Exalted Second Edition!

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It's confirmed. Look for it in February 2006.
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Richard Clayton wrote:

> It's confirmed. Look for it in February 2006.

Full color, too.
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Stephenls wrote:
> Richard Clayton wrote:
>
> > It's confirmed. Look for it in February 2006.
>
> Full color, too.
>
Oh, snap! I think I just wet `em! So that WAS the secret project Geoff
was working on? This news reaches me just in time; the replacement for
my (falling apart) corebook just arrived at my store since I got tired
of waiting! Any word on what we can expect (besides full color, that
is; whee!)?

Dex,
still predicting a metallic golden cover...
 
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Richard Clayton wrote:
> Hand-of-Omega wrote:

Any word on what we can expect (besides full color, that
> > is; whee!)?
>
> I know nothing yet, really. I do know that the game is being handed off
> to a new developer, but the design docs for second edition were written
> by GCG. The Exalted comics from UDON may have a "Countdown to Second
> Edition" feature, dropping hints about what we shall see in the new version.
>
I'm iffy on the new developer news. It'll probably be alright, but
change is scary.^^;; I just hope he's a "if it ain't broke" kinda guy.
Do we know what Geoff is moving onto or will he still work on the line
somewhat?

> I am most curious about whether the new sales model will be like the
> new World of Darkness, with a corebook that lays out the details and
> mechanics of the game world and provides rules for heroic mortals, and
> future supplements covering subgroups. (/Exalted: The Solars/ would
> presumably be the first hardcover supplement.) While I like that
> distribution format, I do not know if it would really work well for
> /Exalted/, as the game line generally assumes you are playing one of the
> Chosen. (How many supplements were published solely for heroic mortals?)
> In a sense, /Exalted/ already used the nWoD model, as /Dragon-Blooded/
> and other fatsplats didn't waste time recapitulating the core game
> ideas. Thus I foresee a low probability of the core model changing.
> --
Yeah, I don't see that happening. Or if it did, it would be more like
the Aeon model, featuring rules for both HM and Solars. While I'm glad
to see a new edition of the core, I frankly hope they don't plan to
rerelease ALL the hardbacks...I don't think my wallet could take it!

Dex
 
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Hand-of-Omega wrote:
>
> Stephenls wrote:
>
>>Richard Clayton wrote:
>>
>>
>>> It's confirmed. Look for it in February 2006.
>>
>>Full color, too.
>
> Oh, snap! I think I just wet `em! So that WAS the secret project Geoff
> was working on? This news reaches me just in time; the replacement for
> my (falling apart) corebook just arrived at my store since I got tired
> of waiting! Any word on what we can expect (besides full color, that
> is; whee!)?

I know nothing yet, really. I do know that the game is being handed off
to a new developer, but the design docs for second edition were written
by GCG. The Exalted comics from UDON may have a "Countdown to Second
Edition" feature, dropping hints about what we shall see in the new version.

I am most curious about whether the new sales model will be like the
new World of Darkness, with a corebook that lays out the details and
mechanics of the game world and provides rules for heroic mortals, and
future supplements covering subgroups. (/Exalted: The Solars/ would
presumably be the first hardcover supplement.) While I like that
distribution format, I do not know if it would really work well for
/Exalted/, as the game line generally assumes you are playing one of the
Chosen. (How many supplements were published solely for heroic mortals?)
In a sense, /Exalted/ already used the nWoD model, as /Dragon-Blooded/
and other fatsplats didn't waste time recapitulating the core game
ideas. Thus I foresee a low probability of the core model changing.
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Hand-of-Omega wrote:
>
> Richard Clayton wrote:
>
>>Hand-of-Omega wrote:
>
> Any word on what we can expect (besides full color, that
>
>>>is; whee!)?
>>
>> I know nothing yet, really. I do know that the game is being handed off
>>to a new developer, but the design docs for second edition were written
>>by GCG. The Exalted comics from UDON may have a "Countdown to Second
>>Edition" feature, dropping hints about what we shall see in the new version.
>
> I'm iffy on the new developer news. It'll probably be alright, but
> change is scary.^^;; I just hope he's a "if it ain't broke" kinda guy.

The new developer is the guy who did Orpheus, so we know he can produce
quality material.

> Do we know what Geoff is moving onto or will he still work on the line
> somewhat?

I have no clue. But no matter how good a job is, some people just can't
stand to do any one thing forever. I can empathize; I'm the same way.

>> I am most curious about whether the new sales model will be like the
>>new World of Darkness, with a corebook that lays out the details and
>>mechanics of the game world and provides rules for heroic mortals, and
>>future supplements covering subgroups. (/Exalted: The Solars/ would
>>presumably be the first hardcover supplement.) While I like that
>>distribution format, I do not know if it would really work well for
>>/Exalted/, as the game line generally assumes you are playing one of the
>>Chosen. (How many supplements were published solely for heroic mortals?)
>>In a sense, /Exalted/ already used the nWoD model, as /Dragon-Blooded/
>>and other fatsplats didn't waste time recapitulating the core game
>>ideas. Thus I foresee a low probability of the core model changing.
>
> Yeah, I don't see that happening. Or if it did, it would be more like
> the Aeon model, featuring rules for both HM and Solars. While I'm glad
> to see a new edition of the core, I frankly hope they don't plan to
> rerelease ALL the hardbacks...I don't think my wallet could take it!

GCG stated that a new edition would not obsolete existing fatsplats.
Besides, I doubt WW has the production capability to crank out five to
eight new hardbacks in a single year, so we're probably safe. (^_^) I'm
hoping that the hardbacks for the next few years will include several of
"Guide to X" books. They could expand on existing material without
obsoleting it.
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Richard Clayton wrote:

> The new developer is the guy who did Orpheus, so we know he can
> produce quality material.

Orpheus was Lucien Soulban up until the last book, at which point he had
to bow out and Matt McFarland took over.

John Chambers edited some of them, though.

> GCG stated that a new edition would not obsolete existing fatsplats.
> Besides, I doubt WW has the production capability to crank out five to
> eight new hardbacks in a single year, so we're probably safe. (^_^) I'm
> hoping that the hardbacks for the next few years will include several of
> "Guide to X" books. They could expand on existing material without
> obsoleting it.

'Couple of things:

1) Geoff said a new edition wouldn't obsolete existing fatsplats, but
that was just after the publication of Dragon-Blooded; there's really no
guarantee that attitudes haven't changed since then, especially since
Geoff won't be the guy making those decisions anymore.

2) I strongly suspect Exalted will move to an all-hardcover model akin
to that of the nWoD; at the very least, it would seem that Bastions of
the North is going to be hardcover, and it may be the last book before
2e. Given how seasoned the writing team is now, it's not inconcievable
that we'd see three or even four fatsplats per year until we're all
caught up, especially considering that new fatsplats would be based on
the old ones rather than made up.

3) An attitude of "use the existing fatsplats with minor adjustments,
possibly detailed here" is really intimidating to newbies, roughly
equivalent to "Mage Revised (Requires Mage 2nd Edition for play, not
included)." This actually defeats the purpose of a new edition, which
is to make the game less intimidating to newbies who see a stack of
books as tall as they are and figure it's not for them.

So, while it's not impossible that you're right, it's not certain,
either. I'd bet on new fatsplats, but that's probably just because I
/want/ new fatsplats. I don't really want to have to do mechanical
conversion in my head to play Dragon-Blooded (er, hypothetically, stupid
game-barren suburbs).
--
Stephenls
Geek
"You do your arguments no favor by insulting those you ought persuade."
-Greg Stolze, Rites of the Dragon
 
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Stephenls wrote:
> Richard Clayton wrote:
>
>> The new developer is the guy who did Orpheus, so we know he can
>> produce quality material.
>
> Orpheus was Lucien Soulban up until the last book, at which point he had
> to bow out and Matt McFarland took over.
>
> John Chambers edited some of them, though.

DOH. That's what I get for trusting RPG.net sources.

>> GCG stated that a new edition would not obsolete existing
>> fatsplats. Besides, I doubt WW has the production capability to crank
>> out five to eight new hardbacks in a single year, so we're probably
>> safe. (^_^) I'm hoping that the hardbacks for the next few years will
>> include several of "Guide to X" books. They could expand on existing
>> material without obsoleting it.
>
> 'Couple of things:
>
> 1) Geoff said a new edition wouldn't obsolete existing fatsplats, but
> that was just after the publication of Dragon-Blooded; there's really no
> guarantee that attitudes haven't changed since then

Double DOH! I meant to include that tidbit. Stupid me for writing my
responses piecemeal and not actually proofing them before sending.

> especially since
> Geoff won't be the guy making those decisions anymore.

But he did lay out the design docs for 2e, according to Zub.

> 2) I strongly suspect Exalted will move to an all-hardcover model akin
> to that of the nWoD; at the very least, it would seem that Bastions of
> the North is going to be hardcover, and it may be the last book before
> 2e. Given how seasoned the writing team is now, it's not inconcievable
> that we'd see three or even four fatsplats per year until we're all
> caught up, especially considering that new fatsplats would be based on
> the old ones rather than made up.

It is not simply a question of how many they can write, but also how
many the market will bear. I am not complaining that the books are too
expensive, mind you, just that the average gamer has only so many
pennies in his pouch. Marketing wonks are aware of this; it is often
more profitable to release five books over three years than all at once,
even if the latter is logistically possible.

> 3) An attitude of "use the existing fatsplats with minor adjustments,
> possibly detailed here" is really intimidating to newbies, roughly
> equivalent to "Mage Revised (Requires Mage 2nd Edition for play, not
> included)."

I was only half joking when I posted that in RPG.net; as a Mage newbie,
I was very frustrated at how much Mage Revised simply assumed you know.
But most of the mechanics of the Exalted system were carried in the
corebook anyway; the fatsplats were mostly fluff, with only the crunch
specific to that subgroup.

> This actually defeats the purpose of a new edition, which
> is to make the game less intimidating to newbies who see a stack of
> books as tall as they are and figure it's not for them.
>
> So, while it's not impossible that you're right, it's not certain,
> either. I'd bet on new fatsplats, but that's probably just because I
> /want/ new fatsplats. I don't really want to have to do mechanical
> conversion in my head to play Dragon-Blooded

I had not expected the game would be changing enough to require
extensive calculations. I was thinking more V:tM2nd to V:tMrev, not
V:tMrev to nWoD. Do you anticipate such extensive changes?
For example, if Dragon-Blooded in Second Edition get a personal Essence
pool equal to [Highest Virtue] + Essence, instead of Willpower +
Essence, the change is very easy, and only obsoletes a few lines in
Exalted: The Dragon-Blooded. On the other hand, if the new DB shtick is
"Charms grant 1 autosuccess per two points of Ability," the Charms will
obviously need major revamping, and an entire chapter of the Terrestrial
fatsplat becomes dead weight.

> (er, hypothetically, stupid game-barren suburbs).

Blacksburg is lovely this time of year...
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Richard Clayton
"During wars laws are silent." -- Cicero
 
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Richard Clayton wrote:

> DOH. That's what I get for trusting RPG.net sources.

Someone on RPG.net said that?

> But he did lay out the design docs for 2e, according to Zub.

True, but that's different from chosing which supplements will see
publication.

> It is not simply a question of how many they can write, but also how
> many the market will bear. I am not complaining that the books are too
> expensive, mind you, just that the average gamer has only so many
> pennies in his pouch. Marketing wonks are aware of this; it is often
> more profitable to release five books over three years than all at once,
> even if the latter is logistically possible.

Well, Exalted turned out to be significantly more popular than WW
expected when they first set out the "two hardcovers per year" rule. So
let's say the market can support three fatsplat-equivalents per year,
flanked by thinner hardcovers. That still gets us caught up in two and
a half years, no time at all compared to the four it took us to get here
the first time.

(You know, it's funny. I used to jokingly predict that we'd see an
Exalted 2e as soon as they ran out of fatsplats to published. And hey,
look what happened.)

> I was only half joking when I posted that in RPG.net; as a Mage
> newbie, I was very frustrated at how much Mage Revised simply assumed
> you know. But most of the mechanics of the Exalted system were carried
> in the corebook anyway; the fatsplats were mostly fluff, with only the
> crunch specific to that subgroup.

Yeah, but the crunch they have is finnicky.

> I had not expected the game would be changing enough to require
> extensive calculations. I was thinking more V:tM2nd to V:tMrev, not
> V:tMrev to nWoD. Do you anticipate such extensive changes?
> For example, if Dragon-Blooded in Second Edition get a personal
> Essence pool equal to [Highest Virtue] + Essence, instead of Willpower +
> Essence, the change is very easy, and only obsoletes a few lines in
> Exalted: The Dragon-Blooded. On the other hand, if the new DB shtick is
> "Charms grant 1 autosuccess per two points of Ability," the Charms will
> obviously need major revamping, and an entire chapter of the Terrestrial
> fatsplat becomes dead weight.

I see more fundamental changes than that. For instance, I doubt it'll
use Power Combat, but I strongly suspect it'll use a new combat system
that is to Power Combat as Power Combat is to the corebook. Likewise, I
wouldn't be surprised if the attributes changed to line up with the
nWoD, since the nWoD has, er, a better attribute set.

Charms, as I said, are finnicky. A few minor changes to the mechanics
at the foundation have huge cascading effects on the way combat plays
out due to specific charms. Changing the attributes necessitates
re-doing the Lunar charm trees (and no more Appearance means the rules
for Abyssals gaining Essence have to be altered). Shifting to a new
combat system will make many existing charms over- or under-powered, not
to mention probably making some charms completely obsolete -- there are
charms that are based entirely on changing some minor variable in an
exploitable fashion, so what happens when the new combat system doesn't
have that variable anymore? And because Charms don't exist in
isolation, but are instead balanced (nowadays) to take into account the
overall combat strategy of whatever splat they belong to, these many
minor changes can lead to a complete altering of power levels.

I'm not saying this is how it's going to happen, 'cause really I don't
know, just that I wouldn't be surprised if it did.
--
Stephenls
Geek
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-Greg Stolze, Rites of the Dragon
 
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Richard Clayton <recZIGlaytonZIG@verizon.net> wrote:

> It's confirmed. Look for it in February 2006.


Sweet. <does a little dance>

But remember guys, if it ain't broke...
~P.
 
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Stephenls wrote:
> Someone on RPG.net said that?

Yup, although now I misremember whom.

>> But he did lay out the design docs for 2e, according to Zub.
>
> True, but that's different from chosing which supplements will see
> publication.

Well, yes, but the supplement updates will presumably driven by what
changed and what didn't.

> Well, Exalted turned out to be significantly more popular than WW
> expected when they first set out the "two hardcovers per year" rule. So
> let's say the market can support three fatsplat-equivalents per year,
> flanked by thinner hardcovers.

I'm still not sure I like the "all hardcover" idea. RPG hardcover
bindings fall apart at an alarming rate. (You should hear the way my
copy of /The Dragon-Blooded/ creaks when I open it.)

> That still gets us caught up in two and
> a half years, no time at all compared to the four it took us to get here
> the first time.

Two point five years is still over sixty percent of four. I wouldn't
call it "no time at all." If the new release of /Exalted/ does go to the
nWoD mechanics, I would hope they'd at least include spot-fixes, so that
I still have mechanics for Sidereals and Fair Folk while I'm waiting for
the books to be re-published.

> (You know, it's funny. I used to jokingly predict that we'd see an
> Exalted 2e as soon as they ran out of fatsplats to published. And hey,
> look what happened.)

Of course. White Wolf, like any for-profit organization, is out to make
money. I'm not fanwhining about being exploited, mind you; if I didn't
think WW games gave good value for the cost, I wouldn't buy them. But
only a fool would deny that a need to keep producing new hardcovers was
a motivation.

> I see more fundamental changes than that. For instance, I doubt it'll
> use Power Combat, but I strongly suspect it'll use a new combat system
> that is to Power Combat as Power Combat is to the corebook. Likewise, I
> wouldn't be surprised if the attributes changed to line up with the
> nWoD, since the nWoD has, er, a better attribute set.

Not having played with the nWoD system, I cannot comment. But I'd be
really annoyed at a change to the new mechanic, only because, well, it
would obsolete eight fat and expensive hardbacks, plus large sections of
nearly every other /Exalted/ book. Again, I'm not saying it would be a
mistake, just that it would be a difficult and expensive transition.

> Charms, as I said, are finnicky. A few minor changes to the mechanics
> at the foundation have huge cascading effects on the way combat plays
> out due to specific charms. Changing the attributes necessitates
> re-doing the Lunar charm trees (and no more Appearance means the rules
> for Abyssals gaining Essence have to be altered). Shifting to a new
> combat system will make many existing charms over- or under-powered, not
> to mention probably making some charms completely obsolete -- there are
> charms that are based entirely on changing some minor variable in an
> exploitable fashion, so what happens when the new combat system doesn't
> have that variable anymore? And because Charms don't exist in
> isolation, but are instead balanced (nowadays) to take into account the
> overall combat strategy of whatever splat they belong to, these many
> minor changes can lead to a complete altering of power levels.

I am aware of all of these things. But again, I wasn't expecting change
on that level.

> I'm not saying this is how it's going to happen, 'cause really I don't
> know, just that I wouldn't be surprised if it did.

Damn. I wish White Wolf weren't being so tight-lipped about how this
will break down.
--
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Richard Clayton
"During wars laws are silent." -- Cicero
 

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Il Mon, 13 Jun 2005 13:23:44 +0000 (UTC), Patrick Baldwin
<pax@osmium.mv.net> ha scritto:

> Sweet. <does a little dance>
>
> But remember guys, if it ain't broke...

....when you better it, it becomes totally sweet! :D
--
Domon, DOMON! ma che sei, soddo? che siete, na tribù da 'ndicappati?
D come Dateme artro tempo
O come Orribilmente geek
M come Magno 'na cifra
O come Ora te stronco l'anema se nun me caghi e
N come Nun parletemi male d'Exalted!!!

per rispondermi, togli il FILTRO!
 
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Domon wrote:
> Il Mon, 13 Jun 2005 13:23:44 +0000 (UTC), Patrick Baldwin
> <pax@osmium.mv.net> ha scritto:
>
>> Sweet. <does a little dance>
>>
>> But remember guys, if it ain't broke...
>
> ....when you better it, it becomes totally sweet! :D

Microsoft R&D Department: "If it ain't broke... we'll fix it!"
--
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On Mon, 13 Jun 2005 13:23:44 +0000 (UTC), Patrick Baldwin
<pax@osmium.mv.net> wrote:

> But remember guys, if it ain't broke...

I must say, I'm a little wary of this new developer thing.

Guillaume
 
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In article <Is8re.1659679$Xk.1071708@pd7tw3no>, stephenls@shaw.ca
says...

> (and no more Appearance means the rules
> for Abyssals gaining Essence have to be altered).

Sorry for going off on a tangent like this, but: how are rules for
Abyssals gaining essence connected with Appearance?


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"Jasin Zujovic" <jzujovic@inet.hr> wrote in message
news:MPG.1d1a1fcb337efacc9896cd@news.iskon.hr...
> In article <Is8re.1659679$Xk.1071708@pd7tw3no>, stephenls@shaw.ca
> says...
>
>> (and no more Appearance means the rules
>> for Abyssals gaining Essence have to be altered).
>
> Sorry for going off on a tangent like this, but: how are rules for
> Abyssals gaining essence connected with Appearance?
>
It has to do with Permanent Essence. An Abyssal with permanent Essence over
3 must be either rotten ugly or supernaturally beautiful. With correponding
dots in Appearance. Or something.
 

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Il Wed, 15 Jun 2005 13:45:37 +0200, "pikathulhu"
<pikathulhu@rlyeh.net> ha scritto:

>>> (and no more Appearance means the rules
>>> for Abyssals gaining Essence have to be altered).

justa make appearance a merit or a flaw
--
Domon, DOMON! ma che sei, soddo? che siete, na tribù da 'ndicappati?
D come Dateme artro tempo
O come Orribilmente geek
M come Magno 'na cifra
O come Ora te stronco l'anema se nun me caghi e
N come Nun parletemi male d'Exalted!!!

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Guillaume JAY <gjay_diespammer-die@free.fr> wrote:
>On Mon, 13 Jun 2005 13:23:44 +0000 (UTC), Patrick Baldwin
><pax@osmium.mv.net> wrote:

>> But remember guys, if it ain't broke...

>I must say, I'm a little wary of this new developer thing.

GCG is a tough act to follow.

~P.
 
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pikathulhu wrote:
> "Jasin Zujovic" <jzujovic@inet.hr> wrote in message
> news:MPG.1d1a1fcb337efacc9896cd@news.iskon.hr...
> > In article <Is8re.1659679$Xk.1071708@pd7tw3no>, stephenls@shaw.ca
> > says...
> >
> >> (and no more Appearance means the rules
> >> for Abyssals gaining Essence have to be altered).
> >
> > Sorry for going off on a tangent like this, but: how are rules for
> > Abyssals gaining essence connected with Appearance?
> >
> It has to do with Permanent Essence. An Abyssal with permanent Essence over
> 3 must be either rotten ugly or supernaturally beautiful. With correponding
> dots in Appearance. Or something.

IIRC, if you've chosen to have your Abyssal NOT look like a rotting
sack of guts, then once you raise Perm Ess over 3, you must also buy up
his/her Appearance; meaning functionally that the Kawaii Abyssals
should always be just a little bit behind the Gross ones and any other
characters that started out at the same time...

If it really bugs anyone, then just give all qualifying Abyssals the
Disfigured Flaw for free (much like how all Exalts automatically have
the Destiny Merit)...

Dex
 
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Hand-of-Omega wrote:
>
> pikathulhu wrote:
>
>>"Jasin Zujovic" <jzujovic@inet.hr> wrote in message
>>news:MPG.1d1a1fcb337efacc9896cd@news.iskon.hr...
>>
>>>In article <Is8re.1659679$Xk.1071708@pd7tw3no>, stephenls@shaw.ca
>>>says...
>>>
>>>
>>>>(and no more Appearance means the rules
>>>>for Abyssals gaining Essence have to be altered).
>>>
>>>Sorry for going off on a tangent like this, but: how are rules for
>>>Abyssals gaining essence connected with Appearance?
>>>
>>
>>It has to do with Permanent Essence. An Abyssal with permanent Essence over
>>3 must be either rotten ugly or supernaturally beautiful. With correponding
>>dots in Appearance. Or something.
>
>
> IIRC, if you've chosen to have your Abyssal NOT look like a rotting
> sack of guts, then once you raise Perm Ess over 3, you must also buy up
> his/her Appearance; meaning functionally that the Kawaii Abyssals
> should always be just a little bit behind the Gross ones and any other
> characters that started out at the same time...
>
> If it really bugs anyone, then just give all qualifying Abyssals the
> Disfigured Flaw for free (much like how all Exalts automatically have
> the Destiny Merit)...

Technically, Exalted DON'T have the destiny merit; rather, they are
chosen from mortals who have grand destinies. Celestials LOSE three dots
of Destiny when they Exalt, and Sidereals lose four. Instead they get
the ability forge their own destinies.
--
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Richard Clayton
"During wars laws are silent." -- Cicero
 
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Richard Clayton wrote:
> Hand-of-Omega wrote:
> >
> > If it really bugs anyone, then just give all qualifying Abyssals the
> > Disfigured Flaw for free (much like how all Exalts automatically have
> > the Destiny Merit)...
>
> Technically, Exalted DON'T have the destiny merit; rather, they are
> chosen from mortals who have grand destinies. Celestials LOSE three dots
> of Destiny when they Exalt, and Sidereals lose four. Instead they get
> the ability forge their own destinies.
> --
Ah, ok. So that means that potential candidates for Exaltation are
sortof "flagged" on the Loom of Fate for Lytek/Unconquered Sun/etc, to
consider? Who chooses Terrestrial exaltation, or is that as "random" as
anything gets?

Dex
 
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Hand-of-Omega wrote:
>
> Richard Clayton wrote:
>
>>Hand-of-Omega wrote:
>>
>>>If it really bugs anyone, then just give all qualifying Abyssals the
>>>Disfigured Flaw for free (much like how all Exalts automatically have
>>>the Destiny Merit)...
>>
>> Technically, Exalted DON'T have the destiny merit; rather, they are
>>chosen from mortals who have grand destinies. Celestials LOSE three dots
>>of Destiny when they Exalt, and Sidereals lose four. Instead they get
>>the ability forge their own destinies.
>
> Ah, ok. So that means that potential candidates for Exaltation are
> sortof "flagged" on the Loom of Fate for Lytek/Unconquered Sun/etc, to
> consider? Who chooses Terrestrial exaltation, or is that as "random" as
> anything gets?

Basically, you have to have a powerful Destiny in order to qualify for
Exaltation. You just can't Exalt a person with Destiny below 3. To
paraphrase the /Player's Guide/, "It's not that anything bad would
happen; it just isn't possible." In short, a person with a high Destiny
draws attention to himself when a soulshard is available, and he is Exalted.
The exact process is somewhat ambiguous; we don't know how long a free
soulshard remains "in the queue" before choosing a new host. I believe
it was meant to be left very open-ended, to give storytellers maximum
flexibility. GCG has even commented that Lytek himself may not have much
to do with the Exaltation process at all.
In my game that's the case; the function of the soulshards is largely
automatic, and neither Lytek nor the Unconquered Sun has to actually
"choose" who gets which shard. Lytek is responsible for what little
maintenance the Solar, Lunar, and Sidereal shards require, and
occasionally he does a bit of "tinkering," but in general the process
would go on just fine without him.
--
[The address listed is a spam trap. To reply, take off every zig.]
Richard Clayton
"During wars laws are silent." -- Cicero