G
Guest
Guest
Archived from groups: alt.games.whitewolf (More info?)
I was thinking that it would probably only take Correspondence 3 to
hunt a vampire from the safety of one's own Sanctum, Chantry, etc.
Step 1: Locate the slumbering leech in its coffin during the daytime.
(Correspondence 2, I think, would be sufficient...)
Step 2: Use Correspondence 3 to teleport sunlight falling in the
vicinity to the inside of the coffin, or even to the inside of the
vampire's body. (Possibly I'm wrong and this would take Correspondence
4...)
Step 3: Sit back and enjoy the lack of one more vampire for a while
before seeking a Master of Prime to help with one's terrible Paradox
issues.
A little thought, however, convinced me that most cities have big
furnaces somewhere. Maybe they are blast furnaces, maybe they are
trash incincerators, but they are close by. With a few more successes,
one could transport something far more generally destructive than
sunlight ... one could teleport heat.
Why bother using Prime 2 Forces 2 or 3 or 4? Just use Correspondence
(I think 3 would be enough, but possibly I'm deluded) to teleport the
heat of a local blast furnace on to your target. The Paradox would be
the limiting factor, of course.
Assuming this notion works, how much heat would be needed to melt the
Primium off a HITMark? Would that be more like the heat of a standard
blast furnace, the heat of a world-class blast furnace, or the heat of
the sun?
I was thinking that it would probably only take Correspondence 3 to
hunt a vampire from the safety of one's own Sanctum, Chantry, etc.
Step 1: Locate the slumbering leech in its coffin during the daytime.
(Correspondence 2, I think, would be sufficient...)
Step 2: Use Correspondence 3 to teleport sunlight falling in the
vicinity to the inside of the coffin, or even to the inside of the
vampire's body. (Possibly I'm wrong and this would take Correspondence
4...)
Step 3: Sit back and enjoy the lack of one more vampire for a while
before seeking a Master of Prime to help with one's terrible Paradox
issues.
A little thought, however, convinced me that most cities have big
furnaces somewhere. Maybe they are blast furnaces, maybe they are
trash incincerators, but they are close by. With a few more successes,
one could transport something far more generally destructive than
sunlight ... one could teleport heat.
Why bother using Prime 2 Forces 2 or 3 or 4? Just use Correspondence
(I think 3 would be enough, but possibly I'm deluded) to teleport the
heat of a local blast furnace on to your target. The Paradox would be
the limiting factor, of course.
Assuming this notion works, how much heat would be needed to melt the
Primium off a HITMark? Would that be more like the heat of a standard
blast furnace, the heat of a world-class blast furnace, or the heat of
the sun?