Hello everyone,
I here have 4 questions.
1)Is there any integrating software available online that really can neglect the shader effect of a semi-modern GAME(COD-MW2/PROTOTYPE/...) and run it smoothly
on a low-edge GPU that can not support even Hw-Tnl ? (Assuming all other requirements are met)
I had tried 3Danalyzer but it works on a limited number of games.please mention some other softwares .also mention their URL if possible.
2)Do FAR CRY 3 in optimal settings only work on a 3rd GEn i7 2600 K or equivalrnt CPU ? Is there no alternative like 3rd gen i3....maybe ?
3)Is there any dual core/Core2Duo CPU that can fit in a P4 mobo socket ? Or is the spieces of completely different dimensions ? If yes , would there be frequency
conflict(s) ?
4)Do a application/game requiring shader 4.0 in no conditions (without a software) run on a shader 3.0 GPU if recommended local Graphics memory is available ?
I here have 4 questions.
1)Is there any integrating software available online that really can neglect the shader effect of a semi-modern GAME(COD-MW2/PROTOTYPE/...) and run it smoothly
on a low-edge GPU that can not support even Hw-Tnl ? (Assuming all other requirements are met)
I had tried 3Danalyzer but it works on a limited number of games.please mention some other softwares .also mention their URL if possible.
2)Do FAR CRY 3 in optimal settings only work on a 3rd GEn i7 2600 K or equivalrnt CPU ? Is there no alternative like 3rd gen i3....maybe ?
3)Is there any dual core/Core2Duo CPU that can fit in a P4 mobo socket ? Or is the spieces of completely different dimensions ? If yes , would there be frequency
conflict(s) ?
4)Do a application/game requiring shader 4.0 in no conditions (without a software) run on a shader 3.0 GPU if recommended local Graphics memory is available ?