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Archived from groups: alt.games.whitewolf (More info?)
I've read a few of the articles trickling out regarding Werewolf: the
Forsaken (is it just a coincidence that the acronym is WTF?), and I
have a few thoughts.
Much like V:tR, it appears that W:tF will follow very closely in the
shoes of it predecessor, though there are still large differences. Two
large changes that I find interesting are the rules about the Gauru
form, and the recently released article on the Pure tribes.
First, a werewolf can only assume the Gauru form for a short period of
time (Stamina+Primal Urge turns). Secondly, the werewolf in Gauru form
is in a quasi-frenzied state. They can do nothing but attack or move
towards an enemy. I find this interesting, and a good idea, because it
means werewolf characters will have to rely on more than just the war
form when trying to accomplish objectives. What do others think?
The second change is the change in the main antagonists for werewolves.
In W:tA, the antagonists were the Black Spiral Dancers, who wanted to
destroy everything simply because they believed in destruction. That's
a relatively weak and two dimensional antagonist, if you ask me. On
the other hand, I like the idea of the Pure much more. They are
decendents of those werewolves who opposed the slaying of Father Wolf,
and they are working to irradicate the Forsaken for their heinous
crime, and would like to see humanity put back under the control of the
elder spirits. The don't want to simply destroy everything, they feel
the world has gone down a fundamentally wrong path, and would like to
see it brought back to their ideals. That seems much more compelling,
and much more ripe for some interesting interactions between these
antagonists and the Forsaken. What do others think?
Mr Monk Goo
I've read a few of the articles trickling out regarding Werewolf: the
Forsaken (is it just a coincidence that the acronym is WTF?), and I
have a few thoughts.
Much like V:tR, it appears that W:tF will follow very closely in the
shoes of it predecessor, though there are still large differences. Two
large changes that I find interesting are the rules about the Gauru
form, and the recently released article on the Pure tribes.
First, a werewolf can only assume the Gauru form for a short period of
time (Stamina+Primal Urge turns). Secondly, the werewolf in Gauru form
is in a quasi-frenzied state. They can do nothing but attack or move
towards an enemy. I find this interesting, and a good idea, because it
means werewolf characters will have to rely on more than just the war
form when trying to accomplish objectives. What do others think?
The second change is the change in the main antagonists for werewolves.
In W:tA, the antagonists were the Black Spiral Dancers, who wanted to
destroy everything simply because they believed in destruction. That's
a relatively weak and two dimensional antagonist, if you ask me. On
the other hand, I like the idea of the Pure much more. They are
decendents of those werewolves who opposed the slaying of Father Wolf,
and they are working to irradicate the Forsaken for their heinous
crime, and would like to see humanity put back under the control of the
elder spirits. The don't want to simply destroy everything, they feel
the world has gone down a fundamentally wrong path, and would like to
see it brought back to their ideals. That seems much more compelling,
and much more ripe for some interesting interactions between these
antagonists and the Forsaken. What do others think?
Mr Monk Goo