Archived from groups: alt.games.wolfenstein (More info?)
Hi all!
I was searching on google.groups for an advice/clue on wolfenstein under
linux.I'm on Debian Sid
I used to play with it under linux without any problems.
I bought a new box ( p4 2,8Ghz/ 1024 RAM, Geforce FX5700 ultra) and i' ve
got no sound at all..
my sound is working ( i810_audio module)
the console is :
Wolf 1.4 linux-i386 Nov 5 2002
----- FS_Startup -----
Current search path:
/home/action09/.wolf/main
/usr/local/games/wolfenstein/main/sp_pak4.pk3 (21 files)
/usr/local/games/wolfenstein/main/sp_pak3.pk3 (14 files)
/usr/local/games/wolfenstein/main/sp_pak2.pk3 (232 files)
/usr/local/games/wolfenstein/main/sp_pak1.pk3 (1350 files)
/usr/local/games/wolfenstein/main/pak0.pk3 (4775 files)
/usr/local/games/wolfenstein/main
----------------------
6392 files in pk3 files
execing default.cfg
couldn't exec language.cfg
execing wolfconfig.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
Bypassing CD checks
----- Client Initialization -----
Cmd_AddCommand: map_restart already defined
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
....loading libGL.so.1: Initializing OpenGL display
....setting mode 6: 1024 768
Using XFree86-VidModeExtension Version 2.2
XFree86-VidModeExtension Activated at 1024x768
Using 4/4/4 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce FX 5700 Ultra/AGP/SSE2
Initializing OpenGL extensions
....using GL_S3_s3tc
....ignoring GL_EXT_texture_env_add
....using GL_ARB_multitexture
....using GL_EXT_compiled_vertex_array
....using GL_NV_fog_distance
XF86 Gamma extension initialized
------- sound initialization -------
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x463bc000 dma buffer
No background file.
----------------------
Sound memory manager started
Sys_LoadDll(/usr/local/games/wolfenstein/main/uii386.so)... ok
Sys_LoadDll(ui) found **vmMain** at 0x47c15778
Sys_LoadDll(ui) succeeded!
Parsing menu file:ui/main.menu
r_rmse of 0.000000 has saved 12kb
Parsing menu file:ui/setup.menu
Parsing menu file:ui/controls.menu
Parsing menu file:ui/cdkey.menu
Parsing menu file:ui/system.menu
Parsing menu file:ui/options.menu
Parsing menu file:ui/credit.menu
r_rmse of 0.000000 has saved 204kb
r_rmse of 0.000000 has saved 252kb
r_rmse of 0.000000 has saved 264kb
Parsing menu file:ui/connect.menu
Parsing menu file:ui/quit.menu
Parsing menu file:ui/vid_restart.menu
Parsing menu file:ui/snd_restart.menu
Parsing menu file:ui/rec_restart.menu
Parsing menu file:ui/default.menu
Parsing menu file:ui/error.menu
Parsing menu file:ui/serverinfo.menu
Parsing menu file:ui/quitcredit.menu
Parsing menu file:ui/resetscore.menu
Parsing menu file:ui/buy_pop.menu
Parsing menu file:ui/multiplayer_pop.menu
Parsing menu file:ui/play.menu
Parsing menu file:ui/load.menu
Parsing menu file:ui/mods.menu
Parsing menu file:ui/briefing.menu
UI menu load time = 407 milli seconds
Parsing menu file:ui/ingame.menu
Parsing menu file:ui/ingame_controls.menu
Parsing menu file:ui/ingame_options.menu
Parsing menu file:ui/ingame_system.menu
Parsing menu file:ui/ingame_leave.menu
Parsing menu file:ui/ingame_player.menu
Parsing menu file:ui/ingame_load.menu
Parsing menu file:ui/ingame_save.menu
Parsing menu file:ui/in_vid_restart.menu
Parsing menu file:ui/in_snd_restart.menu
Parsing menu file:ui/in_rec_restart.menu
Parsing menu file:ui/notebook.menu
Parsing menu file:ui/clipboard.menu
Parsing menu file:ui/bookz.menu
Parsing menu file:ui/bookv.menu
Parsing menu file:ui/bookp.menu
Parsing menu file:ui/pregame.menu
Parsing menu file:ui/test.menu
Parsing menu file:ui/ingame_help.menu
UI menu load time = 410 milli seconds
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: debian
Alias: localhost
IP: 127.0.0.1
Started tty console (use +set ttycon 0 to disable)
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
Shutdown tty console
Archived from groups: alt.games.wolfenstein (More info?)
In article <pan.2004.03.14.17.53.37.817432@neuneu.org>, mouarf wrote:
> Hi all!
> I was searching on google.groups for an advice/clue on wolfenstein under
> linux.I'm on Debian Sid
>
> I used to play with it under linux without any problems.
> I bought a new box ( p4 2,8Ghz/ 1024 RAM, Geforce FX5700 ultra) and i' ve
> got no sound at all..
>
>
> my sound is working ( i810_audio module)
>
>
>
> the console is :
>
> Wolf 1.4 linux-i386 Nov 5 2002
I was going nuts with this Wolfenstein Enemy Territory sound issue. I have installed the game, but the sound was not working at all. I have tried almost all available solutions from the Internet. None worked. However I have managed to make one solution work properly for me and voila! I HAVE SOUND & MUSIC NOW! )) Read on how I made it:
1. I have downloaded this script: http://nullkey.ath.cx/~stuff/et-sd [...] -sound.gz. (Alternative mirror: http://members.lycos.co.uk/lordban [...] l-sound.gz )
2. The script was not working from scratch. I have had to edit it manually. First locate where your Wolfenstein installation directory is (via locating et.x86 file. The dir/folder where the file is, is your installation dir. In my case it was /usr/local/games/enemy-territory )
3. Now open downloaded script wolfsp-sdl-sound file with text editor (on my Mandriva I just used KWrite, but for Ubuntu just use distro default one)
4. At the beginning of the file you will find disabled grey text/comment. There will be such a text (search for it): "# You can set this in GAME_PATH environment variable" and just underneath the variable GAME_PATH="".
5. Remove the hash (#) from before the GAME_PATH variable. The text may become colorful as it is no longer disabled comment.
6. Now type in your full path to Wolfenstein installation dir between inverted comas. In my case it looked like this: GAME_PATH="/usr/local/games/enemy-territory". It is like this by defauld, so you may just use it, if you haven't change installation dir.
7. Now go down the file, and locate another variables which are GAME_BIN and GAME_DIR.
8. Change value of GAME_BIN to GAME_BIN='et.x86'
9. Change value of GAME_DIR to your Wolfenstein installation dir only (not a path!). In my case it was: GAME_DIR='enemy-territory'.
10. That's it!
11. Now drag and drop your edited "wolfsp-sdl-sound" file into the console window and execute it by pressing ENTER. Voila! The Wolfenstein is running with SOUND now!
12. [applause]
The main problem with Linux is this damned console/script thing. I mean how they are going to beat Windows, as main Windows advantage is GRAPHICALLY operated environment, not TEXT operated one! This must be changed and all console commands/scripts should have GRAPHICAL (icon to click) equivalent.
Enjoy!
Banter
---------------------------------------------------------------------------------
Brand new advanced Amiga compatible! Visit www.natami.net ---------------------------------------------------------------------------------
#!/bin/bash
# et-sdl-sound - SDL sound system for Enemy Territory, RTCW and Q3
# Copyright (C) 2007-2008 Pyry Haulos
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
# Please fill in following variables or let this script
# guess correct values.
# Game installation directory
#
# You can set this in GAME_PATH environment variable
GAME_PATH="/usr/local/games/enemy-territory"
# libSDL.so
#
# You can set this in LIBSDL environment variable
# LIBSDL=""
# Temporary directory
TMP_DIR="/tmp"
# Use 'find' if can't locate the game or libSDL otherwise
USE_FIND="yes"
# SDL audio driver
SDL_AUDIODRIVER="alsa"
# Just extract et-sdl-sound.so
ONLY_EXTRACT="no"
# Do not touch anything below this line!
SCRIPT_NAME='wolfsp-sdl-sound'
GAME_BIN='et.x86'
GAME_DIR='enemy-territory'