person discussion of vulgar vs
>coincidental, or any of the other subjectivities of Mage. It'll always
>just be a bunch of people talking past each other about how "In my
>game..." and never achieving meaningful communication about the subject.

In my game, we have intense meaningful discussions about metaphysics,
religion, politics, and vegetarianism vs. mmmmmm. . .steak.

--
Brian Merchant (remove 'remove' and 'example' from email)

Puritanism didn't keep the puritans from sinning, it just kept
them from enjoying it.
--Father Joe Breighner
Country Roads

Reply to Anonymous

Archived from groups: alt.games.whitewolf (More info?)

 

In article <2q9lbcFsug8oU1@uni-berlin.de>, Stephenls
<stephenls@shaw.ca> wrote:

> My most recent
> contribution was basically cranky hatred of everyone else present.

Which has a subtle difference from your cranky goodwill.

--
Tyler

u d e t o d r y s t a n o i d f t

Bac>|wards

Reply to Anonymous

Archived from groups: alt.games.whitewolf (More info?)

 

> There will never be a really good multi-person discussion of vulgar vs
> coincidental, or any of the other subjectivities of Mage. It'll always
> just be a bunch of people talking past each other about how "In my
> game..." and never achieving meaningful communication about the subject.

Such abilities to fine tune Paradox within a setting so as to emulate
whatever cinematic or literary genre you draw inspiration from with Mage is
a *feature*, not a bug. When people talk about how they do Paradox in Mage,
what I think that they're really talking about is how they want they're game
universe to run. Paradox describes the commonly accepted boundaries of
reality. I bet if you ask them what flavor they tend towards when they run
their games, you'll get kind of the same answers as to how they feel about
Paradox.

CB

Reply to Anonymous

Archived from groups: alt.games.whitewolf (More info?)

 

On 9/8/04 8:00 PM, in article tfdion-9D5F22.20002508092004@newstand.syr.edu,
"Tyler Dion" <tfdion@spammenot.com> wrote:

> There will never be a really good multi-person discussion of vulgar vs
> coincidental, or any of the other subjectivities of Mage. It'll always
> just be a bunch of people talking past each other about how "In my
> game..." and never achieving meaningful communication about the subject.

Not true!

Sometimes there are flame wars.



BrandonQ,

Reply to Anonymous

Archived from groups: alt.games.whitewolf (More info?)

 

In article <2q9teaFtdbjtU1@uni-berlin.de>, "Intelligroove"
<kaiu_keiichi@nospam.com> wrote:

> When people talk about how they do Paradox in Mage,
> what I think that they're really talking about is how they want they're
> game universe to run. Paradox describes the commonly accepted boundaries of
> reality. I bet if you ask them what flavor they tend towards when they
> run their games, you'll get kind of the same answers as to how they feel
> about Paradox.

An interesting point. However, it seems a roundabout way of discussing
genre conventions. Doing so directly would be a far cry better than
another round of "IMHO, drawing a gun from a previously empty pocket in
front of sleepers is clearly vulgar with witnesses." Better to say that
one prefers a game world in which magic is used only in exceptional
circumstances, and not for casual violence.

--
Tyler

u d e t o d r y s t a n o i d f t

Bac>|wards

Reply to Anonymous
- 0 +

Archived from groups: alt.games.whitewolf (More info?)

 

Tyler Dion wrote:

> Through some course of events I can't recall, I find myself subscribed
> to a Yahoogroup devoted to Mage. Currently there's a discussion about --
> what else? -- vulgar vs coincidental. And it's forced an epiphany upon
> me.
>
> There will never be a really good multi-person discussion of vulgar vs
> coincidental, or any of the other subjectivities of Mage. It'll always
> just be a bunch of people talking past each other about how "In my
> game..." and never achieving meaningful communication about the subject.
>
> So I think I'll unsubscribe from that list.
>

You make a false assumption that, for a discussion to be meaningful,
there has to be some sort of conclusion reached. I don't agree with the
vulgar vs coincidental opinions of anyone on this list. The discussions
on this list were still what finally let me figure out what scheme I'd
use in games of my own.

William

Reply to william

Archived from groups: alt.games.whitewolf (More info?)

 

Tyler Dion wrote:

> An interesting point. However, it seems a roundabout way of discussing
> genre conventions. Doing so directly would be a far cry better than
> another round of "IMHO, drawing a gun from a previously empty pocket in
> front of sleepers is clearly vulgar with witnesses."

Vulgar without witnesses.
--
Stephenls
Geek
"I'm as impure as the driven yellow snow." -Spike

Reply to Anonymous

Archived from groups: alt.games.whitewolf (More info?)

 

In article <2qa33hFs9h9pU1@uni-berlin.de>, Stephenls
<stephenls@shaw.ca> wrote:

> Vulgar without witnesses.

You're despicable.

--
Tyler

u d e t o d r y s t a n o i d f t

Bac>|wards

Reply to Anonymous

Archived from groups: alt.games.whitewolf (More info?)

 

In article <2qa144Ft6qlaU1@uni-berlin.de>, William
<wilit0613@postoffice.uri.edu> wrote:

> You make a false assumption that, for a discussion to be meaningful,
> there has to be some sort of conclusion reached.

Do I?

I'm not asking for a conclusion. I'm asking for people to stop talking
past each other. Enough with letting the "In my game..." bullshit be
their ultimate response to every unlike opinion. Actually talk about and
consider other people's points; don't just fire back with one's own.
That's meaningful discussion in my book.

--
Tyler

u d e t o d r y s t a n o i d f t

Bac>|wards

Reply to Anonymous
- 0 +

Archived from groups: alt.games.whitewolf (More info?)

 

Stephenls wrote:
> Tyler Dion wrote:
>
>> An interesting point. However, it seems a roundabout way of discussing
>> genre conventions. Doing so directly would be a far cry better than
>> another round of "IMHO, drawing a gun from a previously empty pocket
>> in front of sleepers is clearly vulgar with witnesses."
>
>
> Vulgar without witnesses.

Coincidental. If you look like someone who'd be carrying a gun.

William

Reply to william

Archived from groups: alt.games.whitewolf (More info?)

 

William wrote:

> Coincidental. If you look like someone who'd be carrying a gun.

No. Conjuring the gun in your pocket is vulgar whether people can see
it or not -- guns don't appear from nowhere. A thin sheet of fabric
blocking line of sight doesn't make stuff any less impossible.

But it's got no witnesses because the people watching won't think of it
as magic, or even particularly strange.

Coincidental would be using magic to help your aim, or amping up the
emotional resonance of the gun so that it's extra-scary and people do
what you say while you're holding it, or anything else that isn't
demonstrably impossible.
--
Stephenls
Geek
"I'm as impure as the driven yellow snow." -Spike

Reply to Anonymous

Archived from groups: alt.games.whitewolf (More info?)

 

Yeah, WolfSpoor's Mage forum was the closest our forums have got to
having an argument. But it was headed off at the pass.

There hasn't been much there lately, but it's a good place for
conversation if you're interested. High signal/noise ratio. DigitalRaven
has a couple of great dissertations on paradigm and such.

--
_______________
Ian A. A. Watson
ianwatson@wolf-spoor.org
http://www.wolf-spoor.org

Reply to Anonymous

Archived from groups: alt.games.whitewolf (More info?)

 

What about "making sure there's a gun in your pocket" when there /could/
be, but you can't remember if there is one or not? :)


Stephenls wrote:
> William wrote:
>
>> Coincidental. If you look like someone who'd be carrying a gun.
>
>
> No. Conjuring the gun in your pocket is vulgar whether people can see
> it or not -- guns don't appear from nowhere. A thin sheet of fabric
> blocking line of sight doesn't make stuff any less impossible.
>
> But it's got no witnesses because the people watching won't think of it
> as magic, or even particularly strange.
>
> Coincidental would be using magic to help your aim, or amping up the
> emotional resonance of the gun so that it's extra-scary and people do
> what you say while you're holding it, or anything else that isn't
> demonstrably impossible.

Reply to Anonymous

Archived from groups: alt.games.whitewolf (More info?)

 

In article <C_Z%c.19154$0c.17972@read1.cgocable.net>,
ianwatson@wolf-spoor.org wrote:

> There hasn't been much there lately, but it's a good place for
> conversation if you're interested. High signal/noise ratio.

I'd like to browse WolfSpoor regularly, but for some reason, that site's
pages take an absurd amount of time and thought on my computer's part to
load. The forum jump menu doesn't work so well either. It doesn't make
for a pleasant browsing experience, so I don't visit often,
unfortunately.

Last night's visit, when I found out the people from WW's Werewolf forum
had opted to shift there, was my first in maybe a month or so.

--
Tyler

u d e t o d r y s t a n o i d f t

Bac>|wards

Reply to Anonymous

Archived from groups: alt.games.whitewolf (More info?)

 

Brandon Quina wrote:

> What about "making sure there's a gun in your pocket" when there /could/
> be, but you can't remember if there is one or not? :)

There was either a gun in your pocket or there wasn't, so either no
Arete roll was necessary or it's vulgar. There is no way to
coincidentally conjure a gun from nowhere, because according to the
dominant paradigm, guns appearing from nowhere is impossible. Magic
can't change the past. (Unless you're playing with high level Time
magic, in which case it's vulgar by definition.)

You could probably manage some sort of "I want to coincidentally find a
gun in the hollow of that tree" effect, provided you're willing to wait
long enough for the magic to set it up such that a gun actually does end
up in that trashcan naturally -- a day or two after you cast the Effect,
say. That's mostly useful if you want to acquire a gun without paying
for it.

The problem with coincidental magic is it has limits -- it can either do
subtle stuff or it can work slowly. Vulgar is there for when you need
the gun right damn now.
--
Stephenls
Geek
"I'm as impure as the driven yellow snow." -Spike

Reply to Anonymous

Archived from groups: alt.games.whitewolf (More info?)

 

Tyler Dion wrote:
> I'd like to browse WolfSpoor regularly, but for some reason, that site's
> pages take an absurd amount of time and thought on my computer's part to
> load. The forum jump menu doesn't work so well either. It doesn't make
> for a pleasant browsing experience, so I don't visit often,
> unfortunately.
>
I'm sorry to hear that. I honestly don't know what the problem could
be... the server does most of the work in rendering the page, and even
caches it so if you load the page a second time within half an hour, it
doesn't take up as much database access time. Loading any individual
page takes less than a second for me.
So again, I don't know what the problem could be. Sorry, though.


--
_______________
Ian A. A. Watson
ianwatson@wolf-spoor.org
http://www.wolf-spoor.org

Reply to Anonymous

Archived from groups: alt.games.whitewolf (More info?)

 

> Do I?
>
> I'm not asking for a conclusion. I'm asking for people to stop talking
> past each other. Enough with letting the "In my game..." bullshit be
> their ultimate response to every unlike opinion. Actually talk about and
> consider other people's points; don't just fire back with one's own.
> That's meaningful discussion in my book.
>
> --
> Tyler

Unfortunately, reality is subjective in Mage, so people's opinions as to
what constitutes Vulgarity will be subjective as well. It's hard to find a
firm, objective basis.

In some settings, to bring up Stephenls's vulgar gun issue, some ST's may
not feel that Vulgarity should be decided by some "universal objective
observer" effect - ie, sleeper beliefs influencing how well your magick
works even when they're not around. Other ST's may want a powerful, rigid
Consensus. Much of it depends on what 'feels' right to a particular ST.
Some may even argue that the Mage himself, who both simultaneosly believes
in his own Awakened paradigm and the current Sleeper consensus generates the
Paradox himself, since if he believed *entirely* in just his own mystic (or
whatever) Paradigm, and did not account for sleeper reality, he'd be a
Marauder. However, I'm pretty certain that Stephenls' stance is probably
closest to what WW developers have released, he's a student of such things.

Paradox is both an in-game consequence of magick and a meta-game setting
enforcement tool. I think it's more productive to discuss how to use
Paradox to reinforce the setting vibe we want in a particular Mage
chronicle.

CB

Reply to Anonymous

Archived from groups: alt.games.whitewolf (More info?)

 

Stephenls wrote:
>
> William wrote:
>
> > Coincidental. If you look like someone who'd be carrying a gun.
>
> No. Conjuring the gun in your pocket is vulgar whether people can see
> it or not -- guns don't appear from nowhere. A thin sheet of fabric
> blocking line of sight doesn't make stuff any less impossible.
>
> But it's got no witnesses because the people watching won't think of it
> as magic, or even particularly strange.

That's not even consistent with the in game examples.

--
Elizabeth D. Brooks | kali.magdalene@comcast.net | US2002021724
Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG
AeonAdventure | "Dobby likes us!" -- Smeagol
-- http://www.theonering.net/scrapbook/view/6856

Reply to Anonymous

Archived from groups: alt.games.whitewolf (More info?)

 

Stephenls wrote:
>
> Brandon Quina wrote:
>
> > What about "making sure there's a gun in your pocket" when there /could/
> > be, but you can't remember if there is one or not? :)
>
> There was either a gun in your pocket or there wasn't, so either no
> Arete roll was necessary or it's vulgar. There is no way to
> coincidentally conjure a gun from nowhere, because according to the
> dominant paradigm, guns appearing from nowhere is impossible. Magic
> can't change the past. (Unless you're playing with high level Time
> magic, in which case it's vulgar by definition.)

This makes the mage creating an effect into a witness, and he can't be a
witness to his own magic for determination of vulgarity - in fact, no
supernatural being can.

> You could probably manage some sort of "I want to coincidentally find a
> gun in the hollow of that tree" effect, provided you're willing to wait
> long enough for the magic to set it up such that a gun actually does end
> up in that trashcan naturally -- a day or two after you cast the Effect,
> say. That's mostly useful if you want to acquire a gun without paying
> for it.

Or you could just do the effect and explain that you had the gun all
along, and that would qualify.

> The problem with coincidental magic is it has limits -- it can either do
> subtle stuff or it can work slowly. Vulgar is there for when you need
> the gun right damn now.

Well, yeah, if you want to conjure it into your hand and not, say, a
briefcase, or a purse, or holstered/pocketed out of view.

--
Elizabeth D. Brooks | kali.magdalene@comcast.net | US2002021724
Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG
AeonAdventure | "Dobby likes us!" -- Smeagol
-- http://www.theonering.net/scrapbook/view/6856

Reply to Anonymous

Archived from groups: alt.games.whitewolf (More info?)

 

Intelligroove wrote:
>
> In some settings, to bring up Stephenls's vulgar gun issue, some ST's may
> not feel that Vulgarity should be decided by some "universal objective
> observer" effect - ie, sleeper beliefs influencing how well your magick
> works even when they're not around. Other ST's may want a powerful, rigid
> Consensus. Much of it depends on what 'feels' right to a particular ST.
> Some may even argue that the Mage himself, who both simultaneosly believes
> in his own Awakened paradigm and the current Sleeper consensus generates the
> Paradox himself, since if he believed *entirely* in just his own mystic (or
> whatever) Paradigm, and did not account for sleeper reality, he'd be a
> Marauder. However, I'm pretty certain that Stephenls' stance is probably
> closest to what WW developers have released, he's a student of such things.

It is possible that things may have shifted since Bill Bridges started
developing Mage, but the general idea before then was that the
determination of vulgarity vs. coincidence was how explainable the
effect was to a hypothetical observer. Someone drawing a gun from a
concealed holster wouldn't be remarkable beyond the entire "Oh no, he
has a gun!" angle, and if the player doing it had a good coincidence,
it'd work as a coincidence.

The situation could be either/or, and doesn't have to be strictly
vulgar, unless the ST is trying to discourage the use of coincidental
magic.

--
Elizabeth D. Brooks | kali.magdalene@comcast.net | US2002021724
Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG
AeonAdventure | "Dobby likes us!" -- Smeagol
-- http://www.theonering.net/scrapbook/view/6856

Reply to Anonymous

Archived from groups: alt.games.whitewolf (More info?)

 

Julie d'Aubigny wrote:

> This makes the mage creating an effect into a witness, and he can't be a
> witness to his own magic for determination of vulgarity - in fact, no
> supernatural being can.

What does the presence or absence of witnesses have to do with
coincidentality or vulgarity? A vulgar effect is vulgar whether or not
a witness is present.

I just said a mage conjuring a gun into his pocket is vulgar without
witnesses. If I meant the mage counted as a witness, I'd have said it
was vulgar /with/ witnesses.

> Or you could just do the effect and explain that you had the gun all
> along, and that would qualify.

No.

> Well, yeah, if you want to conjure it into your hand and not, say, a
> briefcase, or a purse, or holstered/pocketed out of view.

If five seconds of thought can turn any effect coincidental with a
handwave, what's the point of having vulgar magic at all?
--
Stephenls
Geek
"I'm as impure as the driven yellow snow." -Spike

Reply to Anonymous

Archived from groups: alt.games.whitewolf (More info?)

 

In the borning days of the third millennium, Stephenls wrote:
>Julie d'Aubigny wrote:
>> Or you could just do the effect and explain that you had the gun all
>> along, and that would qualify.
>
>No.

There are two clashing styles here. Tight magic and loose magic. Some people
like the tight magic style to give a more realistic, grittier feel. Some
people like a the loose style for a more free-wheeling, intense feel.

*Neither* is more correct than the other. It's a matter of taste.

Personally, I like the looser style. Half the fun of the game is coming up
with good coincidences. I enjoy trying to BS reality, and occasionally
getting away with it.

--
Brian Merchant (remove 'remove' and 'example' from email)

Puritanism didn't keep the puritans from sinning, it just kept
them from enjoying it.
--Father Joe Breighner
Country Roads

Reply to Anonymous

Archived from groups: alt.games.whitewolf (More info?)

 

Stephenls wrote:
>
> Julie d'Aubigny wrote:
>
> > This makes the mage creating an effect into a witness, and he can't be a
> > witness to his own magic for determination of vulgarity - in fact, no
> > supernatural being can.
>
> What does the presence or absence of witnesses have to do with
> coincidentality or vulgarity? A vulgar effect is vulgar whether or not
> a witness is present.
>
> I just said a mage conjuring a gun into his pocket is vulgar without
> witnesses. If I meant the mage counted as a witness, I'd have said it
> was vulgar /with/ witnesses.

Because a mage can conjure a gun into his pocket in a manner that is
either vulgar or coincidental. If the only option for such a conjuration
is vulgar, then either you're assuming a hypothetical witness, or you're
making an assertion that's really not supported.

> > Or you could just do the effect and explain that you had the gun all
> > along, and that would qualify.
>
> No.

Er, yes.

> > Well, yeah, if you want to conjure it into your hand and not, say, a
> > briefcase, or a purse, or holstered/pocketed out of view.
>
> If five seconds of thought can turn any effect coincidental with a
> handwave, what's the point of having vulgar magic at all?

If the storyteller simply declares effects vulgar because he doesn't
care for them/won't conceive of how it might be coincidental, what's the
point of having coincidental magic at all?

--
Elizabeth D. Brooks | kali.magdalene@comcast.net | US2002021724
Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG
AeonAdventure | "Dobby likes us!" -- Smeagol
-- http://www.theonering.net/scrapbook/view/6856

Reply to Anonymous

Archived from groups: alt.games.whitewolf (More info?)

 

> > An interesting point. However, it seems a roundabout way of discussing
> > genre conventions. Doing so directly would be a far cry better than
> > another round of "IMHO, drawing a gun from a previously empty pocket in
> > front of sleepers is clearly vulgar with witnesses."

> Vulgar without witnesses.

I'd agree as well... unless, the gun was really small or the whole jacket
was actually rigged up with special pockets throughout it that alowed the
user to transfer stuff around it (don't ask me, it's the only plausible way)
and was big and bulky aenough to cover for this... Or if the pocket actually
had a hole one could use to get to a weapon seating :) Still it would have
to be pretty big a coat, and it probably wouldn't work if someoen frisked
him...


--
Asmodai
------------------------------------
A flamewarrior, making a valiant
stand against the Evil Scooby Gang.
---------------------------------------------------
"Majesty, although i believe the world is flat, i figure
that with sufficient men and a big enough tire-pump
we could inflate it again"
--The First American
---------------------------------------------------

Reply to Anonymous

Archived from groups: alt.games.whitewolf (More info?)

 

Julie d'Aubigny wrote:
>
> Because a mage can conjure a gun into his pocket in a manner that is
> either vulgar or coincidental. If the only option for such a conjuration
> is vulgar, then either you're assuming a hypothetical witness, or you're
> making an assertion that's really not supported.

Actually, that should be "you're probably assuming a hypothetical - and
not literal - witness, and you're making an assertion that's not
strongly supported in Mage."

What is the value of making coincidental magic a complex endeavor? It's
not like there's a carrot here - just the stick of paradox if you don't
use it. As you suggest, you're punishing a player for using coincidence
by adding further requirements for it to operate properly, and giving
them paradox if they don't want to work within those confines.

The end result is not a version of Mage I'd want to play.

--
Elizabeth D. Brooks | kali.magdalene@comcast.net | US2002021724
Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG
AeonAdventure | "Dobby likes us!" -- Smeagol
-- http://www.theonering.net/scrapbook/view/6856

Reply to Anonymous

Archived from groups: alt.games.whitewolf (More info?)

 

In article <2qcjd0Fud8gtU1@uni-berlin.de>, Stephenls wrote:
> Julie d'Aubigny wrote:
>
>> Well, yeah, if you want to conjure it into your hand and not, say, a
>> briefcase, or a purse, or holstered/pocketed out of view.
>
> If five seconds of thought can turn any effect coincidental with a
> handwave, what's the point of having vulgar magic at all?

It's a character-defining moral point -- are you willing to accomodate
the dominant paradigm when you do magic, or are you going to act
according to your own vision of the way the Real should be regardless
of the cost?

I've run Mage both your way and Deirdre's way. It works both ways, and
the choice really depends on the sorts of themes that you and your
players want to work with.

--
Neel Krishnaswami
neelk@cs.cmu.edu

Reply to Anonymous

Archived from groups: alt.games.whitewolf (More info?)

 

Neelakantan Krishnaswami wrote:
>
> In article <2qcjd0Fud8gtU1@uni-berlin.de>, Stephenls wrote:
> > Julie d'Aubigny wrote:
> >
> >> Well, yeah, if you want to conjure it into your hand and not, say, a
> >> briefcase, or a purse, or holstered/pocketed out of view.
> >
> > If five seconds of thought can turn any effect coincidental with a
> > handwave, what's the point of having vulgar magic at all?
>
> It's a character-defining moral point -- are you willing to accomodate
> the dominant paradigm when you do magic, or are you going to act
> according to your own vision of the way the Real should be regardless
> of the cost?
>
> I've run Mage both your way and Deirdre's way. It works both ways, and
> the choice really depends on the sorts of themes that you and your
> players want to work with.

That's wrong, Neel.

We must state our positions as inflexible. This *is* a Mage discussion,
after all.

Oh, and good points. :)

--
Elizabeth D. Brooks | kali.magdalene@comcast.net | US2002021724
Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG
AeonAdventure | "Dobby likes us!" -- Smeagol
-- http://www.theonering.net/scrapbook/view/6856

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- 0 +

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Julie d'Aubigny wrote:


>
> That's wrong, Neel.
>
> We must state our positions as inflexible. This *is* a Mage discussion,
> after all.
>
> Oh, and good points. :)
>

Well, duh. What's the point of argueing if you are not opinionated,
inflexible, and dogmatic?

William

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William wrote:

> Julie d'Aubigny wrote:
>
>
>>
>> That's wrong, Neel.
>>
>> We must state our positions as inflexible. This *is* a Mage discussion,
>> after all.
>>
>> Oh, and good points. :)
>>
>
> Well, duh. What's the point of argueing if you are not opinionated,
> inflexible, and dogmatic?
>
> William
>

(And, most importantly, having fun?)

Reply to william

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Neelakantan Krishnaswami wrote:

> It's a character-defining moral point -- are you willing to accomodate
> the dominant paradigm when you do magic, or are you going to act
> according to your own vision of the way the Real should be regardless
> of the cost?

I've always loved this.
--
Stephenls
Geek
"I'm as impure as the driven yellow snow." -Spike

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William wrote:
>
> Julie d'Aubigny wrote:
>
> >
> > That's wrong, Neel.
> >
> > We must state our positions as inflexible. This *is* a Mage discussion,
> > after all.
> >
> > Oh, and good points. :)
> >
>
> Well, duh. What's the point of argueing if you are not opinionated,
> inflexible, and dogmatic?

Exactly.

My true position is not precisely opposed to Stephenls', actually. It's
more of a case-by-case thing. :)

--
Elizabeth D. Brooks | kali.magdalene@comcast.net | US2002021724
Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG
AeonAdventure | "Dobby likes us!" -- Smeagol
-- http://www.theonering.net/scrapbook/view/6856

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Tyler Dion wrote:
> Through some course of events I can't recall, I find myself subscribed
> to a Yahoogroup devoted to Mage. Currently there's a discussion about --
> what else? -- vulgar vs coincidental. And it's forced an epiphany upon
> me.
>
> There will never be a really good multi-person discussion of vulgar vs
> coincidental, or any of the other subjectivities of Mage. It'll always
> just be a bunch of people talking past each other about how "In my
> game..." and never achieving meaningful communication about the subject.

That's the thing about mage; it succeeded too well in creating a
subjective rules system.

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Brandon Quina squarked:
>> There will never be a really good multi-person discussion of vulgar
>> vs coincidental, or any of the other subjectivities of Mage. It'll
>> always just be a bunch of people talking past each other about how
>> "In my game..." and never achieving meaningful communication about
>> the subject.
>
> Not true!
>
> Sometimes there are flame wars.
I always found mage discussions were like being trampled in the rush to get
to the truth. Or perhaps it being in the cave off truth but being attached
by elastic to a central point - everytime you find a piece of the cave, you
hold onto it in case when you let you go you will not be able to get back.
--
Picks-at-Flies
I only eat people in self-defence.
http://www.werepenguin.net

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On Fri, 10 Sep 2004 02:01:06 GMT, Julie d'Aubigny
<kali.magdalene@comcast.net> wrote:


>> There was either a gun in your pocket or there wasn't, so either no
>> Arete roll was necessary or it's vulgar. There is no way to
>> coincidentally conjure a gun from nowhere, because according to the
>> dominant paradigm, guns appearing from nowhere is impossible. Magic
>> can't change the past. (Unless you're playing with high level Time
>> magic, in which case it's vulgar by definition.)
>
>This makes the mage creating an effect into a witness, and he can't be a
>witness to his own magic for determination of vulgarity

<sigh> The presence or absence of a witness is totally irrelevant to
the determination of whether an effect is vulgar.

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David Johnston wrote:
>
> <sigh> The presence or absence of a witness is totally irrelevant to
> the determination of whether an effect is vulgar.

But the potential of a witness does.

Also, this specific argument tends to devolve into "if the mage knows
it's magic, then it's vulgar." And I think even you've resorted to that
canard.

--
Elizabeth D. Brooks | kali.magdalene@comcast.net | US2002021724
Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG
AeonAdventure | "Dobby likes us!" -- Smeagol
-- http://www.theonering.net/scrapbook/view/6856

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Julie d'Aubigny wrote:

> Also, this specific argument tends to devolve into "if the mage knows
> it's magic, then it's vulgar." And I think even you've resorted to that
> canard.

I'd never take it in that direction.

I'd probably say something like "If causality knows it's magic, then
it's vulgar," instead. If the result of the magic is something that
couldn't possibly have happened without magic, then the magic is vulgar.
Not /wouldn't/ have happened, but /couldn't./ Outside the realm of
conceivable possibility. The exception is sensory magic, which is
always coincidental just 'cause it is, and healing bashing damage,
which... oh, game balance, or something.

Summoning a storm? Coincidental, 'cause a storm could have sprung up.
Bullets missing? Coincidental, 'cause bullets miss. Exploding gas
main? Coincidental, 'cause gas mains explode. Win the lottery?
Coincidental, 'cause lotteries get won.

Teleporting handgun? Vulgar. Handguns don't teleport.
--
Stephenls
Geek
"I'm as impure as the driven yellow snow." -Spike

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Stephenls wrote:
> Julie d'Aubigny wrote:
>
>> Also, this specific argument tends to devolve into "if the mage knows
>> it's magic, then it's vulgar." And I think even you've resorted to that
>> canard.
>
> I'd never take it in that direction.
>
> I'd probably say something like "If causality knows it's magic, then
> it's vulgar," instead. If the result of the magic is something that
> couldn't possibly have happened without magic, then the magic is vulgar.
> Not /wouldn't/ have happened, but /couldn't./ Outside the realm of
> conceivable possibility. The exception is sensory magic, which is
> always coincidental just 'cause it is, and healing bashing damage,
> which... oh, game balance, or something.
>
> Summoning a storm? Coincidental, 'cause a storm could have sprung up.
> Bullets missing? Coincidental, 'cause bullets miss. Exploding gas
> main? Coincidental, 'cause gas mains explode. Win the lottery?
> Coincidental, 'cause lotteries get won.
>
> Teleporting handgun? Vulgar. Handguns don't teleport.

I think this is mainly a definitional issue. One could just as easily
say that "forcibly altering the path of bullets" is vulgar; only when
stated as "bullets missing" is it 'coincidental'. Similarly, the idea
of a teleporting handgun is very vulgar. However, if you change it to,
"having a gun in your pocket," then it's just as likely to occur as any
of your other example. Sometimes people have guns in their pockets;P



Brandon,

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In article <S1B1d.1009$mb6.300@newsread3.news.atl.earthlink.net>, Brandon
Quina wrote:
>
> I think this is mainly a definitional issue. One could just as easily
> say that "forcibly altering the path of bullets" is vulgar; only when
> stated as "bullets missing" is it 'coincidental'. Similarly, the idea
> of a teleporting handgun is very vulgar. However, if you change it to,
> "having a gun in your pocket," then it's just as likely to occur as any
> of your other example. Sometimes people have guns in their pockets;P

Nah, they have katanas in their trenchcoats. :-)

(I remain convinced that PCs with a leather trenchcoat, katana, and
sunglasses after dark are cool. Evidence will not sway me on this
point.)

--
Neel Krishnaswami
neelk@cs.cmu.edu

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On Tue, 14 Sep 2004 05:51:46 GMT, Julie d'Aubigny
<kali.magdalene@comcast.net> wrote:

>David Johnston wrote:
>>
>> <sigh> The presence or absence of a witness is totally irrelevant to
>> the determination of whether an effect is vulgar.
>
>But the potential of a witness does.
>
>Also, this specific argument tends to devolve into "if the mage knows
>it's magic, then it's vulgar." And I think even you've resorted to that
>canard.

No. That's what my variant was invariably distorted into
by people unable to grasp the difference between that and
"If the mage knows that it could not have happened without
magic, then it's vulgar".

And since you asked what the appeal was of going a slightly
more involved route with coincidence for those who did,
the answer is "It made magic seem more mysterious and
therefore more dramatic."

Reply to Anonymous

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Stephenls wrote:
>
> Julie d'Aubigny wrote:
>
> > Also, this specific argument tends to devolve into "if the mage knows
> > it's magic, then it's vulgar." And I think even you've resorted to that
> > canard.
>
> I'd never take it in that direction.

I didn't say you were going to do that. Pointing out to David that this
is one of the absurd extremes the arguments tend to veer into.

> I'd probably say something like "If causality knows it's magic, then
> it's vulgar," instead. If the result of the magic is something that
> couldn't possibly have happened without magic, then the magic is vulgar.
> Not /wouldn't/ have happened, but /couldn't./ Outside the realm of
> conceivable possibility. The exception is sensory magic, which is
> always coincidental just 'cause it is, and healing bashing damage,
> which... oh, game balance, or something.

My problem with this is that, if you're anthropomorphizing causality, I
can't really justify it not knowing that it's all magic.

> Summoning a storm? Coincidental, 'cause a storm could have sprung up.
> Bullets missing? Coincidental, 'cause bullets miss. Exploding gas
> main? Coincidental, 'cause gas mains explode. Win the lottery?
> Coincidental, 'cause lotteries get won.

Right.

> Teleporting handgun? Vulgar. Handguns don't teleport.

True, but - and this is probably where we part ways - not every effect
ending with a handgun in your pocket really qualifies as teleportation.

--
Elizabeth D. Brooks | kali.magdalene@comcast.net | US2002021724
Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG
AeonAdventure | "Dobby likes us!" -- Smeagol
-- http://www.theonering.net/scrapbook/view/6856

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Neelakantan Krishnaswami wrote:
>
> Nah, they have katanas in their trenchcoats. :-)
>
> (I remain convinced that PCs with a leather trenchcoat, katana, and
> sunglasses after dark are cool. Evidence will not sway me on this
> point.)

I am amused that the first Obfuscate power in the new Vampire lets you
hide katanas in your trenchcoats.

--
Elizabeth D. Brooks | kali.magdalene@comcast.net | US2002021724
Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG
AeonAdventure | "Dobby likes us!" -- Smeagol
-- http://www.theonering.net/scrapbook/view/6856

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"Neelakantan Krishnaswami" wrote in message

> (I remain convinced that PCs with a leather trenchcoat, katana, and
> sunglasses after dark are cool. Evidence will not sway me on this
> point.)
>

Are they still cool after they crash their (black) motorcycles into a
sinkhole they couldn't see because they were wearing sunglasses?

Joel Morton

Reply to Anonymous

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In the borning days of the third millennium, Joel Morton wrote:
>
>"Neelakantan Krishnaswami" wrote in message
>
>> (I remain convinced that PCs with a leather trenchcoat, katana, and
>> sunglasses after dark are cool. Evidence will not sway me on this
>> point.)
>>
>
>Are they still cool after they crash their (black) motorcycles into a
>sinkhole they couldn't see because they were wearing sunglasses?

Only if they flip over the handlebars as the bike goes in, landing on
the other side with katana at the ready and not a single hair out of place.

[bonus points if the bike explodes in a fireball behind you]

--
Brian Merchant (remove 'remove' and 'example' from email)

Puritanism didn't keep the puritans from sinning, it just kept
them from enjoying it.
--Father Joe Breighner
Country Roads

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In article <Gnn2d.445814$%_6.337965@attbi_s01>, "Joel Morton"
<joelwmortonNOSPAM@insightbb.com> wrote:

> Are they still cool after they crash their (black) motorcycles into a
> sinkhole they couldn't see because they were wearing sunglasses?

Since this is a Mage thread, I think it's safe to say they've all had
their sunglasses enchanted with a permanent Forces 1 effect granting
nightvision.

'S what I would do.

--
Tyler

u d e t o d r y s t a n o i d f t

Bac>|wards

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On Thu, 16 Sep 2004 19:37:34 -0400, Tyler Dion <tfdion@spammenot.com>
wrote:

>In article <Gnn2d.445814$%_6.337965@attbi_s01>, "Joel Morton"
><joelwmortonNOSPAM@insightbb.com> wrote:
>
>> Are they still cool after they crash their (black) motorcycles into a
>> sinkhole they couldn't see because they were wearing sunglasses?
>
>Since this is a Mage thread, I think it's safe to say they've all had
>their sunglasses enchanted with a permanent Forces 1 effect granting
>nightvision.
>
>'S what I would do.

It's certainly what the New World Order does.

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