What is native resolution up scaling, is it only for consoles?
What is native resolution upscaling, and is it only for consoles, such as consoles playing a 720p image on a 1080p screen? Is it just like a computer with a screen of a higher resolution using a smaller resolution on it? Has it got anything to do with screen ratios like 4:3 and 16:10?
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Is it just like a computer with a screen of a higher resolution using a smaller resolution on it?
Exactly. Couldn't have worded it better myself.
i've heard about xbox 360 being able to display images at 1080p on a 1080p screen, but many games are rendered at 720p so it has to be upscaled. So is that just like playing a smaller resolution on a larger resolution screen? Or is something else done.
That's exactly what it is. It basically displays 720p on a 1080p screen.
so ultimately image quality is stretched in order to be displayed on the screen? Therefore if i wanted to equal console gameplay resolution quality at least i could play at 1280 x 768 on a 1080p screen for any game and it would look similar to console on a 1080p screen?
i thought there has been talk about up scaling it to 1080p on a console has managed to maintain it's image sharpness though. i don't have a console unfortunately (happily), or a 1080p screen but i am considering a 1900x1080 screen, but i am very much dedicated to making sure my computer at least equals xbox 360 image resolution quality.
No way it retains sharpness . And yea, basically consoles run current games on 1280x720 OR even LOWER at equivalent low or medium PC settings (depends game to game).