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NWoD games have 5 "inborn" character choices (Clans/Auspices/Paths) + 5
"chosen" choices (Covenants/Tribes/Orders). They also have a Power
trait (Blood Potency/Primal Urge/Gnosis) that measures how attuned the
character is to their energy type, how much energy they can hold/spend,
and that also serves as Supernatural Resistance. Also, there's a Fuel
trait (Blood Pool/Essence/Mana) gauging how much energy they have to
spend. Then, there's the Morality trait (Humanity/Harmony/Wisdom) that
helps keep a PCs behavior up to certain standards and measures their
degeneration should they give in to their darker urges...
So, how would these traits apply to the games that WW has yet to
upgrade to the new system? So far, this is what I've come up with (in
the order of Inborn/Chosen/Power&Resistance/Fuel/Morality):
CHANGELING: Kith/House/Wyrd/Glamour/Equilibrium
DA FAE: Nature/Court/Weaving/Mists/???
WRAITH: Legion/???/????/Pathos/Acceptance or Closure
DEMON: Choir/Faction/???/Faith/Serenity
MUMMY: Tem-Akh/???/Maat/Sekhem/Balance
HUNTER: Creed/???/???/Conviction/Sanity
KUEI-JIN: Direction/Dharma/Enlightenment/Chi/Satori
(The Power and Morality traits were the most different to the originals
templates, so I made up some terms to go with them; I added DA: Fae to
the mix because many people seem to like it better than Changeling and
hope any new games will be based on it instead)
Any suggestions?
Dex,
who always thought the Sebettu should be "Choirs" or "Hosts" instead of
"Houses"...^^
NWoD games have 5 "inborn" character choices (Clans/Auspices/Paths) + 5
"chosen" choices (Covenants/Tribes/Orders). They also have a Power
trait (Blood Potency/Primal Urge/Gnosis) that measures how attuned the
character is to their energy type, how much energy they can hold/spend,
and that also serves as Supernatural Resistance. Also, there's a Fuel
trait (Blood Pool/Essence/Mana) gauging how much energy they have to
spend. Then, there's the Morality trait (Humanity/Harmony/Wisdom) that
helps keep a PCs behavior up to certain standards and measures their
degeneration should they give in to their darker urges...
So, how would these traits apply to the games that WW has yet to
upgrade to the new system? So far, this is what I've come up with (in
the order of Inborn/Chosen/Power&Resistance/Fuel/Morality):
CHANGELING: Kith/House/Wyrd/Glamour/Equilibrium
DA FAE: Nature/Court/Weaving/Mists/???
WRAITH: Legion/???/????/Pathos/Acceptance or Closure
DEMON: Choir/Faction/???/Faith/Serenity
MUMMY: Tem-Akh/???/Maat/Sekhem/Balance
HUNTER: Creed/???/???/Conviction/Sanity
KUEI-JIN: Direction/Dharma/Enlightenment/Chi/Satori
(The Power and Morality traits were the most different to the originals
templates, so I made up some terms to go with them; I added DA: Fae to
the mix because many people seem to like it better than Changeling and
hope any new games will be based on it instead)
Any suggestions?
Dex,
who always thought the Sebettu should be "Choirs" or "Hosts" instead of
"Houses"...^^