no sound on WOlfenstein linux

G

Guest

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Archived from groups: alt.games.wolfenstein (More info?)

Hi all!
I was searching on google.groups for an advice/clue on wolfenstein under
linux.I'm on Debian Sid

I used to play with it under linux without any problems.
I bought a new box ( p4 2,8Ghz/ 1024 RAM, Geforce FX5700 ultra) and i' ve
got no sound at all..


my sound is working ( i810_audio module)



the console is :

Wolf 1.4 linux-i386 Nov 5 2002
----- FS_Startup -----
Current search path:
/home/action09/.wolf/main
/usr/local/games/wolfenstein/main/sp_pak4.pk3 (21 files)
/usr/local/games/wolfenstein/main/sp_pak3.pk3 (14 files)
/usr/local/games/wolfenstein/main/sp_pak2.pk3 (232 files)
/usr/local/games/wolfenstein/main/sp_pak1.pk3 (1350 files)
/usr/local/games/wolfenstein/main/pak0.pk3 (4775 files)
/usr/local/games/wolfenstein/main

----------------------
6392 files in pk3 files
execing default.cfg
couldn't exec language.cfg
execing wolfconfig.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
Bypassing CD checks
----- Client Initialization -----
Cmd_AddCommand: map_restart already defined
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
....loading libGL.so.1: Initializing OpenGL display
....setting mode 6: 1024 768
Using XFree86-VidModeExtension Version 2.2
XFree86-VidModeExtension Activated at 1024x768
Using 4/4/4 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce FX 5700 Ultra/AGP/SSE2
Initializing OpenGL extensions
....using GL_S3_s3tc
....ignoring GL_EXT_texture_env_add
....using GL_ARB_multitexture
....using GL_EXT_compiled_vertex_array
....using GL_NV_fog_distance
XF86 Gamma extension initialized

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5700 Ultra/AGP/SSE2
GL_VERSION: 1.4.1 NVIDIA 53.36
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 1
picmip2: 2
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: enabled
ATI truform: disabled
NV distance fog: enabled
Fog Mode: GL_EYE_RADIAL_NV
Initializing Shaders
....loading 'scripts/ai.shader'
....loading 'scripts/alpha.shader'
....loading 'scripts/blacksmokeanim.shader'
....loading 'scripts/blacksmokeanimb.shader'
....loading 'scripts/characters.shader'
....loading 'scripts/clipboard.shader'
....loading 'scripts/common.shader'
....loading 'scripts/cursorhints.shader'
....loading 'scripts/decals.shader'
....loading 'scripts/eerie.shader'
....loading 'scripts/expblue.shader'
....loading 'scripts/explode1.shader'
....loading 'scripts/fijets.shader'
....loading 'scripts/firest.shader'
....loading 'scripts/flamethrower.shader'
....loading 'scripts/funnel.shader'
....loading 'scripts/gfx.shader'
....loading 'scripts/heat.shader'
....loading 'scripts/lights.shader'
....loading 'scripts/liquid.shader'
....loading 'scripts/maxx.shader'
....loading 'scripts/menu.shader'
....loading 'scripts/metal.shader'
....loading 'scripts/models.shader'
....loading 'scripts/netest.shader'
....loading 'scripts/oldwolf.shader'
....loading 'scripts/organics.shader'
....loading 'scripts/particle.shader'
....loading 'scripts/q3view.shader'
....loading 'scripts/sfx.shader'
....loading 'scripts/signs.shader'
....loading 'scripts/skin.shader'
....loading 'scripts/sky.shader'
....loading 'scripts/solo.shader'
....loading 'scripts/surfaces.shader'
....loading 'scripts/terrain.shader'
....loading 'scripts/test.shader'
....loading 'scripts/twiltb.shader'
....loading 'scripts/twiltb2.shader'
....loading 'scripts/ui.shader'
....loading 'scripts/ui_hud.shader'
....loading 'scripts/ui_notebook.shader'
....loading 'scripts/ui_wolf.shader'
....loading 'scripts/viewflames.shader'
....loading 'scripts/walls.shader'
....loading 'scripts/z_light.shader'
----- finished R_Init -----

------- sound initialization -------
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x463bc000 dma buffer
No background file.
----------------------
Sound memory manager started
Sys_LoadDll(/usr/local/games/wolfenstein/main/uii386.so)... ok
Sys_LoadDll(ui) found **vmMain** at 0x47c15778
Sys_LoadDll(ui) succeeded!
Parsing menu file:ui/main.menu
r_rmse of 0.000000 has saved 12kb
Parsing menu file:ui/setup.menu
Parsing menu file:ui/controls.menu
Parsing menu file:ui/cdkey.menu
Parsing menu file:ui/system.menu
Parsing menu file:ui/options.menu
Parsing menu file:ui/credit.menu
r_rmse of 0.000000 has saved 204kb
r_rmse of 0.000000 has saved 252kb
r_rmse of 0.000000 has saved 264kb
Parsing menu file:ui/connect.menu
Parsing menu file:ui/quit.menu
Parsing menu file:ui/vid_restart.menu
Parsing menu file:ui/snd_restart.menu
Parsing menu file:ui/rec_restart.menu
Parsing menu file:ui/default.menu
Parsing menu file:ui/error.menu
Parsing menu file:ui/serverinfo.menu
Parsing menu file:ui/quitcredit.menu
Parsing menu file:ui/resetscore.menu
Parsing menu file:ui/buy_pop.menu
Parsing menu file:ui/multiplayer_pop.menu
Parsing menu file:ui/play.menu
Parsing menu file:ui/load.menu
Parsing menu file:ui/mods.menu
Parsing menu file:ui/briefing.menu
UI menu load time = 407 milli seconds
Parsing menu file:ui/ingame.menu
Parsing menu file:ui/ingame_controls.menu
Parsing menu file:ui/ingame_options.menu
Parsing menu file:ui/ingame_system.menu
Parsing menu file:ui/ingame_leave.menu
Parsing menu file:ui/ingame_player.menu
Parsing menu file:ui/ingame_load.menu
Parsing menu file:ui/ingame_save.menu
Parsing menu file:ui/in_vid_restart.menu
Parsing menu file:ui/in_snd_restart.menu
Parsing menu file:ui/in_rec_restart.menu
Parsing menu file:ui/notebook.menu
Parsing menu file:ui/clipboard.menu
Parsing menu file:ui/bookz.menu
Parsing menu file:ui/bookv.menu
Parsing menu file:ui/bookp.menu
Parsing menu file:ui/pregame.menu
Parsing menu file:ui/test.menu
Parsing menu file:ui/ingame_help.menu
UI menu load time = 410 milli seconds
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: debian
Alias: localhost
IP: 127.0.0.1
Started tty console (use +set ttycon 0 to disable)
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
Shutdown tty console
 
G

Guest

Guest
Archived from groups: alt.games.wolfenstein (More info?)

In article <pan.2004.03.14.17.53.37.817432@neuneu.org>, mouarf wrote:
> Hi all!
> I was searching on google.groups for an advice/clue on wolfenstein under
> linux.I'm on Debian Sid
>
> I used to play with it under linux without any problems.
> I bought a new box ( p4 2,8Ghz/ 1024 RAM, Geforce FX5700 ultra) and i' ve
> got no sound at all..
>
>
> my sound is working ( i810_audio module)
>
>
>
> the console is :
>
> Wolf 1.4 linux-i386 Nov 5 2002

[snip insanely long output]


please see:
http://zerowing.idsoftware.com/linux/q3a/index.html#nosound

(or http://zerowing.idsoftware.com/linux/wolf/#nosound)


good luck!

---
marius
 
G

Guest

Guest
Hi,

I was going nuts with this Wolfenstein Enemy Territory sound issue. I have installed the game, but the sound was not working at all. I have tried almost all available solutions from the Internet. None worked. However I have managed to make one solution work properly for me and voila! I HAVE SOUND & MUSIC NOW! )) Read on how I made it:

1. I have downloaded this script: http://nullkey.ath.cx/~stuff/et-sdl-sound/wolfsp-sdl-sound.gz. (Alternative mirror: http://members.lycos.co.uk/lordbanter/wolfsp-sdl-sound.gz )
2. The script was not working from scratch. I have had to edit it manually. First locate where your Wolfenstein installation directory is (via locating et.x86 file. The dir/folder where the file is, is your installation dir. In my case it was /usr/local/games/enemy-territory )
3. Now open downloaded script wolfsp-sdl-sound file with text editor (on my Mandriva I just used KWrite, but for Ubuntu just use distro default one)
4. At the beginning of the file you will find disabled grey text/comment. There will be such a text (search for it): "# You can set this in GAME_PATH environment variable" and just underneath the variable GAME_PATH="".
5. Remove the hash (#) from before the GAME_PATH variable. The text may become colorful as it is no longer disabled comment.
6. Now type in your full path to Wolfenstein installation dir between inverted comas. In my case it looked like this: GAME_PATH="/usr/local/games/enemy-territory". It is like this by defauld, so you may just use it, if you haven't change installation dir.
7. Now go down the file, and locate another variables which are GAME_BIN and GAME_DIR.
8. Change value of GAME_BIN to GAME_BIN='et.x86'
9. Change value of GAME_DIR to your Wolfenstein installation dir only (not a path!). In my case it was: GAME_DIR='enemy-territory'.
10. That's it!
11. Now drag and drop your edited "wolfsp-sdl-sound" file into the console window and execute it by pressing ENTER. Voila! The Wolfenstein is running with SOUND now!
12. [applause]

The main problem with Linux is this damned console/script thing. I mean how they are going to beat Windows, as main Windows advantage is GRAPHICALLY operated environment, not TEXT operated one! This must be changed and all console commands/scripts should have GRAPHICAL (icon to click) equivalent.

Enjoy!

Banter

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