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What do you think of it so far?
Initially, the bits with Atlantis, dragons, and dreams made me afraid
WW was ripping off Fireborn; of course, since FB was arguably ripping
off WW in the first place, who cares! (Taint, indeed!)^__~
Seriously, tho. It looks like the 5X5 character template is the new
standard. I like it, and it's pretty simple: There's one way you have
naturally developed, and here's a group you can join; mix and match!
Adding in Bloodlines, Lodges and Crafts (?) that the players can design
themselves is icing on the cake...
But what happens when all the splatbooks are out and they want to spawn
off some new ones? Metaplot existed largely to explain where new splats
came from and why we hadn't seen them around before. If they do so now,
it'll feel kind of artificial, unless they're working with a vastly
different definition of what Metaplot is than I am...
So far, the paths seem more interesting to me than the Orders. It seems
that Mage is made to be extensively involved with other supernatural
beings. Will the kind of Realm mages are attuned with determine their
familiars (so Enchanters and Theurgists get to travel with small fae
and angels)? Do they have difficulties in Realms they're unattuned with
(will a Warlock be at a disadvantage travelling in the Aether)? None of
the Realms seems equivalent to the Uratha's spirit world, tho...
I expected Vampire to be the odd game out, since Kindred have little to
do with spirituality and other worlds, but it will be interesting to
see if Mage and Werewolf, which have everything to do with them, are
directly compatible. Though it seems that the time of Atlantis was
after Pangaea, so maybe not...
I expect each Order may have a technomage faction, so that you can play
one no matter which path or order you are. Given that there's an Order
whose purpose is to police Mages from revealing magic to Sleepers, I
wonder if Paradox will be alot weaker or even nonexistant? I hope the
Order whose task is to update magic doesn't come off too much like the
Carthians in Vampire...^^
As far as past WW games go, I'm getting more of a reminder of Demon
from this one, and not just from the use of the word "Fallen"! The
disastrous age of glories and war, the abyss, the Mage Sight and High
Speech, etc...And, yes, the Fallen world, too...^~
Personally, I can't wait to see what the new Mummy, Hunter, and Demon
will be like, since I'm sure we're going to see them all sooner or
later!^^
Dex
What do you think of it so far?
Initially, the bits with Atlantis, dragons, and dreams made me afraid
WW was ripping off Fireborn; of course, since FB was arguably ripping
off WW in the first place, who cares! (Taint, indeed!)^__~
Seriously, tho. It looks like the 5X5 character template is the new
standard. I like it, and it's pretty simple: There's one way you have
naturally developed, and here's a group you can join; mix and match!
Adding in Bloodlines, Lodges and Crafts (?) that the players can design
themselves is icing on the cake...
But what happens when all the splatbooks are out and they want to spawn
off some new ones? Metaplot existed largely to explain where new splats
came from and why we hadn't seen them around before. If they do so now,
it'll feel kind of artificial, unless they're working with a vastly
different definition of what Metaplot is than I am...
So far, the paths seem more interesting to me than the Orders. It seems
that Mage is made to be extensively involved with other supernatural
beings. Will the kind of Realm mages are attuned with determine their
familiars (so Enchanters and Theurgists get to travel with small fae
and angels)? Do they have difficulties in Realms they're unattuned with
(will a Warlock be at a disadvantage travelling in the Aether)? None of
the Realms seems equivalent to the Uratha's spirit world, tho...
I expected Vampire to be the odd game out, since Kindred have little to
do with spirituality and other worlds, but it will be interesting to
see if Mage and Werewolf, which have everything to do with them, are
directly compatible. Though it seems that the time of Atlantis was
after Pangaea, so maybe not...
I expect each Order may have a technomage faction, so that you can play
one no matter which path or order you are. Given that there's an Order
whose purpose is to police Mages from revealing magic to Sleepers, I
wonder if Paradox will be alot weaker or even nonexistant? I hope the
Order whose task is to update magic doesn't come off too much like the
Carthians in Vampire...^^
As far as past WW games go, I'm getting more of a reminder of Demon
from this one, and not just from the use of the word "Fallen"! The
disastrous age of glories and war, the abyss, the Mage Sight and High
Speech, etc...And, yes, the Fallen world, too...^~
Personally, I can't wait to see what the new Mummy, Hunter, and Demon
will be like, since I'm sure we're going to see them all sooner or
later!^^
Dex